dawgoneit Axis vs. entek Allies


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            2 Infantrys moved from Peking to E.Shansi
            1 Tankette moved from Hankou to Hanan
                  Hisaichi take Hanan from Chinese
            1 Tankette moved from Nanking to Hanan
            2 Tankettes moved from Hongkong to Kiangsi
            1 Infantry moved from Macau to Kiangsi
            2 Infantrys moved from Hankou to Kiangsi
            1 Tankette moved from Hanan to Kiangsi
            1 Tankette moved from Hanan to N.Chunking
                  Hisaichi take N.Chunking from Chinese
            1 Artillery moved from Nanking to Hanan
            1 Elite, 10 Infantrys, 3 Mech.Infs and 3 Tanks moved from Hopeh to Shansi
            1 Artillery, 1 Elite, 3 Mech.Infs and 4 Tanks moved from Shansi to Sian
            1 Elite moved from Nanking to Sian
            1 Tank and 1 Tankette moved from Macau to Chunking
            1 Infantry moved from N.French I. to Chunking
            1 Mech.Inf moved from Seoul to Belogorsk
            2 Tankettes moved from Seoul to Belogorsk
            1 Transport moved from sz74 to sz79
            2 Infantrys moved from Seoul to sz79
            2 Infantrys and 1 Transport moved from sz79 to sz74
            2 Infantrys moved from sz74 to Hopeh
            1 Transport moved from sz74 to sz79
            1 Infantry moved from Seoul to sz79
            1 Infantry and 1 Transport moved from sz79 to sz74
            1 Infantry moved from sz74 to Hopeh
            1 Infantry moved from Peking to E.Shansi
            1 Transport moved from sz74 to sz67
            2 Infantrys moved from Hongkong to sz67
            2 Infantrys and 1 Transport moved from sz67 to sz73
            2 Infantrys moved from sz73 to Thailand
            2 Elites and 2 Infantrys moved from S.Borneo to sz60
            4 Artillerys moved from Malaya to sz60
            3 Infantrys moved from Malaya to sz60
            4 Artillerys, 2 Elites and 5 Infantrys moved from sz60 to N.S
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 3 Fighters, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chunking
                Hisaichi attack with 1 Infantry, 1 Tank and 1 Tankette
                British defend with 2 Mech.Infs
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Mech.Infs in Chunking, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Chunking
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Chunking, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Chunking, round 4 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chunking, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Chunking
                Hisaichi win, taking Chunking from Chinese with 1 Infantry, 1 Tank and 1 Tankette remaining. Battle score for attacker is 10
                Casualties for British: 2 Mech.Infs
            Battle in Kiangsi
                Hisaichi attack with 3 Infantrys and 3 Tankettes
                British defend with 3 Mech.Infs
                    Hisaichi roll dice for 3 Infantrys and 3 Tankettes in Kiangsi, round 2 : 1/6 hits, 1.50 expected hits
                    Chinese roll dice for 3 Mech.Infs in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in Kiangsi, round 3 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Mech.Infs in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the British and 1 Infantry owned by the Hisaichi lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 3 Mech.Infs
            Battle in Sian
                Hisaichi attack with 1 Artillery, 2 Elites, 3 Mech.Infs and 4 Tanks
                Chinese defend with 1 AAGun, 2 Bunkers and 6 Mech.Infs
                    Hisaichi roll dice for 1 Artillery, 2 Elites, 3 Mech.Infs and 4 Tanks in Sian, round 2 : 4/10 hits, 4.67 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 2 Bunkers and 6 Mech.Infs in Sian, round 2 : 5/8 hits, 3.00 expected hits
                2 Mech.Infs owned by the Chinese, 1 Elite owned by the Hisaichi, 3 Mech.Infs owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Elite and 4 Tanks in Sian, round 3 : 5/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 Bunkers and 4 Mech.Infs in Sian, round 3 : 4/6 hits, 2.33 expected hits
                4 Mech.Infs owned by the Chinese, 1 Elite owned by the Hisaichi, 3 Tanks owned by the Hisaichi and 1 Bunker owned by the Chinese lost in Sian
                    Hisaichi roll dice for 1 Tank in Sian, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Bunker in Sian, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Bunker owned by the Chinese lost in Sian
                Chinese win with no units remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 1 Artillery, 2 Elites, 3 Mech.Infs and 4 Tanks
                Casualties for Chinese: 2 Bunkers and 6 Mech.Infs
            Battle in N.S
                Hisaichi attack with 4 Artillerys, 2 Elites and 5 Infantrys
                British defend with 2 Artillerys and 6 Elites; Dutch defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 2 Elites and 5 Infantrys in N.S, round 2 : 3/11 hits, 3.83 expected hits
                    British roll dice for 3 Artillerys, 6 Elites and 1 Infantry in N.S, round 2 : 1/10 hits, 3.33 expected hits
                    1 Artillery owned by the Dutch, 2 Artillerys owned by the British, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 4 Artillerys, 2 Elites and 4 Infantrys in N.S, round 3 : 4/10 hits, 3.67 expected hits
                    British roll dice for 6 Elites in N.S, round 3 : 3/6 hits, 2.00 expected hits
                    4 Elites owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 4 Artillerys, 2 Elites and 1 Infantry in N.S, round 4 : 5/7 hits, 3.00 expected hits
                    British roll dice for 2 Elites in N.S, round 4 : 1/2 hits, 0.67 expected hits
                    2 Elites owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from British with 4 Artillerys and 2 Elites remaining. Battle score for attacker is 28
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Dutch: 1 Artillery and 1 Infantry
                Casualties for British: 2 Artillerys and 6 Elites
    
        Non Combat Move - Hisaichi
            2 Infantrys moved from Hongkong to Kwangtung
    
        Place Units - Hisaichi
            1 Bunker and 3 Fighters placed in Belogorsk
            6 Infantrys placed in Malaya
            3 Infantrys and 1 Marine placed in S.Borneo
            3 Infantrys placed in Peking
            1 Infantry placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.50
    British : -1.00
    Chinese : 4.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Infantry moved from Sumatra to sz60
            1 Infantry and 1 Transport moved from sz60 to sz59
            1 Infantry moved from sz59 to Lambok
                  Thai take Lambok from Dutch
            2 Infantrys moved from Phuket to Thailand
            1 Infantry moved from Boho to sz70
            1 Infantry and 1 Transport moved from sz70 to sz71
            1 Infantry moved from S to Samar
            1 Infantry moved from sz71 to Samar
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Samar
                Thai attack with 2 Infantrys
                Americans defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in Samar, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Samar
                    Thai roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Samar, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Samar
                Americans win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 2 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Thai : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - British
            4 Artillerys and 4 Infantrys moved from Calcutta to sz63
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz66
            4 Artillerys and 4 Infantrys moved from sz66 to N.S
            1 Artillery moved from E.India to Bengal
            2 Artillerys, 2 Elites and 1 Infantry moved from Burma to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            2 Transports moved from sz66 to sz63
            1 Elite moved from Vancouver to sz6
            1 Elite and 1 S.Sub moved from sz6 to sz3
            1 Elite moved from sz3 to Kamchatka
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
            1 Marine moved from Vancouver to British Columbia
            2 Fighters moved from sz66 to sz59
    
        Purchase Units - British
            British buy 2 Artillerys, 6 Elites, 1 Fighter and 3 Mech.Infs; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in sz59
                British attack with 2 Fighters
                Thai defend with 1 Transport
                    British roll dice for 2 Fighters in sz59, round 2 : 0/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Fighters in sz59, round 3 : 0/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Transport in sz59, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Fighters in sz59, round 4 : 1/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Transport in sz59, round 4 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai and 1 Fighter owned by the British lost in sz59
                British win with 1 Fighter remaining. Battle score for attacker is -4
                Casualties for British: 1 Fighter
                Casualties for Thai: 1 Transport
            Battle in N.S
                British attack with 4 Artillerys and 4 Infantrys
                Hisaichi defend with 4 Artillerys and 2 Elites
                    British roll dice for 4 Artillerys and 4 Infantrys in N.S, round 2 : 5/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 4 Artillerys and 2 Elites in N.S, round 2 : 2/6 hits, 2.00 expected hits
                    1 Elite owned by the Hisaichi, 2 Infantrys owned by the British and 4 Artillerys owned by the Hisaichi lost in N.S
                    British roll dice for 4 Artillerys and 2 Infantrys in N.S, round 3 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Elite in N.S, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Infantry owned by the British lost in N.S
                British win, taking N.S from Hisaichi with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 18
                Casualties for British: 3 Infantrys
                Casualties for Hisaichi: 4 Artillerys and 2 Elites
    
        Non Combat Move - British
            1 Fighter moved from sz59 to sz66
    
        Place Units - British
            2 Artillerys and 6 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            British undo move 1.
            2 Artillerys, 5 Elites and 1 Fighter placed in Calcutta
            1 Elite placed in Vancouver
    
        Turn Complete - British
            British collect 53 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Hisaichi : 0.67
    Thai : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Infantrys moved from Java to Sumatra
                  Anzac take Sumatra from Thai
            3 Infantrys moved from Soem to Lambok
            1 Transport moved from sz57 to sz50
            2 Artillerys and 1 Elite moved from W.Australia to sz50
            1 Marine moved from N.Australia to sz49
            1 Elite and 3 Infantrys moved from N.Australia to sz49
            1 Marine moved from Melbourne to S.W.Australia
            3 Elites moved from Darwin to Derby
            1 EarlyFighter moved from sz50 to Lambok
            3 Infantrys and 2 Transports moved from sz49 to sz81
            3 Infantrys moved from sz81 to Sarong
                  Anzac take Sarong from Yamamoto
            1 Elite, 1 Marine and 2 T.Boats moved from sz49 to sz81
            1 Elite and 1 Marine moved from sz81 to Sarong
            2 Artillerys, 1 Elite and 2 Transports moved from sz50 to sz81
            2 Artillerys and 1 Elite moved from sz81 to Sarong
            1 Battleship moved from sz49 to sz81
            1 Carrier, 1 Destroyer and 1 Transport moved from sz50 to sz81
    
        Purchase Units - Anzac
            Anzac buy 1 EarlyFighter and 5 Elites; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lambok
                Anzac attack with 1 EarlyFighter and 3 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 EarlyFighter and 3 Infantrys in Lambok, round 2 : 1/4 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Lambok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Lambok
                Anzac win, taking Lambok from Thai with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Lambok to Soem
    
        Place Units - Anzac
            3 Elites placed in W.Australia
            1 EarlyFighter and 2 Elites placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.17
    Thai : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Submarine moved from sz20 to sz18
            1 EarlyFighter and 1 Fighter moved from sz42 to sz18
            1 Infantry moved from Arawa to sz42
            1 Infantry and 1 S.Sub moved from sz42 to sz45
            1 Infantry moved from sz45 to Phonpei
            1 Infantry moved from Samar to Manila
                  Americans take Manila from Yamamoto
            2 Fighters moved from sz42 to sz45
            1 B29 moved from N.Australia to sz45
            1 Artillery moved from Kauai to sz25
            2 Infantrys moved from Pearl Harbor to sz25
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz25 to sz30
            1 Artillery and 2 Infantrys moved from sz30 to Wohto
            2 Fighters moved from sz25 to sz42
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            1 Marine moved from British Columbia to N.Canada
            1 Infantry moved from Seattle to British Columbia
            1 Marine moved from Anchorage to Alaska
            12 Elites moved from Alaska to sz4
            12 Elites moved from sz4 to Palana
            1 Infantry moved from Kiska to sz4
            1 Infantry and 1 S.Sub moved from sz4 to sz16
            1 Infantry moved from sz16 to Japan
                  Americans take Japan from Yamamoto
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 8 Elites, 3 Fighters and 1 Transport; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in sz45
                Americans attack with 1 B29, 2 Fighters and 1 S.Sub
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 S.Sub in sz45, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 1/1 hits, 0.50 expected hits
                1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz45
                    1 Infantry owned by the Americans lost in Phonpei
                Americans win with 1 B29 and 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 S.Sub
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz18
                Americans attack with 1 EarlyFighter, 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 EarlyFighter and 1 Fighter in sz18, round 2 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans lost in sz18
                    Americans roll dice for 1 EarlyFighter and 1 Fighter in sz18, round 3 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz18
                Americans win with 1 Fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 EarlyFighter and 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Fighter moved from sz18 to sz42
            2 Fighters moved from sz45 to sz42
            1 B29 moved from sz45 to Arawa
    
        Place Units - Americans
            8 Elites placed in San Francisco
            1 Fighter and 1 Transport placed in sz25
            1 Fighter placed in sz25
            1 Artillery placed in Pearl Harbor
            1 Artillery and 1 Fighter placed in Alaska
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.50
    Americans : -0.50
    

    Savegame


  • TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            3 Infantrys moved from Amursk to Belogorsk
            1 Infantry moved from Irkutsk to Vostok
            1 Artillery, 3 Elites and 1 Tank moved from Vostok to Belogorsk
            3 Marines moved from Hsingan to Belogorsk
            3 Infantrys moved from Akina to Japan
            1 Elite moved from Ostrov to Sukhalin
                  Masaharu take Sukhalin from British
            1 Elite moved from Ostrov to sz1
            2 Infantrys moved from N.Japan to sz1
            4 Infantrys moved from Akina to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            1 Elite and 6 Infantrys moved from sz1 to Belogorsk
            2 Infantrys moved from Akina to Japan
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Japan
                Masaharu attack with 5 Infantrys
                Americans defend with 1 Infantry
                    Masaharu roll dice for 5 Infantrys in Japan, round 2 : 2/5 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Japan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Japan
                Masaharu win, taking Japan from Americans with 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Masaharu
            2 Infantrys moved from N.Japan to Akina
    
        Place Units - Masaharu
            1 Bunker and 3 Infantrys placed in Hsingan
            2 Infantrys and 1 Marine placed in Amursk
            3 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.17
    Americans : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Irkutsk
                  Russians take Irkutsk from Yamamoto
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 3/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Jinan
                Russians win, taking Jinan from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun, 1 EarlyFighter, 5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Jinan to Quingdao
            8 Infantrys moved from Tulun to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            8 Infantrys moved from Kaask to Tulun
            4 Infantrys moved from Krasnoyarsk to Kaask
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Bunker placed in Quingdao
            5 Infantrys and 1 Marine placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Battleships, 1 Carrier and 14 Destroyers moved from sz72 to sz42
            1 S.Sub moved from sz70 to sz42
            3 Destroyers moved from sz70 to sz42
            2 Fighters moved from Moresby to sz42
            7 Tanks moved from Moresby to Sarong
            1 Fighter moved from Moresby to Sarong
            1 Artillery and 1 Tank moved from Celebs to sz70
            1 Infantry and 2 Tanks moved from Halma to sz70
            1 Marine moved from Davao to sz70
            1 Artillery, 2 B.Transports, 1 Infantry, 1 Marine and 3 Tanks moved from sz70 to sz48
            1 Artillery, 1 Infantry, 1 Marine and 3 Tanks moved from sz48 to Sarong
            1 Artillery and 1 Infantry moved from Thailand to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz74
            1 Artillery and 1 Infantry moved from sz74 to Manila
            1 Infantry moved from Kwangsi to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz74
            1 Infantry moved from Kwangtung to sz74
            2 Infantrys moved from sz74 to Manila
            3 Infantrys moved from Vladivostok to Manchuria
            3 Infantrys moved from Manchuria to Hsingan
            3 Infantrys moved from Belogorsk to Hsingan
            2 Infantrys moved from S.Japan to sz79
            2 Infantrys and 1 Transport moved from sz79 to sz1
            2 Infantrys moved from sz1 to Belogorsk
            2 B.Transports moved from sz73 to sz74
            1 Infantry moved from Thailand to sz73
            1 Infantry and 1 S.Sub moved from sz73 to sz71
            1 Infantry moved from sz71 to Samar
                  Yamamoto take Samar from Americans
            2 Destroyers moved from sz78 to sz16
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Bunkers, 2 Destroyers, 1 Elite, 1 Fighter, 9 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Manila
                Yamamoto attack with 1 Artillery and 3 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Manila, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in sz16
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz16, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz16, round 2 : 1/2 hits, 0.67 expected hits
                1 S.Sub owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz16
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 S.Sub
            Battle in Sarong
                Yamamoto attack with 1 Artillery, 1 Fighter, 1 Infantry, 1 Marine and 10 Tanks
                Anzac defend with 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine
                    Yamamoto roll dice for 1 Artillery, 1 Fighter, 1 Infantry, 1 Marine and 10 Tanks in Sarong, round 2 : 11/14 hits, 6.50 expected hits
                    Anzac roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine in Sarong, round 2 : 4/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Elites owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Marine owned by the Anzac and 1 Tank owned by the Yamamoto lost in Sarong
                Yamamoto win, taking Sarong from Anzac with 1 Fighter and 9 Tanks remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
                Casualties for Anzac: 2 Artillerys, 2 Elites, 3 Infantrys and 1 Marine
            Battle in sz42
                Yamamoto attack with 2 Battleships, 1 Carrier, 17 Destroyers, 2 Fighters and 1 S.Sub
                Americans defend with 1 B.Transport, 3 Battleships, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport
                    Yamamoto roll dice for 1 S.Sub in sz42, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Battleships, 1 Carrier, 17 Destroyers and 2 Fighters in sz42, round 2 : 8/22 hits, 8.17 expected hits
                Units damaged: 3 Battleships owned by the Americans
                    Americans roll dice for 1 B.Transport, 3 Battleships, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport in sz42, round 2 : 9/17 hits, 9.17 expected hits
                Units damaged: 2 Battleships owned by the Yamamoto
                    3 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Transport owned by the Americans and 6 Destroyers owned by the Yamamoto lost in sz42
                    Yamamoto roll dice for 1 S.Sub in sz42, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Battleships, 11 Destroyers and 2 Fighters in sz42, round 3 : 3/15 hits, 6.00 expected hits
                    Americans roll dice for 3 Battleships, 3 Carriers, 1 Destroyer and 5 Fighters in sz42, round 3 : 7/12 hits, 7.33 expected hits
                    1 Destroyer owned by the Americans, 3 Carriers owned by the Americans, 1 S.Sub owned by the Yamamoto and 6 Destroyers owned by the Yamamoto lost in sz42
                    Yamamoto roll dice for 2 Battleships, 5 Destroyers and 2 Fighters in sz42, round 4 : 4/9 hits, 4.00 expected hits
                    Americans roll dice for 3 Battleships and 5 Fighters in sz42, round 4 : 6/8 hits, 5.33 expected hits
                    4 Fighters owned by the Americans, 5 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz42
                    Yamamoto roll dice for 2 Battleships and 1 Fighter in sz42, round 5 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 3 Battleships and 1 Fighter in sz42, round 5 : 4/4 hits, 2.67 expected hits
                    1 Fighter owned by the Americans, 2 Battleships owned by the Yamamoto, 1 Battleship owned by the Americans and 1 Fighter owned by the Yamamoto lost in sz42
                Americans win with 2 Battleships remaining. Battle score for attacker is -61
                Casualties for Yamamoto: 2 Battleships, 1 Carrier, 17 Destroyers, 2 Fighters and 1 S.Sub
                Casualties for Americans: 1 B.Transport, 1 Battleship, 3 Carriers, 4 Destroyers, 5 Fighters and 1 Transport
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Sarong to Moresby
            2 Destroyers moved from sz78 to sz71
    
        Place Units - Yamamoto
            1 Bunker, 1 Fighter, 1 Infantry and 1 Tank placed in Moresby
            1 Bunker and 4 Infantrys placed in Davao
            1 Elite and 2 Mech.Infs placed in Vladivostok
            2 Artillerys and 4 Infantrys placed in Tokyo
            Yamamoto undo move 2.
            2 Destroyers placed in sz70
            1 Bunker and 2 Infantrys placed in Davao
            2 Infantrys placed in Tokyo
            Yamamoto undo move 4.
            Yamamoto undo move 5.
            2 Destroyers placed in sz78
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.83
    Americans : 2.00
    Anzac : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Mech.Infs moved from Tsingnan to N.Chunking
            6 Infantrys moved from Shangsi to Sian
            1 Mech.Inf moved from Shangsi to Nanking
                  Chinese take Nanking from Hisaichi
            1 Mech.Inf moved from Nanking to Kichedung
                  Chinese take Kichedung from Hisaichi
            6 Infantrys moved from Gansu to Shangsi
            1 Mech.Inf moved from Tsingnan to Hanan
            1 Fighter moved from Shangsi to Hanan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hanan
                Chinese attack with 1 Fighter and 1 Mech.Inf
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Hanan, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in N.Chunking
                Chinese attack with 2 Mech.Infs
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in N.Chunking
                Chinese win, taking N.Chunking from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - Chinese
            1 Fighter moved from Hanan to Shangsi
            5 Infantrys moved from Tsingnan to Gansu
            3 Tanks moved from Xining to Gansu
            3 Infantrys moved from Xining to Tsingnan
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            6 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Chinese : 1.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Infantry moved from E.Shansi to N.Shangsi
                  Hisaichi take N.Shangsi from Chinese
            1 Infantry moved from Shansi to Nanking
                  Hisaichi take Nanking from Chinese
            1 Infantry moved from Thailand to Burma
                  Hisaichi take Burma from British
            1 Infantry moved from Thailand to Malaya
            1 Infantry moved from Chunking to W.Chunking
                  Hisaichi take W.Chunking from Chinese
            3 Infantrys moved from Hopeh to sz74
            3 Infantrys and 2 Transports moved from sz74 to sz67
            1 Infantry moved from Hongkong to sz67
            4 Infantrys and 2 Transports moved from sz67 to sz74
            4 Infantrys moved from sz74 to Kichedung
            3 Tankettes moved from Kiangsi to Hanan
            1 Tank and 1 Tankette moved from Chunking to N.Chunking
            2 Infantrys moved from E.Shansi to Shansi
            1 Infantry moved from Peking to E.Shansi
            1 Infantry moved from Malaya to sz60
            1 Infantry moved from sz60 to Java
                  Hisaichi take Java from Anzac
            3 Infantrys and 1 Marine moved from S.Borneo to sz60
            3 Infantrys moved from Malaya to sz60
            1 Transport moved from sz73 to sz74
            2 Infantrys moved from Kwangtung to sz74
            2 Infantrys moved from sz74 to Kichedung
            3 Infantrys moved from Malaya to sz60
            9 Infantrys and 1 Marine moved from sz60 to N.S
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 3 Fighters and 18 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Chunking
                Hisaichi attack with 1 Tank and 1 Tankette
                Chinese defend with 2 Mech.Infs
                    Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 Mech.Infs in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 3 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 Mech.Infs in N.Chunking, round 3 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 Mech.Infs
            Battle in Kichedung
                Hisaichi attack with 6 Infantrys
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 6 Infantrys in Kichedung, round 2 : 1/6 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Kichedung
                Hisaichi win, taking Kichedung from Chinese with 6 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Hanan
                Hisaichi attack with 3 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 Tankettes in Hanan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 2 Tankettes remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Mech.Inf
            Battle in N.S
                Hisaichi attack with 9 Infantrys and 1 Marine
                British defend with 4 Artillerys and 1 Infantry
                    Hisaichi roll dice for 9 Infantrys and 1 Marine in N.S, round 2 : 4/10 hits, 1.83 expected hits
                    British roll dice for 4 Artillerys and 1 Infantry in N.S, round 2 : 3/5 hits, 1.67 expected hits
                    3 Artillerys owned by the British, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
                    Hisaichi roll dice for 6 Infantrys and 1 Marine in N.S, round 3 : 1/7 hits, 1.33 expected hits
                    British roll dice for 1 Artillery in N.S, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in N.S
                Hisaichi win, taking N.S from British with 5 Infantrys and 1 Marine remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 4 Infantrys
                Casualties for British: 4 Artillerys and 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from N.French I. to Thailand
    
        Place Units - Hisaichi
            1 Bunker and 3 Fighters placed in Belogorsk
            6 Infantrys placed in Malaya
            4 Infantrys placed in S.Borneo
            3 Infantrys placed in Peking
            5 Infantrys placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    British : 2.00
    Chinese : -1.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            1 Transport moved from sz71 to sz60
            2 Infantrys moved from Malaya to sz60
            2 Infantrys moved from sz60 to Java
            2 Artillerys, 2 Infantrys and 1 Marine moved from Phuket to Malaya
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            2 Infantrys moved from Thailand to Malaya
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            2 Artillerys and 5 Elites moved from Calcutta to sz63
            2 Artillerys, 4 Elites and 3 Transports moved from sz63 to sz66
            1 Elite and 1 Transport moved from sz63 to sz66
            2 Artillerys and 5 Elites moved from sz66 to N.S
            1 Fighter moved from Calcutta to N.S
            3 Mech.Infs moved from Dheli to Bengal
            1 Artillery and 1 Elite moved from Bengal to W.Chunking
            1 Artillery and 1 Elite moved from Bengal to Burma
            3 Infantrys moved from Yakutsk to Vostok
            1 Artillery and 1 Infantry moved from Magadan to Yakutsk
            1 Elite moved from Kamchatka to Palana
            1 S.Sub moved from sz3 to sz6
            1 Marine moved from British Columbia to sz6
            1 Elite moved from Vancouver to sz6
            1 Elite, 1 Marine and 1 Transport moved from sz6 to sz4
            1 Elite and 1 Marine moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 5 Elites and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 2 Artillerys, 5 Elites and 1 Fighter
                Hisaichi defend with 5 Infantrys and 1 Marine
                    British roll dice for 2 Artillerys, 5 Elites and 1 Fighter in N.S, round 2 : 3/8 hits, 4.00 expected hits
                    Hisaichi roll dice for 5 Infantrys and 1 Marine in N.S, round 2 : 3/6 hits, 2.00 expected hits
                    1 Elite owned by the British, 2 Artillerys owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
                    British roll dice for 4 Elites and 1 Fighter in N.S, round 3 : 2/5 hits, 2.50 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in N.S, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in N.S
                    British roll dice for 4 Elites and 1 Fighter in N.S, round 4 : 4/5 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Marine in N.S, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in N.S
                British win, taking N.S from Hisaichi with 4 Elites and 1 Fighter remaining. Battle score for attacker is 1
                Casualties for British: 2 Artillerys and 1 Elite
                Casualties for Hisaichi: 5 Infantrys and 1 Marine
            Battle in W.Chunking
                British attack with 1 Artillery and 1 Elite
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Elite in W.Chunking, round 2 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in W.Chunking
                British win, taking W.Chunking from Hisaichi with 1 Elite remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery
                Casualties for Hisaichi: 1 Infantry
            Battle in Vostok
                British attack with 3 Infantrys
                Masaharu defend with 1 Infantry
                    British roll dice for 3 Infantrys in Vostok, round 2 : 1/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Vostok
                British win, taking Vostok from Masaharu with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery and 1 Elite
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Elite in Burma, round 2 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Elite remaining. Battle score for attacker is -2
                Casualties for British: 1 Artillery
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from N.S to sz66
    
        Place Units - British
            1 Bunker placed in Bengal
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Elite placed in Vancouver
            Turning on Edit Mode
            EDIT: Removing units owned by British from sz66: 4 Transports
            EDIT: Adding units owned by British to sz63: 4 Transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British : 1.50
    Hisaichi : 1.00
    Masaharu : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 EarlyFighter moved from Soem to sz48
            1 EarlyFighter moved from Darwin to sz48
            1 Battleship, 1 Carrier, 1 Destroyer, 2 T.Boats and 5 Transports moved from sz81 to sz49
            3 Elites moved from W.Australia to Derby
            1 Marine moved from S.W.Australia to C.Australia
            2 Elites moved from Darwin to N.Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Destroyers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz48
                Anzac attack with 2 EarlyFighters
                Yamamoto defend with 2 B.Transports
                    Anzac roll dice for 2 EarlyFighters in sz48, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 B.Transports in sz48, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz48, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 B.Transports in sz48, round 3 : 0/2 hits, 0.33 expected hits
                1 B.Transport owned by the Yamamoto lost in sz48
                    Anzac roll dice for 2 EarlyFighters in sz48, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz48, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz48, round 5 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz48, round 5 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz48, round 6 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz48, round 6 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz48
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 B.Transports
                Casualties for Anzac: 1 EarlyFighter
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz48 to Ceram
    
        Place Units - Anzac
            2 Destroyers placed in sz37
            2 Artillerys and 1 Elite placed in W.Australia
            3 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Anzac : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            2 units repaired.
            6 Elites and 4 Infantrys moved from Magadan to Yakutsk
            20 Elites moved from Palana to Magadan
            8 Elites moved from Alaska to sz4
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            1 Artillery and 1 Marine moved from Alaska to sz4
            1 Artillery and 1 Marine moved from sz4 to Palana
            8 Elites moved from sz4 to Palana
            1 Artillery moved from Pearl Harbor to sz25
            1 Artillery, 1 Carrier, 2 Fighters and 1 Transport moved from sz25 to sz30
            1 Artillery moved from sz30 to Majuru
    
        Purchase Units - Americans
            Americans buy 4 Destroyers, 12 Elites and 1 Submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            1 Submarine placed in sz23
            2 Elites placed in Alaska
            2 Elites placed in Anchorage
            8 Elites placed in San Francisco
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Anchorage: 1 Marine
            EDIT: Removing units owned by Americans from N.Canada: 1 Marine
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 76 PUs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to N.Canada: 1 Infantry
            EDIT: Removing units owned by Americans from British Columbia: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 Transport moved from sz1 to sz15
            2 Infantrys moved from Akina to sz15
            1 Cruiser moved from sz1 to sz15
            1 Infantry moved from Akina to sz15
            2 Infantrys moved from Akina to N.Japan
            1 B.Transport, 1 Cruiser, 7 Infantrys and 1 Transport moved from sz15 to sz1
            7 Infantrys moved from sz1 to Belogorsk
            3 Infantrys moved from Belogorsk to Vostok
            1 Artillery moved from Belogorsk to Vostok
            3 Infantrys moved from Hsingan to Belogorsk
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
            1 Elite moved from Belogorsk to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 1 Artillery, 1 Elite and 3 Infantrys
                British defend with 3 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 3 Infantrys in Vostok, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Vostok
                    Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 3 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Vostok, round 4 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the British lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            3 Infantrys placed in Hsingan
            3 Infantrys placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.50
    Russians : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys moved from Jinan to Hsingan
            8 Infantrys moved from Quingdao to Hsingan
            1 Artillery moved from Quingdao to Hsingan
            2 EarlyFighters moved from Quingdao to Hsingan
            1 Artillery moved from Quingdao to Hsingan
    
        Purchase Units - Russians
            Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hsingan
                Russians attack with 2 Artillerys, 2 EarlyFighters and 10 Infantrys
                Masaharu defend with 1 Bunker, 1 Factory and 3 Infantrys; Yamamoto defend with 1 Artillery and 8 Infantrys
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters and 10 Infantrys in Hsingan, round 2 : 2/14 hits, 3.33 expected hits
                Units damaged: 1 Bunker owned by the Masaharu
                    Masaharu roll dice for 1 Artillery, 1 Bunker and 11 Infantrys in Hsingan, round 2 : 2/13 hits, 4.50 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Hsingan, round 3 : 1/12 hits, 3.00 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Bunker and 10 Infantrys in Hsingan, round 3 : 3/12 hits, 4.17 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Hsingan
                2 Artillerys and 5 Infantrys retreated to Quingdao
                Masaharu win with 1 Artillery, 1 Bunker and 9 Infantrys remaining. Battle score for attacker is -6
                Casualties for Russians: 5 Infantrys
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Russians
            3 Infantrys moved from Ulaan Ude to Jinan
            5 Infantrys moved from Ulaan Ude to Quingdao
            2 EarlyFighters moved from Hsingan to Quingdao
            3 Mech.Infs moved from Tulun to Quingdao
            8 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            9 Infantrys and 1 Marine moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            3 Infantrys moved from Achinsk to Kyzyl
            1 Mech.Inf moved from Achinsk to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -3.67
    Russians : -3.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz16 to sz1
            2 Destroyers moved from sz78 to sz72
            2 Destroyers moved from sz71 to sz72
            1 S.Sub moved from sz71 to sz72
            1 Artillery and 1 Infantry moved from Tokyo to sz78
            1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz67
            1 Artillery and 1 Infantry moved from sz67 to N.French I.
            1 B.Transport moved from sz74 to sz78
            1 Artillery moved from Tokyo to sz78
            2 Infantrys moved from Tokyo to sz78
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz78 to sz74
            1 Artillery and 2 Infantrys moved from sz74 to Shantung
            5 Tanks moved from E.Shansi to Shansi
            1 Artillery moved from Hsingan to Belogorsk
            3 Infantrys moved from Manchuria to Hsingan
            2 Mech.Infs moved from Vladivostok to Belogorsk
            1 Elite moved from Vladivostok to Manchuria
            2 T.Boats moved from sz74 to sz78
            1 Artillery and 3 Infantrys moved from Manila to sz74
            2 Fighters moved from Moresby to Phonpei
            1 B.Transport and 2 Infantrys moved from sz74 to sz78
            1 Infantry moved from Tokyo to sz78
            1 B.Transport and 3 Infantrys moved from sz78 to sz74
            1 Artillery and 4 Infantrys moved from sz74 to Shantung
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 2 Destroyers, 4 EarlyFighters, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            3 Infantrys placed in Vladivostok
            1 B.Transport placed in sz70
            3 Infantrys placed in Moresby
            2 Destroyers placed in sz78
            Yamamoto undo move 3.
            3 EarlyFighters placed in Moresby
            1 EarlyFighter and 2 Elites placed in Davao
            5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            3 Mech.Infs moved from Tsingnan to N.Chunking
            1 Fighter moved from Shangsi to N.Chunking
            2 Infantrys moved from Gansu to N.Shangsi
            1 Infantry moved from Gansu to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 Infantrys in N.Shangsi, round 3 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 Infantrys in N.Shangsi, round 4 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 Infantrys in N.Shangsi, round 5 : 2/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Chunking
                Chinese attack with 1 Fighter and 3 Mech.Infs
                Hisaichi defend with 1 Tank and 1 Tankette
                    Chinese roll dice for 1 Fighter and 3 Mech.Infs in N.Chunking, round 2 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in N.Chunking
                    Chinese roll dice for 1 Fighter and 2 Mech.Infs in N.Chunking, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in N.Chunking, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Fighter and 2 Mech.Infs in N.Chunking, round 4 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in N.Chunking, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.Chunking
                Chinese win, taking N.Chunking from Hisaichi with 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Tank and 1 Tankette
    
        Non Combat Move - Chinese
            1 Fighter moved from N.Chunking to W.Sian
            1 Infantry moved from Sian to W.Sian
            3 Tanks moved from Gansu to Shangsi
            2 Infantrys moved from Gansu to Shangsi
            3 Infantrys moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Shangsi to Sian
            1 Infantry moved from Quyan to Gobi
            1 Infantry moved from Urumal to Quyan
            3 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Elite, 4 Infantrys and 1 Mech.Inf placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Chinese : -0.83
    

    Savegame

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