I have seen many Axis won games where the Axis won by the skin-of-their-teeth. If those games went on a couple of more rounds, it would have surely turned into an Allied victory.
For example, I have seen this happen: Germany takes over Russia gaining Leningrad, Stalingrad and Moscow. They already have Berlin, Warsaw and Paris, plus Italy has Rome. There is 7 of the 8 VCs they need to win on the Europe board.
While Germany was fighting in Russia and Italy was dealing with the British in the Med, the US fleet stomps the Japanese fleet and has them cornered on Japan. The US also builds up a HUGE invasion force in the Atlantic. They move it to SZ 91 off of Gibraltar. That same turn, Italy finally manages to grab Cairo from the Brits –- VC #8 — and puts a single destroyer blocker in SZ 92.
See, the Allies are screwed. That big US invasion force could easily take Rome, but the US fleet has to stop in SZ 92 to smash that 1 Italian destroyer. Therefore they can’t get to Rome, or Cairo. From SZ 91, even with the Gibraltar Naval Base, there is no other European VC that is under Axis control that they can get to. They could invade W. Germany, but while that would hurt the German effort, there is no VC there. Both Berlin and Paris are 1 more turn away. At the beginning of Italy’s turn, the Axis win.
Berlin, Rome and Paris could all be totally undefended, but since the Axis captured their 8th VC and held it for one full round, they win. In a way, this kind of sucks but that’s the rules. I guess it is designed to make the Allied players think harder about their defence of VCs. Perhaps go all out on that critical 8th VC to keep it from the Axis an any cost, whether it be Cairo, Moscow or even London.
AARHE: Phase 2: Combat and Non-Combat Move
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Combat Move
Air units may only half its movement points to reach target hostile territories/sea zones and only half its movement points for return air movement.
Otherwise: UK FTR takes off “United Kingdom” to attack “Karelia S.S.R.” and lands in “Archangel”, or
USSR FTR takes off “Russia” to attack “West Russia” and lands in “Sinkiang”.Air units in a territory function as Antiaircraft to overflown enemy air units in Combat Move. Each air unit functions as one Antiaircraft gun, unless they are performing Defensive Air Support this turn.
Otherwse: Germany has 10 FTRs in “Germany”. USSR flys 1 FTR from “Eastern Europe” to attack “Western Europe” and lands back in “Eastern Europe”.
Non-Combat Move
Air units may half its movement points to reach a friendly territory and half its movement points from there to destination friendly territory.
Note: We already gave air units +2 movement points in non-combat move, modelling external fuel tanks for ferry range instead of bombs for combat range.
Otherwise: Japan FTR takes off “Manchuria” and lands in “Balkans”.
Stalinist Xenophobia
Can US/UK planes land in red territories as a half-way point in Non-Combat Move?
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Otherwise: Japan FTR takes off “Manchuria” and lands in “Balkans”.
++++ actually Japanese forces and German forces cannot occupy the same space… this is the tradeoff for no western allies in russia.
Stalinist Xenophobia
Can US/UK planes land in red territories as a half-way point in Non-Combat Move?
++++no interaction for them… pretend russia is mars and western allies would die from bad air. They cant fly over or move into any original soviet territories or any that germany occupies in eastern europe. view it according to pre barbarossa borders. The only thing that can happen is once russia falls… then allies can land because we are assuming that stalin has been captured or killed. While alive their is no way in hell that he would allow americans and brits into russia.
So the draft will have to reflect this.
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++++ actually Japanese forces and German forces cannot occupy the same space… this is the tradeoff for no western allies in russia.
Fair enough.
I need a historic name for this for the draft.
Some other house rules makes the restriction to territories but not sea zones. What do you think?They cant fly over or move into any original soviet territories or any that germany occupies in eastern europe. view it according to pre barbarossa borders.
So its red territories + Eastern Europe + West Russia ? Anything else?
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Fair enough.
I need a historic name for this for the draft.
Some other house rules makes the restriction to territories but not sea zones. What do you think?Call it Berlin-Rome-Tokyo axis co-operation:
- German and Italian forces can work together
- Japanese forces are seperate
of course you may have to elaborate on this…
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They cant fly over or move into any original soviet territories or any that germany occupies in eastern europe. view it according to pre barbarossa borders.So its red territories + Eastern Europe + West Russia ? Anything else?
Eastern europe, Belorussia,western russia, ukraine plus all red territories.
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Some other house rules makes the Japanese/Axis restrictions to territories but not sea zones.
What do you think? -
Maritime Co-operation… Tripartite Pact…
GG
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A book review about German-Japanese relations.
Germany didn’t tell Japan until 2 days they are signing with USSR in 1939.
Germany didn’t tell Japan they would invade USSR in 1941.
Japan didn’t tell Germany they would sign with USSR in 1941, after Germany invaded USSR.
Japan didn’t tell Germany they would attack Pearl Harbour.http://www.findarticles.com/p/articles/mi_m0JIW/is_4_55/ai_95259491
But I think a SZ is hundreds of miles so we should still let them be in the same SZ.
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But I think a SZ is hundreds of miles so we should still let them be in the same SZ.
All those statements are true but you make the opposite extrapolation. The point was they dont coordinate any forces, so why are we gonna allow them to coodinate naval forces except by accident?
In game terms its very clear that units sharing the same sea zone can be attacked and under this it can be assumed that “coordination” occured. They should be allowed to pass only thru each othes sea zones. Not remain in them.
We must allways defer to History to decide where the varient would be based upon and that information can only confirm what we allready know.
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oh yes good point
letting them occupying same SZ would lets them defend together -
in fact what would happen if Germany defeated Allies in the Pacific?
would territories be “returned” to Japan?maybe Japan/Germany can’t really liberate each other’s territories
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in fact what would happen if Germany defeated Allies in the Pacific?
would territories be “returned” to Japan?maybe Japan/Germany can’t really liberate each other’s territories
++++ this should be the exception. much like in the Soviet example once they fall the western allies can land anywhere w/o limitations. This should be possible for either axis player to “save” the other once one has fallen. Exception would be Italy only Germany can “save” Italy, but Japan or Germany can save each other. Thanks for looking outside of the box.
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yep ok
so restriction only applies while Japan holds “Japan” or Germany holds “Germany” respectivelybut why Japan can’t save Italy?
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Its kinda like the Soviets “saving” united states by attacking the east coast and destroying the germans. It seems so weird… I guess your right and we should allow any axis nation to save the other… Italy can save Japan… wow what a concept!@!!
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er no…
actually with the current draft USSR does not save Allies
territories “liberate” becomes communist/USSR control -
oh ok.