Larry posted this on his site yesterday. Latest clarification to the 2 move concept.
How about this…
All land units (infantry, artillery, and tanks) can move up to two territories. They can move into friendly territories to reinforce them, contested territories to battle for them, or hostile or neutral territories to attack them.
Land units that begin their turn in friendly territories can move up to two territories, but they must end their movement if and when they enter a contested territory. However, they may not move into a hostile or neutral territory unless they began the turn already adjacent to such a territory. In other words, they may move only one space to enter hostile or neutral territories. Such land units can also be moved by transport, in which case they may either be transported to any territory within range or remain at sea.
Land units that are moved out of a contested territory can only be moved to an adjacent territory. The adjacent territory being moved into must have been controlled by the moving player at the beginning of his turn or contained units belonging to him. They can also be moved by transport, in which case they may either be transported to a territory within range that meets those same requirements or remain at sea.
(if you think this was well written you can thank Krieghund)