@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
Ya, we are fine.
I thought that you may go for ukraine. :-)
You chipped arround in manchu and yunnan the turns before so i was concerend that you may even try ukraine. :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 cruiser moved from 19 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Battle in Shan State
Japanese attack with 4 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 aaGuns, 3 artilleries and 9 infantry
AA fire in Shan State : 1/5 hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 4 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 4/14 hits
UK_Pacific roll dice for 2 aaGuns, 3 artilleries and 9 infantry in Shan State, round 2 : 6/12 hits
5 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 4 artilleries, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 6/8 hits
UK_Pacific roll dice for 3 artilleries and 7 infantry in Shan State, round 3 : 4/10 hits
4 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
UK_Pacific win, taking Amur from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 2 aaGuns and 8 infantry
Casualties for Japanese: 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated
Battle in 75 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 infantry and 1 transport
1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 75 Sea Zone
Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Korea
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to Java
1 fighter and 2 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
1 destroyer and 3 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from 110 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 transports moved from 88 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 33 Sea Zone to 30 Sea Zone
Place Units - Americans
2 destroyers, 2 fighters and 2 transports placed in 101 Sea Zone
2 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Marshall Islands : 1 flag, 1 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber
32 Sea Zone : 1 transport
31 Sea Zone : 1 destroyer
30 Sea Zone : 2 carriers, 1 destroyer and 3 transports
37 Sea Zone : 1 flag, 1 submarine
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
106 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Yunnan : 2 artilleries and 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 2 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 1 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 artillery moved from Shan State to French Indo China
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in French Indo China
British attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
AA fire in French Indo China : 1/3 hits
1 fighter owned by the British lost in French Indo China
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/3 hits
Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China
British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Japanese lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is -11
Casualties for British: 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 aaGun, 4 artilleries and 6 infantry moved from India to Burma
3 infantry moved from West India to India
1 armour and 3 mech_infantrys moved from Egypt to Tobruk
3 fighters moved from Egypt to Tobruk
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 airfield placed in Egypt
2 destroyers placed in 81 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 fighter
Burma : 1 aaGun, 4 artilleries and 6 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 artillery and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 1 armour, 3 fighters and 3 mech_infantrys
Ethiopia : 1 flag
Eire : 1 flag
92 Sea Zone : 1 destroyer and 2 submarines
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
Persia : 1 flag, 1 factory_minor
91 Sea Zone : 2 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Ukraine to Bryansk
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from 97 Sea Zone to Rostov
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 fighters
Russians defend with 2 infantry
Italians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
Italians roll dice for 1 fighter in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Italians roll dice for 1 fighter in Rostov, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
Italians roll dice for 1 fighter in Rostov, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
Italians roll dice for 1 fighter in Rostov, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits
Italians roll dice for 1 fighter in Rostov, round 7 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -14
Casualties for Italians: 2 fighters
Casualties for Russians: 2 infantry
Battle in Syria
Non Combat Move - Italians
1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
1 artillery and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
4 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Southern Italy
2 infantry placed in Ukraine
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 artillery and 1 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 destroyer and 3 fighters
61 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Egypt to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 99 Sea Zone to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Algeria to Tunisia
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Egypt : 1 fighter
United Kingdom : 2 infantry
Tunisia : 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour and 3 mech_infantrys moved from Ukraine to Russia
1 armour moved from Ukraine to Russia
8 bombers, 2 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 5 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Western Ukraine
1 artillery, 4 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 4 armour, 8 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 3 artilleries, 1 factory_major and 8 infantry
Germans roll dice for 4 armour, 8 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 7/19 hits
Russians roll dice for 3 artilleries and 8 infantry in Russia, round 2 : 4/11 hits
7 infantry owned by the Russians, 3 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 3 armour, 8 bombers, 2 fighters and 2 tactical_bombers in Russia, round 3 : 8/15 hits
Russians roll dice for 3 artilleries and 1 infantry in Russia, round 3 : 2/4 hits
1 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 40PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 8 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for Russians: 3 artilleries and 8 infantry
Non Combat Move - Germans
8 bombers moved from Russia to Novgorod
2 fighters and 2 tactical_bombers moved from Russia to Ukraine
2 mech_infantrys moved from Yugoslavia to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from France to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 aaGun moved from Western Germany to France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 submarines placed in 113 Sea Zone
2 armour and 1 infantry placed in Novgorod
3 mech_infantrys placed in Yugoslavia
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 99 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Syria
1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 infantry moved from Tambov to Volgograd
2 artilleries moved from Tambov to Volgograd
3 infantry moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
1 artillery and 2 infantry moved from Tambov to Bryansk
3 fighters moved from Tambov to Bryansk
Combat - Russians
Battle in Syria
Russians attack with 2 armour
Italians defend with 2 infantry
Russians roll dice for 2 armour in Syria, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Syria
Russians roll dice for 2 armour in Syria, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Syria
Russians win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 1 armour
Battle in Bryansk
Russians attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 2 armour
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bryansk, round 2 : 0/6 hits
Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Bryansk, round 3 : 0/5 hits
Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 3 fighters in Bryansk, round 4 : 3/4 hits
Italians roll dice for 2 armour in Bryansk, round 4 : 2/2 hits
1 artillery owned by the Russians, 1 fighter owned by the Russians and 2 armour owned by the Italians lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Russia
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 1/5 hits
Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Bryansk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
4 aaGuns, 15 artilleries and 16 infantry moved from Tambov to Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Territory Summary for Russians :
Kazakhstan : 3 fighters and 1 tactical_bomber
Egypt : 2 mech_infantrys
Syria : 1 flag, 1 armour
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor and 19 infantry
Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
Caucasus : 1 infantry
109 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from Korea to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
1 battleship, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries moved from Gibraltar to Spain
4 infantry moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Portugal
1 bomber moved from Gibraltar to Spain
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
Kamikaze in sz22?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries moved from Gibraltar to Spain
4 infantry moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Portugal
1 bomber moved from Gibraltar to Spain
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 22 Sea Zone
Combat - Americans
Battle in Paulau Island
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Portugal, round 2 : 2/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/14 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
6 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Paulau Island to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 3 transports moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Portugal to 91 Sea Zone
1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Spain to Gibraltar
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 armour, 1 bomber, 2 fighters and 1 mech_infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports
37 Sea Zone : 1 flag
34 Sea Zone : 1 transport
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 bomber, 2 fighters and 1 tactical_bomber
Portugal : 1 flag, 2 artilleries and 1 infantry
106 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 transport
Brazil : 1 flag
Spain : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Hunan : 2 artilleries and 5 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 2 artilleries and 5 infantry
EDIT: Removing units owned by Chinese from Hunan: 2 artilleries and 5 infantry
EDIT: Adding units owned by Chinese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
3 fighters moved from Tobruk to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Saudi Arabia
Combat - British
Battle in Saudi Arabia
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 2/3 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 95 Sea Zone
British attack with 1 battleship, 1 cruiser, 3 destroyers and 3 fighters
Italians defend with 1 carrier and 1 destroyer
British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 fighters in 95 Sea Zone, round 2 : 6/8 hits
Italians roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
British win with 1 battleship, 1 cruiser, 3 destroyers and 3 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 1 carrier and 1 destroyer
Non Combat Move - British
3 fighters moved from 95 Sea Zone to Spain
3 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 armour and 3 mech_infantrys moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Saudi Arabia to Persia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Malaya to Shan State
1 aaGun, 4 artilleries and 6 infantry moved from Burma to Yunnan
5 infantry moved from India to Burma
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
EDIT: Removing units owned by British from Spain: 1 infantry
EDIT: Adding units owned by British to Malta: 1 infantry
EDIT: Changing ownership of Malta from Italians to British
EDIT: Changing PUs for British from 34 to 39
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
Shan State : 1 artillery
Burma : 5 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 3 infantry
Gibraltar : 1 aaGun, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 transport
95 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
Saudi Arabia : 1 flag, 1 mech_infantry
Eire : 1 flag
97 Sea Zone : 2 submarines
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Spain : 1 armour, 1 artillery, 3 fighters and 2 infantry
91 Sea Zone : 1 transport
Sorry for all the edits. At first thought the Chinese land touched the factory space, but it didn’t, so I swapped where the walk ins happened and placement. Then I forgot that you had Malta empty that was stopping the British NO, so edited a walk in.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
3 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 3 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
Place Units - Italians
1 armour placed in Ukraine
4 infantry placed in Northern Italy
Italians undo move 2.
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3
Italians collect 12 PUs (7 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Trans-Jordan to Syria
1 fighter moved from India to Kwangsi
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Kwangsi : 1 fighter
Queensland : 3 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Syria : 2 infantry