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    Marquis

    @Marquis

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    Latest posts made by Marquis

    • RE: Minnesota is Axis territory..

      Monday nights at Rogue Robot is boardgame night and occasionally we play Axis & Allies but we alway game. We’ve got about 7-8 guys that are regulars. Start time is 5:00pm to 6:00pm until 10 or 11. We are playing Formula D on our next Monday and the game supports 10 players and you are welcome to come by and introduce yourself and have a go at the race.

      We’ve been meeting for over a dozen years and are always open to new players.

      Cheers - Dave

      posted in Player Locator
      M
      Marquis
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      @moralecheck:

      Ok, they look great…but I’m still a touch disappointed with a couple of choices.

      I thought FMG said from the start that the PZ III was already set to be in this?  Instead we get two heavy tanks?  The WW2 game did this with the Tiger and Maus already and IIRC it was not an overly popular move.  I had thought (but I certainly may have been wrong) that part of the point behind 2 tanks was to allow some house rule variety.  But it seems the Germans are stuck with “heavy” and “even heavier and slower” as choices.   😞

      I’d have to agree - two heavy tanks is really boring.  Considering the Germans manufactured only 569 King Tigers to 13,500 PZIVs and 16,500 PZIIIs I would have though that the PzIV or PzIII would have been a better option for the “common” german tank and the Tiger1 would have been the alternate or upgrade version.

      Considering the low production number of King Tigers I would speculate that Field Marshall Games is going to make more King Tigers than the German did!

      This won’t stop me from buying the pieces as the quality of the entire scult set looks good - I’m just dismayed that after two years of comment these are the two German tank options.

      posted in Other Axis & Allies Variants
      M
      Marquis
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      @FieldMarshalGames:

      I think you are incorrect.  This sculpt was made from SEVERAL Black and White pictures, an on-line WWII vehicle SPEC SHEET and an actual model.

      Is it an AutoBlinda 41?  If so than…. see http://en.wikipedia.org/wiki/AB_41.

      posted in Other Axis & Allies Variants
      M
      Marquis
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      @FieldMarshalGames:

      They will all be separated, and in a Newly designed FMG Felt bag for each Nation.  We use a different and more advanced/expensive production technique than both WOTC and TT.

      Wow - that’s Cool!

      I’m not sure if this has been discussed but does the Armored Car have a turret that can turn?  The reason I ask is because in the picture it’s facing backward…

      posted in Other Axis & Allies Variants
      M
      Marquis
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      The tank was good, the ships are nice, I’m not much of a naval guy so they are less impressive to me, however those infantry look incredible!  If you keep this kind of quality through the entire set then I’m sold!  These will become my defacto playing pieces just as the Combat dice are now my defacto dice.

      Great work!  The poses are similar but it doesn’t bother me.  Looking forward to more!

      posted in Other Axis & Allies Variants
      M
      Marquis
    • RE: The War Game

      @Tralis:

      How is the game itself?

      Ok I’ll chime in - I played last week and it was very enjoyable.  The economy is different - each country has a slightly different cost for units.  There are two sizes of factories, large and small.  Battleships need to be repaired at a factory when damaged.  Infantry can be built right in a terriotry according to it’s IPC cost - that was a fun new mechanic.  Ships move 3.  Bombers use two dice when they attack hitting on 8s.  The game uses d12s.  The defender can retreat!  It all makes for a new enough game that it’s not like A&A.

      Overall I foun it fun - and it had enough different that it make the game new and interesting.  My gaming group will be playing again next week.

      posted in Other Axis & Allies Variants
      M
      Marquis
    • RE: Combing A&A miniatures with A&A Europe & Pacific

      Generalyk - I designed the game you speak of.  What do you want to know?

      posted in Miniatures (Original)
      M
      Marquis
    • RE: Minnesota is Axis territory..

      @Nicky:

      Looking to expand gameplay in Minnesota… any takers?

      Nick

      We play every Tuesday night from 4pm to late at Dragon Port Games in Duluth.  So yea, I’m up for a game.  Where in MN are you?

      posted in Player Locator
      M
      Marquis
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      What!  No, no 25 pounder is a much better choice!  😄

      http://en.wikipedia.org/wiki/25_pounder

      posted in Other Axis & Allies Variants
      M
      Marquis
    • RE: Second Thoughts

      @TG:

      Here is my stream of consciousness post about A&A after a few playthroughs:

      -  1941 without National Objectives is a fair game.  1941 with National Objectives favors the Axis.

      Really?  I’ve played 6 games of 1941 with NOs and each time excpet once the Allies have won.  I well played Russia in 1941 is very, very hard to take, that is unless America forgets about Japan.  I find that the 1942 version more favors the Axis.  I’ve never played without the National Objectives.

      posted in Axis & Allies Anniversary Edition
      M
      Marquis