@redrum Sounds about right. I’ve never played the original though.
World War II on the Western Front
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New game to add to your collections!
This game is focused on the western European theatre.=, and can be found here:
https://www.thegamecrafter.com/games/world-war-ii-on-the-western-front-base-set1Complexity is about the same as Axis & Allies: Battle of the Bulge, or the upcoming Axis & Allies: Stalingrad.
Here is the BGG page:
https://boardgamegeek.com/boardgameexpansion/446680/world-war-ii-on-the-western-frontTwo scenarios are included in the game:
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The Battle of France, May 10th, 1940. This scenario starts on the very day the Germans started their invasion of the Low Countries and France. The obvious place to punch through is Ardennes, but as the Allied player, will you make the same mistakes and get encircled, or can you manage your forces better and engage the Germans on even terms? If France is knocked out, is there time for Sealion?
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D-Day to the Rhine, June 6th, 1944. This scenario begins with the Allies landing. The Allied player is allowed to do 2 landings, but they do not have to be on Normandy - other options present themselves! As the Germans, can you fend off the Allies and keep them out of Germany for the win?
Complexity of this game is medium is about the same as Axis & Allies: Battle of the Bulge, or Axis & Allies: Stalingrad.
Features of the game include rules for:
- terrain, such as forest, mountains, beaches, wetlands, and rivers
- special movement that allows for armored exploitation
- airborne specific missions
- amphibious assaults
- the need to keep units supplied using trucks and supply tokens like in A&A Battle of the Bulge.
- weather , which can affect the use of planes, and ports
- event cards, which can add unexpected events, such as food shortages, civil unrest, severe weather, morale, political interference, etc …
What is included? The components found in this game are:
- 1 18x27 mounted folding game map
- 1 colour illustrated rulebook
- 1 double sided battleboard
- 4 double sided set-up charts & player’s aid
- 28 event cards for The Battle of France
- 26 event cards for D-Day to the Rhine
- 3 Off Board Cards
In addition the the components provided in this game, you will need to supply the following in order to play:
- Control markers for France, Germany, UK, and US
- Fortress markers
- Beachhead markers
- Supply markers
- Strategic Damage markers
- Entrenched markers
- Mulberry Harbour marker
- Airfield markers
- 6 sided dice
- Miniatures units for France, UK, US, and Germany
- Coloured chips
Most of these components can be found in Axis & Allies Europe: 1940.
Alternately, for game pieces and accessories, please visit:
or
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@jim010 how does the game handle the 2nd invasion in south France?
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Dragoon happens off board. Starting on turn 8, allies roll to see if the units from Dragoon show up in designated spaces on the bottom of the map coming up from southern France. Chance of success increases every turn until the roll is successful. These units are placed from the US and French forcepools. If playing with event cards, there is a chance that Dragoon fails and no units show up at all.
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@jim010 any idea when this would be available again?
Website says not for sale at this time -
@tmartin looks like it is up when I looked just now. Intersting that you got a not available message?
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Really nice! How similar are the rules to any Axis and Allies game (so not just the vanilla ones, but is it similar to the theater ones like D-Day or Bulge)? Thank you!
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Planes have to operate from bases, so whenever they are used to attack or defend, they must always return to their base. When defending, they can defend any space up to their range. There are optional rules that decrease teh effectiveness of planes the further from their base they operate.
Ships work the same as planes.
Supply is like AA bulge and North Africa, but is required for planes and ships as well.
Combat is similar to classic AA, but there are differences in how planes work in combat to reflect their roles of fighter vs tac
Paratroopers have unique rules reflecting their actual roles.
Terrain is a big feature of the map
Movement is unique in that you complete 1 entire move (combat and interceptions and all) before you do the next one. This means you could attack a space and fail, and then attack it again all in the same turn. Or you could driveup supply to your units, and then use those units to attack.
Complexity would be ~ AA Bulge. There is a basic version using more classical rules in the works for that want to keep it simple and familiar.
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@jim010 Can someone explain what those plastic Popsicle sticks have to do in the game and why cant a dotted line indicate trade routes? Those “things” are the only item holding me back from playing the game and Yes i have both maps since day one.
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What popsicle sticks are you referring to? I don’t see what you are looking at. You’ll need to tell me which photo you are looking at so I can answer your question. Or are you referring to a different game? This game just came out, so you must be refering to a different game?
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@jim010 OMG you know what im talking about. Its the Elephant in the room. You call them whatever, but its ridiculous. They are white sticks that you find in an ice cream bar.
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@Imperious-Leader I don’t know if we’re looking at the same photos. I don’t see any popsicle sticks. Since you said you own the game, can you show us what you mean?
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@PGsquig He does NOT own the game, as it is going on sale next week at Combat Miniatures.
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@Imperious-Leader There is no elephant in the room. You do not own this game, as it is being released next week, so you are referring to a different game.
But I will say this, if you need clarifications on a different game, I suggest you message me in a respectful manner.