Indeed it does touch Northwestern Europe.
Posts made by Herr Rommel
RE: Defeating Germany after Heavy Germany Investment in the Atlantic
What’s Russia doing during all this? Are they turtling up right away or attacking all out? If Germany doesn’t put a significant investment into destroying Russia, then their initial Eastern Front forces will be overwhelmed after 3 or 4 turns.
As for the US, destroyers and a couple of aircraft carriers loaded with Britain’s and America’s starting fighters should be enough to make Germany think twice about Atlantic domination.
Have you read the thread that Black Elk made on Russia? That will help out a lot with Russian gameplay.
RE: Japanese Air Blitz from Kwangtung to Caucasus?
Even if Russia doesn’t smash Ukraine in R1, can’t they simply retake Caucasus R2 while simultaneously deadzoning any German reinforcements from entering Ukraine on G1?
RE: 1940 setup for a&a 1942.2
I am currently working on a mod in TripleA that will do this. Germany owns Germany, Italy, Poland, and Libya. Britian owns, in addition to its regular territories: France, Northwestern Europe, Norway, Morocco, and Algeria. Russia owns Finland. Japan only owns Japan, Manchuria, Kangitsu, Iwo Jima, Okinawa, Caroline Islands, and Formosa. Britian owns all Japanese territories that weren’t mentioned here, except for Wake Island, Kwantung, and the Phillipines, which are owned by America.
On round 1, Russia and America are out. That means that they will get no money, they can’t move units, and they can’t be attacked, with the exception of China. Americans in China get to move, attack, and be attacked normally. Also, Japan gets to attack the Americans on Wake Island, the Phillipines, and (on J3 or J4) the navy off of Pearl Harbor (which will have at least 2 battleships). On Round 3, Russia gets to join. However, Germany gets to attack Russia in G2. I’m not sure whether to let America join in round 3 or 4. It depends on how much firepower Britain gets to wield in the Pacific and India initially, and how much they can maintain pressure on Japan.
Britain starts out with no cash to spend on B1 simply because they would have a mountain of cash from all the territories. Plus, the Axis need to have a chance to beat Britain back in the first few rounds. Germany and Japan will start out with 50 bucks (to represent their massive military buildup relative to the Allies.
Unit count in all Axis territories will basically double to give them much needed initial firepower. Germany’s navy will be beefed up, mainly in SZ5. There will be some extra navy in the Med just to make sure that they have a shot in Africa. To balance that, the subs off the coast of America will be removed, as well as the British navy off America as well (so Britain can’t storm Africa).
I already have some idea for the initial situation in Japan. They will start out with enough land units, navy, and transports to either gobble up Pacific islands or storm China, but not both. Plus, there is the Indian and Australian navies to deal with, not to mention the threat at Pearl Harbor.
My goal is to be semi-historically accurate, because some accuracy has to be sacrificed in order to make the game playable and fun, and also because the map wasn’t designed for historic realism.
One thing I’d like to do is to give Japan incentive to attack Pearl Harbor the turn that America begins to play, but I don’t know of a way to give Japan good incentive to. I think I might give Japan a reward for destroying the battleships in Pearl by giving them some money or units if they do.
I would appreciate and welcome suggestions for pretty much anything in here. I want to make this work and have it at least as balanced if not more balanced than 1942.2.
RE: No Neutral Countries in 1942 SE
I would assume that the a failed invasion would automatically place the neutral and its army into the other side’s possession. For instance, if the allies try to storm Afganistan, the Afgans would probably join the Axis because now the Allies are the enemy.
RE: No Neutral Countries in 1942 SE
Be careful how the rules are crafted for neutrals. Some countries can take advantage of this and seriously screw the other side over (Sahara, Himalayas, and South America).
I would say that Neutrals should get twice the amount of infantry that they are worth (assuming you are assigning them values). Some may have to get extra simply because of their strategic placement. For example, Turkey should get some extra consideration. If either G or R can ferry troops from Turkey to Southeast Europe, or vice versa, then the other side is screwed over majorly.
RE: Five of the Japanese Openings
Love this! This will give me the flexibility I need as Japan.
One thing I like to do is steamroll China and Buryatai J1 and then shuck 6-7 troops per turn to Yunnan, mostly inf and art. This frees up Japan to purchase one fighter or one ship per turn. Usually, Japan maxes out production right when India is about to be taken. If America decides to casually build in the Pacific a few turns in, simply buy a fully loaded aircraft carrier, and either he is goaded into a naval war and let G go, or he is too intimidated and stops trying.
Of course, if UK ignores India, there’s always the possibility of a Buryatai ferry service, especially with a Manchurian factory throwing out tanks.
By the way, is there any way to safely maintain Indochina when India is maxing out tanks every round (assuming killing India ASAP is #1 priority)?
RE: Salvage Dive of 1984 A&A Classic Ed for current A&A SE
There are only 8 Industrial Complexes set up at the start of the game. Usually, less than 3 are built throughout the game. Your 12 ICs should be enough.