dawgoneit (Axis) v entek Allies WAW


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to Burma
                  Thai take Burma from British
            1 T.Boat moved from 112 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Elite moved from Hollandia to 112 Sea Zone
            1 Artillery moved from Timor to 112 Sea Zone
            2 Artillerys, 1 Elite and 2 Transports moved from 112 Sea Zone to 113 Sea Zone
            2 Artillerys and 1 Elite moved from 113 Sea Zone to Townsville
            1 Destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 Submarine moved from 112 Sea Zone to 113 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 113 Sea Zone
                Thai attack with 1 Destroyer, 1 Submarine and 2 Transports
                Anzac defend with 1 Destroyer
                    Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer and 2 Transports in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac lost in 113 Sea Zone
                Thai win with 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Destroyer
            Battle in Townsville
                Thai attack with 2 Artillerys and 1 Elite
                Anzac defend with 1 AAGun, 1 Bunker and 1 Factory
                    Thai roll dice for 2 Artillerys and 1 Elite in Townsville, round 2 : 2/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Bunker in Townsville, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Anzac and 1 Artillery owned by the Thai lost in Townsville
                Thai win, taking Townsville from Anzac with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Artillery
                Casualties for Anzac: 1 Bunker
    
        Non Combat Move - Thai
            5 Infantrys and 1 Marine moved from Bangkok to S.Thailand
            2 Tanks moved from S.Thailand to Malaya
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.17
    Thai regular : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            4 Elites, 1 Infantry and 2 Tanks moved from E.Morocco to N.Algeria
            3 Elites moved from Rio de Oro to Mauritania
            1 B.Transport and 4 Transports moved from 38 Sea Zone to 35 Sea Zone
            1 Artillery and 2 Infantrys moved from Amazon to Bahia
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            1 Elite moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 1 Elite moved from 26 Sea Zone to 32 Sea Zone
            1 Elite moved from 32 Sea Zone to Bahia
            1 Submarine moved from 89 Sea Zone to 87 Sea Zone
            1 Submarine moved from 88 Sea Zone to 87 Sea Zone
            2 Artillerys moved from Wake to 95 Sea Zone
            3 Elites moved from Wake to 95 Sea Zone
            3 Adv.Fighters, 2 Artillerys, 3 Elites and 5 Fighters moved from 95 Sea Zone to Minamitori
            1 Adv.Fighter, 1 B.Carrier and 1 Fighter moved from 91 Sea Zone to 88 Sea Zone
            1 L.Fighter moved from San Francisco to 88 Sea Zone
            1 Infantry moved from Jaluit to Kwajalein
                  Americans take Kwajalein from Yamamoto
            3 Destroyers and 3 Submarines moved from 83 Sea Zone to 89 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 7 Elites, 2 Infantrys, 3 Mech.Infs, 1 S.Bomber, 1 S.Submarine, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 3 Adv.Fighters, 2 Artillerys, 3 Elites and 5 Fighters
                Yamamoto defend with 2 Artillerys, 1 Factory, 2 Infantrys and 1 Tank
                    Americans roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Elites and 5 Fighters in Minamitori, round 2 : 6/13 hits, 5.17 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Minamitori, round 2 : 1/5 hits, 1.83 expected hits
                    2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Elite owned by the Americans and 1 Tank owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 3 Adv.Fighters, 2 Artillerys, 2 Elites and 5 Fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Elite
                Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 89 Sea Zone: 1 Adv.Fighter, 1 B.Carrier, 1 Fighter and 1 L.Fighter
            EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Adv.Fighter, 1 B.Carrier, 1 Fighter and 1 L.Fighter
            EDIT: Turning off Edit Mode
            3 Adv.Fighters moved from Minamitori to 95 Sea Zone
            5 Fighters moved from Minamitori to 95 Sea Zone
            1 Carrier, 6 Destroyers and 1 Fighter moved from 41 Sea Zone to 42 Sea Zone
            1 Fighter moved from French Sudan to Mauritania
            1 Fighter moved from French Sudan to 42 Sea Zone
    
        Place Units - Americans
            3 Mech.Infs placed in Rio de Oro
            2 Submarines placed in 95 Sea Zone
            1 S.Submarine placed in 91 Sea Zone
            1 Transport placed in 91 Sea Zone
            1 Artillery placed in Pearl Harbor
            2 Elites placed in Salvador
            3 Elites placed in South Atlantic USA
            1 Elite placed in South Central USA
            1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Infantrys and 1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Americans regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 HeavyTank moved from Hamburg to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Tank moved from Kiev to Novgorod
            2 JetFighters moved from 24 Sea Zone to 6 Sea Zone
            2 JetFighters moved from Vyborg to 6 Sea Zone
            1 Bomber moved from Kiev to Novgorod
            1 Artillery, 2 HeavyTanks, 2 Infantrys and 1 Tank moved from Kiev to Kursk
            2 ArmoredCars moved from Vinnytsia to Kursk
            1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Warsaw to Kiev
            1 Artillery moved from Vinnytsia to Kiev
            11 Infantrys moved from Vinnytsia to Donetsk
            10 Infantrys moved from Vinnytsia to Kiev
            2 Infantrys moved from Krakow to Vinnytsia
            1 ArmoredCar moved from Bohemia to Vinnytsia
            2 Infantrys moved from Rhine to Hamburg
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Rhine to Belgium
            1 Infantry moved from Netherlands to Belgium
            1 Infantry moved from Netherlands to Belgium
            6 Infantrys moved from Netherlands to Hamburg
            1 Infantry moved from Netherlands to Belgium
            1 Artillery moved from Rhine to Belgium
            1 Artillery and 2 Infantrys moved from Bavaria to Bohemia
            1 Artillery and 3 Infantrys moved from Bohemia to Krakow
            1 Artillery, 1 HeavyTank, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 1 HeavyTank and 1 Infantry moved from 24 Sea Zone to Leningrad
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Factory, 1 HeavyTank, 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Leningrad
                Germans attack with 1 Artillery, 1 HeavyTank and 1 Infantry
                Russians defend with 1 AAGun, 1 Factory and 1 Infantry
                    Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in Leningrad, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 Artillery, 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kursk
                Germans attack with 2 ArmoredCars, 1 Artillery, 2 HeavyTanks, 2 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Elite, 1 Factory, 5 Infantrys and 1 Tank
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 HeavyTanks, 2 Infantrys and 1 Tank in Kursk, round 2 : 2/8 hits, 3.33 expected hits
                    Russians roll dice for 1 Elite, 5 Infantrys and 1 Tank in Kursk, round 2 : 2/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 2 HeavyTanks and 1 Tank in Kursk, round 3 : 2/6 hits, 2.83 expected hits
                    Russians roll dice for 1 Elite, 3 Infantrys and 1 Tank in Kursk, round 3 : 2/5 hits, 1.83 expected hits
                    2 ArmoredCars owned by the Germans and 2 Infantrys owned by the Russians lost in Kursk
                    Germans roll dice for 1 Artillery, 2 HeavyTanks and 1 Tank in Kursk, round 4 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 Elite, 1 Infantry and 1 Tank in Kursk, round 4 : 1/3 hits, 1.17 expected hits
                    1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kursk
                    Germans roll dice for 2 HeavyTanks and 1 Tank in Kursk, round 5 : 2/3 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in Kursk, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 2 HeavyTanks remaining. Battle score for attacker is -3
                Casualties for Germans: 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Russians: 1 Elite, 5 Infantrys and 1 Tank
            Battle in 6 Sea Zone
                Germans attack with 4 JetFighters
                Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Germans roll dice for 4 JetFighters in 6 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    2 Transports owned by the Russians and 1 Submarine owned by the Russians lost in 6 Sea Zone
                    Germans roll dice for 4 JetFighters in 6 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    Russians roll dice for 1 Destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 JetFighter owned by the Germans and 1 Destroyer owned by the Russians lost in 6 Sea Zone
                Germans win with 3 JetFighters remaining. Battle score for attacker is 15
                Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
                Casualties for Germans: 1 JetFighter
            Battle in Novgorod
                Germans attack with 1 Bomber and 1 Tank
                Russians defend with 1 Fighter
                    Germans roll dice for 1 Bomber and 1 Tank in Novgorod, round 2 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Fighter in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Bomber and 1 Tank in Novgorod, round 3 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Fighter in Novgorod, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Novgorod
                    Germans roll dice for 1 Bomber in Novgorod, round 4 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Fighter in Novgorod, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Bomber in Novgorod, round 5 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Fighter in Novgorod, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Bomber in Novgorod, round 6 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Fighter in Novgorod, round 6 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Russians and 1 Bomber owned by the Germans lost in Novgorod
                Russians win with no units remaining. Battle score for attacker is -11
                Casualties for Germans: 1 Bomber and 1 Tank
                Casualties for Russians: 1 Fighter
    
        Non Combat Move - Germans
            1 Destroyer moved from 23 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
            2 JetFighters moved from 6 Sea Zone to 23 Sea Zone
            1 Carrier moved from 24 Sea Zone to 23 Sea Zone
            1 JetFighter moved from 6 Sea Zone to Helsinki
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
    
        Place Units - Germans
            2 Adv.Fighters and 1 Carrier placed in 23 Sea Zone
            1 Factory placed in Vinnytsia
            2 Artillerys and 1 HeavyTank placed in Kiev
            Germans undo move 3.
            3 Artillerys placed in Kiev
            4 Mech.Infs placed in Warsaw
            1 Artillery and 2 Infantrys placed in Hamburg
            2 ArmoredCars, 1 HeavyTank and 2 Infantrys placed in Bohemia
            2 Infantrys placed in Normandy
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.83
    Germans regular : -3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Yaroslavl to S.Karelia
                  Russians take S.Karelia from Finns
            1 Infantry moved from Yaroslavl to Smolensk
                  Russians take Smolensk from Germans
            6 Infantrys moved from Yaroslavl to Kursk
            2 ArmoredCars moved from Moscow to Kursk
            1 Bomber moved from Moscow to Kursk
            1 Tank moved from Moscow to Kursk
            7 Infantrys moved from Moscow to Yaroslavl
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
            5 Infantrys moved from Kirov to Gorky
            5 Infantrys moved from Penza to Tula
            2 Elites and 3 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Kuybyshev to Penza
            5 Infantrys moved from Perm to Kuybyshev
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            1 ArmoredCar and 1 Tank moved from Sibirsky to Olyokminsk
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            1 Artillery, 10 Infantrys and 1 Tank moved from Evenkia to Olyokminsk
            1 Infantry moved from Sverdlovsk to Novosibirsk
            4 Infantrys moved from Sverdlovsk to Ufa
            3 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Elites, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Olyokminsk
                Russians attack with 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks
                Hisaichi defend with 2 ArmoredCars
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks in Olyokminsk, round 2 : 2/15 hits, 3.83 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Olyokminsk, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Olyokminsk
                Russians win, taking Olyokminsk from Hisaichi with 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Kursk
                Russians attack with 2 ArmoredCars, 1 Bomber, 6 Infantrys and 1 Tank
                Germans defend with 1 AAGun, 1 Factory and 2 HeavyTanks
                    Germans roll AA dice in Kursk : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 ArmoredCars, 1 Bomber, 6 Infantrys and 1 Tank in Kursk, round 2 : 1/10 hits, 2.83 expected hits
                    Germans roll dice for 2 HeavyTanks in Kursk, round 2 : 2/2 hits, 1.33 expected hits
                    1 HeavyTank owned by the Germans and 2 Infantrys owned by the Russians lost in Kursk
                    Russians roll dice for 2 ArmoredCars, 1 Bomber, 4 Infantrys and 1 Tank in Kursk, round 3 : 2/8 hits, 2.50 expected hits
                    Germans roll dice for 1 HeavyTank in Kursk, round 3 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk
                Russians win, taking Kursk from Germans with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 2 HeavyTanks
    
        Non Combat Move - Russians
            1 Bomber moved from Kursk to Moscow
            6 Infantrys moved from Rostov to Kursk
    
        Place Units - Russians
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            1 Elite and 3 Infantrys placed in Arkhangelsk
            1 ArmoredCar, 8 Infantrys and 1 Tank placed in Moscow
            1 ArmoredCar, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : 1.00
    Russians regular : -4.17
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Carrier, 2 Destroyers and 2 Fighters moved from 44 Sea Zone to 48 Sea Zone
            2 Fighters moved from Kufra to 48 Sea Zone
            4 Infantrys moved from Tunis to S.Tunisia
            5 Artillerys, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Kufra to Mersa Matruh
            2 Artillerys and 18 Infantrys moved from Tobruk to Mersa Matruh
            1 Infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            2 Artillerys and 3 Infantrys moved from French Equatorial Africa to Darfur
    
        Purchase Units - Italians
            Italians buy 5 Destroyers, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 2 Artillerys and 3 Infantrys
                British defend with 1 Elite
                    Italians roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 0/5 hits, 1.50 expected hits
                    British roll dice for 1 Elite in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Elite in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Darfur
                Italians win, taking Darfur from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Elite
            Battle in Mersa Matruh
                Italians attack with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys in Mersa Matruh, round 2 : 10/38 hits, 9.33 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 48 Sea Zone
                Italians attack with 1 Carrier, 2 Destroyers and 4 Fighters
                British defend with 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters
                    Italians roll dice for 1 Carrier, 2 Destroyers and 4 Fighters in 48 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters in 48 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    1 Carrier owned by the Italians, 1 Fighter owned by the British and 2 Destroyers owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 4 Fighters in 48 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Fighter in 48 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    1 Fighter owned by the British and 3 Fighters owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 48 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits
                    1 Fighter owned by the Italians lost in 48 Sea Zone
                British win with 1 Battleship, 1 Carrier and 2 Cruisers remaining. Battle score for attacker is -46
                Casualties for Italians: 1 Carrier, 2 Destroyers and 4 Fighters
                Casualties for British: 2 Fighters
    
        Non Combat Move - Italians
    
        Place Units - Italians
            5 Destroyers placed in 44 Sea Zone
            3 Submarines placed in 44 Sea Zone
            Italians undo move 2.
            3 Submarines placed in 44 Sea Zone
            3 Infantrys placed in Hun
            4 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Carrier, 2 Destroyers and 2 Fighters moved from 44 Sea Zone to 48 Sea Zone
            2 Fighters moved from Kufra to 48 Sea Zone
            4 Infantrys moved from Tunis to S.Tunisia
            5 Artillerys, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Kufra to Mersa Matruh
            2 Artillerys and 18 Infantrys moved from Tobruk to Mersa Matruh
            1 Infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            2 Artillerys and 3 Infantrys moved from French Equatorial Africa to Darfur
    
        Purchase Units - Italians
            Italians buy 5 Destroyers, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 2 Artillerys and 3 Infantrys
                British defend with 1 Elite
                    Italians roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 0/5 hits, 1.50 expected hits
                    British roll dice for 1 Elite in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Elite in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Darfur
                Italians win, taking Darfur from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Elite
            Battle in Mersa Matruh
                Italians attack with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys in Mersa Matruh, round 2 : 10/38 hits, 9.33 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 48 Sea Zone
                Italians attack with 1 Carrier, 2 Destroyers and 4 Fighters
                British defend with 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters
                    Italians roll dice for 1 Carrier, 2 Destroyers and 4 Fighters in 48 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters in 48 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    1 Carrier owned by the Italians, 1 Fighter owned by the British and 2 Destroyers owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 4 Fighters in 48 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Fighter in 48 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    1 Fighter owned by the British and 3 Fighters owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 48 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits
                    1 Fighter owned by the Italians lost in 48 Sea Zone
                British win with 1 Battleship, 1 Carrier and 2 Cruisers remaining. Battle score for attacker is -46
                Casualties for Italians: 1 Carrier, 2 Destroyers and 4 Fighters
                Casualties for British: 2 Fighters
    
        Non Combat Move - Italians
    
        Place Units - Italians
            5 Destroyers placed in 44 Sea Zone
            3 Submarines placed in 44 Sea Zone
            Italians undo move 2.
            3 Submarines placed in 44 Sea Zone
            3 Infantrys placed in Hun
            4 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 74 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from French Equatorial Africa: 1 HeavyTank and 2 Tanks
            EDIT: Adding units owned by Italians to Kufra: 2 HeavyTanks and 1 Tank
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Carrier, 2 Destroyers and 2 Fighters moved from 44 Sea Zone to 48 Sea Zone
            2 Fighters moved from Kufra to 48 Sea Zone
            4 Infantrys moved from Tunis to S.Tunisia
            5 Artillerys, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Kufra to Mersa Matruh
            2 Artillerys and 18 Infantrys moved from Tobruk to Mersa Matruh
            1 Infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            2 Artillerys and 3 Infantrys moved from French Equatorial Africa to Darfur
    
        Purchase Units - Italians
            Italians buy 5 Destroyers, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 2 Artillerys and 3 Infantrys
                British defend with 1 Elite
                    Italians roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 0/5 hits, 1.50 expected hits
                    British roll dice for 1 Elite in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Elite in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Darfur
                Italians win, taking Darfur from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Elite
            Battle in Mersa Matruh
                Italians attack with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys in Mersa Matruh, round 2 : 10/38 hits, 9.33 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 Elite, 1 HeavyTank and 29 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 48 Sea Zone
                Italians attack with 1 Carrier, 2 Destroyers and 4 Fighters
                British defend with 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters
                    Italians roll dice for 1 Carrier, 2 Destroyers and 4 Fighters in 48 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 2 Fighters in 48 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    1 Carrier owned by the Italians, 1 Fighter owned by the British and 2 Destroyers owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 4 Fighters in 48 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Fighter in 48 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    1 Fighter owned by the British and 3 Fighters owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 1 Fighter in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 48 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits
                    1 Fighter owned by the Italians lost in 48 Sea Zone
                British win with 1 Battleship, 1 Carrier and 2 Cruisers remaining. Battle score for attacker is -46
                Casualties for Italians: 1 Carrier, 2 Destroyers and 4 Fighters
                Casualties for British: 2 Fighters
    
        Non Combat Move - Italians
    
        Place Units - Italians
            5 Destroyers placed in 44 Sea Zone
            3 Submarines placed in 44 Sea Zone
            Italians undo move 2.
            3 Submarines placed in 44 Sea Zone
            3 Infantrys placed in Hun
            4 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 74 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from French Equatorial Africa: 1 HeavyTank and 2 Tanks
            EDIT: Adding units owned by Italians to Kufra: 2 HeavyTanks and 1 Tank
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Kufra: 1 HeavyTank
            EDIT: Adding units owned by Italians to Kufra: 1 Tank
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    British regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            2 Destroyers moved from 51 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 55 Sea Zone to 48 Sea Zone
            1 Artillery and 5 Infantrys moved from Palestine to Lower Egypt
            1 Infantry moved from Kordofan to Equatoria
            4 Artillerys and 4 Infantrys moved from N.Algeria to N.Tunisia
            1 Artillery moved from S.Algeria to N.Tunisia
            1 Elite and 1 Infantry moved from E.Morocco to 41 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 41 Sea Zone to 42 Sea Zone
            1 Elite and 1 Infantry moved from 42 Sea Zone to N.Tunisia
            1 Elite and 1 Infantry moved from E.Morocco to S.Algeria
    
        Purchase Units - French
            French buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in N.Tunisia
                French attack with 5 Artillerys, 1 Elite and 5 Infantrys
                Italians defend with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks
                    French roll dice for 5 Artillerys, 1 Elite and 5 Infantrys in N.Tunisia, round 2 : 3/11 hits, 3.67 expected hits
                    Italians roll dice for 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks in N.Tunisia, round 2 : 2/7 hits, 3.00 expected hits
                    1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 2 Infantrys owned by the French lost in N.Tunisia
                    French roll dice for 5 Artillerys, 1 Elite and 3 Infantrys in N.Tunisia, round 3 : 4/9 hits, 3.17 expected hits
                    Italians roll dice for 1 Artillery, 1 HeavyTank and 2 Tanks in N.Tunisia, round 3 : 2/4 hits, 2.00 expected hits
                    1 HeavyTank owned by the Italians, 2 Tanks owned by the Italians, 1 Artillery owned by the Italians and 2 Infantrys owned by the French lost in N.Tunisia
                French win, taking N.Tunisia from Italians with 5 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 21
                Casualties for French: 4 Infantrys
                Casualties for Italians: 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks
    
        Non Combat Move - French
    
        Place Units - French
            1 Infantry and 1 Tank placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    French regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            2 Transports moved from 86 Sea Zone to 85 Sea Zone
            1 Transport moved from 86 Sea Zone to 85 Sea Zone
            5 Infantrys moved from Tokyo to 85 Sea Zone
            5 Infantrys and 3 Transports moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            6 Infantrys moved from 86 Sea Zone to Minamitori
            2 Adv.Fighters moved from 85 Sea Zone to 87 Sea Zone
            2 Bombers moved from Tokyo to 87 Sea Zone
            3 Adv.Fighters and 6 Fighters moved from 86 Sea Zone to Minamitori
            2 Tanks moved from Lombok to Sumatra
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Tank moved from Flores to 111 Sea Zone
            1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
            2 Mech.Infs and 3 Tanks moved from Kweichow to Shensi
            2 ArmoredCars and 2 Tanks moved from Hunan to Shensi
            2 Mech.Infs moved from Yunnan to Hupeh
            2 Mech.Infs moved from Hupeh to Shensi
            2 ArmoredCars moved from N.Thailand to Assam
            1 ArmoredCar moved from N.Thailand to Assam
            3 Tanks moved from Yunnan to Szechwan
            2 Mech.Infs moved from Hong Kong to Kweichow
            2 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 4 Destroyers, 2 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Shensi
                Yamamoto attack with 2 ArmoredCars, 4 Mech.Infs and 5 Tanks
                Chinese defend with 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank
                    Yamamoto roll dice for 2 ArmoredCars, 4 Mech.Infs and 5 Tanks in Shensi, round 2 : 6/11 hits, 4.50 expected hits
                    Chinese roll dice for 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank in Shensi, round 2 : 1/6 hits, 2.17 expected hits
                2 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese, 1 Elite owned by the Chinese, 2 Infantrys owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Shensi
                Yamamoto win, taking Shensi from Chinese with 1 ArmoredCar, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Chinese: 1 Elite, 2 Infantrys, 2 Mech.Infs and 1 Tank
            Battle in Minamitori
                Yamamoto attack with 3 Adv.Fighters, 6 Fighters and 6 Infantrys
                Americans defend with 2 Artillerys, 2 Elites and 1 Factory
                    Yamamoto roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 6 Fighters and 6 Infantrys in Minamitori, round 2 : 6/15 hits, 4.50 expected hits
                    Americans roll dice for 2 Artillerys and 2 Elites in Minamitori, round 2 : 1/4 hits, 1.33 expected hits
                    2 Elites owned by the Americans, 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 3 Adv.Fighters, 6 Fighters and 5 Infantrys remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Artillerys and 2 Elites
            Battle in 87 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 2 Bombers
                Americans defend with 2 Submarines
                    Yamamoto roll dice for 2 Adv.Fighters and 2 Bombers in 87 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    2 Submarines owned by the Americans lost in 87 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 2 Bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 2 Submarines
            Battle in Szechwan
                Yamamoto attack with 3 Tanks
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 3 Tanks in Szechwan, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                    Yamamoto roll dice for 2 Tanks in Szechwan, round 3 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 2 Tanks remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Tank
                Casualties for Chinese: 2 Infantrys
            Battle in Assam
                Yamamoto attack with 3 ArmoredCars
                British defend with 2 Infantrys
                    Yamamoto roll dice for 3 ArmoredCars in Assam, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in Assam, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Assam
                    Yamamoto roll dice for 3 ArmoredCars in Assam, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Assam, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Assam
                Yamamoto win, taking Assam from British with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 ArmoredCar
    
        Non Combat Move - Yamamoto
            1 Carrier moved from 85 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 87 Sea Zone to 86 Sea Zone
            3 Adv.Fighters and 6 Fighters moved from Minamitori to 86 Sea Zone
            2 Bombers moved from 87 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            4 Destroyers placed in 85 Sea Zone
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            1 Bunker placed in Sumatra
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Yamamoto regular : 4.50
    Americans regular : -0.33
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            6 Infantrys moved from Lanchow to Szechwan
            1 Mech.Inf moved from Ningsia to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 6 Infantrys and 1 Mech.Inf
                Yamamoto defend with 2 Tanks
                    Chinese roll dice for 6 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 2/7 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Tanks in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 5 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Tanks
    
        Non Combat Move - Chinese
            1 Elite, 1 Infantry and 1 Mech.Inf moved from Suiyuan to Ningsia
            2 Infantrys moved from Gobi Altai to Ningsia
            6 Infantrys moved from E.Qinghai to Lanchow
            1 Marine moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
            1 Mech.Inf moved from Urumqi to Ningsia
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Chinese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            2 Transports moved from 108 Sea Zone to 107 Sea Zone
            1 Carrier and 1 Fighter moved from 108 Sea Zone to 107 Sea Zone
            2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
            2 Artillerys and 2 Infantrys moved from 107 Sea Zone to Celebes
            1 Battleship moved from 110 Sea Zone to 107 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from Zhigansk to Olyokminsk
            2 Tanks moved from Kolyma to Olyokminsk
            1 Tank moved from Okhotsk to Olyokminsk
            1 Artillery, 1 Elite and 1 Infantry moved from N.Buryat Mongolia to Olyokminsk
            1 ArmoredCar and 1 Tank moved from Irkutsk to Olyokminsk
            1 Bomber moved from Peking to Olyokminsk
            2 Artillerys moved from Kolyma to 75 Sea Zone
            2 Infantrys moved from Okhotsk to 75 Sea Zone
            1 Artillery, 1 B.Transport and 1 Infantry moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery and 2 Infantrys moved from 75 Sea Zone to N.Sakhalin
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
            2 Submarines moved from 93 Sea Zone to 86 Sea Zone
            1 ArmoredCar and 2 Tanks moved from Shansi to Suiyuan
            3 ArmoredCars, 1 Artillery and 2 Tanks moved from Chahar to Suiyuan
            3 Tanks moved from Peking to Suiyuan
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 4 Artillerys, 2 Destroyers, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 4 ArmoredCars, 1 Artillery and 7 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 4 ArmoredCars, 1 Artillery and 7 Tanks in Suiyuan, round 2 : 5/12 hits, 5.17 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 3 ArmoredCars, 1 Artillery and 7 Tanks remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in Kamchatka
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kamchatka, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Kamchatka
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kamchatka, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Kamchatka
                Hisaichi win, taking Kamchatka from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Celebes
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Dutch defend with 1 Bunker and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Celebes, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Celebes, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Celebes
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Celebes, round 3 : 0/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker in Celebes, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Celebes
                    Hisaichi roll dice for 2 Artillerys in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Bunker in Celebes, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Celebes
                Hisaichi win, taking Celebes from Dutch with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Bunker and 1 Infantry
            Battle in N.Sakhalin
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Sakhalin, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in N.Sakhalin, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Sakhalin
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Sakhalin, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in N.Sakhalin, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in N.Sakhalin
                Hisaichi win, taking N.Sakhalin from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Olyokminsk
                Hisaichi attack with 1 ArmoredCar, 3 Artillerys, 1 Bomber, 2 Elites, 3 Infantrys and 4 Tanks
                Russians defend with 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks
                    Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 1 Bomber, 2 Elites, 3 Infantrys and 4 Tanks in Olyokminsk, round 2 : 6/14 hits, 5.67 expected hits
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks in Olyokminsk, round 2 : 6/15 hits, 5.00 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi, 2 ArmoredCars owned by the Russians, 4 Infantrys owned by the Russians, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Olyokminsk
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Elite and 4 Tanks in Olyokminsk, round 3 : 5/8 hits, 3.83 expected hits
                    Russians roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Olyokminsk, round 3 : 5/9 hits, 3.33 expected hits
                    1 Elite owned by the Hisaichi, 5 Infantrys owned by the Russians, 2 Tanks owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Olyokminsk
                    Hisaichi roll dice for 1 Bomber and 2 Tanks in Olyokminsk, round 4 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Olyokminsk, round 4 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Olyokminsk
                    Hisaichi roll dice for 1 Bomber and 1 Tank in Olyokminsk, round 5 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Tanks in Olyokminsk, round 5 : 0/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Bomber and 1 Tank in Olyokminsk, round 6 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Tanks in Olyokminsk, round 6 : 0/3 hits, 1.33 expected hits
                    1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Olyokminsk
                    Hisaichi roll dice for 1 Bomber and 1 Tank in Olyokminsk, round 7 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Olyokminsk, round 7 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 ArmoredCar, 3 Artillerys, 2 Elites, 3 Infantrys and 3 Tanks
                Casualties for Russians: 2 ArmoredCars, 1 Artillery, 10 Infantrys and 2 Tanks
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Olyokminsk to N.Buryat Mongolia
            2 Artillerys, 1 Elite and 1 Infantry moved from Chita to N.Buryat Mongolia
            1 Infantry moved from Heilungchiang to Chita
            3 Infantrys moved from Kirin to Heilungchiang
            4 ArmoredCars moved from Liaoning to Chita
            2 ArmoredCars moved from Changchun to Heilungchiang
            2 Infantrys moved from Changchun to Kirin
            2 Infantrys moved from Peking to Chahar
            1 AAGun moved from Hunan to Shanghai
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Davao
            2 Artillerys and 1 Infantry placed in Chita
            2 ArmoredCars and 1 Tank placed in Peking
            4 ArmoredCars placed in Liaoning
            5 Infantrys placed in Changchun
            2 Destroyers placed in 84 Sea Zone
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : -1.17
    Dutch regular : 0.17
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 unit repaired.
            1 Destroyer and 1 Submarine moved from 20 Sea Zone to 22 Sea Zone
            1 Artillery and 1 Infantry moved from Dover to 21 Sea Zone
            1 Infantry and 1 Tank moved from Manchester to 21 Sea Zone
            1 Infantry and 1 Tank moved from Scotland to 11 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 22 Sea Zone
            1 Artillery, 1 Battleship, 3 Carriers, 5 Destroyers, 6 Fighters, 2 Infantrys, 3 Submarines, 1 Tank and 2 Transports moved from 21 Sea Zone to 22 Sea Zone
            1 Artillery, 6 Fighters, 3 Infantrys and 2 Tanks moved from 22 Sea Zone to Hamburg
            1 Bomber moved from Dover to 22 Sea Zone
            1 Infantry moved from Northern Ireland to Scotland
            1 Battleship, 1 Carrier and 2 Cruisers moved from 48 Sea Zone to 56 Sea Zone
            1 Fighter moved from Malta to 56 Sea Zone
            3 Infantrys moved from Cairo to Lower Egypt
            3 Infantrys moved from Palestine to Lower Egypt
            1 Infantry moved from Equatoria to French Equatorial Africa
                  French take French Equatorial Africa from Italians
            1 Infantry moved from Nubia to Darfur
            2 Mech.Infs moved from Kordofan to Darfur
            2 Mech.Infs moved from Kenya to Darfur
            2 Mech.Infs moved from Cape Town to Kenya
            2 ArmoredCars and 1 Tank moved from W.Iran to Astrakhan
            2 ArmoredCars and 1 Tank moved from Astrakhan to Rostov
            1 Elite and 3 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Calcutta to Assam
            5 Infantrys moved from Delhi to Bihar
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 3 Destroyers, 1 Elite, 3 Fighters, 4 Infantrys, 2 Mech.Infs, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Assam
                British attack with 1 Elite and 8 Infantrys
                Yamamoto defend with 2 ArmoredCars
                    British roll dice for 1 Elite and 8 Infantrys in Assam, round 2 : 1/9 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 ArmoredCars in Assam, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Assam
                    British roll dice for 1 Elite and 8 Infantrys in Assam, round 3 : 0/9 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Assam, round 3 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the British lost in Assam
                    British roll dice for 1 Elite and 7 Infantrys in Assam, round 4 : 1/8 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Assam, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Assam
                British win, taking Assam from Yamamoto with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 ArmoredCars
                Casualties for British: 2 Infantrys
            Battle in 22 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 3 Carriers, 6 Destroyers, 4 Submarines and 3 Transports
                Germans defend with 1 Destroyer
                    British roll dice for 4 Submarines in 22 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship, 1 Bomber, 3 Carriers, 6 Destroyers, 4 Submarines and 3 Transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Destroyer
            Battle in Hamburg
                British attack with 1 Artillery, 6 Fighters, 3 Infantrys and 2 Tanks
                Germans defend with 1 AAGun, 1 Artillery, 1 Factory and 10 Infantrys
                    Germans roll AA dice in Hamburg : 1/6 hits, 1.00 expected hits
                    1 Fighter owned by the British lost in Hamburg
                    British roll dice for 1 Artillery, 5 Fighters, 3 Infantrys and 2 Tanks in Hamburg, round 2 : 4/11 hits, 3.67 expected hits
                    Germans roll dice for 1 Artillery and 10 Infantrys in Hamburg, round 2 : 2/11 hits, 3.67 expected hits
                    4 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Hamburg
                    British roll dice for 1 Artillery, 5 Fighters, 1 Infantry and 2 Tanks in Hamburg, round 3 : 4/9 hits, 3.33 expected hits
                    Germans roll dice for 1 Artillery and 6 Infantrys in Hamburg, round 3 : 1/7 hits, 2.33 expected hits
                    4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Hamburg
                    British roll dice for 1 Artillery, 5 Fighters and 2 Tanks in Hamburg, round 4 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Hamburg, round 4 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Hamburg
                British win, taking Hamburg from Germans with 5 Fighters and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery, 1 Fighter and 3 Infantrys
                Casualties for Germans: 1 Artillery and 10 Infantrys
            Battle in Darfur
                British attack with 1 Infantry and 4 Mech.Infs
                Italians defend with 2 Artillerys and 2 Infantrys
                    British roll dice for 1 Infantry and 4 Mech.Infs in Darfur, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Darfur, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Darfur
                    British roll dice for 4 Mech.Infs in Darfur, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 Artillerys in Darfur, round 3 : 2/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Italians and 2 Mech.Infs owned by the British lost in Darfur
                British win, taking Darfur from Italians with 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry and 2 Mech.Infs
                Casualties for Italians: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - British
            5 Artillerys, 2 Elites, 12 Infantrys and 4 Tanks moved from Lower Egypt to Cairo
            5 Fighters moved from Hamburg to 22 Sea Zone
            1 Bomber moved from 22 Sea Zone to Dover
    
        Place Units - British
            1 Bunker, 3 Fighters and 3 Infantrys placed in Cairo
            2 Destroyers and 1 Transport placed in 21 Sea Zone
            1 Destroyer and 1 Transport placed in 60 Sea Zone
            1 Elite and 1 Infantry placed in Delhi
            2 ArmoredCars and 1 Tank placed in W.Iran
            2 Mech.Infs placed in Cape Town
    
        Turn Complete - British
            British collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Italians regular : 1.00
    Germans AA : 0.00
    Germans regular : -3.33
    British regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Fighters moved from Port Moresby to 113 Sea Zone
            1 Submarine moved from 109 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Timor
                  Dutch take Timor from Thai
            1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
                  Dutch take Lombok from Yamamoto
            2 Fighters moved from 67 Sea Zone to 113 Sea Zone
            1 Tank moved from West Papua to Hollandia
                  Dutch take Hollandia from Thai
            1 Tank moved from Hollandia to Merauke
                  Dutch take Merauke from Thai
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 5 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 113 Sea Zone
                Anzac attack with 4 Fighters and 1 Submarine
                Thai defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Fighters in 113 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Destroyer and 2 Transports in 113 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    2 Transports owned by the Thai lost in 113 Sea Zone
                1 Submarine owned by the Thai submerged
                    Anzac roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Fighters in 113 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Thai lost in 113 Sea Zone
                Anzac win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 20
                Casualties for Thai: 1 Destroyer and 2 Transports
    
        Non Combat Move - Anzac
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Northern Territory
            1 Transport moved from 67 Sea Zone to 114 Sea Zone
            2 Infantrys moved from Port Moresby to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Queensland
            1 Destroyer moved from 67 Sea Zone to 114 Sea Zone
            4 Fighters moved from 113 Sea Zone to 67 Sea Zone
            1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            2 Submarines and 1 Transport placed in 114 Sea Zone
            2 Artillerys placed in Western Australia
            3 Infantrys placed in Broome
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.33
    Thai regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Infantry moved from Bahia to 35 Sea Zone
            1 Infantry and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Infantry moved from 36 Sea Zone to French Sudan
            1 Elite and 1 Tank moved from N.Algeria to N.Tunisia
            1 Elite and 1 Infantry moved from Amazon to Bahia
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Elite and 1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Finnmark
                  Finns take Finnmark from Russians
            2 Artillerys, 1 Elite and 3 Infantrys moved from Oulu to Vyborg
            2 Elites moved from Lapland to Oulu
            2 Artillerys, 2 Elites and 2 Infantrys moved from Tampere to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            2 Elites and 3 Infantrys moved from Vinnytsia to Donetsk
            2 Infantrys moved from Odessa to Donetsk
            1 Elite and 6 Infantrys moved from E.Romania to Odessa
            3 Infantrys moved from Bucharest to E.Romania
            1 Infantry moved from Donetsk to Crimea
                  Romanians take Crimea from Russians
            1 Infantry moved from Donetsk to Crimea
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite and 2 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 3 Tanks moved from S.Thailand to Burma
            1 Infantry moved from Burma to Yunnan
            2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand
            2 Tanks moved from Malaya to S.Thailand
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            2 Infantrys moved from Malaya to S.Thailand
            1 Artillery and 1 Elite moved from Townsville to Northern Territory
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Thai creates battle in territory 113 Sea Zone
            Battle in Northern Territory
                Thai attack with 1 Artillery and 1 Elite
                Anzac defend with 2 Infantrys
                    Thai roll dice for 1 Artillery and 1 Elite in Northern Territory, round 2 : 1/2 hits, 0.83 expected hits
                    Anzac roll dice for 2 Infantrys in Northern Territory, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Northern Territory
                Anzac win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Artillery and 1 Elite
                Casualties for Anzac: 1 Infantry
            Battle in 113 Sea Zone
                Thai attack with 1 Submarine
                Anzac defend with 1 Submarine and 1 Transport
                    Thai roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Thai lost in 113 Sea Zone
                Anzac win with 1 Submarine and 1 Transport remaining. Battle score for attacker is -7
                Casualties for Thai: 1 Submarine
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            2 ArmoredCars, 3 Infantrys and 1 Marine placed in Bangkok
            3 Infantrys placed in Townsville
    
        Turn Complete - Thai
            Thai collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.00
    Thai regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            4 Elites, 1 Infantry and 2 Tanks moved from N.Algeria to N.Tunisia
            2 Fighters moved from 42 Sea Zone to 44 Sea Zone
            6 Destroyers moved from 42 Sea Zone to 44 Sea Zone
            1 Artillery moved from Bahia to 35 Sea Zone
            5 Elites and 4 Infantrys moved from Bahia to 35 Sea Zone
            1 Elite moved from Salvador to 35 Sea Zone
            1 Elite moved from Salvador to 35 Sea Zone
            1 Artillery, 1 B.Transport, 7 Elites, 4 Infantrys and 4 Transports moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 7 Elites and 4 Infantrys moved from 36 Sea Zone to Mauritania
            1 Fighter moved from Mauritania to Nigeria
            2 Elites moved from French Sudan to Nigeria
            3 Mech.Infs moved from Rio de Oro to E.Morocco
            1 S.Submarine moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
            1 Adv.Fighter, 1 B.Carrier, 3 Destroyers, 1 Fighter, 1 L.Fighter and 3 Submarines moved from 89 Sea Zone to 95 Sea Zone
            1 Infantry moved from Kwajalein to 96 Sea Zone
            1 Infantry and 1 S.Submarine moved from 96 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kusaie
            4 Adv.Fighters, 6 Fighters and 1 L.Fighter moved from 95 Sea Zone to 103 Sea Zone
            1 S.Bomber moved from San Francisco to 103 Sea Zone
            1 Adv.Fighter moved from San Francisco to Midway
            5 B.Transports moved from 95 Sea Zone to 89 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            3 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone
            3 Elites moved from 32 Sea Zone to Bahia
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 6 Artillerys, 2 B.Transports, 1 Bunker, 1 Carrier, 3 Elites, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 103 Sea Zone
                Americans attack with 4 Adv.Fighters, 6 Fighters, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 S.Submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 Adv.Fighters, 6 Fighters, 1 L.Fighter and 1 S.Bomber in 103 Sea Zone, round 2 : 5/12 hits, 5.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 103 Sea Zone
                Americans win with 4 Adv.Fighters, 6 Fighters, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in Kusaie
            Battle in 44 Sea Zone
                Americans attack with 6 Destroyers and 2 Fighters
                Italians defend with 5 Destroyers and 3 Submarines
                    Italians roll dice for 3 Submarines in 44 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 6 Destroyers and 2 Fighters in 44 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
                    Italians roll dice for 5 Destroyers in 44 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    4 Destroyers owned by the Americans and 3 Submarines owned by the Italians lost in 44 Sea Zone
                    Americans roll dice for 2 Destroyers and 2 Fighters in 44 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 5 Destroyers in 44 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    2 Destroyers owned by the Americans and 2 Destroyers owned by the Italians lost in 44 Sea Zone
                    Americans roll dice for 2 Fighters in 44 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 3 Destroyers in 44 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    2 Fighters owned by the Americans lost in 44 Sea Zone
                Italians win, taking Kusaie from Yamamoto with 3 Destroyers remaining. Battle score for attacker is -27
                Casualties for Americans: 6 Destroyers and 2 Fighters
                Casualties for Italians: 2 Destroyers and 3 Submarines
            Battle in Nigeria
                Americans attack with 2 Elites and 1 Fighter
                Italians defend with 1 Infantry
                    Americans roll dice for 2 Elites and 1 Fighter in Nigeria, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Nigeria
                Americans win, taking Nigeria from Italians with 2 Elites and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from Nigeria to Mauritania
            3 Elites moved from Mauritania to W.Morocco
            1 Elite moved from South Central USA to South Atlantic USA
            4 Adv.Fighters, 6 Fighters, 1 L.Fighter and 1 S.Bomber moved from 103 Sea Zone to 95 Sea Zone
            1 S.Bomber moved from 95 Sea Zone to Wake
    
        Place Units - Americans
            1 Artillery, 1 Bunker and 1 Elite placed in Wake
            2 Elites placed in South Atlantic USA
            1 Artillery and 1 Tank placed in Salvador
            3 Mech.Infs placed in Rio de Oro
            1 Carrier placed in 91 Sea Zone
            2 Adv.Fighters placed in 91 Sea Zone
            2 B.Transports placed in 83 Sea Zone
            4 Artillerys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by Americans to 87 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 0.50
    Italians regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            4 Mech.Infs moved from Warsaw to Hamburg
            2 JetFighters moved from 23 Sea Zone to Hamburg
            2 Adv.Fighters moved from 23 Sea Zone to Hamburg
            1 ArmoredCar, 4 Artillerys, 1 HeavyTank, 10 Infantrys and 2 Tanks moved from Kiev to Kursk
            11 Infantrys moved from Donetsk to Kursk
            1 HeavyTank moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 HeavyTank moved from Novgorod to S.Karelia
            1 Artillery and 1 Infantry moved from Leningrad to S.Karelia
            1 ArmoredCar moved from Vinnytsia to Kursk
            2 Infantrys moved from Vinnytsia to Donetsk
            1 Artillery and 3 Infantrys moved from Krakow to Vinnytsia
            2 ArmoredCars, 1 Artillery, 1 HeavyTank and 4 Infantrys moved from Bohemia to Krakow
            2 ArmoredCars and 1 HeavyTank moved from Krakow to Vinnytsia
            2 Artillerys and 9 Infantrys moved from Belgium to Netherlands
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 3 Elites, 17 Infantrys, 4 Mech.Infs, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Hamburg
                Germans attack with 2 Adv.Fighters, 2 JetFighters and 4 Mech.Infs
                British defend with 1 AAGun, 1 Factory and 2 Tanks
                    British roll AA dice in Hamburg : 1/4 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Germans lost in Hamburg
                    Germans roll dice for 1 Adv.Fighter, 2 JetFighters and 4 Mech.Infs in Hamburg, round 2 : 2/7 hits, 3.17 expected hits
                    British roll dice for 2 Tanks in Hamburg, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the British and 1 Mech.Inf owned by the Germans lost in Hamburg
                Germans win, taking Hamburg from British with 1 Adv.Fighter, 2 JetFighters and 3 Mech.Infs remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Adv.Fighter and 1 Mech.Inf
                Casualties for British: 2 Tanks
            Battle in Kursk
                Germans attack with 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 21 Infantrys and 2 Tanks
                Russians defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 9 Infantrys and 1 Tank
                    Germans roll dice for 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 21 Infantrys and 2 Tanks in Kursk, round 2 : 5/30 hits, 7.83 expected hits
                    Russians roll dice for 2 ArmoredCars, 9 Infantrys and 1 Tank in Kursk, round 2 : 5/12 hits, 3.83 expected hits
                    2 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 16 Infantrys and 2 Tanks in Kursk, round 3 : 11/25 hits, 7.00 expected hits
                    Russians roll dice for 6 Infantrys and 1 Tank in Kursk, round 3 : 4/7 hits, 2.50 expected hits
                    6 Infantrys owned by the Russians, 4 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 2 ArmoredCars, 4 Artillerys, 1 HeavyTank, 12 Infantrys and 2 Tanks remaining. Battle score for attacker is 13
                Casualties for Germans: 9 Infantrys
                Casualties for Russians: 2 ArmoredCars, 9 Infantrys and 1 Tank
            Battle in S.Karelia
                Germans attack with 1 Artillery, 1 HeavyTank and 1 Infantry
                Russians defend with 2 Artillerys and 3 Infantrys
                    Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in S.Karelia, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys and 3 Infantrys in S.Karelia, round 2 : 0/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians lost in S.Karelia
                    Germans roll dice for 1 Artillery, 1 HeavyTank and 1 Infantry in S.Karelia, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in S.Karelia, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in S.Karelia
                    Germans roll dice for 1 Artillery and 1 HeavyTank in S.Karelia, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in S.Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is 12
                Casualties for Russians: 2 Artillerys and 3 Infantrys
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Germans
            1 S.Submarine and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Adv.Fighter and 2 JetFighters moved from Hamburg to 23 Sea Zone
    
        Place Units - Germans
            2 S.Submarines placed in 24 Sea Zone
            Germans undo move 1.
            1 S.Submarine placed in 20 Sea Zone
            1 S.Submarine placed in 24 Sea Zone
            3 Elites placed in Kiev
            2 ArmoredCars and 2 Tanks placed in Vinnytsia
            4 Mech.Infs placed in Warsaw
            2 ArmoredCars and 1 Infantry placed in Leningrad
            4 Infantrys placed in Rhine
            2 Infantrys placed in Normandy
            5 Infantrys placed in Bohemia
            5 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.33
    Russians regular : 0.67
    Germans regular : 1.33
    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Infantry moved from Smolensk to Novgorod
                  Russians take Novgorod from Germans
            1 Elite and 3 Infantrys moved from Arkhangelsk to S.Karelia
            1 ArmoredCar, 8 Infantrys and 1 Tank moved from Moscow to Yaroslavl
            1 Infantry moved from Yaroslavl to Smolensk
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Penza to Tula
            5 Infantrys moved from Gorky to Yaroslavl
            7 Infantrys moved from Kuybyshev to Penza
            4 Infantrys moved from Ufa to Kuybyshev
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            3 Infantrys moved from Evenkia to Olyokminsk
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Infantry moved from Sibirsky to Khatanga
            2 Infantrys moved from Sibirsky to Evenkia
            1 Elite moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 34 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Olyokminsk
                Russians attack with 1 ArmoredCar, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Tank
                    Russians roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Olyokminsk, round 2 : 0/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Olyokminsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                    Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Olyokminsk, round 3 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Olyokminsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Olyokminsk
                Russians win, taking Olyokminsk from Hisaichi with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in S.Karelia
                Russians attack with 1 Elite and 3 Infantrys
                Germans defend with 1 Artillery and 1 HeavyTank
                    Russians roll dice for 1 Elite and 3 Infantrys in S.Karelia, round 2 : 1/4 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery and 1 HeavyTank in S.Karelia, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in S.Karelia
                    Russians roll dice for 1 Elite and 2 Infantrys in S.Karelia, round 3 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 HeavyTank in S.Karelia, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Elite and 1 Infantry in S.Karelia, round 4 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 1 HeavyTank in S.Karelia, round 4 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Elite in S.Karelia, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 HeavyTank in S.Karelia, round 5 : 1/1 hits, 0.67 expected hits
                    1 Elite owned by the Russians and 1 HeavyTank owned by the Germans lost in S.Karelia
                Germans win with no units remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Elite and 3 Infantrys
                Casualties for Germans: 1 Artillery and 1 HeavyTank
    
        Non Combat Move - Russians
            5 Infantrys moved from Sverdlovsk to Perm
    
        Place Units - Russians
            9 Infantrys and 1 Tank placed in Moscow
            4 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            6 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : -0.83
    Hisaichi regular : 0.00
    

    Savegame

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