A&A50 Alternative Set-Up



  • GERMANY   ( $ 31 )

    Sea Zone 5 – 1 Cruiser, 1 Transport

    Sea Zone 6 – 1 Battleship

    Sea Zone 7 – 1 Submarine

    Sea Zone 8 – 1 Submarine

    Sea Zone 13 – 1 Destroyer, 1 Submarine, 1 Transport

    Norway – 3 Infantry, 1 Fighter

    Finland – 2 Infantry

    North-western Europe – 2 Infantry, 1 Tank, 1 Fighter

    France – 2 Infantry, 1 Fighter, 1 AA-Gun

    Germany – 3 Infantry, 1 Artillery, 3 Tanks, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

    Poland – 4 Infantry, 1 Artillery, 3 Tanks, 1 Fighter

    Czechoslovakia / Hungary – 2 Infantry, 1 Artillery

    Bulgaria / Romania – 3 Infantry, 1 Artillery, 3 Tanks, 1 Fighter

    Morocco / Algeria – 2 Infantry

    Libya – 2 Infantry, 1 Artillery, 1 Tank

    SOVIET UNION   ( $ 30 )

    Sea Zone 4 – 1 Submarine

    Karelia S.S.R – 4 Infantry, 1 Artillery, 1 Tank, 1 Factory, 1 AA-Gun

    Archangel – 2 Infantry

    Baltic States – 3 Infantry

    Belorussia – 2 Infantry

    Russia – 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

    Novosibirsk – 2 Infantry

    East Poland – 3 Infantry

    Eastern Ukraine – 2 Infantry

    Ukraine – 2 Infantry

    Caucasus – 4 Infantry, 1 Artillery, 1 Tank, 1 Factory, 1 AA-Gun

    Kazakh S.S.R – 2 Infantry

    Yukut S.S.R – 1 Infantry, 1 Artillery

    Stanovoj Chrebet – 1 Infantry, 1 Artillery

    Soviet Far East – 2 Infantry

    Buryatia – 3 Infantry

    UNITED KINGDOM   ( $ 43 )

    Sea Zone 2 – 1 Battleship, 1 Cruiser, 1 Transport

    Sea Zone 9 – 1 Destroyer, 1 Transport

    Sea Zone 12 – 1 Aircraft Carrier / 2 Fighters, 1 Cruiser

    Sea Zone 27 – 1 Transport

    Sea Zone 35 – 1 Destroyer, 1 Transport

    Sea Zone 41 – 1 Destroyer, 1 Transport

    Eastern Canada – 2 Infantry, 1 Fighter

    U.K – 3 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 Bomber, 1 Factory, 1 AA-Gun

    Egypt – 3 Infantry, 1 Artillery, 1 Tank, 1 Fighter

    Trans-Jordan – 2 Infantry

    Belgian Congo – 1 Infantry

    Union of South Africa – 2 Infantry

    India – 3 Infantry, 1 Artillery, 1 Fighter, 1 AA-Gun

    Burma – 1 Infantry

    Kwangtung – 1 Infantry

    East Indies – 1 Infantry

    Borneo – 1 Infantry

    New Guinea – 1 Infantry

    Australia – 3 Infantry, 1 Artillery, 1 AA-Gun

    New Zealand – 1 Infantry

    Western Canada – 1 Infantry

    ITALY   ( $ 10 )

    Sea Zone 14 – 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport

    Italy – 2 Infantry, 1 Artillery, 1 Tank, 1Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

    Balkans – 2 Infantry, 1 Tank

    Libya – 2 Infantry

    JAPAN   ( $ 17 )

    Sea Zone 62 – 1 Battleship, 2 Transports

    Sea Zone 61 – 1 Cruiser, 1 Destroyer, 1 Transport / 2 Infantry, 1 Transport / 2 Infantry

    Sea Zone 36 – 1 Battle Ship, 1 Cruiser

    Sea Zone 52 – 1 Aircraft Carrier / 2 Fighters, 1 Aircraft Carrier / 2 Fighters

    Sea Zone 48 – 1 Submarine

    Japan – 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

    Manchuria – 3 Infantry, 1 Artillery, 1 Fighter

    Kiangsu – 2 Infantry, 1 Artillery

    French Indo-China Thailand – 3 Infantry, 1 Artillery, 1 Fighter

    Formosa – 1 Infantry

    Okinawa – 1 Infantry

    Iwo Jima – 1 Infantry

    Caroline Islands – 1 Infantry

    UNITED STATES   ( $ 40 )

    Sea Zone 10 – 1 Destroyer, 1 Transport

    Sea Zone 45 – 1 Submarine

    Sea Zone 50 – 1 Destroyer, 1 Transport

    Sea Zone 53 – 1 Battleship, 1 Cruiser

    Sea Zone 54 – 1 Aircraft Carrier / 2 Fighters, 1 Destroyer

    Sea Zone 56 – 1 Battleship, 1 Transport

    Eastern U.S – 2 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

    Philippine Islands – 2 Infantry

    Wake Islands – 1 Infantry

    Hawaiian Islands – 2 Infantry, 1 Fighter

    Midway – 1 Infantry

    Alaska – 1 Infantry

    Western U.S – 2 Infantry, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

    Central U.S – 1 Infantry

    CHINA

    Place 1 Infantry unit on each Chinese territory.

    China produces 2 Infantry units every round provided that China holds at least 1 Chinese territory.

    The U.S player may move Chinese units during their turn and place new Chinese units on any territory China owns.



  • The above list may become our “house set-up rule” between my friends and I so if anyone has time to look at it and tell us about any problems you see…… That would be really helpfull.
    Thank you.


  • 2018 2017 '16 '11 Moderator

    I dunno if Germany warrants a battleship, especially in SZ 6.  If they are getting one, it should be in SZ 5 I think.

    Just a thought.  Anyway, I’ve been working on my own house rules, something completely original and it’s got some starting unit set up alterations as well (since there are some glaring deficiencies in the original set up from my perspective including, among other things, the inability of Germany to follow up on Round 2 to support their round 1 actions.)



  • @Cmdr:

    I dunno if Germany warrants a battleship, especially in SZ 6.  If they are getting one, it should be in SZ 5 I think.

    Just a thought.  Anyway, I’ve been working on my own house rules, something completely original and it’s got some starting unit set up alterations as well (since there are some glaring deficiencies in the original set up from my perspective including, among other things, the inability of Germany to follow up on Round 2 to support their round 1 actions.)

    I am a big WW2 buff and it has always bothered me from A&A Classic to A&A50 that the German Battleship Bizmarck was not represented. The story about Bizmarck (the battleship in SZ6) breaking out into the Atlantic through the Noregian forge and than engaging the H.M.S Hood (the battleship in SZ2) is the greatest story of the war. The Atlantic theater should look the same after Germany’s turn anyway, it will just take bigger and longer sea battles in R1. So it is more of an historical placement than a strategical one (I’m so suprised the designers didn’t account for the Bizmarck this time around) Thank you for the imput and I do agree that 1941 and 42 both have serious problems…… With our set-up I’m worried about imbalances between nations. Do you have you’re own set-up you could share?


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    I am for the German BB but only for play balance and only if the difference of compensation is also given to UK, Meaning they should get another cruiser with the BB.

    Historically one BB for spring 1941 does not equate with 1 plastic unit. Germany would need about 4-5 battleships to get a “piece” , but if you consider Scharnhorst, Gneisenau and Tirpitz, along with Admiral Hipper and Bismarck ( even if Bismarck was sunk in May 41…i guess it can be inferred.

    But by the same token the British have like 16 battleships and should have 3-4 battleships, but only got one…so if you appeal to the history, you have to apply it across the board.

    Why did you make this set up anyway? Is it for a different period your covering? or you are trying to go for Realistic?


  • 2018 2017 '16 '11 Moderator

    Classic and Revised both include the Bismark though.  It’s stationed in the Central Med, but it’s represented.  It’s only in Anniversary that it is removed and I think that was for game balance (easier to give the Bismark to Italy instead of having a solitary German BB in the Med.)

    Just my opinion though.

    If we give Germany a BB, I think it should be in SZ 5 (playability wise) and England should get +1 BB +2 CA to bring their fleet up to date power wise. (Bismark took out some UK BBs, but the Bismark was also lost, if we revive the Bismark, it’s only fair to revive the British ships too.)

    For that matter, since the game starts before December 1941, we should replace the American Battleship in SZ 53 with 3 American Cruisers to represent the American Battleship fleet. (Remember, they were World War I battleships, not World War II battleships.)

    It’s my opinion that the Cruiser in Anniversary represents the World War I battleship.



  • @Imperious:

    Why did you make this set up anyway? Is it for a different period your covering? or you are trying to go for Realistic?

    We as a group are trying to go for fun (and maybe a little historical reality). We want certian aspects of the war represented in our set-up regardless of when they exactly happened like the Bizmarck and Hood battle, German U-boats praying on allied shipping lanes, Rommel in Africa, U-81 sinking the Ark Royal aircraft carrier just east of Gibralter and of course the raid on Pearl Harbour where there should be at least 1 American Battleship.

    We like that the game begins with extra elements such as a German Battleship, a British aircraft carrier, a Russian and Italian bomber and American battleships. The British fleet is still vulnerable to a compleate wipe out (as ussual) however, a German Submarine might survive this round 1 battle which would be fine given their historic presence in the Atlantic. We are not 100% going for historic acuracy as much as we are trying to include all the great stories of the war into our set-up without worrying about perfection. We think the nations are ballanced give or take a cruiser here or there but we don’t want a player to feel defeated before they even get a turn playing a certain side.

    I understand that 1 Battleship in history dose not nor should it represent 1 plastic piece in the game. There was alot of thought and play testing by the designers who carfully ballanced history with game play however, Our group is under the opinion that it is more fun to have a Battleship and lose it in the first battle than to never have a Battleship at all.



  • @Cmdr:

    If we give Germany a BB, I think it should be in SZ 5 (playability wise) and England should get +1 BB +2 CA to bring their fleet up to date power wise. (Bismark took out some UK BBs, but the Bismark was also lost, if we revive the Bismark, it’s only fair to revive the British ships too.)

    Using our set-up above, do you think the British should get more starting boats?


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Classic and Revised both include the Bismark though.  It’s stationed in the Central Med, but it’s represented.

    well Germans didnt have any ships in the Medd.  In MB AA the BB represents the Italian navy.

    I too think the set up should be changed to a scenario where all players have somewhat a complete army

    for the Germans this would be the BB, and perhaps another bomber

    For Italy its one more DD

    For Russia definatly they need the 2 fighters and 1 bomber and some tanks

    for Japan i think they are ok

    USA is ok except perhaps one more ship

    UK needs another BB and another CA or perhaps a carrier

    but everything needs to be balanced.

    Id like to start some of the players with technology or have auto techs in the game, but this would have to be balanced

    Id alter the VC so its possible to have independent VC conditions: so its not like japan and Germany have to maul the Soviets to get the allies to give up.

    Id like the US player to have to fight in both pacific and europe close to equal efforts or Japan will win the game independently.



  • @Imperious:

    Classic and Revised both include the Bismark though.  It’s stationed in the Central Med, but it’s represented.

    I too think the set up should be changed to a scenario where all players have somewhat a complete army

    for the Germans this would be the BB, and perhaps another bomber

    For Italy its one more DD

    For Russia definatly they need the 2 fighters and 1 bomber and some tanks

    for Japan i think they are ok

    USA is ok except perhaps one more ship

    UK needs another BB and another CA or perhaps a carrier

    but everything needs to be balanced.

    Well our set-up addresses everything you listed so maybe we are on the right track after all…. as for being balanced only time will tell but I think it is important not to keep making changes. Make house rules to best improve the quality of the game and than force players to deal with the challenges those new rules bring. That being said we have made 1 change already… instead of adding a British boat we have taken away 1 German Submarine. I have already modified the list above.

    As for German boats in the Med… When the British sunk the French fleet, didn’t Germany salvage anything after they occupied France?


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    no they didn’t get anything out of that deal.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Most of the cruisers were salvaged by the Italians, either to restore them as fighting ships or for scrap. The Jean de Vienne and La Galissonnière were renamed FR11 and FR12, respectively, but their repair was prevented by allied bombing and their use would have been unlikely, given the Italians’ chronic shortage of fuel.

    Italy got 2 cruisers, but thats not enough for a piece. 1 Cruiser= 6-8 actual cruisers



  • Imperious Leader…. could you build my alternative set-up on your board and tell me if there are any game balance problems you can see?


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Thats alot of work. Perhaps if im really bored then yes.



  • Thank you very much…. We will be playing our new set-up tommorow so I will let you know how that goes as well.



  • We played our alternative set-up today and it went very well.

    Germany did not hit the British aircraft carrier with everything they could so after some bad dice rolls and a late retreat from the Germany, the UK was left with 2 fighters that flew to Gibralter and later sunk the Italian destroyer. A better battle from the Germans would have balanced the Atlantic but the 2 British fighters didn’t cause too much damage in the long run.

    In a strange twist the German player decided to lose the battleship as a casualty in SZ2 and instead kept the 2 submarines (which stayed in the Atlantic for 3 rounds harassing the British and American efforts),

    Japan was as strong as ever but the US was not far behind with the starting battleship in SZ56 and it wasn’t a problem as far as balance. The pearl harbour ships were destroyed without shooting down a single plane but the Japanese submarine was sunk.

    If there was one negative, it may have been how easily the Germans invaded Russia with below average dice rolls so we are considering adding 1 Russian infantry in East Poland.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    ok ill make you guys a deal…

    I will make a setup file using your ideas

    You guys then work on 1943 scenario, but you have to come up with something special:

    1. knowing the axis will lose the question is some minor modification of the Victory conditions, also some of the technologies should be on and favor the axis but appeal to historical realism as well as balance. The purpose of 1943 was to make a shorter game played in a few hours… so keep that in mind.

    2. some other rules may be necessary.



  • @Imperious:

    ok ill make you guys a deal…

    I will make a setup file using your ideas

    You guys then work on 1943 scenario, but you have to come up with something special:

    1. knowing the axis will lose the question is some minor modification of the Victory conditions, also some of the technologies should be on and favor the axis but appeal to historical realism as well as balance. The purpose of 1943 was to make a shorter game played in a few hours… so keep that in mind.

    2. some other rules may be necessary.

    So…. you want us to create a new set-up reflecting 1943 with a few rule changes naturally creating a shorter game?


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    yes kinda.

    Something where the technology is scripted for specific nations each turn and some nations start with them. NO No’s and victory conditions like Germany must survive past turn X to win, or capture X VC.

    Id add some new units to give some spice:

    SS Panzers  5-5 tanks limit the number to like 4 and built once per turn at cost of 8

    Hidden German Army ( its a group of pieces that shows up once per game…think Battle of the Bulge) of course its movement is kept secret.

    even perhaps giving the Germans longer range rockets so they can bomb America?

    something that would be fun to play knowing your going down, but have the ability to drag the world down with you with your advanced weapons kinda thing.



  • I will put it across the group and see what they think (I believe they would welcome the challenge) but it will take us about a week or two to do it properly.



  • Trisdin,

    I like your group’s idea of replaying some of the more historical battles of WWII.  I also like your alternate setup, but have y’all thought about adding some more ICs to the starting setup?

    I mean, from a historical standpoint, shouldn’t Central US, Eatern Canada, Australia, and Czech-Hungary all have starting ICs? (and maybe India and France)  I realize that ICs in Central US and Eastern Canada would barely be useful to the game, but I believe that they should be there.  Also, Australia should have a starting IC because of its important contributions to the war in the South Pacific.  (What’s up with Australia only having an IPC value of 2?  I believe that it should be 3 or 4.)  I compare a Czech-Hungary IC to the Eastern European nations which Germany cowed into submission and basically took over their production facilities before the war even began.  France should have an IC, but probably not under the current map.  Something more like the AARHE map which has France divided into 2 territories may be more like it.  I mean,  Vichy France produced a lot of materials for the German war effort.  I’m still considering India, but it seems that with an Eastern Canada and an Australian IC for the UK, that an Indian IC might be a bit much.



  • @Bardoly:

    Trisdin,

    I like your group’s idea of replaying some of the more historical battles of WWII.  I also like your alternate setup, but have y’all thought about adding some more ICs to the starting setup?

    My point is, buying and than placing a factory is the most strategical and creative decision a player can make, where to place it, when to place it and how many should be placed. Sometimes good players are very predictable in the way that alot of strategies are no brainers but placing a factory can be spontanious that is a great thing (IMO). I’m sure some of the guys would love an extra starting factory, that way they won’t have to pay for it and they can dump units on it right away (I’m not a fan of any of that).

    I understand your argument about the historical merit of certian countries deserving a factory however, game balance is very fragile when dealing with factories on the board. Canada produced an astonishing amount of destroyers and frigits that basicly turned the war against German U-boats and yet there is only 1 in their sea zone.

    If I were to suggest to my group 1 starting factory for Britian, America and Japan (only 1 per/country) Where do you think the best territories would be to place all of them?

    Thanks for the compliments on our alternative set-up.



  • @Nickiow:

    You might also want to consider adding communist China.

    After the Japs turn, any empty Chininese zone aquires and imobile  ( ie its a normal Inf unit but has no movement capacity) Inf Red China piece up to a max of 4 per zone, use the ones from Pacific if you have a copy.

    I like the idea of chinese infantry not moving after they have been placed.



  • @Nickiow:

    To clarify, atm you have the USA controlled Chinse, i use the different green units from Pacific, what im suggesting is to add a neutral faction, the communist of the North and east who in real life take over. For these you can use the red figures from Pacific to represent them taking the filed whenever no one elkse controll any chinese zone, making them imobile is due to them not wanting to get into a shooting war as they were waiting for the US to win and the japs to go away and then they would take over, and because as a game mechanic you dont want them as anything more than blocker to SU back door by filling up regions.

    I understand what you mean however, as a group we don’t wish to get into political diferences between chinese units especialy if it means having different coloured pieces. We are however, considering a rule that once chinese units are placed on territories they must act in defence only and may not be moved.


  • 2018 2017 '16 '11 Moderator

    @Trisdin:

    Imperious Leader…. could you build my alternative set-up on your board and tell me if there are any game balance problems you can see?

    Have you accounted for the costs of units?  What I mean is, subtracting the cost of units taken off the board and added the cost of units added too the board for each nation and then comparing the nations to make sure the costs are in line with each other?

    ie:  If Germany + Italy + Japan = +31 IPC in units, is Russia + England + America = +27 to +35 IPC in units as well?


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