assumed no scramble in 56
pejon_88 Allies +10 -VS- dawgoneit Axis
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Smolensk 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Smolensk 2 infantry moved from Volgograd to Rostov 2 fighters moved from Russia to Rostov Combat - Russians Battle in Smolensk Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 3 : 3/5 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Smolensk to Russia 2 fighters moved from Rostov to Russia 3 artilleries and 5 infantry moved from Tambov to Russia Place Units - Russians 6 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -2,00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 13x factory_major; Remaining resources: 10 PUs; 0 SuicideAttackTokens; Japanese buy nothing; Remaining resources: 10 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from Japan to 19 Sea Zone 2 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from Formosa to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 2 bombers, 6 fighters and 7 tactical_bombers Americans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports; ANZAC defend with 1 carrier and 2 fighters Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 19 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits Units damaged: 1 carrier owned by the ANZAC Americans roll dice for 3 carriers, 5 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 carriers owned by the Americans lost in 19 Sea Zone Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 19 Sea Zone, round 3 : 10/12 hits, 7.17 expected hits Americans roll dice for 1 carrier, 5 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 3 transports owned by the Americans lost in 19 Sea Zone Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Japanese: 3 fighters and 4 tactical_bombers Casualties for Americans: 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports Casualties for ANZAC: 1 carrier and 2 fighters Non Combat Move - Japanese 2 bombers, 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,4 Japanese collect 14 PUs (3 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Americans : -2.00 Japanese : -1.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 bomber, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Chahar to Japan 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 4,6,5 and causes: 13 damage to unit: factory_major Bombing raid in Japan causes 13 damage total. Battle in Algeria Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 14 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 14 infantry moved from 91 Sea Zone to Morocco 1 cruiser and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers and 3 fighters moved from Midway to Korea 3 bombers moved from Japan to Korea 4 artilleries, 4 infantry and 1 mech_infantry moved from Shantung to Jehol Place Units - Americans 3 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Central United States 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Korea 1 bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : -0,33 AA fire in Japan : : 0,33 Americans : 0,67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu 6 artilleries and 22 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 6 artilleries and 23 infantry Japanese defend with 2 armour, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers Chinese roll dice for 6 artilleries and 23 infantry in Kiangsu, round 2 : 8/29 hits, 6,83 expected hits Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Kiangsu, round 2 : 7/17 hits, 7,17 expected hits 2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 bombers owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 16 infantry in Kiangsu, round 3 : 4/22 hits, 5,67 expected hits Japanese roll dice for 2 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 3 : 3/9 hits, 4,83 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 13 infantry in Kiangsu, round 4 : 5/19 hits, 5,17 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in Kiangsu, round 4 : 4/5 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 83 Casualties for Chinese: 14 infantry Casualties for Japanese: 2 armour, 2 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 6 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 bomber, 1 fighter, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Chahar to Japan 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 4,6,5 and causes: 13 damage to unit: factory_major Bombing raid in Japan causes 13 damage total. Battle in Algeria Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 14 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 14 infantry moved from 91 Sea Zone to Morocco 1 cruiser and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 bombers and 3 fighters moved from Midway to Korea 3 bombers moved from Japan to Korea 4 artilleries, 4 infantry and 1 mech_infantry moved from Shantung to Jehol Place Units - Americans 3 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Central United States 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Korea 1 bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kiangsu 6 artilleries and 22 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 6 artilleries and 23 infantry Japanese defend with 2 armour, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers Chinese roll dice for 6 artilleries and 23 infantry in Kiangsu, round 2 : 8/29 hits, 6,83 expected hits Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers in Kiangsu, round 2 : 7/17 hits, 7,17 expected hits 2 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 bombers owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 16 infantry in Kiangsu, round 3 : 4/22 hits, 5,67 expected hits Japanese roll dice for 2 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 3 : 3/9 hits, 4,83 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 13 infantry in Kiangsu, round 4 : 5/19 hits, 5,17 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in Kiangsu, round 4 : 4/5 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 83 Casualties for Chinese: 14 infantry Casualties for Japanese: 2 armour, 2 bombers, 3 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Place Units - Chinese 6 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 6 armour, 2 artilleries and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 5 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 mech_infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from India to 39 Sea Zone 1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 mech_infantry moved from 41 Sea Zone to Sumatra 3 artilleries and 4 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in Sumatra British attack with 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Sumatra, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Siam to Shan State 1 armour moved from India to Eastern Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia 3 mech_infantrys moved from Tobruk to Egypt 1 armour, 4 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 4 artilleries, 7 infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone 1 armour, 4 artilleries and 7 infantry moved from 125 Sea Zone to Norway 4 bombers moved from United Kingdom to Norway 2 carriers moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 125 Sea Zone Place Units - British 2 artilleries placed in United Kingdom 1 transport placed in 110 Sea Zone 3 armour placed in Persia 3 armour placed in Iraq Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 32 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 35 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 38 PUs Some Units in India change ownership: 2 fighters Turning on Edit Mode EDIT: Removing units owned by French from 110 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by Americans to 125 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by French to 125 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33 British : 1,00 AA fire in Japan : : 0,33 Americans : 0,67 Chinese : -0,67 Japanese : -1,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Southern France Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Battle in Formosa Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 cruiser and 3 destroyers moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Anhwe to Korea 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Battle in Formosa Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 cruiser and 3 destroyers moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Anhwe to Korea 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 armour moved from Poland to Belarus 2 artilleries and 4 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 9 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from France to Western Germany 1 infantry moved from Holland Belgium to Western Germany Non Combat Move - Germans 2 fighters and 4 tactical_bombers moved from Novgorod to Bryansk 1 bomber moved from Novgorod to Eastern Poland Place Units - Germans 2 bombers placed in Germany 2 fighters and 1 tactical_bomber placed in Novgorod 1 infantry placed in Germany Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Adding units owned by Germans to Denmark: 5 infantry EDIT: Turning off Edit Mode 1 fighter placed in Western Germany 1 fighter and 1 tactical_bomber placed in Western Germany 2 bombers and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Germans collect 49 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Belarus 5 fighters and 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Belarus Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 3,50 expected hits Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Tambov to Rostov 1 artillery moved from Volgograd to Samara 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 9 infantry placed in Russia Russians undo move 1. 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0,17 Russians : -0,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 14x factory_major; Remaining resources: 10 PUs; 0 SuicideAttackTokens; Japanese buy 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Place Units - Japanese 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,5 Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 bombers, 3 infantry and 6 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia 4 artilleries and 14 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 14 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 14 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from 125 Sea Zone to Denmark 1 carrier and 1 fighter moved from 125 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
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Do you want to scramble in SZ 112?
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@Pejon_88 no
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 bombers, 3 infantry and 6 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia 4 artilleries and 14 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 14 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 14 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from 125 Sea Zone to Denmark 1 carrier and 1 fighter moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 4 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 2 infantry Casualties for Americans: 1 infantry Battle in Denmark Americans attack with 4 artilleries, 1 fighter and 14 infantry Germans defend with 1 armour and 13 infantry Americans roll dice for 4 artilleries, 1 fighter and 14 infantry in Denmark, round 2 : 5/19 hits, 4,83 expected hits Germans roll dice for 1 armour and 13 infantry in Denmark, round 2 : 4/14 hits, 4,83 expected hits 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Denmark Americans roll dice for 4 artilleries, 1 fighter and 10 infantry in Denmark, round 3 : 5/15 hits, 4,17 expected hits Germans roll dice for 1 armour and 8 infantry in Denmark, round 3 : 5/9 hits, 3,17 expected hits 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Denmark Americans roll dice for 4 artilleries, 1 fighter and 5 infantry in Denmark, round 4 : 3/10 hits, 3,33 expected hits Germans roll dice for 1 armour and 3 infantry in Denmark, round 4 : 2/4 hits, 1,50 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Americans roll dice for 4 artilleries, 1 fighter and 3 infantry in Denmark, round 5 : 2/8 hits, 2,83 expected hits Germans roll dice for 1 armour in Denmark, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 11 infantry Casualties for Germans: 1 armour and 13 infantry Non Combat Move - Americans 1 fighter moved from Denmark to 112 Sea Zone 1 aaGun moved from Algeria to Tunisia 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Morocco 1 bomber moved from Western United States to Korea 1 fighter moved from Western United States to Midway 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Jehol to Korea 3 artilleries and 3 infantry moved from Jehol to 19 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone 6 artilleries and 6 infantry moved from 6 Sea Zone to Korea Place Units - Americans 3 transports placed in 6 Sea Zone 2 bombers placed in Western United States 2 armour, 1 artillery and 3 infantry placed in Central United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : -1,00 Americans : -1,00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 6 artilleries and 9 infantry moved from Kiangsu to Anhwe Place Units - Chinese 6 artilleries placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 bombers, 3 infantry and 6 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia 4 artilleries and 14 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 14 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 14 infantry moved from 112 Sea Zone to Denmark 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from 125 Sea Zone to Denmark 1 carrier and 1 fighter moved from 125 Sea Zone to 112 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 4 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 2 infantry Casualties for Americans: 1 infantry Battle in Denmark Americans attack with 4 artilleries, 1 fighter and 14 infantry Germans defend with 1 armour and 13 infantry Americans roll dice for 4 artilleries, 1 fighter and 14 infantry in Denmark, round 2 : 5/19 hits, 4,83 expected hits Germans roll dice for 1 armour and 13 infantry in Denmark, round 2 : 4/14 hits, 4,83 expected hits 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Denmark Americans roll dice for 4 artilleries, 1 fighter and 10 infantry in Denmark, round 3 : 5/15 hits, 4,17 expected hits Germans roll dice for 1 armour and 8 infantry in Denmark, round 3 : 5/9 hits, 3,17 expected hits 5 infantry owned by the Germans and 5 infantry owned by the Americans lost in Denmark Americans roll dice for 4 artilleries, 1 fighter and 5 infantry in Denmark, round 4 : 3/10 hits, 3,33 expected hits Germans roll dice for 1 armour and 3 infantry in Denmark, round 4 : 2/4 hits, 1,50 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Americans roll dice for 4 artilleries, 1 fighter and 3 infantry in Denmark, round 5 : 2/8 hits, 2,83 expected hits Germans roll dice for 1 armour in Denmark, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 11 infantry Casualties for Germans: 1 armour and 13 infantry Non Combat Move - Americans 1 fighter moved from Denmark to 112 Sea Zone 1 aaGun moved from Algeria to Tunisia 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Morocco 1 bomber moved from Western United States to Korea 1 fighter moved from Western United States to Midway 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Jehol to Korea 3 artilleries and 3 infantry moved from Jehol to 19 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone 6 artilleries and 6 infantry moved from 6 Sea Zone to Korea Place Units - Americans 3 transports placed in 6 Sea Zone 2 bombers placed in Western United States 2 armour, 1 artillery and 3 infantry placed in Central United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 6 artilleries and 9 infantry moved from Kiangsu to Anhwe Place Units - Chinese 6 artilleries placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 6 armour and 1 bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 factory_upgrade; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 carriers moved from 125 Sea Zone to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone 1 bomber moved from Norway to Germany 3 bombers moved from Norway to Western Germany 2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Norway to 125 Sea Zone 1 armour and 1 infantry moved from Norway to 125 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 125 Sea Zone to 113 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Germany 3 artilleries and 5 infantry moved from Norway to 125 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 125 Sea Zone to 113 Sea Zone 3 artilleries and 5 infantry moved from 113 Sea Zone to Western Germany 4 fighters moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from 113 Sea Zone to Western Germany Combat - British Battle in Western Germany British attack with 5 artilleries, 3 bombers, 1 fighter and 7 infantry Germans defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber AA fire in Western Germany : 0/4 hits, 0,67 expected hits British roll dice for 5 artilleries, 3 bombers, 1 fighter and 7 infantry in Western Germany, round 2 : 5/16 hits, 6,17 expected hits Germans roll dice for 3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/9 hits, 3,83 expected hits 3 aaGuns owned by the Germans, 2 infantry owned by the Germans and 7 infantry owned by the British lost in Western Germany British roll dice for 5 artilleries, 3 bombers and 1 fighter in Western Germany, round 3 : 4/9 hits, 4,17 expected hits Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Western Germany, round 3 : 2/7 hits, 3,17 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany British roll dice for 3 artilleries, 3 bombers and 1 fighter in Western Germany, round 4 : 2/7 hits, 3,50 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in Western Germany, round 4 : 1/3 hits, 1,83 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Western Germany British roll dice for 2 artilleries, 3 bombers and 1 fighter in Western Germany, round 5 : 4/6 hits, 3,17 expected hits Germans roll dice for 1 fighter in Western Germany, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 2 artilleries, 3 bombers and 1 fighter remaining. Battle score for attacker is 32 Casualties for British: 3 artilleries and 7 infantry Casualties for Germans: 3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Battle in Germany British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 2 bombers, 1 factory_major and 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Germany, round 2 : 4/5 hits, 2,00 expected hits Germans roll dice for 2 bombers and 1 infantry in Germany, round 2 : 0/3 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 bombers owned by the Germans lost in Germany British captures 54PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 27 Casualties for Germans: 2 bombers and 1 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 1 fighter moved from Western Germany to 113 Sea Zone 3 bombers moved from Western Germany to Denmark 1 bomber moved from Germany to Denmark 3 artilleries and 4 infantry moved from Libya to Tobruk 2 fighters and 1 tactical_bomber moved from Northwest Persia to Russia 4 mech_infantrys moved from Northwest Persia to Caucasus 3 armour moved from Iraq to Caucasus 3 armour moved from Persia to Caucasus 1 armour moved from Eastern Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from India to Caucasus 1 infantry moved from Shan State to Burma 1 artillery, 1 infantry and 2 mech_infantrys moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 41 Sea Zone to 79 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys moved from 79 Sea Zone to West India Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 1 bomber placed in United Kingdom Turn Complete - British British collect 48 PUs; end with 102 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 105 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 108 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 111 PUs Place Units - UK_Pacific Units in India being upgraded or consumed: 1 factory_minor 3 armour and 1 factory_upgrade placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Germans : 0,83 Italians : -1,00 British : -0,00 Americans : -1,00 AA fire in Western Germany : : -0,67
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@Pejon_88 your win. G.G.
Another? -
OK, thanks and GG! Right now I have a couple of other games I intend to start, but later definitely :)