@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Ok, worked with the edits.
The china battle was bad for me in the real fight, but the midway battle the Japps kicked ass.
The edits corrected for all this.
I’ll trust ya.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 55 PUs;
British buy 1 artillery, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Saudi Arabia to Iraq
British take Iraq from Germans
12 artilleries and 13 infantry moved from Persia to Iraq
Combat - British
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 91 Sea Zone to 109 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in Sumatra
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Sumatra from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 bomber moved from New South Wales to Caroline Islands
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 2 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
2 infantry moved from Turkey to Caucasus
1 fighter moved from Turkey to Caucasus
19 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
3 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
Germans take Poland from Russians
1 armour moved from Poland to Slovakia Hungary
1 bomber moved from Germany to Caucasus
3 fighters moved from Slovakia Hungary to Spain
2 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Germany to Western Germany
Combat - Germans
Battle in Romania
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Romania from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Egypt
Germans attack with 19 armour and 1 mech_infantry
British defend with 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Germans win, taking Egypt from British with 14 armour remaining. Battle score for attacker is 12
Casualties for Germans: 5 armour and 1 mech_infantry
Casualties for British: 4 artilleries, 6 infantry and 3 mech_infantrys
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
2 fighters moved from Romania to Turkey
3 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Spain
Place Units - Germans
3 armour placed in Turkey
2 artilleries, 1 fighter and 7 infantry placed in Germany
3 mech_infantrys placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Hey I screwed up my buy and had an extra inf, so I just rolled it into converting one of the inf in Germany into a tank.
Blah, at this state in the game mistakes are made… :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Novgorod to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Finland
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Rostov
2 artilleries and 2 infantry moved from Russia to Bryansk
3 artilleries moved from Tambov to Bryansk
3 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 5 infantry moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Western Ukraine
1 artillery moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
3 infantry moved from Amur to Buryatia
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 armour moved from Jehol to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
1 armour moved from Yunnan to Szechwan
2 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Kiangsi to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 destroyer and 2 submarines
Japanese win, taking 37 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 2 submarines
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 2 submarines
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Buryatia
Japanese attack with 3 infantry
Americans defend with 1 artillery
Japanese win, taking Buryatia from Russians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 17 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters moved from 17 Sea Zone to 6 Sea Zone
5 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
2 bombers moved from 37 Sea Zone to Kwangsi
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Shantung to Anhwe
1 aaGun, 3 artilleries and 10 infantry moved from West India to Eastern Persia
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Shantung
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 artilleries, 3 bombers and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Venezuela to 89 Sea Zone
5 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 89 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
1 bomber moved from Iwo Jima to Japan
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to 36 Sea Zone
3 fighters moved from 33 Sea Zone to 36 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Scramble out of Kwangsi to SZ36
scram 1 out off the pacific
no scram off spain
Must have misclicked those 4 fighters which were supposed to hit Spain.
Let’s roll the first round here:
Rolling 4d6:
(1, 4, 5, 5)
Second round should have 8 2’s then. That would be:
Rolling 8d6:
(1, 1, 2, 2, 3, 3, 5, 5)
2nd round’s 4fighters:
Rolling 4d6:
(1, 2, 3, 3)
Must have misclicked those 4 fighters which were supposed to hit Spain.
Let’s roll the first round here:
Rolling 4d6:
(1, 4, 5, 5)��
really? I thought you kept them back to prevent me from scrambling into 91?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 artilleries, 3 bombers and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Venezuela to 89 Sea Zone
5 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 89 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
1 bomber moved from Iwo Jima to Japan
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to 36 Sea Zone
3 fighters moved from 33 Sea Zone to 36 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 35 Sea Zone
Americans attack with 4 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 4 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.
Battle in Spain
Americans attack with 7 artilleries, 2 bombers and 7 infantry
Germans defend with 4 fighters and 3 mech_infantrys; Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 10 infantry and 1 mech_infantry
Italians win with 1 armour, 1 artillery, 5 fighters and 4 mech_infantrys remaining. Battle score for attacker is -19
Casualties for Italians: 10 infantry
Casualties for Americans: 7 artilleries and 7 infantry
2 bombers owned by the Americans retreated
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from Spain: 3 mech_infantrys
EDIT: Removing units owned by Italians from Spain: 1 artillery and 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 3 transports
1 submarine owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
retreated to 36 Sea Zone
Japanese win with 2 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 4 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
1 fighter owned by the Japanese forced to land in Kwangsi
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Queensland
2 submarines moved from 30 Sea Zone to 54 Sea Zone
3 carriers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Iwo Jima
1 infantry moved from Tobruk to Alexandria
2 bombers moved from Spain to United Kingdom
1 carrier moved from 10 Sea Zone to 30 Sea Zone
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
7 artilleries and 7 infantry moved from Venezuela to British Guiana
1 fighter moved from Western United States to 91 Sea Zone
Place Units - Americans
3 bombers placed in Eastern United States
4 artilleries and 6 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 3 infantry
EDIT: Adding units owned by Americans to Central United States: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
2 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total