Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 3 armour, 2 bombers, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 8 armour, 7 artilleries and 7 mech_infantrys moved from Samara to Kazakhstan 3 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber and 4 tactical_bombers moved from Caucasus to Northwest Persia 1 bomber moved from Caucasus to Persia 3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 2 mech_infantrys moved from Russia to Kazakhstan 4 mech_infantrys moved from Caucasus to Kazakhstan 1 mech_infantry moved from Vologda to Kazakhstan Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Northwest Persia Germans attack with 1 bomber, 3 mech_infantrys and 4 tactical_bombers British defend with 3 infantry Germans roll dice for 1 bomber, 3 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 6/8 hits, 3.17 expected hits British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Kazakhstan Germans attack with 12 armour, 7 artilleries and 18 mech_infantrys Russians defend with 6 artilleries and 2 infantry Germans roll dice for 12 armour, 7 artilleries and 18 mech_infantrys in Kazakhstan, round 2 : 12/37 hits, 12.50 expected hits Russians roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 1/8 hits, 2.67 expected hits 2 infantry owned by the Russians, 6 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 12 armour, 7 artilleries and 17 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Germans: 1 mech_infantry Casualties for Russians: 6 artilleries and 2 infantry Non Combat Move - Germans 1 bomber moved from Northwest Persia to Caucasus 3 artilleries moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 2 artilleries moved from Ukraine to Rostov 1 aaGun and 1 artillery moved from Tambov to Volgograd 1 aaGun moved from Samara to Kazakhstan 1 infantry moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Belarus to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 95 Sea Zone 3 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 4 tactical_bombers moved from Northwest Persia to Caucasus Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd Germans undo move 1. 2 armour and 1 mech_infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 infantry placed in Southern France 1 factory_minor placed in Yugoslavia 2 bombers and 3 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Germans undo move 3. 2 infantry placed in Southern France 1 submarine placed in 93 Sea Zone 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 2.33 AA fire in Persia : : 0.83 British : -1.00 Russians : -1.67 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 7 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from 26 Sea Zone to Midway 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Szechwan to Yunnan 1 bomber moved from French Indo China to India 1 mech_infantry moved from Hopei to Yunnan 1 armour moved from Novosibirsk to Turkmenistan Japanese take Turkmenistan from Russians -
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 7 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from 26 Sea Zone to Midway 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Szechwan to Yunnan 1 bomber moved from French Indo China to India 1 mech_infantry moved from Hopei to Yunnan 1 armour moved from Novosibirsk to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Yunnan Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Midway Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Midway, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 62 Sea Zone Japanese attack with 2 destroyers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 battleship moved from 33 Sea Zone to 36 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 3 mech_infantrys moved from Kwangtung to French Indo China 1 bomber moved from India to French Indo China 1 armour and 2 mech_infantrys moved from Szechwan to French Indo China 4 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to French Indo China 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Suiyuyan to Chahar 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Tsinghai 2 armour and 12 mech_infantrys moved from Novosibirsk to Turkmenistan 2 aaGuns, 1 artillery and 3 infantry moved from Novosibirsk to Tsinghai 1 armour moved from Hopei to Hunan 1 mech_infantry moved from Anhwe to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery, 1 fighter and 4 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Chinese : -0.33 AA fire in India : : -0.17 Japanese : 2.50 -
I skipped the Russian turn. If you want to do anything with the tac ftr, please do.
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@surfer ok. i say uncle. you win. nice game.
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Yea!! I win :) Good game!
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@surfer another?
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Be glad to but I don’t play enough for our game to count. I also need to finish some work items…I post again when I’m looking for a game.
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@surfer sounds good. thanks for the games.





