@simon33 explains why i wasn’t getting dice rolls i guess but i’m not getting any prompt to start local game nor play by forum, it opens the game in game with the purchase screen. If i leave game then i have to re-enter all play by forum and dice details.
Farmboy (Axis) vs Owentoo (Allies) No bid 2nd ed Game 1
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No Scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 armour moved from Caucasus to Northwest Persia
1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Syria to Trans-Jordan
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Syria to Trans-Jordan
1 bomber moved from Syria to Trans-Jordan
1 tactical_bomber moved from Syria to 98 Sea ZoneCombat - Italians
Battle in Northwest Persia
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Trans-Jordan, round 2 : 4/8 hits, 2.83 expected hits
British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the British, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Syria
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 transport placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : 2.00
British : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 armour moved from Caucasus to Northwest Persia
1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Syria to Trans-Jordan
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Syria to Trans-Jordan
1 bomber moved from Syria to Trans-Jordan
1 tactical_bomber moved from Syria to 98 Sea ZoneCombat - Italians
Battle in Northwest Persia
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Trans-Jordan, round 2 : 4/8 hits, 2.83 expected hits
British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
1 artillery owned by the British, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Syria
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 transport placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Syria: 1 fighter
EDIT: Adding units owned by Italians to Greece: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 2.00
British : -0.67 -
reposted with an NCM change.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New Guinea to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New Guinea to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 73 PUs;
Germans buy 3 artilleries, 14 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 tactical_bomber moved from Syria to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
1 infantry moved from Bryansk to Tambov
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Tambov
1 armour moved from Volgograd to Tambov
3 mech_infantrys moved from Volgograd to Tambov
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from RussiansCombat - Germans
Battle in Iraq
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Tambov, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour and 3 mech_infantrys in Tambov, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 armour and 5 mech_infantrys moved from Novgorod to Finland
2 artilleries and 5 infantry moved from France to Western Germany
3 infantry moved from Germany to Western Germany
4 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
5 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from 96 Sea Zone to Western Germany
1 tactical_bomber moved from 96 Sea Zone to Western Germany
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Syria to Western Germany
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Western Germany
1 transport placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -0.33
British : -0.33
Russians : -0.33 -
you probably know this but I thought it was worth mentioning just in case: If transports don’t have supporting ships they can’t do an amphibious landing when enemy subs are present.
Thought I would mention that in case you thought I had opened myself to the 1-2 punch with Denmark and because I thought it might be one of those special rules that are not always apparent.
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I did know that, but thanks for mentioning it. I learn new stuff all the time, and I have much left to learn. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 armour moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
2 mech_infantrys moved from Russia to Bryansk
5 artilleries moved from Russia to Tambov
8 infantry moved from Russia to Tambov
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
7 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
6 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 artillery moved from Russia to Vologda
8 artilleries moved from Russia to BryanskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Novosibirsk, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 armour, 8 artilleries, 13 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 8 artilleries, 13 infantry and 2 mech_infantrys in Bryansk, round 2 : 11/26 hits, 8.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 8 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 5 artilleries and 9 infantry
Germans defend with 2 armour and 3 mech_infantrys
Russians roll dice for 5 artilleries and 9 infantry in Tambov, round 2 : 6/14 hits, 4.00 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Tambov, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Russians, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 3 mech_infantrys
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 5.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
1 mech_infantry moved from Shantung to Chahar
1 infantry and 1 mech_infantry moved from Szechwan to SikangCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 3/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 artillery and 2 infantry moved from Hunan to Yunnan
8 artilleries moved from Szechwan to Yunnan
2 artilleries moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Shan State to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from 55 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from Philippines to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to YunnanPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
ANZAC : 0.17
Chinese : 0.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Scotland to Novgorod
1 bomber moved from Scotland to Novgorod
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Eastern United States to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to French Guiana
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in 46 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from Novgorod to Vologda
2 artilleries moved from 109 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 tactical_bomber moved from Scotland to 109 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 battleship and 4 transports placed in 101 Sea Zone
1 bomber and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
AA fire in France : : 0.83
Americans : 0.67
AA fire in Southern France : : 0.83
Japanese : -0.67
AA fire in Novgorod : : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Scotland to Novgorod
1 bomber moved from Scotland to Novgorod
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Eastern United States to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to French Guiana
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in 46 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from Novgorod to Vologda
2 artilleries moved from 109 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 tactical_bomber moved from Scotland to 109 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 battleship and 4 transports placed in 101 Sea Zone
1 bomber and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 3 artilleries, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour, 3 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Persia to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
4 infantry moved from Egypt to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 4 infantry
Italians defend with 2 artilleries and 3 infantry
British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Trans-Jordan
1 artillery retreated to Egypt
Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Casualties for British: 4 infantry
Battle in Northwest Persia
British attack with 1 armour, 3 artilleries, 9 fighters, 5 mech_infantrys and 3 tactical_bombers
Germans defend with 9 armour and 9 mech_infantrys; Italians defend with 2 armour
British roll dice for 1 armour, 3 artilleries, 9 fighters, 5 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 6/21 hits, 9.33 expected hits
Italians roll dice for 11 armour and 9 mech_infantrys in Northwest Persia, round 2 : 5/20 hits, 8.50 expected hits
4 mech_infantrys owned by the British, 6 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
British roll dice for 1 armour, 2 artilleries, 9 fighters, 1 mech_infantry and 3 tactical_bombers in Northwest Persia, round 3 : 9/16 hits, 8.00 expected hits
Italians roll dice for 11 armour and 3 mech_infantrys in Northwest Persia, round 3 : 8/14 hits, 6.50 expected hits
1 mech_infantry owned by the British, 4 armour owned by the Germans, 3 mech_infantrys owned by the Germans, 2 artilleries owned by the British, 4 fighters owned by the British, 1 armour owned by the British and 2 armour owned by the Italians lost in Northwest Persia
British roll dice for 5 fighters and 3 tactical_bombers in Northwest Persia, round 4 : 4/8 hits, 4.50 expected hits
Italians roll dice for 5 armour in Northwest Persia, round 4 : 2/5 hits, 2.50 expected hits
4 armour owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
British roll dice for 3 fighters and 3 tactical_bombers in Northwest Persia, round 5 : 3/6 hits, 3.50 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 armour, 3 artilleries, 6 fighters and 5 mech_infantrys
Casualties for Germans: 9 armour and 9 mech_infantrys
Casualties for Italians: 2 armourNon Combat Move - British
1 bomber moved from Scotland to Russia
1 tactical_bomber moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Egypt
1 tactical_bomber moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 fighter moved from Northwest Persia to PersiaPlace Units - British
2 artilleries placed in Egypt
1 artillery and 2 mech_infantrys placed in Persia
1 infantry placed in Egypt
British undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,3,4,2,6,2,4,5
British collect 28 PUs (2 lost to blockades); end with 28 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,5,5
UK_Pacific collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
British : -5.17
Italians : -3.00
AA fire in France : : 0.83
Americans : 0.67
AA fire in Southern France : : 0.83
Japanese : -0.67
AA fire in Novgorod : : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 harbour and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
2 fighters moved from 98 Sea Zone to Gibraltar
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 mech_infantry moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 harbour placed in Syria
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 harbour and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
2 fighters moved from 98 Sea Zone to Gibraltar
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 mech_infantry moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 harbour placed in Syria
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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reposted with an NCM change.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 83 PUs;
Germans buy 2 artilleries, 1 fighter, 12 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
9 artilleries and 8 infantry moved from Ukraine to Bessarabia
3 infantry moved from Germany to Poland
5 mech_infantrys moved from Finland to Karelia
3 armour moved from Finland to Karelia
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Iraq to Syria
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Novgorod
1 artillery and 2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Southern France to France
1 tactical_bomber moved from Western Germany to GibraltarPlace Units - Germans
1 transport placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
1 fighter and 2 tactical_bombers placed in Western Germany
2 infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 6.
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to 115 Sea Zone: 2 tactical_bombers
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :





