Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Germans buy 5 armour, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour, 1 artillery, 3 fighters, 23 infantry, 26 mech_infantrys and 1 tactical_bomber moved from Northern Belarus to Leningrad
2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Baltic States to Leningrad
6 fighters and 4 tactical_bombers moved from Russia to Leningrad
1 infantry moved from Gorky to Vologda
Germans take Vologda from Americans
1 armour and 1 mech_infantry moved from Russia to Novgorod
3 fighters moved from Western Germany to Leningrad
4 fighters and 2 tactical_bombers moved from Germany to Leningrad
3 bombers moved from Germany to Leningrad
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
1 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Leningrad
Germans attack with 15 armour, 5 artilleries, 3 bombers, 16 fighters, 28 infantry, 27 mech_infantrys and 7 tactical_bombers
British defend with 2 aaGuns, 3 artilleries, 9 fighters, 10 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 airfield, 10 armour, 1 factory_minor, 26 fighters, 1 harbour, 6 infantry, 9 mech_infantrys and 1 tactical_bomber
British roll AA dice in Leningrad : 1/6 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Leningrad
Germans roll dice for 15 armour, 5 artilleries, 3 bombers, 15 fighters, 28 infantry, 27 mech_infantrys and 7 tactical_bombers in Leningrad, round 2 : 39/100 hits, 35,33 expected hits
Americans roll dice for 2 aaGuns, 10 armour, 3 artilleries, 36 fighters, 16 infantry, 10 mech_infantrys and 1 tactical_bomber in Leningrad, round 2 : 44/76 hits, 40,83 expected hits
4 artilleries owned by the Germans, 28 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Leningrad
1 mech_infantry owned by the British, 2 aaGuns owned by the British, 8 armour owned by the Americans, 6 infantry owned by the Americans, 3 artilleries owned by the British, 10 infantry owned by the British and 9 mech_infantrys owned by the Americans lost in Leningrad
Germans roll dice for 15 armour, 1 artillery, 3 bombers, 15 fighters, 15 mech_infantrys and 7 tactical_bombers in Leningrad, round 3 : 29/56 hits, 26,50 expected hits
Americans roll dice for 2 armour, 36 fighters and 1 tactical_bomber in Leningrad, round 3 : 26/39 hits, 25,50 expected hits
1 artillery owned by the Germans, 10 armour owned by the Germans and 15 mech_infantrys owned by the Germans lost in Leningrad
1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 17 fighters owned by the Americans, 1 fighter owned by the French and 8 fighters owned by the British lost in Leningrad
Germans roll dice for 5 armour, 3 bombers, 15 fighters and 7 tactical_bombers in Leningrad, round 4 : 14/30 hits, 16,17 expected hits
Americans roll dice for 10 fighters in Leningrad, round 4 : 6/10 hits, 6,67 expected hits
2 fighters owned by the Germans, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Leningrad
9 fighters owned by the Americans and 1 fighter owned by the British lost in Leningrad
Germans win, taking Leningrad from Americans with 3 armour, 3 bombers, 13 fighters and 5 tactical_bombers remaining. Battle score for attacker is 189
Casualties for Germans: 12 armour, 5 artilleries, 3 fighters, 28 infantry, 27 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 10 armour, 26 fighters, 6 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 aaGuns, 3 artilleries, 9 fighters, 10 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Non Combat Move - Germans
1 infantry moved from Evenkiyskiy to Komi
1 infantry moved from Samara to Urals
1 armour moved from Russia to Novgorod
3 bombers, 13 fighters and 5 tactical_bombers moved from Leningrad to Baltic States
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery and 3 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 infantry moved from Southern Persia to Baluchistan
5 mech_infantrys moved from Southern Persia to Iraq
Place Units - Germans
3 infantry placed in Southern Persia
3 infantry placed in Stalingrad
2 armour and 1 mech_infantry placed in Russia
3 armour and 2 fighters placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,5,1,6,4,4,3,3,5,2,6,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2,5,2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,3,3,6,3,4
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,6,3,1,3,4
Germans collect 55 PUs (11 lost to blockades); end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 3,67
British AA : 0,00
Germans regular : 4,17
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Game History
Round: 29
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 2 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,1,6,3
Japanese collect 0 PUs (7 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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