dawgoneit Axis-VS- Entek Allies TRS.


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Artillerys, 14 Infantrys and 2 Tanks moved from Burma to Bengal
            2 Destroyers moved from sz78 to sz71
            2 Destroyers moved from sz72 to sz18
            4 Destroyers moved from sz78 to sz18
            1 Infantry and 1 Marine moved from Iwo Jima to sz75
            1 B.Transport, 1 Infantry and 1 Marine moved from sz75 to sz18
            1 Infantry and 1 Marine moved from sz18 to Marcus
            3 Artillerys moved from Lambok to sz59
            4 Infantrys moved from Lambok to sz59
            2 Infantrys moved from Lambok to sz59
            3 Artillerys, 2 B.Transports, 6 Infantrys and 1 Transport moved from sz59 to sz58
            3 Artillerys and 6 Infantrys moved from sz58 to Flores
            1 Battleship and 1 Destroyer moved from sz59 to sz58
            4 EarlyFighters moved from sz59 to Flores
            1 Artillery, 10 Infantrys and 3 Tanks moved from Shangsi to Gansu
            4 Infantrys moved from N.French I. to Burma
            1 Transport moved from sz74 to sz71
            1 B.Transport moved from sz68 to sz74
            1 B.Transport moved from sz67 to sz74
            12 Infantrys moved from S.Japan to sz74
            3 B.Transports and 12 Infantrys moved from sz74 to sz67
            12 Infantrys moved from sz67 to N.French I.
            2 Infantrys moved from Tokyo to S.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Transport, 5 Destroyers and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz58
                Yamamoto attack with 2 B.Transports, 1 Battleship, 1 Destroyer and 1 Transport
                British defend with 1 Destroyer
                    Yamamoto roll dice for 2 B.Transports, 1 Battleship, 1 Destroyer and 1 Transport in sz58, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz58
                Yamamoto win with 2 B.Transports, 1 Battleship, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in sz18
                Yamamoto attack with 1 B.Transport and 6 Destroyers
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 1 B.Transport and 6 Destroyers in sz18, round 2 : 0/6 hits, 2.00 expected hits
                    Americans roll dice for 2 Destroyers in sz18, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 1 B.Transport and 5 Destroyers in sz18, round 3 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                Yamamoto win with 1 B.Transport and 4 Destroyers remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Destroyers
                Casualties for Americans: 2 Destroyers
            Battle in sz71
                Yamamoto attack with 2 Destroyers and 1 Transport
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers and 1 Transport in sz71, round 2 : 2/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Destroyer in sz71, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in sz71
                Yamamoto win with 2 Destroyers and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Destroyer
            Battle in Flores
                Yamamoto attack with 3 Artillerys, 4 EarlyFighters and 6 Infantrys
                Anzac defend with 2 Artillerys, 2 Infantrys and 1 Marine
                    Yamamoto roll dice for 3 Artillerys, 4 EarlyFighters and 6 Infantrys in Flores, round 2 : 8/13 hits, 3.83 expected hits
                    Anzac roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Flores, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Anzac with 3 Artillerys, 4 EarlyFighters and 4 Infantrys remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 2 Artillerys, 2 Infantrys and 1 Marine
            Battle in Bengal
                Yamamoto attack with 3 Artillerys, 14 Infantrys and 2 Tanks
                British defend with 1 AAGun, 3 Bunkers, 2 EarlyFighters, 1 Factory, 12 Infantrys, 5 Tanks and 2 Tankettes
                    Yamamoto roll dice for 3 Artillerys, 14 Infantrys and 2 Tanks in Bengal, round 2 : 5/19 hits, 4.83 expected hits
                Units damaged: 3 Bunkers owned by the British
                    British roll dice for 3 Bunkers, 2 EarlyFighters, 12 Infantrys, 5 Tanks and 2 Tankettes in Bengal, round 2 : 10/24 hits, 9.33 expected hits
                    10 Infantrys owned by the Yamamoto and 2 Tankettes owned by the British lost in Bengal
                    Yamamoto roll dice for 3 Artillerys, 4 Infantrys and 2 Tanks in Bengal, round 3 : 3/9 hits, 3.17 expected hits
                    British roll dice for 3 Bunkers, 2 EarlyFighters, 12 Infantrys and 5 Tanks in Bengal, round 3 : 11/22 hits, 9.00 expected hits
                    3 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 3 Infantrys owned by the British and 2 Tanks owned by the Yamamoto lost in Bengal
                British win with 3 Bunkers, 2 EarlyFighters, 9 Infantrys and 5 Tanks remaining. Battle score for attacker is -36
                Casualties for Yamamoto: 3 Artillerys, 14 Infantrys and 2 Tanks
                Casualties for British: 3 Infantrys and 2 Tankettes
            Battle in Marcus
                Yamamoto attack with 1 Infantry and 1 Marine
                Americans defend with 1 Bunker and 1 Factory
                    Yamamoto roll dice for 1 Infantry and 1 Marine in Marcus, round 2 : 0/2 hits, 0.50 expected hits
                    Americans roll dice for 1 Bunker in Marcus, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Marcus
                    Yamamoto roll dice for 1 Marine in Marcus, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bunker in Marcus, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Marine in Marcus, round 4 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 1 Bunker in Marcus, round 4 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Yamamoto lost in Marcus
                Americans win with 1 Bunker remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Infantry and 1 Marine
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from Flores to sz59
    
        Place Units - Yamamoto
            5 Destroyers placed in sz78
            1 B.Transport placed in sz70
            4 Infantrys placed in S.Japan
            2 Artillerys placed in Davao
            1 Infantry placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 3.67
    Americans regular : 0.50
    Anzac regular : -0.17
    British regular : 2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            4 Infantrys moved from Tsingnan to Sikang
            1 EarlyFighter moved from Tsingnan to Sikang
            2 Tankettes moved from Tsingnan to Sikang
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 EarlyFighter, 4 Infantrys and 2 Tankettes
                Hisaichi defend with 1 Mech.Inf and 3 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 2 Tankettes in Sikang, round 2 : 2/7 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 3 Tankettes in Sikang, round 2 : 1/4 hits, 0.83 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 EarlyFighter, 3 Infantrys and 2 Tankettes in Sikang, round 3 : 0/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tankette in Sikang, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tankettes in Sikang, round 4 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tankette in Sikang, round 4 : 2/2 hits, 0.50 expected hits
                    2 Tankettes owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 Infantrys and 2 Tankettes
                Casualties for Hisaichi: 1 Mech.Inf and 3 Tankettes
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sikang to Tsingnan
            1 Infantry moved from Gobi to Tsingnan
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Tsingnan
            6 Infantrys placed in Xining
            3 Infantrys placed in Urumal
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Quyan: 1 Infantry
            EDIT: Removing units owned by Chinese from Urumal: 1 Infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Hisaichi regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 unit repaired.
            2 Tankettes moved from Sian to Sikang
            1 Tankette moved from W.Sian to Sikang
            2 Tankettes moved from Kwangsi to N.Chunking
            1 Tankette moved from W.Sian to N.Chunking
            1 Transport moved from sz59 to sz60
            1 Transport moved from sz59 to sz60
            2 Artillerys moved from Lambok to sz59
            1 Elite moved from Lambok to sz59
            1 Marine moved from Lambok to sz59
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz59 to sz81
            2 Artillerys, 1 Elite and 1 Marine moved from sz81 to Nayumo
            1 Artillery moved from Lambok to sz59
            1 Marine moved from Lambok to sz59
            1 Artillery, 1 Marine and 1 Transport moved from sz59 to sz81
            1 Artillery and 1 Marine moved from sz81 to Buru
            1 Artillery moved from Lambok to sz59
            1 Artillery and 1 Transport moved from sz59 to sz81
            1 Artillery moved from sz81 to Ceram
                  Hisaichi take Ceram from Dutch
            1 Elite, 1 Infantry and 2 Marines moved from S.Borneo to sz60
            1 Artillery moved from Lambok to Soem
            2 Tanks moved from Lambok to sz59
            1 Tank and 1 Transport moved from sz59 to sz81
            1 Tank moved from sz81 to S.G
                  Hisaichi take S.G from British
            1 Tank and 1 Transport moved from sz59 to sz81
            1 Tank moved from sz81 to Sarong
                  Hisaichi take Sarong from Dutch
            1 Elite, 1 Infantry, 2 Marines and 2 Transports moved from sz60 to sz59
            1 Elite, 1 Infantry and 2 Marines moved from sz59 to Soem
            4 EarlyFighters moved from sz64 to sz63
            1 Bomber moved from Burma to sz63
            2 Artillerys moved from Burma to W.Chunking
            1 Tankette moved from Chunking to W.Chunking
            4 Infantrys moved from Hsingan to Quingdao
            4 Infantrys moved from Hsingan to Jinan
            9 Infantrys moved from Manchuria to Hsingan
            2 Tankettes moved from Seoul to Hsingan
            2 Tankettes moved from Seoul to Hsingan
            1 Mech.Inf moved from Seoul to Quingdao
            1 Mech.Inf moved from Seoul to Jinan
            2 Infantrys moved from Seoul to Manchuria
            1 T.Boat moved from sz79 to sz15
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Destroyer, 2 Elites, 7 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Chunking
                Hisaichi attack with 3 Tankettes
                British defend with 1 Infantry
                    Hisaichi roll dice for 3 Tankettes in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in N.Chunking, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in N.Chunking, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in N.Chunking, round 5 : 3/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 3 Tankettes remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 3 Tankettes
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 3 Tankettes in Sikang, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 3 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Buru
                Hisaichi attack with 1 Artillery and 1 Marine
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Buru, round 2 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Buru
                    Hisaichi roll dice for 1 Artillery in Buru, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Buru, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Buru
                Dutch win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Artillery and 1 Marine
            Battle in Jinan
                Hisaichi attack with 4 Infantrys and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Jinan, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Jinan, round 3 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Nayumo
                Hisaichi attack with 2 Artillerys, 1 Elite and 1 Marine
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Nayumo, round 2 : 2/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Infantry in Nayumo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Nayumo
                Hisaichi win, taking Nayumo from Dutch with 2 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Quingdao
                Hisaichi attack with 4 Infantrys and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Quingdao, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in W.Chunking
                Hisaichi attack with 2 Artillerys and 1 Tankette
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 1 Tankette in W.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                    Hisaichi roll dice for 2 Artillerys and 1 Tankette in W.Chunking, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Chunking
                    Hisaichi roll dice for 2 Artillerys in W.Chunking, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys in W.Chunking, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in W.Chunking
                Hisaichi win, taking W.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Tankette
            Battle in Soem
                Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry and 2 Marines
                British defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 2 Marines in Soem, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 2 Infantrys in Soem, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Soem
                Hisaichi win, taking Soem from British with 1 Artillery, 1 Elite and 2 Marines remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 2 Infantrys
            Battle in sz63
                Hisaichi attack with 1 Battleship, 1 Bomber, 3 Destroyers and 4 EarlyFighters; Thai loiter and taunt
                British defend with 6 Submarines
                    British roll dice for 6 Submarines in sz63, round 2 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 3 Destroyers and 4 EarlyFighters in sz63, round 2 : 1/9 hits, 3.67 expected hits
                    1 Submarine owned by the British lost in sz63
                    British roll dice for 5 Submarines in sz63, round 3 : 1/5 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 3 Destroyers and 4 EarlyFighters in sz63, round 3 : 4/9 hits, 3.67 expected hits
                    4 Submarines owned by the British and 1 Destroyer owned by the Hisaichi lost in sz63
                    British roll dice for 1 Submarine in sz63, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz63, round 4 : 2/8 hits, 3.33 expected hits
                    1 Submarine owned by the British lost in sz63
                Hisaichi win with 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 28
                Casualties for British: 6 Submarines
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from sz63 to sz64
            2 Mech.Infs moved from Hanan to Gansu
            2 Tankettes moved from Hankou to Sian
            2 Tankettes moved from Hongkong to Kwangsi
            2 Tankettes moved from Hongkong to Hankou
            2 Mech.Infs moved from Hongkong to Hanan
            2 Tankettes moved from Peking to N.Shangsi
            1 Tank and 2 Tankettes moved from N.Shangsi to Gansu
            4 Artillerys and 4 Infantrys moved from Shangsi to Gansu
            1 Tank moved from Peking to N.Shangsi
            1 Bomber moved from sz63 to Burma
            1 Infantry moved from E.Shansi to N.Shangsi
    
        Place Units - Hisaichi
            1 Destroyer placed in sz60
            2 Elites and 1 Marine placed in S.Borneo
            1 Tank and 2 Tankettes placed in Peking
            Hisaichi undo move 3.
            1 Tank and 2 Tankettes placed in Peking
            7 Infantrys and 1 Mech.Inf placed in Seoul
            6 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Russians regular : 0.67
    British regular : 0.33
    Dutch regular : 0.67
    Hisaichi regular : -6.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 unit repaired.
            2 Tankettes moved from Sian to Sikang
            1 Tankette moved from W.Sian to Sikang
            2 Tankettes moved from Kwangsi to N.Chunking
            1 Tankette moved from W.Sian to N.Chunking
            1 Transport moved from sz59 to sz60
            1 Transport moved from sz59 to sz60
            2 Artillerys moved from Lambok to sz59
            1 Elite moved from Lambok to sz59
            1 Marine moved from Lambok to sz59
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz59 to sz81
            2 Artillerys, 1 Elite and 1 Marine moved from sz81 to Nayumo
            1 Artillery moved from Lambok to sz59
            1 Marine moved from Lambok to sz59
            1 Artillery, 1 Marine and 1 Transport moved from sz59 to sz81
            1 Artillery and 1 Marine moved from sz81 to Buru
            1 Artillery moved from Lambok to sz59
            1 Artillery and 1 Transport moved from sz59 to sz81
            1 Artillery moved from sz81 to Ceram
                  Hisaichi take Ceram from Dutch
            1 Elite, 1 Infantry and 2 Marines moved from S.Borneo to sz60
            1 Artillery moved from Lambok to Soem
            2 Tanks moved from Lambok to sz59
            1 Tank and 1 Transport moved from sz59 to sz81
            1 Tank moved from sz81 to S.G
                  Hisaichi take S.G from British
            1 Tank and 1 Transport moved from sz59 to sz81
            1 Tank moved from sz81 to Sarong
                  Hisaichi take Sarong from Dutch
            1 Elite, 1 Infantry, 2 Marines and 2 Transports moved from sz60 to sz59
            1 Elite, 1 Infantry and 2 Marines moved from sz59 to Soem
            4 EarlyFighters moved from sz64 to sz63
            1 Bomber moved from Burma to sz63
            2 Artillerys moved from Burma to W.Chunking
            1 Tankette moved from Chunking to W.Chunking
            4 Infantrys moved from Hsingan to Quingdao
            4 Infantrys moved from Hsingan to Jinan
            9 Infantrys moved from Manchuria to Hsingan
            2 Tankettes moved from Seoul to Hsingan
            2 Tankettes moved from Seoul to Hsingan
            1 Mech.Inf moved from Seoul to Quingdao
            1 Mech.Inf moved from Seoul to Jinan
            2 Infantrys moved from Seoul to Manchuria
            1 T.Boat moved from sz79 to sz15
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Destroyer, 2 Elites, 7 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Chunking
                Hisaichi attack with 3 Tankettes
                British defend with 1 Infantry
                    Hisaichi roll dice for 3 Tankettes in N.Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in N.Chunking, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in N.Chunking, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in N.Chunking, round 5 : 3/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 3 Tankettes remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 3 Tankettes
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 3 Tankettes in Sikang, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 3 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Buru
                Hisaichi attack with 1 Artillery and 1 Marine
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Buru, round 2 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Buru
                    Hisaichi roll dice for 1 Artillery in Buru, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Buru, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Buru
                Dutch win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Artillery and 1 Marine
            Battle in Jinan
                Hisaichi attack with 4 Infantrys and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Jinan, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Jinan, round 3 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Nayumo
                Hisaichi attack with 2 Artillerys, 1 Elite and 1 Marine
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Nayumo, round 2 : 2/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Infantry in Nayumo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Nayumo
                Hisaichi win, taking Nayumo from Dutch with 2 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Quingdao
                Hisaichi attack with 4 Infantrys and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Quingdao, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in W.Chunking
                Hisaichi attack with 2 Artillerys and 1 Tankette
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 1 Tankette in W.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                    Hisaichi roll dice for 2 Artillerys and 1 Tankette in W.Chunking, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Chunking
                    Hisaichi roll dice for 2 Artillerys in W.Chunking, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys in W.Chunking, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in W.Chunking, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in W.Chunking
                Hisaichi win, taking W.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Tankette
            Battle in Soem
                Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry and 2 Marines
                British defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 2 Marines in Soem, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 2 Infantrys in Soem, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Soem
                Hisaichi win, taking Soem from British with 1 Artillery, 1 Elite and 2 Marines remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 2 Infantrys
            Battle in sz63
                Hisaichi attack with 1 Battleship, 1 Bomber, 3 Destroyers and 4 EarlyFighters; Thai loiter and taunt
                British defend with 6 Submarines
                    British roll dice for 6 Submarines in sz63, round 2 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 3 Destroyers and 4 EarlyFighters in sz63, round 2 : 1/9 hits, 3.67 expected hits
                    1 Submarine owned by the British lost in sz63
                    British roll dice for 5 Submarines in sz63, round 3 : 1/5 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 3 Destroyers and 4 EarlyFighters in sz63, round 3 : 4/9 hits, 3.67 expected hits
                    4 Submarines owned by the British and 1 Destroyer owned by the Hisaichi lost in sz63
                    British roll dice for 1 Submarine in sz63, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz63, round 4 : 2/8 hits, 3.33 expected hits
                    1 Submarine owned by the British lost in sz63
                Hisaichi win with 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 28
                Casualties for British: 6 Submarines
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from sz63 to sz64
            2 Mech.Infs moved from Hanan to Gansu
            2 Tankettes moved from Hankou to Sian
            2 Tankettes moved from Hongkong to Kwangsi
            2 Tankettes moved from Hongkong to Hankou
            2 Mech.Infs moved from Hongkong to Hanan
            2 Tankettes moved from Peking to N.Shangsi
            1 Tank and 2 Tankettes moved from N.Shangsi to Gansu
            4 Artillerys and 4 Infantrys moved from Shangsi to Gansu
            1 Tank moved from Peking to N.Shangsi
            1 Bomber moved from sz63 to Burma
            1 Infantry moved from E.Shansi to N.Shangsi
    
        Place Units - Hisaichi
            1 Destroyer placed in sz60
            2 Elites and 1 Marine placed in S.Borneo
            1 Tank and 2 Tankettes placed in Peking
            Hisaichi undo move 3.
            1 Tank and 2 Tankettes placed in Peking
            7 Infantrys and 1 Mech.Inf placed in Seoul
            6 Tankettes placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Russians regular : 0.67
    British regular : 0.33
    Dutch regular : 0.67
    Hisaichi regular : -6.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            2 Infantrys moved from Ceylon to sz63
            2 Infantrys and 1 Transport moved from sz63 to sz64
            5 Artillerys, 10 Infantrys, 1 Tank and 3 Tankettes moved from Burma to Bengal
            1 Infantry and 1 Marine moved from Thailand to sz64
            1 Transport moved from sz60 to sz64
            2 Infantrys moved from Thailand to sz64
            5 Infantrys and 1 Marine moved from sz64 to Bengal
            2 Artillerys and 3 Elites moved from Phuket to Thailand
            1 Transport moved from sz73 to sz60
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 6 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bengal
                Thai attack with 5 Artillerys, 15 Infantrys, 1 Marine, 1 Tank and 3 Tankettes
                British defend with 1 AAGun, 3 Bunkers, 2 EarlyFighters, 1 Factory, 9 Infantrys and 5 Tanks
                    Thai roll dice for 5 Artillerys, 15 Infantrys, 1 Marine, 1 Tank and 3 Tankettes in Bengal, round 2 : 7/25 hits, 6.83 expected hits
                    British roll dice for 3 Bunkers, 2 EarlyFighters, 9 Infantrys and 5 Tanks in Bengal, round 2 : 5/19 hits, 8.00 expected hits
                    5 Infantrys owned by the Thai and 7 Infantrys owned by the British lost in Bengal
                    Thai roll dice for 5 Artillerys, 10 Infantrys, 1 Marine, 1 Tank and 3 Tankettes in Bengal, round 3 : 6/20 hits, 6.00 expected hits
                    British roll dice for 3 Bunkers, 2 EarlyFighters, 2 Infantrys and 5 Tanks in Bengal, round 3 : 4/12 hits, 5.67 expected hits
                    4 Infantrys owned by the Thai, 4 Tanks owned by the British and 2 Infantrys owned by the British lost in Bengal
                    Thai roll dice for 5 Artillerys, 6 Infantrys, 1 Marine, 1 Tank and 3 Tankettes in Bengal, round 4 : 9/16 hits, 5.33 expected hits
                    British roll dice for 3 Bunkers, 2 EarlyFighters and 1 Tank in Bengal, round 4 : 4/6 hits, 3.00 expected hits
                    4 Infantrys owned by the Thai, 3 Bunkers owned by the British, 1 Tank owned by the British and 2 EarlyFighters owned by the British lost in Bengal
                Thai win, taking Bengal from British with 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 3 Tankettes remaining. Battle score for attacker is 51
                Casualties for Thai: 13 Infantrys
                Casualties for British: 3 Bunkers, 2 EarlyFighters, 9 Infantrys and 5 Tanks
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys and 1 Infantry placed in Thailand
            4 Infantrys and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 3.83
    British regular : -3.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            1 Artillery, 5 Infantrys and 1 Tank moved from Nepal to Bengal
            1 Infantry moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 4 EarlyFighters, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 1 Artillery, 5 Infantrys and 1 Tank
                Thai defend with 1 AAGun, 5 Artillerys, 1 Factory, 2 Infantrys, 1 Marine, 1 Tank and 3 Tankettes
                    British roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Bengal, round 2 : 2/7 hits, 1.83 expected hits
                    Thai roll dice for 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 3 Tankettes in Bengal, round 2 : 4/12 hits, 3.67 expected hits
                    2 Tankettes owned by the Thai and 4 Infantrys owned by the British lost in Bengal
                1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the British retreated to Nepal
                Thai win with 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette remaining. Battle score for attacker is 0
                Casualties for British: 4 Infantrys
                Casualties for Thai: 2 Tankettes
    
        Non Combat Move - British
            2 Infantrys moved from Bhopa to Nepal
    
        Place Units - British
            4 EarlyFighters and 4 Infantrys placed in Calcutta
            3 Infantrys placed in Dheli
            2 Tankettes placed in Moresby
    
        Turn Complete - British
            British collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    British regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Artillerys moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            2 Infantrys moved from Moresby to New Guinea
            2 EarlyFighters moved from sz50 to sz81
            3 Artillerys and 5 Infantrys moved from sz50 to Soem
            1 Destroyer moved from sz37 to sz50
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 3 Artillerys and 5 Infantrys
                Hisaichi defend with 1 Artillery, 1 Elite and 2 Marines
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 3 Artillerys and 5 Infantrys in Soem, round 2 : 2/8 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Marines in Soem, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac, 1 Artillery owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in Soem
                    Anzac roll dice for 3 Artillerys and 3 Infantrys in Soem, round 3 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Elite in Soem, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Soem
                Anzac win, taking Soem from Hisaichi with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Elite and 2 Marines
            Battle in sz81
                Anzac attack with 2 EarlyFighters
                Hisaichi defend with 6 Transports
                    Anzac roll dice for 2 EarlyFighters in sz81, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 6 Transports in sz81, round 2 : 0/6 hits, 1.00 expected hits
                    1 Transport owned by the Hisaichi lost in sz81
                    Anzac roll dice for 2 EarlyFighters in sz81, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 5 Transports in sz81, round 3 : 0/5 hits, 0.83 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz81, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 5 Transports in sz81, round 4 : 0/5 hits, 0.83 expected hits
                    1 Transport owned by the Hisaichi lost in sz81
                    Anzac roll dice for 2 EarlyFighters in sz81, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Transports in sz81, round 5 : 0/4 hits, 0.67 expected hits
                    1 Transport owned by the Hisaichi lost in sz81
                    Anzac roll dice for 2 EarlyFighters in sz81, round 6 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Transports in sz81, round 6 : 1/3 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Anzac lost in sz81
                    Anzac roll dice for 1 EarlyFighter in sz81, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Transports in sz81, round 7 : 0/3 hits, 0.50 expected hits
                1 EarlyFighter owned by the Anzac retreated
                Hisaichi win with 3 Transports remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 3 Transports
                Casualties for Anzac: 1 EarlyFighter
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz81 to sz50
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            3 Infantrys moved from Melbourne to S.W.Australia
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.67
    Hisaichi regular : -3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            1 unit repaired.
            1 Artillery, 9 Infantrys and 1 Tank moved from Yakutsk to Vostok
            1 Artillery, 2 Infantrys and 9 Marines moved from Magadan to Yakutsk
            4 Infantrys and 8 Marines moved from Palana to Magadan
            1 Infantry moved from Wake to sz19
            1 Infantry and 1 S.Sub moved from sz19 to sz45
            1 Infantry and 1 S.Sub moved from sz45 to sz72
            1 Fighter moved from sz19 to sz18
            1 Destroyer moved from sz19 to sz18
            1 Bomber and 1 Fighter moved from Wake to sz18
            1 B29 moved from Pearl Harbor to sz18
            1 Carrier moved from sz19 to sz18
            4 Destroyers moved from sz4 to sz7
            1 Infantry moved from sz72 to Iwo Jima
                  Americans take Iwo Jima from Yamamoto
    
        Purchase Units - Americans
            Americans buy 1 B29, 4 Destroyers, 1 Infantry, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 4 Destroyers
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 4 Destroyers in sz7, round 2 : 1/4 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 3 Destroyers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Masaharu: 1 Destroyer
            Battle in Vostok
                Americans attack with 1 Artillery, 9 Infantrys and 1 Tank
                Masaharu defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Vostok, round 2 : 2/11 hits, 2.50 expected hits
                    Masaharu roll dice for 3 Infantrys in Vostok, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Vostok, round 3 : 3/11 hits, 2.50 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 1 Artillery, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Masaharu: 3 Infantrys
            Battle in sz18
                Americans attack with 1 B29, 1 Bomber, 1 Carrier, 1 Destroyer and 2 Fighters
                Yamamoto defend with 1 B.Transport and 4 Destroyers
                    Americans roll dice for 1 B29, 1 Bomber, 1 Carrier, 1 Destroyer and 2 Fighters in sz18, round 2 : 3/6 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 B.Transport and 4 Destroyers in sz18, round 2 : 1/5 hits, 2.17 expected hits
                    1 Carrier owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz18
                    Americans roll dice for 1 B29, 1 Bomber, 1 Destroyer and 2 Fighters in sz18, round 3 : 5/5 hits, 2.83 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 0/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Yamamoto lost in sz18
                Americans win with 1 B29, 1 Bomber, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 26
                Casualties for Americans: 1 Carrier
                Casualties for Yamamoto: 1 B.Transport and 4 Destroyers
    
        Non Combat Move - Americans
            1 B29 moved from sz18 to Marcus
            1 Bomber moved from sz18 to Marcus
            2 Fighters moved from sz18 to Marcus
            1 Submarine moved from sz25 to sz20
            1 B.Transport moved from sz25 to sz20
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            1 B.Transport moved from sz4 to sz5
            1 B.Transport moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz4
            8 Marines moved from sz4 to Palana
            8 Marines moved from sz6 to N.Canada
            8 Marines moved from sz14 to Seattle
    
        Place Units - Americans
            8 Marines placed in San Francisco
            1 S.Sub placed in sz25
            1 B29 and 1 Infantry placed in Pearl Harbor
            1 Destroyer placed in sz17
            1 Destroyer placed in sz20
            2 Destroyers placed in sz4
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.17
    Americans regular : 1.83
    Masaharu regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            1 Elite moved from Belogorsk to Vostok
            2 Artillerys moved from Amursk to sz1
            2 Artillerys and 4 Transports moved from sz1 to sz15
            6 Infantrys moved from Akina to sz15
            2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1
            1 Infantry moved from N.Japan to sz1
            2 Artillerys and 7 Infantrys moved from sz1 to Vostok
            5 Infantrys moved from Belogorsk to Quingdao
            5 Infantrys moved from Belogorsk to Vostok
            1 Infantry moved from Amursk to Belogorsk
            1 Infantry moved from Akina to N.Japan
            1 Destroyer moved from sz16 to sz72
            2 Destroyers moved from sz16 to sz17
    
        Purchase Units - Masaharu
            Masaharu buy 2 Destroyers, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz17
                Masaharu attack with 2 Destroyers
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 2 Destroyers in sz17, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 2 Destroyers in sz17, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz17, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz17
                Masaharu win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in sz72
                Masaharu attack with 1 Destroyer
                Americans defend with 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz72, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz72, round 2 : 1/1 hits, 0.33 expected hits
                1 S.Sub owned by the Americans lost in sz72
                Masaharu win with 1 Destroyer remaining. Battle score for attacker is 9
                Casualties for Americans: 1 S.Sub
            Battle in Vostok
                Masaharu attack with 2 Artillerys, 1 Elite and 12 Infantrys
                Americans defend with 1 Artillery, 9 Infantrys and 1 Tank
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 12 Infantrys in Vostok, round 2 : 4/15 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Vostok, round 2 : 2/11 hits, 3.83 expected hits
                    2 Infantrys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 10 Infantrys in Vostok, round 3 : 4/13 hits, 3.17 expected hits
                    Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Vostok, round 3 : 2/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 8 Infantrys in Vostok, round 4 : 4/11 hits, 2.83 expected hits
                    Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vostok, round 4 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 19
                Casualties for Masaharu: 4 Infantrys
                Casualties for Americans: 1 Artillery, 9 Infantrys and 1 Tank
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Destroyers placed in sz1
            1 Marine placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Masaharu regular : 2.83
    Russians regular : -3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            1 EarlyFighter, 1 Fighter, 9 Infantrys, 2 Marines and 6 Mech.Infs moved from Ulaan Ude to Quingdao
            4 Mech.Infs moved from Tulun to Quingdao
    
        Purchase Units - Russians
            Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter, 1 Fighter, 9 Infantrys, 2 Marines and 10 Mech.Infs
                Hisaichi defend with 2 Infantrys and 1 Mech.Inf; Masaharu defend with 5 Infantrys
                    Russians roll dice for 1 EarlyFighter, 1 Fighter, 9 Infantrys, 2 Marines and 10 Mech.Infs in Quingdao, round 2 : 9/23 hits, 8.00 expected hits
                    Hisaichi roll dice for 7 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 1/8 hits, 2.67 expected hits
                    1 Infantry owned by the Russians, 5 Infantrys owned by the Masaharu, 1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Quingdao
                Russians win, taking Quingdao from Hisaichi with 1 EarlyFighter, 1 Fighter, 8 Infantrys, 2 Marines and 10 Mech.Infs remaining. Battle score for attacker is 17
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf
                Casualties for Masaharu: 5 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter and 1 Fighter moved from Quingdao to Ulaan Ude
            6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Hisaichi regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz71 to sz18
            5 Destroyers moved from sz78 to sz7
            3 Artillerys and 4 Infantrys moved from Flores to sz58
            2 Artillerys, 2 B.Transports and 3 Infantrys moved from sz58 to sz59
            1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz59
            2 Infantrys moved from Lambok to Soem
            3 Artillerys and 4 Infantrys moved from sz59 to Soem
            1 Artillery moved from Davao to sz70
            2 Infantrys moved from Davao to sz70
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz70 to sz59
            1 Artillery and 2 Infantrys moved from sz59 to Soem
            1 Transport moved from sz71 to sz70
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Buru
            4 Infantrys moved from Burma to sz64
            4 Infantrys moved from sz64 to E.India
                  Yamamoto take E.India from British
            12 Infantrys moved from N.French I. to Burma
            2 B.Transports moved from sz67 to sz74
            6 Infantrys moved from S.Japan to sz74
            2 B.Transports and 6 Infantrys moved from sz74 to sz67
            6 Infantrys moved from sz67 to N.French I.
            1 B.Transport moved from sz67 to sz79
            1 Artillery and 2 Infantrys moved from Gansu to S.Mongolia
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 5 Destroyers, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Buru
                Yamamoto attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Buru, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Buru, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Buru, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Buru
                Yamamoto win, taking Buru from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in sz18
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz18
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in S.Mongolia
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in S.Mongolia, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in S.Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in S.Mongolia
                Yamamoto win, taking S.Mongolia from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Soem
                Yamamoto attack with 4 Artillerys and 8 Infantrys
                Anzac defend with 3 Artillerys and 3 Infantrys
                    Yamamoto roll dice for 4 Artillerys and 8 Infantrys in Soem, round 2 : 5/12 hits, 3.33 expected hits
                    Anzac roll dice for 3 Artillerys and 3 Infantrys in Soem, round 2 : 3/6 hits, 2.00 expected hits
                    2 Artillerys owned by the Anzac, 3 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 4 Artillerys and 5 Infantrys in Soem, round 3 : 3/9 hits, 2.83 expected hits
                    Anzac roll dice for 1 Artillery in Soem, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Soem
                Yamamoto win, taking Soem from Anzac with 4 Artillerys and 5 Infantrys remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Anzac: 3 Artillerys and 3 Infantrys
            Battle in sz7
                Yamamoto attack with 5 Destroyers
                Americans defend with 3 Destroyers
                    Yamamoto roll dice for 5 Destroyers in sz7, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 4 Destroyers in sz7, round 3 : 4/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Destroyers
                Casualties for Americans: 3 Destroyers
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            5 Destroyers placed in sz78
            2 Artillerys, 1 Infantry and 1 Marine placed in Davao
            4 Infantrys placed in S.Japan
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 67 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from sz79: 1 B.Transport
            EDIT: Adding units owned by Yamamoto to sz78: 1 B.Transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 3.67
    Americans regular : -1.50
    Anzac regular : 0.67
    Dutch regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Gobi to S.Mongolia
            3 Infantrys moved from Tsingnan to S.Mongolia
            1 EarlyFighter moved from Tsingnan to S.Mongolia
            1 Elite and 2 Infantrys moved from Tsingnan to Sikang
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in S.Mongolia
                Chinese attack with 1 EarlyFighter and 4 Infantrys
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 EarlyFighter and 4 Infantrys in S.Mongolia, round 2 : 1/5 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in S.Mongolia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in S.Mongolia
                    Chinese roll dice for 1 EarlyFighter and 4 Infantrys in S.Mongolia, round 3 : 1/5 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in S.Mongolia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in S.Mongolia
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in S.Mongolia, round 4 : 1/4 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in S.Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in S.Mongolia
                Chinese win, taking S.Mongolia from Yamamoto with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Sikang
                Chinese attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 3 Tankettes
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 3 Tankettes in Sikang, round 2 : 1/3 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Tankettes in Sikang, round 3 : 2/3 hits, 0.50 expected hits
                    2 Tankettes owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win with 1 Tankette remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Elite and 2 Infantrys
                Casualties for Hisaichi: 2 Tankettes
    
        Non Combat Move - Chinese
            1 Infantry moved from Xining to Nancheng
            5 Infantrys moved from Xining to Tsingnan
            1 EarlyFighter moved from S.Mongolia to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Tsingnan
            6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : 0.67
    Hisaichi regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 unit repaired.
            4 Artillerys, 4 Infantrys, 2 Mech.Infs, 11 Tanks and 2 Tankettes moved from Gansu to Tsingnan
            1 Tank and 2 Tankettes moved from N.Shangsi to Tsingnan
            1 Tankette moved from Sikang to Tsingnan
            3 Infantrys and 1 Mech.Inf moved from Jinan to Quingdao
            9 Infantrys and 4 Tankettes moved from Hsingan to Quingdao
            1 Mech.Inf moved from Seoul to Quingdao
            2 Infantrys moved from Manchuria to Hsingan
            1 T.Boat moved from sz15 to sz1
            7 Infantrys moved from Seoul to Manchuria
            2 Mech.Infs moved from Hanan to Tsingnan
            1 Artillery moved from W.Chunking to Bengal
            1 Bomber moved from Burma to Tsingnan
            1 Battleship and 2 Destroyers moved from sz63 to sz64
            1 Destroyer moved from sz60 to sz64
            1 Tank moved from S.G to sz81
            2 Artillerys moved from Nayumo to sz81
            1 Elite and 1 Marine moved from Nayumo to sz81
            2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from sz81 to sz59
            2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from sz59 to Soem
            2 Transports moved from sz59 to sz60
            2 Elites and 1 Marine moved from S.Borneo to sz60
            2 Elites, 1 Marine and 2 Transports moved from sz60 to sz59
            2 Elites and 1 Marine moved from sz59 to Soem
            1 Tank moved from Sarong to E.G
                  Hisaichi take N.G from British
                  Hisaichi take E.G from British
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Destroyer, 1 Elite, 5 Infantrys, 5 Mech.Infs, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Quingdao
                Hisaichi attack with 12 Infantrys, 2 Mech.Infs and 4 Tankettes
                Russians defend with 8 Infantrys, 2 Marines and 10 Mech.Infs
                    Hisaichi roll dice for 12 Infantrys, 2 Mech.Infs and 4 Tankettes in Quingdao, round 2 : 5/18 hits, 4.33 expected hits
                    Russians roll dice for 8 Infantrys, 2 Marines and 10 Mech.Infs in Quingdao, round 2 : 6/20 hits, 6.67 expected hits
                    5 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 6 Infantrys, 2 Mech.Infs and 4 Tankettes in Quingdao, round 3 : 2/12 hits, 3.33 expected hits
                    Russians roll dice for 3 Infantrys, 2 Marines and 10 Mech.Infs in Quingdao, round 3 : 7/15 hits, 5.00 expected hits
                    2 Infantrys owned by the Russians, 4 Tankettes owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Quingdao
                2 Mech.Infs owned by the Hisaichi and 3 Infantrys owned by the Hisaichi retreated to Belogorsk
                Russians win with 1 Infantry, 2 Marines and 10 Mech.Infs remaining. Battle score for attacker is -20
                Casualties for Hisaichi: 9 Infantrys and 4 Tankettes
                Casualties for Russians: 7 Infantrys
            Battle in Tsingnan
                Hisaichi attack with 4 Artillerys, 1 Bomber, 4 Infantrys, 4 Mech.Infs, 12 Tanks and 5 Tankettes
                Chinese defend with 1 AAGun, 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank
                    Chinese roll AA dice in Tsingnan : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 4 Infantrys, 4 Mech.Infs, 12 Tanks and 5 Tankettes in Tsingnan, round 2 : 10/30 hits, 12.33 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank in Tsingnan, round 2 : 7/23 hits, 8.33 expected hits
                    3 Tankettes owned by the Hisaichi, 4 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Tsingnan
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 4 Mech.Infs, 12 Tanks and 2 Tankettes in Tsingnan, round 3 : 13/23 hits, 10.00 expected hits
                    Chinese roll dice for 2 Bunkers, 1 EarlyFighter, 2 Infantrys, 9 Mech.Infs and 1 Tank in Tsingnan, round 3 : 8/15 hits, 5.67 expected hits
                9 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese, 1 Bunker owned by the Chinese, 2 Tankettes owned by the Hisaichi, 2 Mech.Infs owned by the Hisaichi, 2 Infantrys owned by the Chinese and 4 Artillerys owned by the Hisaichi lost in Tsingnan
                    Hisaichi roll dice for 1 Bomber, 2 Mech.Infs and 12 Tanks in Tsingnan, round 4 : 9/15 hits, 7.33 expected hits
                    Chinese roll dice for 1 Bunker and 1 EarlyFighter in Tsingnan, round 4 : 2/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Chinese, 1 Bunker owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Tsingnan
                Hisaichi win, taking Tsingnan from Chinese with 1 Bomber and 12 Tanks remaining. Battle score for attacker is 26
                Casualties for Hisaichi: 4 Artillerys, 4 Infantrys, 4 Mech.Infs and 5 Tankettes
                Casualties for Chinese: 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Tsingnan to Gansu
            3 Tankettes moved from N.Chunking to Sikang
            2 Tankettes moved from Sian to Sikang
            1 Infantry moved from N.Shangsi to Gansu
            1 Tank moved from Peking to N.Shangsi
            2 Tankettes moved from Peking to N.Shangsi
            2 Tankettes moved from Hankou to Sian
            2 Tankettes moved from Kwangsi to W.Sian
            3 Tankettes moved from Hongkong to Hankou
            3 Tankettes moved from Hongkong to Kwangsi
    
        Place Units - Hisaichi
            1 Destroyer placed in sz60
            1 Elite and 2 Infantrys placed in S.Borneo
            1 Tank and 2 Tankettes placed in Peking
            6 Tankettes placed in Hongkong
            3 Infantrys and 5 Mech.Infs placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Chinese AA : -0.17
    Russians regular : 1.33
    Hisaichi regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 unit repaired.
            4 Artillerys, 4 Infantrys, 2 Mech.Infs, 11 Tanks and 2 Tankettes moved from Gansu to Tsingnan
            1 Tank and 2 Tankettes moved from N.Shangsi to Tsingnan
            1 Tankette moved from Sikang to Tsingnan
            3 Infantrys and 1 Mech.Inf moved from Jinan to Quingdao
            9 Infantrys and 4 Tankettes moved from Hsingan to Quingdao
            1 Mech.Inf moved from Seoul to Quingdao
            2 Infantrys moved from Manchuria to Hsingan
            1 T.Boat moved from sz15 to sz1
            7 Infantrys moved from Seoul to Manchuria
            2 Mech.Infs moved from Hanan to Tsingnan
            1 Artillery moved from W.Chunking to Bengal
            1 Bomber moved from Burma to Tsingnan
            1 Battleship and 2 Destroyers moved from sz63 to sz64
            1 Destroyer moved from sz60 to sz64
            1 Tank moved from S.G to sz81
            2 Artillerys moved from Nayumo to sz81
            1 Elite and 1 Marine moved from Nayumo to sz81
            2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from sz81 to sz59
            2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from sz59 to Soem
            2 Transports moved from sz59 to sz60
            2 Elites and 1 Marine moved from S.Borneo to sz60
            2 Elites, 1 Marine and 2 Transports moved from sz60 to sz59
            2 Elites and 1 Marine moved from sz59 to Soem
            1 Tank moved from Sarong to E.G
                  Hisaichi take N.G from British
                  Hisaichi take E.G from British
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Destroyer, 1 Elite, 5 Infantrys, 5 Mech.Infs, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Quingdao
                Hisaichi attack with 12 Infantrys, 2 Mech.Infs and 4 Tankettes
                Russians defend with 8 Infantrys, 2 Marines and 10 Mech.Infs
                    Hisaichi roll dice for 12 Infantrys, 2 Mech.Infs and 4 Tankettes in Quingdao, round 2 : 5/18 hits, 4.33 expected hits
                    Russians roll dice for 8 Infantrys, 2 Marines and 10 Mech.Infs in Quingdao, round 2 : 6/20 hits, 6.67 expected hits
                    5 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 6 Infantrys, 2 Mech.Infs and 4 Tankettes in Quingdao, round 3 : 2/12 hits, 3.33 expected hits
                    Russians roll dice for 3 Infantrys, 2 Marines and 10 Mech.Infs in Quingdao, round 3 : 7/15 hits, 5.00 expected hits
                    2 Infantrys owned by the Russians, 4 Tankettes owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Quingdao
                2 Mech.Infs owned by the Hisaichi and 3 Infantrys owned by the Hisaichi retreated to Belogorsk
                Russians win with 1 Infantry, 2 Marines and 10 Mech.Infs remaining. Battle score for attacker is -20
                Casualties for Hisaichi: 9 Infantrys and 4 Tankettes
                Casualties for Russians: 7 Infantrys
            Battle in Tsingnan
                Hisaichi attack with 4 Artillerys, 1 Bomber, 4 Infantrys, 4 Mech.Infs, 12 Tanks and 5 Tankettes
                Chinese defend with 1 AAGun, 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank
                    Chinese roll AA dice in Tsingnan : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 4 Infantrys, 4 Mech.Infs, 12 Tanks and 5 Tankettes in Tsingnan, round 2 : 10/30 hits, 12.33 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank in Tsingnan, round 2 : 7/23 hits, 8.33 expected hits
                    3 Tankettes owned by the Hisaichi, 4 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Tsingnan
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 4 Mech.Infs, 12 Tanks and 2 Tankettes in Tsingnan, round 3 : 13/23 hits, 10.00 expected hits
                    Chinese roll dice for 2 Bunkers, 1 EarlyFighter, 2 Infantrys, 9 Mech.Infs and 1 Tank in Tsingnan, round 3 : 8/15 hits, 5.67 expected hits
                9 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese, 1 Bunker owned by the Chinese, 2 Tankettes owned by the Hisaichi, 2 Mech.Infs owned by the Hisaichi, 2 Infantrys owned by the Chinese and 4 Artillerys owned by the Hisaichi lost in Tsingnan
                    Hisaichi roll dice for 1 Bomber, 2 Mech.Infs and 12 Tanks in Tsingnan, round 4 : 9/15 hits, 7.33 expected hits
                    Chinese roll dice for 1 Bunker and 1 EarlyFighter in Tsingnan, round 4 : 2/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Chinese, 1 Bunker owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Tsingnan
                Hisaichi win, taking Tsingnan from Chinese with 1 Bomber and 12 Tanks remaining. Battle score for attacker is 26
                Casualties for Hisaichi: 4 Artillerys, 4 Infantrys, 4 Mech.Infs and 5 Tankettes
                Casualties for Chinese: 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Tsingnan to Gansu
            3 Tankettes moved from N.Chunking to Sikang
            2 Tankettes moved from Sian to Sikang
            1 Infantry moved from N.Shangsi to Gansu
            1 Tank moved from Peking to N.Shangsi
            2 Tankettes moved from Peking to N.Shangsi
            2 Tankettes moved from Hankou to Sian
            2 Tankettes moved from Kwangsi to W.Sian
            3 Tankettes moved from Hongkong to Hankou
            3 Tankettes moved from Hongkong to Kwangsi
    
        Place Units - Hisaichi
            1 Destroyer placed in sz60
            1 Elite and 2 Infantrys placed in S.Borneo
            1 Tank and 2 Tankettes placed in Peking
            6 Tankettes placed in Hongkong
            3 Infantrys and 5 Mech.Infs placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Chinese AA : -0.17
    Russians regular : 1.33
    Hisaichi regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Thai
            5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette moved from Bengal to Nepal
            1 Transport moved from sz60 to sz64
            4 Artillerys, 3 Elites and 1 Infantry moved from Thailand to sz64
            4 Artillerys, 3 Elites and 1 Infantry moved from sz64 to E.India
            4 Infantrys and 2 Tankettes moved from Phuket to Thailand
            2 Tankettes moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 4 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Nepal
                Thai attack with 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette
                British defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Thai roll dice for 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette in Nepal, round 2 : 2/10 hits, 3.67 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Nepal, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Nepal
                    Thai roll dice for 5 Artillerys, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette in Nepal, round 3 : 5/9 hits, 3.33 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Nepal, round 3 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai, 1 Tankette owned by the Thai, 1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Nepal
                Thai win, taking Nepal from British with 5 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Thai: 2 Infantrys and 1 Tankette
                Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Artillery and 1 Marine placed in Bengal
            3 Artillerys placed in Thailand
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - British
            1 Tankette moved from Moresby to N.G
                  British take N.G from Hisaichi
            1 Infantry and 1 Tankette moved from Moresby to E.G
            1 Transport moved from sz50 to sz49
            1 Infantry moved from Moresby to sz49
            1 Infantry and 1 Transport moved from sz49 to sz50
            1 Infantry moved from sz50 to Nayumo
                  British take Nayumo from Hisaichi
            1 Infantry moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 3 EarlyFighters and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.G
                British attack with 1 Infantry and 1 Tankette
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Infantry and 1 Tankette in E.G, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in E.G, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry and 1 Tankette in E.G, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in E.G, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in E.G
                    British roll dice for 1 Tankette in E.G, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in E.G, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tankette owned by the British lost in E.G
                Hisaichi win with no units remaining. Battle score for attacker is -1
                Casualties for British: 1 Infantry and 1 Tankette
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - British
            1 Infantry moved from Dheli to Bhopa
            1 AAGun moved from Magadan to Yakutsk
    
        Place Units - British
            1 Bunker and 3 EarlyFighters placed in Calcutta
            1 Artillery and 1 Infantry placed in Moresby
            2 Infantrys placed in Dheli
            1 Artillery and 3 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    British regular : -0.33
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Anzac
            2 Artillerys moved from Derby to sz50
            2 Artillerys moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            4 Artillerys, 1 EarlyFighter and 3 Infantrys moved from sz50 to Flores
                  Anzac take Flores from Yamamoto
            3 Infantrys moved from S.W.Australia to W.Australia
            1 Destroyer moved from sz37 to sz50
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Flores to sz50
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 Destroyer placed in sz37
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Destroyer and 1 Submarine moved from sz20 to sz18
            1 B29 moved from Marcus to sz18
            2 Fighters moved from Marcus to sz18
            1 Bomber moved from Marcus to sz18
            1 Artillery, 2 Infantrys and 9 Marines moved from Yakutsk to Vostok
            1 B29 moved from Pearl Harbor to sz18
            1 Infantry moved from Pearl Harbor to sz25
            1 Infantry and 1 S.Sub moved from sz25 to sz19
            1 Infantry moved from sz19 to Wake
    
        Purchase Units - Americans
            Americans buy 1 B29, 1 Carrier, 4 Destroyers and 8 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 1 Artillery, 2 Infantrys and 9 Marines
                Masaharu defend with 2 Artillerys, 1 Elite and 8 Infantrys
                    Americans roll dice for 1 Artillery, 2 Infantrys and 9 Marines in Vostok, round 2 : 2/12 hits, 3.83 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 8 Infantrys in Vostok, round 2 : 0/11 hits, 3.67 expected hits
                    2 Infantrys owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery, 2 Infantrys and 9 Marines in Vostok, round 3 : 2/12 hits, 3.83 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Vostok, round 3 : 2/9 hits, 3.00 expected hits
                    2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 1 Artillery and 9 Marines in Vostok, round 4 : 4/10 hits, 3.50 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Vostok, round 4 : 1/7 hits, 2.33 expected hits
                    1 Marine owned by the Americans and 4 Infantrys owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery and 8 Marines in Vostok, round 5 : 1/9 hits, 3.17 expected hits
                    Masaharu roll dice for 2 Artillerys and 1 Elite in Vostok, round 5 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery and 8 Marines in Vostok, round 6 : 4/9 hits, 3.17 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Elite in Vostok, round 6 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 1 Artillery and 8 Marines remaining. Battle score for attacker is 21
                Casualties for Masaharu: 2 Artillerys, 1 Elite and 8 Infantrys
                Casualties for Americans: 2 Infantrys and 1 Marine
            Battle in sz18
                Americans attack with 2 B29s, 1 Bomber, 1 Destroyer, 2 Fighters and 1 Submarine
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 B29s, 1 Bomber, 1 Destroyer and 2 Fighters in sz18, round 2 : 2/6 hits, 3.67 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz18
                Americans win with 2 B29s, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            2 B29s and 1 Bomber moved from sz18 to Marcus
            1 Elite moved from Wake to sz20
            1 Artillery moved from Wake to sz20
            1 Infantry moved from Taka to sz20
            1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from sz20 to sz18
            1 Artillery, 1 Elite and 1 Infantry moved from sz18 to Marcus
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            2 Destroyers and 2 Transports moved from sz4 to sz9
            2 B.Transports and 8 Marines moved from sz5 to sz4
            8 Marines moved from sz4 to Palana
            4 Infantrys and 8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            8 Marines moved from sz6 to N.Canada
            8 Marines moved from sz14 to Seattle
    
        Place Units - Americans
            1 Carrier placed in sz18
            1 Destroyer placed in sz19
            1 B29 placed in Pearl Harbor
            1 Destroyer placed in sz25
            2 Destroyers placed in sz4
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : -5.50
    Masaharu regular : -7.67
    

    Savegame

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