17L BM3.3 World Domination Tech Giallo(x) vs Oysteilo

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians rolls :  0/1 hits

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Italians
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to Algeria
                1 infantry moved from Tunisia to Algeria
                2 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Germans loiter and taunt; Italians attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Algeria
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Algeria, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                2 fighters moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_40729_Ita7.tsvg


  • i rolled dice and forgot to bring in my anzac bomber to sumatra, with enhanced range it can land in india

    round 1

    DiceRolls: 1@4; Total Hits: 11@4: (4)

    Round 2 (if required)

    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 3,3 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Malaya
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sumatra: 1 artillery
                EDIT: Changing ownership of Sumatra from Japanese to ANZAC
                EDIT: Adding units owned by ANZAC to Sumatra: 1 artillery
                EDIT: Turning off Edit Mode
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from Queensland to India

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_40729_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 3,3 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Malaya
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sumatra: 1 artillery
                EDIT: Changing ownership of Sumatra from Japanese to ANZAC
                EDIT: Adding units owned by ANZAC to Sumatra: 1 artillery
                EDIT: Turning off Edit Mode
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from Queensland to India

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French
                1 fighter moved from Gibraltar to French Central Africa

    Non Combat Move - French

    Turn Complete - French

    triplea_40729_Fre7.tsvg


  • look above for edit. I hope you dont mind. I forgot to bring in the bomber

  • '21 '20 '19 '18 '17 '16

    @oysteilo:

    look above for edit. I hope you dont mind. I forgot to bring in the bomber

    Well that’s a bit strange, your attack failed and then later on you bring in the bomber. I see that you could have used it for the attack, but I can’t agree to this. I won the battle and then you see you could have used an extra plane…


  • @Giallo:

    @oysteilo:

    look above for edit. I hope you dont mind. I forgot to bring in the bomber

    Well that’s a bit strange, your attack failed and then later on you bring in the bomber. I see that you could have used it for the attack, but I can’t agree to this. I won the battle and then you see you could have used an extra plane…

    OK, if you don’t allow it edit accordingly and go ahead


  • @oysteilo:

    @Giallo:

    @oysteilo:

    look above for edit. I hope you dont mind. I forgot to bring in the bomber

    Well that’s a bit strange, your attack failed and then later on you bring in the bomber. I see that you could have used it for the attack, but I can’t agree to this. I won the battle and then you see you could have used an extra plane…

    OK, if you don’t allow it edit accordingly and go ahead

    It was an honest misstake from my side, but you are right, I did not bring it in because I forgot. It is your right not to accept this so please edit and go ahead, no worries about that. I understand this might come across as cheesey


  • @oysteilo:

    @oysteilo:

    @Giallo:

    @oysteilo:

    look above for edit. I hope you dont mind. I forgot to bring in the bomber

    Well that’s a bit strange, your attack failed and then later on you bring in the bomber. I see that you could have used it for the attack, but I can’t agree to this. I won the battle and then you see you could have used an extra plane…

    OK, if you don’t allow it edit accordingly and go ahead

    It was an honest misstake from my side, but you are right, I did not bring it in because I forgot. It is your right not to accept this so please edit and go ahead, no worries about that. I understand this might come across as cheesey

    come across as cheesy…… but I did the edit because there is nothing else for the bomber to do this round. I am sorry for the confusion, but seriously I have no interest in pulling tricks on you! I hope there are no hard feelings for this. I am perfectly fine with changing it back

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 3,5 and gets 0 hits

    Purchase Units - Germans
                Germans repair damage of 6x factory_major, 2x airfield; Remaining resources: 54 PUs; 2 techTokens;
                Germans buy 3 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 unit repaired.
                Rocket attack in Persia does 5 damage to factory_minor owned by British
                    Rockets in Greece roll: 5
                Rocket attack in United Kingdom does 1 damage to factory_major owned by British
                    Rockets in France roll: 1
                Rocket attack in Russia does 2 damage to factory_major owned by Russians
                    Rockets in Novgorod roll: 2
                2 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Romania to Western Ukraine
                1 bomber moved from Western Germany to Rostov
                1 bomber moved from Belarus to Vologda
                1 infantry moved from Archangel to Vologda
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                2 carriers moved from 95 Sea Zone to 98 Sea Zone
                4 fighters moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Western Germany to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                3 armour, 6 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
                13 artilleries and 34 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                2 armour and 6 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Smolensk to Bryansk

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 3 armour, 3 bombers, 1 infantry and 6 mech_infantrys
                    Russians defend with 2 armour, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 3 armour, 3 bombers, 1 infantry and 6 mech_infantrys in Western Ukraine, round 2 :  3/13 hits
                        Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 :  2/5 hits
                        1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 3 armour, 3 bombers and 5 mech_infantrys in Western Ukraine, round 3 :  3/11 hits
                        Russians roll dice for 2 armour in Western Ukraine, round 3 :  2/2 hits
                        2 mech_infantrys owned by the Germans and 2 armour owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 armour, 1 infantry and 2 mech_infantrys
                Battle in Rostov
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 aaGun and 2 infantry
                        AA fire in Rostov :  0/1 hits
                        Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 :  3/4 hits
                        Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 :  0/2 hits
                        1 aaGun owned by the Russians and 2 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 aaGun and 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Ukraine
                3 artilleries moved from Novgorod to Belarus
                1 aaGun moved from Archangel to Belarus
                2 aaGuns moved from Belarus to Bryansk
                1 bomber moved from Vologda to Novgorod
                3 bombers moved from Western Ukraine to Novgorod
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Western Germany
                1 fighter placed in Western Germany
                4 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Southern Italy: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_40729_Ger8.tsvg

  • '21 '20 '19 '18 '17 '16

    @oysteilo:

    @oysteilo:

    @oysteilo:

    @Giallo:

    @oysteilo:

    look above for edit. I hope you dont mind. I forgot to bring in the bomber

    Well that’s a bit strange, your attack failed and then later on you bring in the bomber. I see that you could have used it for the attack, but I can’t agree to this. I won the battle and then you see you could have used an extra plane…

    OK, if you don’t allow it edit accordingly and go ahead

    It was an honest misstake from my side, but you are right, I did not bring it in because I forgot. It is your right not to accept this so please edit and go ahead, no worries about that. I understand this might come across as cheesey

    come across as cheesy…… but I did the edit because there is nothing else for the bomber to do this round. I am sorry for the confusion, but seriously I have no interest in pulling tricks on you! I hope there are no hard feelings for this. I am perfectly fine with changing it back

    I’ve made the edit, it’s ok. I don’t think your pulling tricks on me. I just would have done it differently


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Tambov to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/5 hits
                        Germans roll dice for 3 infantry in Rostov, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 :  2/5 hits
                        Germans roll dice for 2 infantry in Rostov, round 3 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                6 artilleries and 9 infantry moved from Tambov to Russia

    Place Units - Russians
                2 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    triplea_40729_Rus8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 1,3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 1 cruiser, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 2 techTokens;

    Combat Move - Japanese
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 artillery moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Shensi to Sikang
                1 tactical_bomber moved from Hunan to Sikang
                1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
                1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hunan to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to 41 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Sikang
                    Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 4 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Sikang, round 2 :  4/7 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 :  4/5 hits
                        2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 tactical_bombers owned by the Japanese lost in Sikang
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Sikang, round 3 :  1/3 hits
                        Chinese roll dice for 1 fighter in Sikang, round 3 :  1/1 hits
                        1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Sikang
                    Japanese win with 2 fighters remaining. Battle score for attacker is -17
                    Casualties for Chinese: 1 fighter and 4 infantry
                    Casualties for Japanese: 2 infantry and 3 tactical_bombers

    Non Combat Move - Japanese
                2 fighters moved from Sikang to Kweichow
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Hopei to Shensi
                1 armour moved from Shensi to Hunan
                1 infantry moved from Anhwe to Hopei
                2 infantry moved from Anhwe to Hunan
                3 infantry moved from Shantung to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kwangsi to French Indo China
                1 bomber moved from 41 Sea Zone to French Indo China
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 fighter moved from 25 Sea Zone to Japan

    Place Units - Japanese
                1 cruiser and 2 transports placed in 6 Sea Zone
                2 artilleries placed in Japan
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                3 artilleries placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 65 PUs

    triplea_40729_Jap8.tsvg


  • Bought two tokens with USA, rolled and got 0 hits. Bought stuff but changed my mind.

    Exited before any dice was rolled

    Will re-enter later. Instead of edit tech I will roll over again until I get 0 hits on tech. In case you wonder if multiple tech rolls show up in your email


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 5,2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 bombers moved from United Kingdom to Germany
                3 infantry moved from Gibraltar to Spain
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone
                1 fighter moved from 91 Sea Zone to 111 Sea Zone
                3 fighters moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 bomber and 1 fighter moved from Eastern United States to Spain
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 8,8,7,4 and causes: 15 damage to unit: factory_major
                    Bombing raid in Germany causes 15 damage total.
                Battle in Spain
                    Americans attack with 1 artillery, 1 bomber, 4 fighters, 5 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 5 infantry and 1 mech_infantry in Spain, round 2 :  7/13 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        6 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 111 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 111 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 bomber moved from Spain to French Guiana
                1 mech_infantry moved from Morocco to Algeria
                1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                4 fighters moved from Spain to 91 Sea Zone
                1 aaGun moved from Gibraltar to Spain
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from 54 Sea Zone to 26 Sea Zone
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 bombers moved from Germany to United Kingdom
                1 bomber moved from Queensland to Hawaiian Islands

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                3 transports placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                Americans undo move 2.
                1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery, 6 infantry and 1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    triplea_40729_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    triplea_40729_Chi8.tsvg


  • for the record, India is attacking with 1 inf against FIC (a bunch of units). Missclick. I will edit afterwards


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 5,2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 bombers moved from United Kingdom to Germany
                3 infantry moved from Gibraltar to Spain
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone
                1 fighter moved from 91 Sea Zone to 111 Sea Zone
                3 fighters moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 bomber and 1 fighter moved from Eastern United States to Spain
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 8,8,7,4 and causes: 15 damage to unit: factory_major
                    Bombing raid in Germany causes 15 damage total.
                Battle in Spain
                    Americans attack with 1 artillery, 1 bomber, 4 fighters, 5 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 5 infantry and 1 mech_infantry in Spain, round 2 :  7/13 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        6 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 111 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 111 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 bomber moved from Spain to French Guiana
                1 mech_infantry moved from Morocco to Algeria
                1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                4 fighters moved from Spain to 91 Sea Zone
                1 aaGun moved from Gibraltar to Spain
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from 54 Sea Zone to 26 Sea Zone
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 bombers moved from Germany to United Kingdom
                1 bomber moved from Queensland to Hawaiian Islands

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                3 transports placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                Americans undo move 2.
                1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery, 6 infantry and 1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 2,2 and gets 0 hits

    Purchase Units - British
                British repair damage of 5x factory_minor; Remaining resources: 33 PUs; 2 techTokens;
                British buy 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                2 infantry moved from Burma to Yunnan
                1 fighter moved from India to Kazakhstan
                1 fighter moved from India to Yunnan
                2 artilleries and 4 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Northwest Persia to Turkey
                2 infantry moved from Iraq to Turkey
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
                4 fighters and 1 tactical_bomber moved from Egypt to Turkey
                1 marine moved from Egypt to 81 Sea Zone
                1 battleship and 1 marine moved from 81 Sea Zone to 80 Sea Zone
                1 marine moved from 80 Sea Zone to Saudi Arabia
                1 bomber moved from India to Turkey
                1 tactical_bomber moved from Eastern Persia to Kazakhstan
                1 armour moved from Gibraltar to Southern France
                      British take Southern France from Germans
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in French Indo China
                    British attack with 1 infantry
                    Japanese defend with 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 3 mech_infantrys
                        British roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        Japanese roll dice for 5 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys in French Indo China, round 2 :  4/10 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win with 5 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Saudi Arabia
                    British attack with 2 artilleries, 2 infantry and 1 marine
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 battleship in Saudi Arabia, round 2 :  1/1 hits
                        British roll dice for 2 artilleries, 2 infantry and 1 marine in Saudi Arabia, round 2 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                    British win, taking Saudi Arabia from Neutral_True with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        British roll dice for 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 tactical_bomber in Turkey, round 2 :  7/15 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  4/8 hits
                        7 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey
                        British roll dice for 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 3 :  6/11 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 4 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Kazakhstan
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Alexandria: 1 infantry
                EDIT: Changing ownership of Tobruk from Italians to British
                EDIT: Adding units owned by British to Tobruk: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Yunnan to India
                3 infantry moved from India to Burma
                3 mech_infantrys moved from Iraq to Caucasus
                2 armour moved from Egypt to Iraq
                4 fighters moved from Turkey to Iraq
                1 bomber and 1 tactical_bomber moved from Turkey to Iraq
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
                1 artillery and 2 infantry moved from Gibraltar to Spain

    Place Units - British
                1 armour and 1 mech_infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Caucasus: 2 mech_infantrys
                EDIT: Adding units owned by British to Iraq: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,3,1,2,1,5,5,1,5,2,2,1,4,6,4,2,6,3,2,4
                British collect 40 PUs (4 lost to blockades); end with 40 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_40729_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 5,2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 bombers moved from United Kingdom to Germany
                3 infantry moved from Gibraltar to Spain
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 destroyer moved from 91 Sea Zone to 111 Sea Zone
                1 fighter moved from 91 Sea Zone to 111 Sea Zone
                3 fighters moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 bomber and 1 fighter moved from Eastern United States to Spain
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 8,8,7,4 and causes: 15 damage to unit: factory_major
                    Bombing raid in Germany causes 15 damage total.
                Battle in Spain
                    Americans attack with 1 artillery, 1 bomber, 4 fighters, 5 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 5 infantry and 1 mech_infantry in Spain, round 2 :  7/13 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        6 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 111 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 111 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 111 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 bomber moved from Spain to French Guiana
                1 mech_infantry moved from Morocco to Algeria
                1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                4 fighters moved from Spain to 91 Sea Zone
                1 aaGun moved from Gibraltar to Spain
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from 54 Sea Zone to 26 Sea Zone
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 bombers moved from Germany to United Kingdom
                1 bomber moved from Queensland to Hawaiian Islands

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                3 transports placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                Americans undo move 2.
                1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery, 6 infantry and 1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 2,2 and gets 0 hits

    Purchase Units - British
                British repair damage of 5x factory_minor; Remaining resources: 33 PUs; 2 techTokens;
                British buy 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 2 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                2 infantry moved from Burma to Yunnan
                1 fighter moved from India to Kazakhstan
                1 fighter moved from India to Yunnan
                2 artilleries and 4 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Northwest Persia to Turkey
                2 infantry moved from Iraq to Turkey
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
                4 fighters and 1 tactical_bomber moved from Egypt to Turkey
                1 marine moved from Egypt to 81 Sea Zone
                1 battleship and 1 marine moved from 81 Sea Zone to 80 Sea Zone
                1 marine moved from 80 Sea Zone to Saudi Arabia
                1 bomber moved from India to Turkey
                1 tactical_bomber moved from Eastern Persia to Kazakhstan
                1 armour moved from Gibraltar to Southern France
                      British take Southern France from Germans
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in French Indo China
                    British attack with 1 infantry
                    Japanese defend with 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 3 mech_infantrys
                        British roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        Japanese roll dice for 5 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys in French Indo China, round 2 :  4/10 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win with 5 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Saudi Arabia
                    British attack with 2 artilleries, 2 infantry and 1 marine
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 battleship in Saudi Arabia, round 2 :  1/1 hits
                        British roll dice for 2 artilleries, 2 infantry and 1 marine in Saudi Arabia, round 2 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                    British win, taking Saudi Arabia from Neutral_True with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        British roll dice for 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 tactical_bomber in Turkey, round 2 :  7/15 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  4/8 hits
                        7 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey
                        British roll dice for 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 3 :  6/11 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 4 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Kazakhstan
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Alexandria: 1 infantry
                EDIT: Changing ownership of Tobruk from Italians to British
                EDIT: Adding units owned by British to Tobruk: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Yunnan to India
                3 infantry moved from India to Burma
                3 mech_infantrys moved from Iraq to Caucasus
                2 armour moved from Egypt to Iraq
                4 fighters moved from Turkey to Iraq
                1 bomber and 1 tactical_bomber moved from Turkey to Iraq
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
                1 artillery and 2 infantry moved from Gibraltar to Spain

    Place Units - British
                1 armour and 1 mech_infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Caucasus: 2 mech_infantrys
                EDIT: Adding units owned by British to Iraq: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,3,1,2,1,5,5,1,5,2,2,1,4,6,4,2,6,3,2,4
                British collect 40 PUs (4 lost to blockades); end with 40 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry
                Turning on Edit Mode
                EDIT: Adding units owned by British to Shan State: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_40729_UK_8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians rolls :  0/1 hits

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 bomber moved from Southern Italy to Algeria
                1 infantry moved from Tunisia to Algeria
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Tunisia to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 :  3/3 hits
                        Americans roll dice for 1 mech_infantry in Algeria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Algeria
                    Italians win, taking Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                1 artillery and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_40729_Ita8.tsvg

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