Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Cyprus to Persia
2 artilleries moved from Eastern Persia to West India
3 artilleries moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 marine moved from Egypt to Trans-Jordan
Combat - British
PRetty sure you’re not going to scramble off Italy - but if you want to, you can roll on Italies turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Cyprus to Persia
2 artilleries moved from Eastern Persia to West India
3 artilleries moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 marine moved from Egypt to Trans-Jordan
Combat - British
Battle in Sicily
Battle in Holland Belgium
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Sicily from Italians, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 95 Sea Zone to Tobruk
2 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
Place Units - British
3 fighters placed in Persia
2 armour placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to France
1 artillery moved from Greece to Bulgaria
1 mech_infantry moved from Romania to Belarus
1 infantry moved from Yugoslavia to Romania
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,2,5,4
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from West India to Eastern Persia
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Bessarabia
1 fighter moved from Western Germany to Western Ukraine
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 armour moved from Eastern Poland to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Belarus
1 fighter moved from Archangel to Belarus
1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,1,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Bessarabia
1 fighter moved from Western Germany to Western Ukraine
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 armour moved from Eastern Poland to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Belarus
1 fighter moved from Archangel to Belarus
1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,1,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 6 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Bryansk
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Smolensk
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
Place Units - Russians
1 infantry placed in Ukraine
8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Bryansk
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Smolensk
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
Place Units - Russians
1 infantry placed in Ukraine
8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 4 infantry
EDIT: Adding units owned by Russians to Smolensk: 5 infantry
EDIT: Removing units owned by Russians from Bryansk: 59 infantry
EDIT: Adding units owned by Russians to Bryansk: 58 infantry
EDIT: Turning off Edit Mode
So, I assume the winner of this will fight Gamerman? :mrgreen:
@Shin:
So, I assume the winner of this will fight Gamerman? :mrgreen:
Ha, no. Garg will probably win this one, but we are doing best of three, so he’s got to kill me at least one more time. After that, I guess Gamerman could play him (or me).
But otherwise we are just screwing around re: title of the greatest.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 infantry moved from Shan State to Malaya
2 infantry moved from Shan State to French Indo China
4 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 battleship, 6 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
1 battleship, 6 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to French Indo China
1 fighter moved from Kweichow to French Indo China
1 bomber moved from Kweichow to Chahar
1 bomber moved from Kweichow to Malaya
Combat - Japanese
Battle in Chahar
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 marine
Japanese win, taking French Indo China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 cruiser
Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 6 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Malaya
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Malaya from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Malaya to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Chahar to Yunnan
1 armour, 4 artilleries, 1 fighter and 23 infantry moved from India to Burma
1 fighter moved from Burma to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 armour moved from Sakha to Amur
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in India
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,3,3,4,4,3,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4,4
Japanese collect 52 PUs (7 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Maybe Karl’s screwing around - but I’m not! :)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 5 bombers, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 submarines moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 17 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Iwo Jima to Suiyuyan
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to French Indo China
1 marine moved from Celebes to 44 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 mech_infantry moved from 38 Sea Zone to Shan State
1 cruiser and 1 marine moved from 44 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
3 bombers moved from Western United States to 6 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Iwo Jima to Hopei
5 bombers moved from Iwo Jima to Amur
8 fighters moved from 17 Sea Zone to Kiangsu
2 fighters moved from 17 Sea Zone to Kiangsu
2 fighters and 3 tactical_bombers moved from Iwo Jima to 6 Sea Zone
Combat - Americans
Pretty sure you’re not going to scramble - but you can roll it if you want.
Long story short - Japan lucked out in every battle. Well done!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 5 bombers, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 submarines moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 17 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Iwo Jima to Suiyuyan
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to French Indo China
1 marine moved from Celebes to 44 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 mech_infantry moved from 38 Sea Zone to Shan State
1 cruiser and 1 marine moved from 44 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
3 bombers moved from Western United States to 6 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Iwo Jima to Hopei
5 bombers moved from Iwo Jima to Amur
8 fighters moved from 17 Sea Zone to Kiangsu
2 fighters moved from 17 Sea Zone to Kiangsu
2 fighters and 3 tactical_bombers moved from Iwo Jima to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 2 fighters, 6 submarines, 3 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 2 fighters, 5 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Americans attack with 5 bombers and 1 infantry
Japanese defend with 1 armour and 2 infantry
Americans win, taking Amur from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 armour and 2 infantry
Battle in Kiangsu
Americans attack with 1 armour, 10 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese with 1 armour and 10 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Korea
Battle in French Indo China
Americans attack with 2 fighters
Japanese defend with 1 factory_minor and 2 infantry
Japanese win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -17
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 marine and 1 mech_infantry
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 carrier moved from 37 Sea Zone to 39 Sea Zone
10 fighters moved from Kiangsu to 19 Sea Zone
5 carriers moved from 17 Sea Zone to 19 Sea Zone
2 destroyers moved from 17 Sea Zone to 19 Sea Zone
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
3 bombers moved from 6 Sea Zone to Iwo Jima
1 bomber moved from Suiyuyan to Chahar
3 bombers moved from Amur to Central Mongolia
1 bomber moved from Central Mongolia to Tsagaan Olom
1 bomber moved from Central Mongolia to Dzavhan
1 carrier moved from 26 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
5 bombers placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total