Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 77 Sea Zone to 39 Sea Zone
1 submarine moved from 75 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
3 fighters moved from Philippines to Korea
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 marine
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 marine in Java, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 marine in Java, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 marine in Java, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 7 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
2 infantry moved from Iraq to Persia
3 infantry moved from Algeria to Tunisia
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Non Combat Move - Germans
11 armour moved from Russia to Volgograd
1 aaGun moved from Tambov to Volgograd
2 bombers and 2 fighters moved from Samara to Novgorod
3 fighters and 3 tactical_bombers moved from Rostov to Novgorod
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Germany to Slovakia Hungary
5 artilleries and 5 infantry moved from Western Germany to France
3 infantry moved from Northern Italy to France
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 artilleries placed in France
10 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,2,2,5
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Russians
16 infantry moved from Amur to Korea
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
3 bombers moved from French Indo China to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 58 PUs; 0 SuicideAttackTokens;
Japanese buy 1 artillery, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from ANZAC, taking 42 Sea Zone from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 marine in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Battle in 39 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 3 bombers and 1 destroyer in 39 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 bombers moved from 41 Sea Zone to French Indo China
3 bombers moved from 39 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 20 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from Timguska to Vologda
2 armour, 11 artilleries, 2 infantry and 7 mech_infantrys moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Anhwe
1 armour moved from French Indo China to Hunan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Tsinghai to Shensi
2 artilleries and 3 infantry moved from India to Burma
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in India
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,3,6,5,3,4,4,2,1,6,1,3,1,1,3
Japanese collect 67 PUs (8 lost to blockades); end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Americans
1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 bomber and 6 fighters moved from Norway to Western Germany
2 fighters moved from Southern France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Greece to Western Germany
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
5 bombers and 4 fighters moved from Iwo Jima to Japan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 cruiser and 1 marine moved from 17 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 armour moved from Romania to Yugoslavia
Americans take Yugoslavia from Germans
1 armour moved from Yugoslavia to Albania
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Finland
Combat Hit Differential Summary :
scram?
No scramble from Tokyo.
Looks like this will be it.
Maybe, the dice have not spoken yet… they have much to tell
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - Americans
1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 bomber and 6 fighters moved from Norway to Western Germany
2 fighters moved from Southern France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Greece to Western Germany
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
5 bombers and 4 fighters moved from Iwo Jima to Japan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 cruiser and 1 marine moved from 17 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 armour moved from Romania to Yugoslavia
Americans take Yugoslavia from Germans
1 armour moved from Yugoslavia to Albania
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Finland
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 factory_minor, 4 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Japan
Americans attack with 2 artilleries, 5 bombers, 7 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
AA fire in Japan : 3/9 hits, 1.50 expected hits
3 fighters owned by the Americans lost in Japan
Americans roll dice for 1 battleship and 2 cruisers in Japan, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 9/19 hits, 8.33 expected hits
Japanese roll dice for 3 aaGuns, 1 armour, 8 artilleries, 3 fighters and 6 infantry in Japan, round 2 : 2/18 hits, 7.17 expected hits
6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 6/17 hits, 8.00 expected hits
Japanese roll dice for 1 armour, 7 artilleries and 3 fighters in Japan, round 3 : 4/11 hits, 4.83 expected hits
6 artilleries owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 5 bombers, 4 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber in Japan, round 4 : 10/13 hits, 7.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Japan, round 4 : 2/5 hits, 2.83 expected hits
3 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
Americans captures 77PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 5 bombers, 4 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Americans: 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
Casualties for Japanese: 3 aaGuns, 1 armour, 8 artilleries, 3 fighters and 6 infantry
Battle in Western Germany
Americans attack with 1 armour, 3 artilleries, 1 bomber, 10 fighters and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 15 mech_infantrys
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 10 fighters and 4 infantry in Western Germany, round 2 : 12/19 hits, 8.33 expected hits
Germans roll dice for 1 aaGun and 15 mech_infantrys in Western Germany, round 2 : 4/15 hits, 5.00 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Americans and 11 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 10 fighters in Western Germany, round 3 : 7/15 hits, 7.17 expected hits
Germans roll dice for 4 mech_infantrys in Western Germany, round 3 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 bomber and 10 fighters remaining. Battle score for attacker is 49
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Germans: 1 aaGun and 15 mech_infantrys
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
5 bombers moved from Japan to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to Norway
1 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Norway
3 fighters moved from Western Germany to Normandy Bordeaux
5 armour and 5 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
3 submarines placed in 93 Sea Zone
2 armour and 1 fighter placed in Normandy Bordeaux
2 fighters and 1 infantry placed in Greece
1 fighter and 2 infantry placed in Norway
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 91 PUs; end with 168 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 173 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 178 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 188 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 193 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 198 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 203 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 208 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 213 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Caucasus to Rostov
Purchase Units - British
British buy 3 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Rostov
British attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 7 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun, 1 armour, 1 artillery and 10 infantry moved from Southern France to Normandy Bordeaux
6 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
2 fighters moved from Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 98 Sea Zone to Caucasus
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 armour placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.33
British : -4.17
AA fire in Japan : : 1.50
Americans : 4.00
AA fire in Western Germany : : -0.50
Japanese : -6.83
Japan’s dice flopped hard in the Homeland… yikes.
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game IV:
Japan’s dice flopped hard in the Homeland… yikes.
Result posted.
That makes us 2/2.
Rematch, bid for allies?
Sure, I’ll take allies for 8!
I’ll give you the 8. I’ve got some slightly different strategies to try.
Placements?
dd w/cc off Gib
Game is up: https://www.axisandallies.org/forums/topic/33734/karl7-allies-8-vs-simon33-axis-bm3
Scrambles?