L16 G40 AeV(Axis) vs Snigg (Allies +21)


  • Ya, we are fine.
    I thought that you may go for ukraine. :-)

    You chipped arround in manchu and yunnan the turns before so i was concerend that you may even try ukraine. :-o


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to Yunnan
                2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Malaya to Shan State
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                      Japanese take 43 Sea Zone from Americans
                1 submarine moved from 37 Sea Zone to 75 Sea Zone
                1 fighter moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Manchuria
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 cruiser moved from 19 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                Battle in Shan State
                    Japanese attack with 4 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 aaGuns, 3 artilleries and 9 infantry
                        AA fire in Shan State :  1/5 hits
                        1 fighter owned by the Japanese lost in Shan State
                        Japanese roll dice for 4 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 :  4/14 hits
                        UK_Pacific roll dice for 2 aaGuns, 3 artilleries and 9 infantry in Shan State, round 2 :  6/12 hits
                        5 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                        Japanese roll dice for 4 artilleries, 2 fighters and 2 tactical_bombers in Shan State, round 3 :  6/8 hits
                        UK_Pacific roll dice for 3 artilleries and 7 infantry in Shan State, round 3 :  4/10 hits
                        4 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
                    UK_Pacific win, taking Amur from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is -11
                    Casualties for British: 2 aaGuns and 8 infantry
                    Casualties for Japanese: 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                    2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated
                Battle in 75 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 infantry and 1 transport
                        1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 75 Sea Zone
                        Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 infantry and 1 transport
                Battle in Yunnan
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Manchuria to Korea
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 carriers moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Shan State to Java
                1 fighter and 2 tactical_bombers moved from Shan State to 35 Sea Zone
                1 fighter moved from Yunnan to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone

    Place Units - Japanese
                1 fighter and 2 infantry placed in French Indo China
                1 factory_minor placed in Kwangtung
                1 destroyer and 3 submarines placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
                Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                      Americans take 43 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from Queensland to 34 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Marshall Islands from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in 37 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 23 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                1 bomber moved from 34 Sea Zone to Queensland
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 bomber moved from 110 Sea Zone to Gibraltar
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 transports moved from 88 Sea Zone to 101 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 33 Sea Zone to 30 Sea Zone

    Place Units - Americans
                2 destroyers, 2 fighters and 2 transports placed in 101 Sea Zone
                2 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Marshall Islands : 1 flag, 1 infantry
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Johnston Island : 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber
        32 Sea Zone : 1 transport
        31 Sea Zone : 1 destroyer
        30 Sea Zone : 2 carriers, 1 destroyer and 3 transports
        37 Sea Zone : 1 flag, 1 submarine
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Yunnan : 2 artilleries and 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield and 2 destroyers; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                1 artillery moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 artillery and 1 infantry moved from Shan State to French Indo China
                2 fighters and 1 tactical_bomber moved from India to French Indo China
                1 artillery moved from Shan State to French Indo China

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Western Germany causes 0 damage total.
                Battle in French Indo China
                    British attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
                        AA fire in French Indo China :  1/3 hits
                        1 fighter owned by the British lost in French Indo China
                        British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  2/5 hits
                        Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in French Indo China, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                        British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 3 :  1/3 hits
                        Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China
                        British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 4 :  1/2 hits
                        Japanese roll dice for 1 fighter in French Indo China, round 4 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 fighter owned by the Japanese lost in French Indo China
                    British win with 1 fighter remaining. Battle score for attacker is -11
                    Casualties for British: 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Yunnan
                1 aaGun, 4 artilleries and 6 infantry moved from India to Burma
                3 infantry moved from West India to India
                1 armour and 3 mech_infantrys moved from Egypt to Tobruk
                3 fighters moved from Egypt to Tobruk
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 airfield placed in Egypt
                2 destroyers placed in 81 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 fighter
        Burma : 1 aaGun, 4 artilleries and 6 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Malaya : 1 artillery and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Tobruk : 1 flag, 1 armour, 3 fighters and 3 mech_infantrys
        Ethiopia : 1 flag
        Eire : 1 flag
        92 Sea Zone : 1 destroyer and 2 submarines
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
        Persia : 1 flag, 1 factory_minor
        91 Sea Zone : 2 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Ukraine to Bryansk
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                2 fighters moved from 97 Sea Zone to Rostov

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 2 fighters
                    Russians defend with 2 infantry
                        Italians roll dice for 2 fighters in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
                        Italians roll dice for 1 fighter in Rostov, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in Rostov, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter in Rostov, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        Italians roll dice for 1 fighter in Rostov, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 6 :  0/1 hits
                        Italians roll dice for 1 fighter in Rostov, round 7 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 7 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
                    Russians win with no units remaining. Battle score for attacker is -14
                    Casualties for Italians: 2 fighters
                    Casualties for Russians: 2 infantry
                Battle in Syria

    Non Combat Move - Italians
                1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Bessarabia to Ukraine
                1 aaGun moved from Eastern Poland to Bessarabia
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                4 infantry placed in Northern Italy
                Italians undo move 1.
                2 infantry placed in Southern Italy
                2 infantry placed in Ukraine
                1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to 33 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Queensland : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 1 artillery and 1 infantry
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 destroyer and 3 fighters
        61 Sea Zone : 1 transport
        Trans-Jordan : 2 infantry

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Egypt to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 99 Sea Zone to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Algeria to Tunisia

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Egypt : 1 fighter
        United Kingdom : 2 infantry
        Tunisia : 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                3 armour and 3 mech_infantrys moved from Ukraine to Russia
                1 armour moved from Ukraine to Russia
                8 bombers, 2 fighters and 2 tactical_bombers moved from Ukraine to Russia
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery and 5 infantry moved from Novgorod to Belarus
                1 armour moved from Ukraine to Western Ukraine
                1 artillery, 4 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 :  2/9 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 :  2/6 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Russia
                    Germans attack with 4 armour, 8 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 3 artilleries, 1 factory_major and 8 infantry
                        Germans roll dice for 4 armour, 8 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  7/19 hits
                        Russians roll dice for 3 artilleries and 8 infantry in Russia, round 2 :  4/11 hits
                        7 infantry owned by the Russians, 3 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Russia
                        Germans roll dice for 3 armour, 8 bombers, 2 fighters and 2 tactical_bombers in Russia, round 3 :  8/15 hits
                        Russians roll dice for 3 artilleries and 1 infantry in Russia, round 3 :  2/4 hits
                        1 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
                    Germans captures 40PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 8 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 armour and 3 mech_infantrys
                    Casualties for Russians: 3 artilleries and 8 infantry

    Non Combat Move - Germans
                8 bombers moved from Russia to Novgorod
                2 fighters and 2 tactical_bombers moved from Russia to Ukraine
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Eastern Poland to Belarus
                1 fighter moved from France to Southern Italy
                1 fighter moved from Yugoslavia to Southern Italy
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 submarines placed in 113 Sea Zone
                2 armour and 1 infantry placed in Novgorod
                3 mech_infantrys placed in Yugoslavia
                3 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
                EDIT: Removing units owned by Germans from 113 Sea Zone: 2 submarines
                EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 59 PUs; end with 99 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians
                2 infantry moved from Northwest Persia to Caucasus
                2 armour moved from Northwest Persia to Syria
                1 fighter and 1 tactical_bomber moved from Tambov to Caucasus
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                3 infantry moved from Tambov to Volgograd
                2 artilleries moved from Tambov to Volgograd
                3 infantry moved from Tambov to Russia
                2 artilleries moved from Tambov to Russia
                1 artillery and 2 infantry moved from Tambov to Bryansk
                3 fighters moved from Tambov to Bryansk

    Combat - Russians
                Battle in Syria
                    Russians attack with 2 armour
                    Italians defend with 2 infantry
                        Russians roll dice for 2 armour in Syria, round 2 :  1/2 hits
                        Italians roll dice for 2 infantry in Syria, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Syria
                        Russians roll dice for 2 armour in Syria, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Syria, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Syria
                    Russians win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 1 armour
                Battle in Bryansk
                    Russians attack with 1 artillery, 3 fighters and 2 infantry
                    Italians defend with 2 armour
                        Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Bryansk, round 2 :  0/6 hits
                        Italians roll dice for 2 armour in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Bryansk, round 3 :  0/5 hits
                        Italians roll dice for 2 armour in Bryansk, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery and 3 fighters in Bryansk, round 4 :  3/4 hits
                        Italians roll dice for 2 armour in Bryansk, round 4 :  2/2 hits
                        1 artillery owned by the Russians, 1 fighter owned by the Russians and 2 armour owned by the Italians lost in Bryansk
                    Russians win with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 armour and 1 factory_minor
                        Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 :  1/5 hits
                        Germans roll dice for 1 armour in Russia, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
                4 aaGuns, 15 artilleries and 16 infantry moved from Tambov to Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

    Territory Summary for Russians :

    Kazakhstan : 3 fighters and 1 tactical_bomber
        Egypt : 2 mech_infantrys
        Syria : 1 flag, 1 armour
        Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor and 19 infantry
        Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
        Caucasus : 1 infantry
        109 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Amur to Yakut S.S.R.
                      Japanese take Buryatia from Russians
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 bomber moved from Korea to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 22 Sea Zone to Japan
                2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kwangtung
                1 battleship, 1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
                Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 3 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                3 artilleries moved from Gibraltar to Spain
                4 infantry moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Portugal
                1 bomber moved from Gibraltar to Spain
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 23 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 bomber moved from Queensland to 22 Sea Zone

  • '22 '21 '20 '17 '15

    Kamikaze in sz22?


  • @Snigg:

    Kamikaze in sz22?

    No Kami please.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 3 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                3 artilleries moved from Gibraltar to Spain
                4 infantry moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Portugal
                1 bomber moved from Gibraltar to Spain
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 23 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 bomber moved from Queensland to 22 Sea Zone

    Combat - Americans
                Battle in Paulau Island
                    Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    Americans win, taking Paulau Island from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Portugal
                    Americans attack with 2 artilleries, 1 fighter and 2 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 cruiser in Portugal, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Portugal, round 2 :  2/5 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 battleship in Spain, round 2 :  1/1 hits
                        Americans roll dice for 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 :  5/14 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  1/6 hits
                        6 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from Paulau Island to 33 Sea Zone
                1 tactical_bomber moved from Paulau Island to 33 Sea Zone
                1 bomber moved from 22 Sea Zone to Caroline Islands
                1 destroyer moved from 31 Sea Zone to 22 Sea Zone
                1 destroyer moved from 30 Sea Zone to 23 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                2 carriers, 1 infantry, 1 mech_infantry and 3 transports moved from 30 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Portugal to 91 Sea Zone
                1 tactical_bomber moved from Spain to Gibraltar
                1 fighter moved from Spain to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Spain to Gibraltar
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 armour, 1 bomber, 2 fighters and 1 mech_infantry placed in Western United States
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports
        37 Sea Zone : 1 flag
        34 Sea Zone : 1 transport
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 bomber, 2 fighters and 1 tactical_bomber
        Portugal : 1 flag, 2 artilleries and 1 infantry
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        Spain : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
        91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 artilleries moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Hunan : 2 artilleries and 5 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
                EDIT: Adding units owned by Chinese to Kwangsi: 2 artilleries and 5 infantry
                EDIT: Removing units owned by Chinese from Hunan: 2 artilleries and 5 infantry
                EDIT: Adding units owned by Chinese to Hunan: 1 infantry
                EDIT: Turning off Edit Mode
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
                3 fighters moved from Tobruk to 95 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Egypt to Saudi Arabia
                1 fighter and 1 tactical_bomber moved from Egypt to Saudi Arabia

    Combat - British
                Battle in Saudi Arabia
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 2 :  2/3 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Saudi Arabia
                    British win, taking Saudi Arabia from Neutral_True with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in 95 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 3 destroyers and 3 fighters
                    Italians defend with 1 carrier and 1 destroyer
                        British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 fighters in 95 Sea Zone, round 2 :  6/8 hits
                        Italians roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 2 :  0/2 hits
                        1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
                    British win with 1 battleship, 1 cruiser, 3 destroyers and 3 fighters remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 carrier and 1 destroyer

    Non Combat Move - British
                3 fighters moved from 95 Sea Zone to Spain
                3 infantry moved from Gibraltar to Spain
                1 artillery moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                1 armour and 3 mech_infantrys moved from Tobruk to Egypt
                1 fighter and 1 tactical_bomber moved from Saudi Arabia to Persia
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Malaya to Shan State
                1 aaGun, 4 artilleries and 6 infantry moved from Burma to Yunnan
                5 infantry moved from India to Burma

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Spain: 1 infantry
                EDIT: Adding units owned by British to Malta: 1 infantry
                EDIT: Changing ownership of Malta from Italians to British
                EDIT: Changing PUs for British from 34 to 39
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
        Shan State : 1 artillery
        Burma : 5 infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 3 infantry
        Gibraltar : 1 aaGun, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        96 Sea Zone : 1 transport
        95 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
        Saudi Arabia : 1 flag, 1 mech_infantry
        Eire : 1 flag
        97 Sea Zone : 2 submarines
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Spain : 1 armour, 1 artillery, 3 fighters and 2 infantry
        91 Sea Zone : 1 transport

  • '22 '21 '20 '17 '15

    Sorry for all the edits.  At first thought the Chinese land touched the factory space, but it didn’t, so I swapped where the walk ins happened and placement.  Then I forgot that you had Malta empty that was stopping the British NO, so edited a walk in.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                3 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 infantry in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Italians roll dice for 3 infantry in Rostov, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True

    Place Units - Italians
                1 armour placed in Ukraine
                4 infantry placed in Northern Italy
                Italians undo move 2.
                2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3
                Italians collect 12 PUs (7 lost to blockades); end with 12 PUs total

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Trans-Jordan to Syria
                1 fighter moved from India to Kwangsi

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Kwangsi : 1 fighter
        Queensland : 3 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        21 Sea Zone : 1 destroyer
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport
        Syria : 2 infantry

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