@SuperbattleshipYamato no scramble thanks
dawgoneit Axis vs. entek Allies
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Americans 2 Artillerys and 1 Infantry moved from Majuru to sz30 3 Infantrys moved from Majuru to sz30 1 Infantry and 1 S.Sub moved from sz30 to sz42 1 Infantry moved from sz42 to Arawa British take Arawa from Yamamoto 2 Artillerys, 1 B.Transport, 4 Destroyers, 3 Infantrys and 1 Transport moved from sz30 to sz42 2 Artillerys and 3 Infantrys moved from sz42 to Arawa 2 EarlyFighters and 2 Fighters moved from sz42 to sz18 1 Destroyer moved from sz42 to sz18 1 B29 moved from N.Australia to sz45 1 Destroyer moved from sz42 to sz45 1 EarlyFighter and 1 Fighter moved from sz25 to sz42 1 Submarine moved from sz25 to sz20 2 B.Transports moved from sz14 to sz23 6 Elites moved from San Francisco to sz23 2 B.Transports and 6 Elites moved from sz23 to sz14 1 Infantry moved from Portland to Seattle 6 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 8 Elites moved from Alaska to sz4 8 Elites moved from sz4 to Palana 2 Elites moved from Anchorage to Alaska 2 Artillerys, 2 Infantrys and 5 Tanks moved from Yakutsk to Vostok Russians take Vostok from Masaharu 6 Elites and 4 Infantrys moved from Palana to Magadan Purchase Units - Americans Americans buy 2 B.Transports, 8 Elites, 2 Fighters, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz18 Americans attack with 1 Destroyer, 2 EarlyFighters and 2 Fighters Yamamoto defend with 2 Destroyers and 1 Submarine Yamamoto roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer, 2 EarlyFighters and 2 Fighters in sz18, round 2 : 3/5 hits, 2.00 expected hits Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 2/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz18 Americans win with 2 Fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 Destroyer and 2 EarlyFighters Casualties for Yamamoto: 2 Destroyers and 1 Submarine Battle in sz45 Americans attack with 1 B29 and 1 Destroyer Yamamoto defend with 1 Destroyer Americans roll dice for 1 B29 and 1 Destroyer in sz45, round 2 : 2/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz45 Americans win with 1 B29 remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from San Francisco: 2 Elites EDIT: Adding units owned by Americans to Seattle: 2 Elites EDIT: Turning off Edit Mode 1 B29 moved from sz45 to N.Australia 2 Fighters moved from sz18 to sz42 Place Units - Americans 2 Fighters placed in sz25 1 S.Sub placed in sz25 Americans undo move 1. 1 Fighter placed in sz25 1 Fighter placed in sz25 1 Marine placed in Hilo 8 Elites placed in San Francisco Americans undo move 1. Americans undo move 3. 1 B.Transport placed in sz25 1 S.Sub placed in sz23 1 B.Transport placed in sz4 Americans undo move 5. 1 S.Sub placed in sz4 1 Marine placed in Anchorage Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Yamamoto : 2.33 Americans : 1.83
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TripleA Turn Summary: Masaharu round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Masaharu 2 Artillerys, 3 Elites, 5 Infantrys and 2 Marines moved from Quingdao to Vostok 1 Tank moved from Amursk to Vostok 3 Elites moved from N.Japan to sz15 1 Cruiser, 1 Destroyer, 3 Elites and 1 Transport moved from sz15 to sz1 3 Elites moved from sz1 to Ostrov 1 Infantry moved from Quingdao to Irkutsk Purchase Units - Masaharu Masaharu buy 1 B.Transport, 4 Infantrys and 3 Marines; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 2 Artillerys, 3 Elites, 5 Infantrys, 2 Marines and 1 Tank Americans defend with 2 Artillerys, 2 Infantrys and 5 Tanks Masaharu roll dice for 2 Artillerys, 3 Elites, 5 Infantrys, 2 Marines and 1 Tank in Vostok, round 2 : 3/13 hits, 4.50 expected hits Russians roll dice for 2 Artillerys, 2 Infantrys and 5 Tanks in Vostok, round 2 : 6/9 hits, 3.83 expected hits 1 Marine owned by the Masaharu, 5 Infantrys owned by the Masaharu, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Vostok Masaharu roll dice for 2 Artillerys, 3 Elites, 1 Marine and 1 Tank in Vostok, round 3 : 4/7 hits, 3.33 expected hits Russians roll dice for 1 Artillery and 5 Tanks in Vostok, round 3 : 2/6 hits, 2.83 expected hits 1 Marine owned by the Masaharu, 1 Artillery owned by the Masaharu, 1 Artillery owned by the Americans and 3 Tanks owned by the Americans lost in Vostok Masaharu roll dice for 1 Artillery, 3 Elites and 1 Tank in Vostok, round 4 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 Tanks in Vostok, round 4 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Americans lost in Vostok Masaharu win, taking Vostok from Russians with 1 Artillery, 3 Elites and 1 Tank remaining. Battle score for attacker is 17 Casualties for Masaharu: 1 Artillery, 5 Infantrys and 2 Marines Casualties for Americans: 2 Artillerys, 2 Infantrys and 5 Tanks Battle in Ostrov Masaharu attack with 3 Elites British defend with 2 Infantrys Masaharu roll dice for 1 Cruiser in Ostrov, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 3 Elites in Ostrov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Ostrov, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Ostrov Masaharu roll dice for 3 Elites in Ostrov, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Ostrov, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Masaharu and 1 Infantry owned by the British lost in Ostrov Masaharu win, taking Ostrov from Russians with 2 Elites remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Masaharu: 1 Elite Non Combat Move - Masaharu Place Units - Masaharu 1 B.Transport placed in sz15 3 Marines placed in Hsingan 3 Infantrys placed in Amursk 1 Infantry placed in Akina Turn Complete - Masaharu Masaharu collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Masaharu : -0.83 Russians : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Russians 2 Artillerys, 1 EarlyFighter, 32 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Kaask to Quingdao 1 Infantry moved from Ustkut to Irkutsk Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry retreated to Ustkut Battle in Quingdao Russians attack with 2 Artillerys, 2 EarlyFighters, 32 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks Hisaichi defend with 1 Artillery and 2 Infantrys; Masaharu defend with 19 Infantrys; Yamamoto defend with 2 Artillerys and 7 Infantrys Russians roll dice for 2 Artillerys, 2 EarlyFighters, 32 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks in Quingdao, round 2 : 14/48 hits, 12.83 expected hits Masaharu roll dice for 3 Artillerys and 28 Infantrys in Quingdao, round 2 : 10/31 hits, 10.33 expected hits 10 Infantrys owned by the Russians, 10 Infantrys owned by the Masaharu, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in Quingdao Russians roll dice for 2 Artillerys, 2 EarlyFighters, 22 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks in Quingdao, round 3 : 8/38 hits, 11.17 expected hits Masaharu roll dice for 3 Artillerys and 14 Infantrys in Quingdao, round 3 : 10/17 hits, 5.67 expected hits 10 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu and 5 Infantrys owned by the Yamamoto lost in Quingdao Russians roll dice for 2 Artillerys, 2 EarlyFighters, 12 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks in Quingdao, round 4 : 6/28 hits, 9.50 expected hits Masaharu roll dice for 3 Artillerys and 6 Infantrys in Quingdao, round 4 : 2/9 hits, 3.00 expected hits 2 Infantrys owned by the Russians and 6 Infantrys owned by the Masaharu lost in Quingdao Russians roll dice for 2 Artillerys, 2 EarlyFighters, 10 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks in Quingdao, round 5 : 12/26 hits, 9.17 expected hits Masaharu roll dice for 3 Artillerys in Quingdao, round 5 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians, 2 Artillerys owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Quingdao Russians winYamamoto win with 1 Infantry remaining, taking Quingdao from Masaharu with 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 1 Marine, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 22 Casualties for Russians: 23 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Infantrys Casualties for Masaharu: 19 Infantrys Casualties for Yamamoto: 2 Artillerys and 7 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Quingdao to Ulaan Ude 7 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 8 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Krasnoyarsk to Kaask 4 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu : 3.00 Yamamoto : -0.33 Russians : -2.83
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Research Technology - Yamamoto Combat Move - Yamamoto 1 Artillery and 2 Infantrys moved from Jinan to Hsingan 3 Infantrys moved from Manchuria to Belogorsk 3 Infantrys moved from Vladivostok to Manchuria 2 Tanks moved from N.G to sz48 1 B.Transport and 2 Tanks moved from sz48 to sz70 1 Infantry moved from Davao to sz70 1 Infantry and 2 Tanks moved from sz70 to Halma 1 B.Transport moved from sz72 to sz70 1 Artillery, 1 Infantry and 1 Tank moved from Davao to sz70 1 Artillery, 1 Infantry and 1 Tank moved from sz70 to Celebs 1 Infantry moved from N.B to sz68 1 Infantry and 1 S.Sub moved from sz68 to sz70 1 Infantry moved from sz70 to Celebs 2 Artillerys, 3 Elites, 7 Infantrys and 8 Tanks moved from Peking to E.Shansi 2 Infantrys moved from Tientsin to sz74 2 Infantrys and 1 Transport moved from sz74 to sz73 2 Infantrys moved from sz73 to Thailand 1 Artillery moved from N.French I. to Thailand 1 Infantry moved from Tientsin to sz74 1 Infantry and 1 T.Boat moved from sz74 to sz67 1 Infantry moved from sz67 to Kwangsi Yamamoto take Kwangsi from British 1 Infantry moved from Tientsin to sz74 1 Infantry moved from sz74 to Kwangtung 1 Infantry moved from Tokyo to sz78 1 Infantry and 1 S.Sub moved from sz78 to sz73 1 Infantry moved from sz73 to Thailand 1 B.Transport moved from sz68 to sz73 1 B.Transport moved from sz67 to sz73 1 Transport moved from sz79 to sz78 2 Infantrys moved from Tokyo to S.Japan 1 Destroyer moved from sz72 to sz18 1 Destroyer moved from sz72 to sz45 1 Destroyer moved from sz78 to sz72 2 Destroyers moved from sz78 to sz72 2 Tanks moved from New Guinea to Moresby Purchase Units - Yamamoto Yamamoto buy 7 Destroyers, 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Thailand Yamamoto attack with 1 Artillery and 3 Infantrys British defend with 1 Artillery and 2 Elites Yamamoto roll dice for 1 Artillery and 3 Infantrys in Thailand, round 2 : 3/4 hits, 1.00 expected hits British roll dice for 1 Artillery and 2 Elites in Thailand, round 2 : 1/3 hits, 1.00 expected hits 2 Elites owned by the British, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery and 2 Elites Battle in Celebs Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank Dutch defend with 3 Infantrys Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Celebs, round 2 : 2/4 hits, 1.33 expected hits Dutch roll dice for 3 Infantrys in Celebs, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Celebs Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Celebs, round 3 : 2/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Celebs, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Celebs Yamamoto win, taking Celebs from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Dutch: 3 Infantrys Battle in E.Shansi Yamamoto attack with 2 Artillerys, 3 Elites, 7 Infantrys and 8 Tanks Chinese defend with 7 Infantrys, 1 Marine, 3 Mech.Infs and 3 Tanks Yamamoto roll dice for 2 Artillerys, 3 Elites, 7 Infantrys and 8 Tanks in E.Shansi, round 2 : 5/20 hits, 7.67 expected hits Chinese roll dice for 7 Infantrys, 1 Marine, 3 Mech.Infs and 3 Tanks in E.Shansi, round 2 : 8/14 hits, 5.17 expected hits 1 Artillery owned by the Yamamoto, 7 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Chinese lost in E.Shansi Yamamoto roll dice for 1 Artillery, 3 Elites and 8 Tanks in E.Shansi, round 3 : 7/12 hits, 6.00 expected hits Chinese roll dice for 2 Infantrys, 1 Marine, 3 Mech.Infs and 3 Tanks in E.Shansi, round 3 : 6/9 hits, 3.50 expected hits 3 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese, 3 Elites owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Tanks owned by the Yamamoto, 1 Marine owned by the Chinese and 2 Infantrys owned by the Chinese lost in E.Shansi Yamamoto roll dice for 6 Tanks in E.Shansi, round 4 : 3/6 hits, 3.00 expected hits Chinese roll dice for 2 Tanks in E.Shansi, round 4 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Chinese and 1 Tank owned by the Yamamoto lost in E.Shansi Yamamoto win, taking E.Shansi from Chinese with 5 Tanks remaining. Battle score for attacker is -2 Casualties for Yamamoto: 2 Artillerys, 3 Elites, 7 Infantrys and 3 Tanks Casualties for Chinese: 7 Infantrys, 1 Marine, 3 Mech.Infs and 3 Tanks Battle in Halma Yamamoto attack with 1 Infantry and 2 Tanks Dutch defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 2 Tanks in Halma, round 2 : 2/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Halma Yamamoto win, taking Halma from Dutch with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto Place Units - Yamamoto 3 Infantrys placed in Vladivostok 1 Fighter, 1 Infantry and 1 Tank placed in Moresby Yamamoto undo move 2. 2 Destroyers placed in sz70 1 Infantry and 1 Marine placed in Davao Yamamoto undo move 3. 1 Destroyer placed in sz70 1 Marine placed in Davao 1 Fighter, 1 Infantry and 1 Tank placed in Moresby 4 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
British : 0.00 Yamamoto : 2.67 Chinese : 5.33 Dutch : 0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Chinese 4 Mech.Infs moved from Tsingnan to Sian 6 Infantrys moved from Gansu to Shangsi 6 Infantrys moved from Tsingnan to Gansu 2 Mech.Infs moved from Xining to Shangsi 1 Fighter moved from Xining to Shangsi 3 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Gobi to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 4 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Non Combat Move - Chinese Place Units - Chinese 3 Infantrys and 3 Tanks placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Hisaichi 2 Infantrys moved from Peking to E.Shansi 1 Tankette moved from Hankou to Hanan Hisaichi take Hanan from Chinese 1 Tankette moved from Nanking to Hanan 2 Tankettes moved from Hongkong to Kiangsi 1 Infantry moved from Macau to Kiangsi 2 Infantrys moved from Hankou to Kiangsi 1 Tankette moved from Hanan to Kiangsi 1 Tankette moved from Hanan to N.Chunking Hisaichi take N.Chunking from Chinese 1 Artillery moved from Nanking to Hanan 1 Elite, 10 Infantrys, 3 Mech.Infs and 3 Tanks moved from Hopeh to Shansi 1 Artillery, 1 Elite, 3 Mech.Infs and 4 Tanks moved from Shansi to Sian 1 Elite moved from Nanking to Sian 1 Tank and 1 Tankette moved from Macau to Chunking 1 Infantry moved from N.French I. to Chunking 1 Mech.Inf moved from Seoul to Belogorsk 2 Tankettes moved from Seoul to Belogorsk 1 Transport moved from sz74 to sz79 2 Infantrys moved from Seoul to sz79 2 Infantrys and 1 Transport moved from sz79 to sz74 2 Infantrys moved from sz74 to Hopeh 1 Transport moved from sz74 to sz79 1 Infantry moved from Seoul to sz79 1 Infantry and 1 Transport moved from sz79 to sz74 1 Infantry moved from sz74 to Hopeh 1 Infantry moved from Peking to E.Shansi 1 Transport moved from sz74 to sz67 2 Infantrys moved from Hongkong to sz67 2 Infantrys and 1 Transport moved from sz67 to sz73 2 Infantrys moved from sz73 to Thailand 2 Elites and 2 Infantrys moved from S.Borneo to sz60 4 Artillerys moved from Malaya to sz60 3 Infantrys moved from Malaya to sz60 4 Artillerys, 2 Elites and 5 Infantrys moved from sz60 to N.S Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 3 Fighters, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Chunking Hisaichi attack with 1 Infantry, 1 Tank and 1 Tankette British defend with 2 Mech.Infs Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Chunking, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Mech.Infs in Chunking, round 2 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the British lost in Chunking Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Chunking, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Chunking, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Chunking, round 4 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Chunking, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Chunking Hisaichi win, taking Chunking from Chinese with 1 Infantry, 1 Tank and 1 Tankette remaining. Battle score for attacker is 10 Casualties for British: 2 Mech.Infs Battle in Kiangsi Hisaichi attack with 3 Infantrys and 3 Tankettes British defend with 3 Mech.Infs Hisaichi roll dice for 3 Infantrys and 3 Tankettes in Kiangsi, round 2 : 1/6 hits, 1.50 expected hits Chinese roll dice for 3 Mech.Infs in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 1 Mech.Inf owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 Infantry and 3 Tankettes in Kiangsi, round 3 : 2/4 hits, 1.17 expected hits Chinese roll dice for 2 Mech.Infs in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits 2 Mech.Infs owned by the British and 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 9 Casualties for Hisaichi: 3 Infantrys Casualties for British: 3 Mech.Infs Battle in Sian Hisaichi attack with 1 Artillery, 2 Elites, 3 Mech.Infs and 4 Tanks Chinese defend with 1 AAGun, 2 Bunkers and 6 Mech.Infs Hisaichi roll dice for 1 Artillery, 2 Elites, 3 Mech.Infs and 4 Tanks in Sian, round 2 : 4/10 hits, 4.67 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 2 Bunkers and 6 Mech.Infs in Sian, round 2 : 5/8 hits, 3.00 expected hits 2 Mech.Infs owned by the Chinese, 1 Elite owned by the Hisaichi, 3 Mech.Infs owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Elite and 4 Tanks in Sian, round 3 : 5/5 hits, 2.50 expected hits Chinese roll dice for 2 Bunkers and 4 Mech.Infs in Sian, round 3 : 4/6 hits, 2.33 expected hits 4 Mech.Infs owned by the Chinese, 1 Elite owned by the Hisaichi, 3 Tanks owned by the Hisaichi and 1 Bunker owned by the Chinese lost in Sian Hisaichi roll dice for 1 Tank in Sian, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Bunker in Sian, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Bunker owned by the Chinese lost in Sian Chinese win with no units remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Artillery, 2 Elites, 3 Mech.Infs and 4 Tanks Casualties for Chinese: 2 Bunkers and 6 Mech.Infs Battle in N.S Hisaichi attack with 4 Artillerys, 2 Elites and 5 Infantrys British defend with 2 Artillerys and 6 Elites; Dutch defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 2 Elites and 5 Infantrys in N.S, round 2 : 3/11 hits, 3.83 expected hits British roll dice for 3 Artillerys, 6 Elites and 1 Infantry in N.S, round 2 : 1/10 hits, 3.33 expected hits 1 Artillery owned by the Dutch, 2 Artillerys owned by the British, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi roll dice for 4 Artillerys, 2 Elites and 4 Infantrys in N.S, round 3 : 4/10 hits, 3.67 expected hits British roll dice for 6 Elites in N.S, round 3 : 3/6 hits, 2.00 expected hits 4 Elites owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S Hisaichi roll dice for 4 Artillerys, 2 Elites and 1 Infantry in N.S, round 4 : 5/7 hits, 3.00 expected hits British roll dice for 2 Elites in N.S, round 4 : 1/2 hits, 0.67 expected hits 2 Elites owned by the British and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi win, taking N.S from British with 4 Artillerys and 2 Elites remaining. Battle score for attacker is 28 Casualties for Hisaichi: 5 Infantrys Casualties for Dutch: 1 Artillery and 1 Infantry Casualties for British: 2 Artillerys and 6 Elites Non Combat Move - Hisaichi 2 Infantrys moved from Hongkong to Kwangtung Place Units - Hisaichi 1 Bunker and 3 Fighters placed in Belogorsk 6 Infantrys placed in Malaya 3 Infantrys and 1 Marine placed in S.Borneo 3 Infantrys placed in Peking 1 Infantry placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Hisaichi : 3.50 British : -1.00 Chinese : 4.17
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Thai 1 Infantry moved from Sumatra to sz60 1 Infantry and 1 Transport moved from sz60 to sz59 1 Infantry moved from sz59 to Lambok Thai take Lambok from Dutch 2 Infantrys moved from Phuket to Thailand 1 Infantry moved from Boho to sz70 1 Infantry and 1 Transport moved from sz70 to sz71 1 Infantry moved from S to Samar 1 Infantry moved from sz71 to Samar Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Samar Thai attack with 2 Infantrys Americans defend with 1 Infantry Thai roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Samar, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Infantrys in Samar, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Samar, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Samar Thai roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Samar, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Samar, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Samar Americans win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Thai: 2 Infantrys Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans : 0.67 Thai : -1.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - British 4 Artillerys and 4 Infantrys moved from Calcutta to sz63 4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz66 4 Artillerys and 4 Infantrys moved from sz66 to N.S 1 Artillery moved from E.India to Bengal 2 Artillerys, 2 Elites and 1 Infantry moved from Burma to Bengal 3 Mech.Infs moved from Dheli to Bengal 2 Transports moved from sz66 to sz63 1 Elite moved from Vancouver to sz6 1 Elite and 1 S.Sub moved from sz6 to sz3 1 Elite moved from sz3 to Kamchatka 1 Artillery and 1 Infantry moved from Palana to Magadan 1 Transport moved from sz4 to sz6 1 Marine moved from Vancouver to British Columbia 2 Fighters moved from sz66 to sz59 Purchase Units - British British buy 2 Artillerys, 6 Elites, 1 Fighter and 3 Mech.Infs; Remaining resources: 2 PUs; Combat - British Battle in sz59 British attack with 2 Fighters Thai defend with 1 Transport British roll dice for 2 Fighters in sz59, round 2 : 0/2 hits, 1.00 expected hits Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 Fighters in sz59, round 3 : 0/2 hits, 1.00 expected hits Thai roll dice for 1 Transport in sz59, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 2 Fighters in sz59, round 4 : 1/2 hits, 1.00 expected hits Thai roll dice for 1 Transport in sz59, round 4 : 1/1 hits, 0.17 expected hits 1 Transport owned by the Thai and 1 Fighter owned by the British lost in sz59 British win with 1 Fighter remaining. Battle score for attacker is -4 Casualties for British: 1 Fighter Casualties for Thai: 1 Transport Battle in N.S British attack with 4 Artillerys and 4 Infantrys Hisaichi defend with 4 Artillerys and 2 Elites British roll dice for 4 Artillerys and 4 Infantrys in N.S, round 2 : 5/8 hits, 2.67 expected hits Hisaichi roll dice for 4 Artillerys and 2 Elites in N.S, round 2 : 2/6 hits, 2.00 expected hits 1 Elite owned by the Hisaichi, 2 Infantrys owned by the British and 4 Artillerys owned by the Hisaichi lost in N.S British roll dice for 4 Artillerys and 2 Infantrys in N.S, round 3 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Elite in N.S, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the British lost in N.S British win, taking N.S from Hisaichi with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 18 Casualties for British: 3 Infantrys Casualties for Hisaichi: 4 Artillerys and 2 Elites Non Combat Move - British 1 Fighter moved from sz59 to sz66 Place Units - British 2 Artillerys and 6 Elites placed in Calcutta 3 Mech.Infs placed in Dheli British undo move 1. 2 Artillerys, 5 Elites and 1 Fighter placed in Calcutta 1 Elite placed in Vancouver Turn Complete - British British collect 53 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -0.67 Hisaichi : 0.67 Thai : 0.50
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TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Anzac 2 Infantrys moved from Java to Sumatra Anzac take Sumatra from Thai 3 Infantrys moved from Soem to Lambok 1 Transport moved from sz57 to sz50 2 Artillerys and 1 Elite moved from W.Australia to sz50 1 Marine moved from N.Australia to sz49 1 Elite and 3 Infantrys moved from N.Australia to sz49 1 Marine moved from Melbourne to S.W.Australia 3 Elites moved from Darwin to Derby 1 EarlyFighter moved from sz50 to Lambok 3 Infantrys and 2 Transports moved from sz49 to sz81 3 Infantrys moved from sz81 to Sarong Anzac take Sarong from Yamamoto 1 Elite, 1 Marine and 2 T.Boats moved from sz49 to sz81 1 Elite and 1 Marine moved from sz81 to Sarong 2 Artillerys, 1 Elite and 2 Transports moved from sz50 to sz81 2 Artillerys and 1 Elite moved from sz81 to Sarong 1 Battleship moved from sz49 to sz81 1 Carrier, 1 Destroyer and 1 Transport moved from sz50 to sz81 Purchase Units - Anzac Anzac buy 1 EarlyFighter and 5 Elites; Remaining resources: 0 PUs; Combat - Anzac Battle in Lambok Anzac attack with 1 EarlyFighter and 3 Infantrys Thai defend with 1 Infantry Anzac roll dice for 1 EarlyFighter and 3 Infantrys in Lambok, round 2 : 1/4 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Lambok Anzac win, taking Lambok from Thai with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 EarlyFighter moved from Lambok to Soem Place Units - Anzac 3 Elites placed in W.Australia 1 EarlyFighter and 2 Elites placed in Darwin Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Anzac : 0.17 Thai : 0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Americans 1 Submarine moved from sz20 to sz18 1 EarlyFighter and 1 Fighter moved from sz42 to sz18 1 Infantry moved from Arawa to sz42 1 Infantry and 1 S.Sub moved from sz42 to sz45 1 Infantry moved from sz45 to Phonpei 1 Infantry moved from Samar to Manila Americans take Manila from Yamamoto 2 Fighters moved from sz42 to sz45 1 B29 moved from N.Australia to sz45 1 Artillery moved from Kauai to sz25 2 Infantrys moved from Pearl Harbor to sz25 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz25 to sz30 1 Artillery and 2 Infantrys moved from sz30 to Wohto 2 Fighters moved from sz25 to sz42 2 B.Transports moved from sz14 to sz23 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 B.Transports moved from sz5 to sz6 8 Elites moved from Seattle to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 1 Marine moved from British Columbia to N.Canada 1 Infantry moved from Seattle to British Columbia 1 Marine moved from Anchorage to Alaska 12 Elites moved from Alaska to sz4 12 Elites moved from sz4 to Palana 1 Infantry moved from Kiska to sz4 1 Infantry and 1 S.Sub moved from sz4 to sz16 1 Infantry moved from sz16 to Japan Americans take Japan from Yamamoto Purchase Units - Americans Americans buy 2 Artillerys, 8 Elites, 3 Fighters and 1 Transport; Remaining resources: 2 PUs; Combat - Americans Battle in sz45 Americans attack with 1 B29, 2 Fighters and 1 S.Sub Yamamoto defend with 1 Destroyer Americans roll dice for 1 S.Sub in sz45, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 1/1 hits, 0.50 expected hits 1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz45 1 Infantry owned by the Americans lost in Phonpei Americans win with 1 B29 and 2 Fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 S.Sub Casualties for Yamamoto: 1 Destroyer Battle in sz18 Americans attack with 1 EarlyFighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 EarlyFighter and 1 Fighter in sz18, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans lost in sz18 Americans roll dice for 1 EarlyFighter and 1 Fighter in sz18, round 3 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz18 Americans win with 1 Fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 EarlyFighter and 1 Submarine Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Fighter moved from sz18 to sz42 2 Fighters moved from sz45 to sz42 1 B29 moved from sz45 to Arawa Place Units - Americans 8 Elites placed in San Francisco 1 Fighter and 1 Transport placed in sz25 1 Fighter placed in sz25 1 Artillery placed in Pearl Harbor 1 Artillery and 1 Fighter placed in Alaska Turn Complete - Americans Americans collect 84 PUs; end with 86 PUs
Combat Hit Differential Summary :
Yamamoto : 1.50 Americans : -0.50
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TripleA Turn Summary: Masaharu round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Masaharu 3 Infantrys moved from Amursk to Belogorsk 1 Infantry moved from Irkutsk to Vostok 1 Artillery, 3 Elites and 1 Tank moved from Vostok to Belogorsk 3 Marines moved from Hsingan to Belogorsk 3 Infantrys moved from Akina to Japan 1 Elite moved from Ostrov to Sukhalin Masaharu take Sukhalin from British 1 Elite moved from Ostrov to sz1 2 Infantrys moved from N.Japan to sz1 4 Infantrys moved from Akina to sz15 1 B.Transport and 4 Infantrys moved from sz15 to sz1 1 Elite and 6 Infantrys moved from sz1 to Belogorsk 2 Infantrys moved from Akina to Japan Purchase Units - Masaharu Masaharu buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Japan Masaharu attack with 5 Infantrys Americans defend with 1 Infantry Masaharu roll dice for 5 Infantrys in Japan, round 2 : 2/5 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Japan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Japan Masaharu win, taking Japan from Americans with 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Masaharu 2 Infantrys moved from N.Japan to Akina Place Units - Masaharu 1 Bunker and 3 Infantrys placed in Hsingan 2 Infantrys and 1 Marine placed in Amursk 3 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Masaharu : 1.17 Americans : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Russians 1 Infantry moved from Ustkut to Irkutsk Russians take Irkutsk from Yamamoto 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 3/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Jinan Russians win, taking Jinan from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Russians 1 AAGun, 1 EarlyFighter, 5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Jinan to Quingdao 8 Infantrys moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 8 Infantrys moved from Kaask to Tulun 4 Infantrys moved from Krasnoyarsk to Kaask 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 1 Bunker placed in Quingdao 5 Infantrys and 1 Marine placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Russians : 2.33
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Research Technology - Yamamoto Combat Move - Yamamoto 2 Battleships, 1 Carrier and 14 Destroyers moved from sz72 to sz42 1 S.Sub moved from sz70 to sz42 3 Destroyers moved from sz70 to sz42 2 Fighters moved from Moresby to sz42 7 Tanks moved from Moresby to Sarong 1 Fighter moved from Moresby to Sarong 1 Artillery and 1 Tank moved from Celebs to sz70 1 Infantry and 2 Tanks moved from Halma to sz70 1 Marine moved from Davao to sz70 1 Artillery, 2 B.Transports, 1 Infantry, 1 Marine and 3 Tanks moved from sz70 to sz48 1 Artillery, 1 Infantry, 1 Marine and 3 Tanks moved from sz48 to Sarong 1 Artillery and 1 Infantry moved from Thailand to sz73 1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz74 1 Artillery and 1 Infantry moved from sz74 to Manila 1 Infantry moved from Kwangsi to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz74 1 Infantry moved from Kwangtung to sz74 2 Infantrys moved from sz74 to Manila 3 Infantrys moved from Vladivostok to Manchuria 3 Infantrys moved from Manchuria to Hsingan 3 Infantrys moved from Belogorsk to Hsingan 2 Infantrys moved from S.Japan to sz79 2 Infantrys and 1 Transport moved from sz79 to sz1 2 Infantrys moved from sz1 to Belogorsk 2 B.Transports moved from sz73 to sz74 1 Infantry moved from Thailand to sz73 1 Infantry and 1 S.Sub moved from sz73 to sz71 1 Infantry moved from sz71 to Samar Yamamoto take Samar from Americans 2 Destroyers moved from sz78 to sz16 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Bunkers, 2 Destroyers, 1 Elite, 1 Fighter, 9 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Manila Yamamoto attack with 1 Artillery and 3 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 3 Infantrys in Manila, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in sz16 Yamamoto attack with 2 Destroyers Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz16, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Destroyers in sz16, round 2 : 1/2 hits, 0.67 expected hits 1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz16 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 S.Sub Battle in Sarong Yamamoto attack with 1 Artillery, 1 Fighter, 1 Infantry, 1 Marine and 10 Tanks Anzac defend with 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine Yamamoto roll dice for 1 Artillery, 1 Fighter, 1 Infantry, 1 Marine and 10 Tanks in Sarong, round 2 : 11/14 hits, 6.50 expected hits Anzac roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine in Sarong, round 2 : 4/8 hits, 2.67 expected hits 3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Elites owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Marine owned by the Anzac and 1 Tank owned by the Yamamoto lost in Sarong Yamamoto win, taking Sarong from Anzac with 1 Fighter and 9 Tanks remaining. Battle score for attacker is 11 Casualties for Yamamoto: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank Casualties for Anzac: 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine Battle in sz42 Yamamoto attack with 2 Battleships, 1 Carrier, 17 Destroyers, 2 Fighters and 1 S.Sub Americans defend with 1 B.Transport, 3 Battleships, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport Yamamoto roll dice for 1 S.Sub in sz42, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Battleships, 1 Carrier, 17 Destroyers and 2 Fighters in sz42, round 2 : 8/22 hits, 8.17 expected hits Units damaged: 3 Battleships owned by the Americans Americans roll dice for 1 B.Transport, 3 Battleships, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport in sz42, round 2 : 9/17 hits, 9.17 expected hits Units damaged: 2 Battleships owned by the Yamamoto 3 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Transport owned by the Americans and 6 Destroyers owned by the Yamamoto lost in sz42 Yamamoto roll dice for 1 S.Sub in sz42, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Battleships, 11 Destroyers and 2 Fighters in sz42, round 3 : 3/15 hits, 6.00 expected hits Americans roll dice for 3 Battleships, 3 Carriers, 1 Destroyer and 5 Fighters in sz42, round 3 : 7/12 hits, 7.33 expected hits 1 Destroyer owned by the Americans, 3 Carriers owned by the Americans, 1 S.Sub owned by the Yamamoto and 6 Destroyers owned by the Yamamoto lost in sz42 Yamamoto roll dice for 2 Battleships, 5 Destroyers and 2 Fighters in sz42, round 4 : 4/9 hits, 4.00 expected hits Americans roll dice for 3 Battleships and 5 Fighters in sz42, round 4 : 6/8 hits, 5.33 expected hits 4 Fighters owned by the Americans, 5 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz42 Yamamoto roll dice for 2 Battleships and 1 Fighter in sz42, round 5 : 2/3 hits, 1.83 expected hits Americans roll dice for 3 Battleships and 1 Fighter in sz42, round 5 : 4/4 hits, 2.67 expected hits 1 Fighter owned by the Americans, 2 Battleships owned by the Yamamoto, 1 Battleship owned by the Americans and 1 Fighter owned by the Yamamoto lost in sz42 Americans win with 2 Battleships remaining. Battle score for attacker is -61 Casualties for Yamamoto: 2 Battleships, 1 Carrier, 17 Destroyers, 2 Fighters and 1 S.Sub Casualties for Americans: 1 B.Transport, 1 Battleship, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport Non Combat Move - Yamamoto 1 Fighter moved from Sarong to Moresby 2 Destroyers moved from sz78 to sz71 Place Units - Yamamoto 1 Bunker, 1 Fighter, 1 Infantry and 1 Tank placed in Moresby 1 Bunker and 4 Infantrys placed in Davao 1 Elite and 2 Mech.Infs placed in Vladivostok 2 Artillerys and 4 Infantrys placed in Tokyo Yamamoto undo move 2. 2 Destroyers placed in sz70 1 Bunker and 2 Infantrys placed in Davao 2 Infantrys placed in Tokyo Yamamoto undo move 4. Yamamoto undo move 5. 2 Destroyers placed in sz78 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Yamamoto : 1.83 Americans : 2.00 Anzac : 1.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Chinese 2 Mech.Infs moved from Tsingnan to N.Chunking 6 Infantrys moved from Shangsi to Sian 1 Mech.Inf moved from Shangsi to Nanking Chinese take Nanking from Hisaichi 1 Mech.Inf moved from Nanking to Kichedung Chinese take Kichedung from Hisaichi 6 Infantrys moved from Gansu to Shangsi 1 Mech.Inf moved from Tsingnan to Hanan 1 Fighter moved from Shangsi to Hanan Purchase Units - Chinese Chinese buy 1 Bunker, 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Hanan Chinese attack with 1 Fighter and 1 Mech.Inf Hisaichi defend with 1 Artillery Chinese roll dice for 1 Fighter and 1 Mech.Inf in Hanan, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hanan Chinese win, taking Hanan from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in N.Chunking Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Tankette Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Non Combat Move - Chinese 1 Fighter moved from Hanan to Shangsi 5 Infantrys moved from Tsingnan to Gansu 3 Tanks moved from Xining to Gansu 3 Infantrys moved from Xining to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Sian 6 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 Chinese : 1.50
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Hisaichi 1 Infantry moved from E.Shansi to N.Shangsi Hisaichi take N.Shangsi from Chinese 1 Infantry moved from Shansi to Nanking Hisaichi take Nanking from Chinese 1 Infantry moved from Thailand to Burma Hisaichi take Burma from British 1 Infantry moved from Thailand to Malaya 1 Infantry moved from Chunking to W.Chunking Hisaichi take W.Chunking from Chinese 3 Infantrys moved from Hopeh to sz74 3 Infantrys and 2 Transports moved from sz74 to sz67 1 Infantry moved from Hongkong to sz67 4 Infantrys and 2 Transports moved from sz67 to sz74 4 Infantrys moved from sz74 to Kichedung 3 Tankettes moved from Kiangsi to Hanan 1 Tank and 1 Tankette moved from Chunking to N.Chunking 2 Infantrys moved from E.Shansi to Shansi 1 Infantry moved from Peking to E.Shansi 1 Infantry moved from Malaya to sz60 1 Infantry moved from sz60 to Java Hisaichi take Java from Anzac 3 Infantrys and 1 Marine moved from S.Borneo to sz60 3 Infantrys moved from Malaya to sz60 1 Transport moved from sz73 to sz74 2 Infantrys moved from Kwangtung to sz74 2 Infantrys moved from sz74 to Kichedung 3 Infantrys moved from Malaya to sz60 9 Infantrys and 1 Marine moved from sz60 to N.S Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 3 Fighters and 18 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Chunking Hisaichi attack with 1 Tank and 1 Tankette Chinese defend with 2 Mech.Infs Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 2 Mech.Infs in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Chinese lost in N.Chunking Hisaichi win, taking N.Chunking from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 10 Casualties for Chinese: 2 Mech.Infs Battle in Kichedung Hisaichi attack with 6 Infantrys Chinese defend with 1 Mech.Inf Hisaichi roll dice for 6 Infantrys in Kichedung, round 2 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Kichedung, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Kichedung Hisaichi win, taking Kichedung from Chinese with 6 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Hanan Hisaichi attack with 3 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Tankettes in Hanan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Hanan Hisaichi win, taking Hanan from Chinese with 2 Tankettes remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Mech.Inf Battle in N.S Hisaichi attack with 9 Infantrys and 1 Marine British defend with 4 Artillerys and 1 Infantry Hisaichi roll dice for 9 Infantrys and 1 Marine in N.S, round 2 : 4/10 hits, 1.83 expected hits British roll dice for 4 Artillerys and 1 Infantry in N.S, round 2 : 3/5 hits, 1.67 expected hits 3 Artillerys owned by the British, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S Hisaichi roll dice for 6 Infantrys and 1 Marine in N.S, round 3 : 1/7 hits, 1.33 expected hits British roll dice for 1 Artillery in N.S, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi win, taking N.S from British with 5 Infantrys and 1 Marine remaining. Battle score for attacker is 10 Casualties for Hisaichi: 4 Infantrys Casualties for British: 4 Artillerys and 1 Infantry Non Combat Move - Hisaichi 1 Infantry moved from N.French I. to Thailand Place Units - Hisaichi 1 Bunker and 3 Fighters placed in Belogorsk 6 Infantrys placed in Malaya 4 Infantrys placed in S.Borneo 3 Infantrys placed in Peking 5 Infantrys placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Hisaichi : 2.17 British : 2.00 Chinese : -1.00
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TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Thai 1 Transport moved from sz71 to sz60 2 Infantrys moved from Malaya to sz60 2 Infantrys moved from sz60 to Java 2 Artillerys, 2 Infantrys and 1 Marine moved from Phuket to Malaya Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai 2 Infantrys moved from Thailand to Malaya Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - British 2 Artillerys and 5 Elites moved from Calcutta to sz63 2 Artillerys, 4 Elites and 3 Transports moved from sz63 to sz66 1 Elite and 1 Transport moved from sz63 to sz66 2 Artillerys and 5 Elites moved from sz66 to N.S 1 Fighter moved from Calcutta to N.S 3 Mech.Infs moved from Dheli to Bengal 1 Artillery and 1 Elite moved from Bengal to W.Chunking 1 Artillery and 1 Elite moved from Bengal to Burma 3 Infantrys moved from Yakutsk to Vostok 1 Artillery and 1 Infantry moved from Magadan to Yakutsk 1 Elite moved from Kamchatka to Palana 1 S.Sub moved from sz3 to sz6 1 Marine moved from British Columbia to sz6 1 Elite moved from Vancouver to sz6 1 Elite, 1 Marine and 1 Transport moved from sz6 to sz4 1 Elite and 1 Marine moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 1 Bunker, 5 Elites and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 2 Artillerys, 5 Elites and 1 Fighter Hisaichi defend with 5 Infantrys and 1 Marine British roll dice for 2 Artillerys, 5 Elites and 1 Fighter in N.S, round 2 : 3/8 hits, 4.00 expected hits Hisaichi roll dice for 5 Infantrys and 1 Marine in N.S, round 2 : 3/6 hits, 2.00 expected hits 1 Elite owned by the British, 2 Artillerys owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S British roll dice for 4 Elites and 1 Fighter in N.S, round 3 : 2/5 hits, 2.50 expected hits Hisaichi roll dice for 2 Infantrys and 1 Marine in N.S, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in N.S British roll dice for 4 Elites and 1 Fighter in N.S, round 4 : 4/5 hits, 2.50 expected hits Hisaichi roll dice for 1 Marine in N.S, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in N.S British win, taking N.S from Hisaichi with 4 Elites and 1 Fighter remaining. Battle score for attacker is 1 Casualties for British: 2 Artillerys and 1 Elite Casualties for Hisaichi: 5 Infantrys and 1 Marine Battle in W.Chunking British attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 1 Elite in W.Chunking, round 2 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in W.Chunking British win, taking W.Chunking from Hisaichi with 1 Elite remaining. Battle score for attacker is -2 Casualties for British: 1 Artillery Casualties for Hisaichi: 1 Infantry Battle in Vostok British attack with 3 Infantrys Masaharu defend with 1 Infantry British roll dice for 3 Infantrys in Vostok, round 2 : 1/3 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Vostok British win, taking Vostok from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Burma British attack with 1 Artillery and 1 Elite Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 1 Elite in Burma, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 1 Elite remaining. Battle score for attacker is -2 Casualties for British: 1 Artillery Casualties for Hisaichi: 1 Infantry Non Combat Move - British 1 Fighter moved from N.S to sz66 Place Units - British 1 Bunker placed in Bengal 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 Elite placed in Vancouver Turning on Edit Mode EDIT: Removing units owned by British from sz66: 4 Transports EDIT: Adding units owned by British to sz63: 4 Transports EDIT: Turning off Edit Mode Turn Complete - British British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 1.50 Hisaichi : 1.00 Masaharu : -0.33
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TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10 Combat Move - Anzac 1 EarlyFighter moved from Soem to sz48 1 EarlyFighter moved from Darwin to sz48 1 Battleship, 1 Carrier, 1 Destroyer, 2 T.Boats and 5 Transports moved from sz81 to sz49 3 Elites moved from W.Australia to Derby 1 Marine moved from S.W.Australia to C.Australia 2 Elites moved from Darwin to N.Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Destroyers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz48 Anzac attack with 2 EarlyFighters Yamamoto defend with 2 B.Transports Anzac roll dice for 2 EarlyFighters in sz48, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 B.Transports in sz48, round 2 : 0/2 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters in sz48, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 2 B.Transports in sz48, round 3 : 0/2 hits, 0.33 expected hits 1 B.Transport owned by the Yamamoto lost in sz48 Anzac roll dice for 2 EarlyFighters in sz48, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 B.Transport in sz48, round 4 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 EarlyFighters in sz48, round 5 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 B.Transport in sz48, round 5 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 EarlyFighters in sz48, round 6 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 B.Transport in sz48, round 6 : 1/1 hits, 0.17 expected hits 1 EarlyFighter owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz48 Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 B.Transports Casualties for Anzac: 1 EarlyFighter Non Combat Move - Anzac 1 EarlyFighter moved from sz48 to Ceram Place Units - Anzac 2 Destroyers placed in sz37 2 Artillerys and 1 Elite placed in W.Australia 3 Infantrys placed in Darwin Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17 Anzac : -1.33