Whackamatt (Axis) vs. dawgoneit (Allies +15)


  • yes bring them in to battle

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 10 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 43 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                5 fighters moved from Japan to 37 Sea Zone
                2 battleships, 5 carriers, 2 cruisers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 fighters and 1 submarine
                    ANZAC defend with 1 fighter; British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 97
                    Casualties for Japanese: 1 carrier, 3 fighters and 1 submarine
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 3 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports

    Non Combat Move - Japanese
                1 fighter moved from 36 Sea Zone to Hainan
                1 fighter moved from 19 Sea Zone to Japan
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 carrier moved from 37 Sea Zone to 43 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 aaGun and 2 fighters placed in India
                Japanese undo move 1.
                1 aaGun and 2 fighters placed in India
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,6,2,5,2,3,2,3,1
                Japanese collect 9 PUs (8 lost to blockades); end with 19 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Burma to West India
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Caroline Islands to Burma
                3 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 infantry moved from Shan State to Burma
                1 artillery moved from Siam to Shan State
                1 infantry moved from French Indo China to Siam
                1 artillery and 1 infantry moved from French Indo China to Shan State
                2 armour moved from Korea to Buryatia
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from Western United States to Korea
                1 fighter moved from Eastern United States to Iceland
                2 fighters moved from Korea to French Indo China
                3 fighters moved from Korea to French Indo China
                1 infantry moved from Central United States to Eastern United States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Burma to West India
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Caroline Islands to Burma
                3 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 infantry moved from Shan State to Burma
                1 artillery moved from Siam to Shan State
                1 infantry moved from French Indo China to Siam
                1 artillery and 1 infantry moved from French Indo China to Shan State
                2 armour moved from Korea to Buryatia
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from Western United States to Korea
                1 fighter moved from Eastern United States to Iceland
                2 fighters moved from Korea to French Indo China
                3 fighters moved from Korea to French Indo China
                1 infantry moved from Central United States to Eastern United States

    Combat - Americans
                Battle in West India
                    Americans attack with 1 bomber
                    Japanese defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                2 aaGuns, 3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Western United States to Central United States
                2 aaGuns, 3 armour and 1 mech_infantry moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 armour, 1 artillery and 1 infantry placed in Kwangtung
                1 armour, 1 artillery and 1 infantry placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,2,3,1,5,6
                Americans collect 69 PUs (7 lost to blockades); end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Sikang
                3 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Kiangsi to Anhwe
                3 infantry moved from Shantung to Anhwe
                3 infantry moved from Jehol to Anhwe
                10 infantry moved from Burma to Yunnan

    Place Units - Chinese
                1 infantry placed in Kansu
                2 infantry placed in Sikang
                2 infantry placed in Tsinghai
                2 infantry placed in Kansu
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                3 fighters moved from United Kingdom to 110 Sea Zone
                3 fighters moved from Scotland to 110 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Iraq to Northwest Persia
                1 armour and 1 fighter moved from Eastern Persia to India
                      UK_Pacific take West India from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                3 fighters moved from United Kingdom to 110 Sea Zone
                3 fighters moved from Scotland to 110 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Iraq to Northwest Persia
                1 armour and 1 fighter moved from Eastern Persia to India
                      UK_Pacific take West India from Japanese

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 2 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports
                    Germans defend with 1 destroyer
                    British win with 2 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in India
                    British attack with 1 armour and 1 fighter
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 aaGun and 1 fighter
                    Casualties for British: 1 armour and 1 fighter
                Battle in Northwest Persia
                    British attack with 2 armour
                    Germans defend with 1 armour
                    British win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 armour moved from Iraq to Egypt
                3 fighters moved from 110 Sea Zone to Scotland
                3 fighters moved from 110 Sea Zone to United Kingdom

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 artillery and 1 mech_infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,3,5,4,6
                British collect 29 PUs (3 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Tobruk to Alexandria

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria

    Place Units - Italians
                2 armour and 1 infantry placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • I am sorry its taking me so long to do my turns. I have been very busy. I will get to our game later today

  • '20 '18 '17 '15

    Not a problem, dawg.  That’s why I have so many games going at once.  :wink:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Malaya
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 1 destroyer, 5 infantry and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Volgograd to Northwest Persia
                6 armour and 1 mech_infantry moved from Russia to Rostov
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 fighters and 1 tactical_bomber moved from Volgograd to Romania
                4 fighters and 4 tactical_bombers moved from Samara to Romania
                1 infantry moved from Smolensk to Russia
                6 infantry moved from Belarus to Bryansk
                4 artilleries moved from Russia to Bryansk
                4 infantry moved from Denmark to Western Germany
                2 tactical_bombers moved from 113 Sea Zone to Western Germany

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 3 armour
                    British defend with 1 armour
                    Germans win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                2 aaGuns moved from Volgograd to Caucasus
                1 aaGun moved from Rostov to Caucasus

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 artilleries and 5 infantry
                EDIT: Adding units owned by Germans to Southern France: 2 artilleries and 5 infantry
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 aaGuns and 2 fighters
                EDIT: Adding units owned by Germans to Southern France: 3 aaGuns and 2 fighters
                EDIT: Turning off Edit Mode
                3 transports placed in 93 Sea Zone
                1 carrier, 1 destroyer and 6 transports placed in 100 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to 100 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 airfield placed in Romania
                2 infantry placed in Romania
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Kansu to Timguska
                1 infantry moved from Evenkiyskiy to Timguska
                1 aaGun and 5 infantry moved from Buryatia to Yakut S.S.R.
                4 infantry moved from Jehol to Chahar

    Turn Complete - Russians

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 harbour; Remaining resources: 0 SuicideAttackTokens; 9 PUs;

    Combat Move - Japanese
                1 fighter moved from 43 Sea Zone to 54 Sea Zone
                1 fighter moved from Hainan to 45 Sea Zone
                1 carrier moved from 43 Sea Zone to 55 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 fighter moved from India to 41 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 2 fighters and 1 transport moved from 37 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 1 transport
                    Americans defend with 1 destroyer
                    Japanese win, taking 41 Sea Zone from Americans with 2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 infantry and 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 infantry and 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 45 Sea Zone to 55 Sea Zone
                1 fighter moved from 41 Sea Zone to Hainan

    Place Units - Japanese
                1 harbour placed in Sumatra

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,5,2,3,1,3,2,5,4,5,2,4,6,5,4,3,3,4
                Japanese collect 7 PUs (8 lost to blockades); end with 16 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States
                1 armour moved from Eastern United States to Western United States
                1 infantry moved from Central United States to Western United States
                1 infantry moved from Burma to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Shan State from Americans
                      UK_Pacific take Malaya from Americans
                      UK_Pacific take Borneo from Americans
                      UK_Pacific take Kwangtung from Americans
                1 infantry moved from Siam to Shan State
                5 fighters moved from French Indo China to 41 Sea Zone
                1 bomber moved from Burma to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery moved from 36 Sea Zone to Hainan
                1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 bomber moved from Korea to Hainan
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States
                1 armour moved from Eastern United States to Western United States
                1 infantry moved from Central United States to Western United States
                1 infantry moved from Burma to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Shan State from Americans
                      UK_Pacific take Malaya from Americans
                      UK_Pacific take Borneo from Americans
                      UK_Pacific take Kwangtung from Americans
                1 infantry moved from Siam to Shan State
                5 fighters moved from French Indo China to 41 Sea Zone
                1 bomber moved from Burma to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery moved from 36 Sea Zone to Hainan
                1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 bomber moved from Korea to Hainan
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Hainan
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 fighter
                    Americans win, taking Hainan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber and 5 fighters
                    Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 fighters and 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Western United States
                1 armour moved from Eastern United States to Western United States
                1 infantry moved from Central United States to Western United States
                1 infantry moved from Burma to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Shan State from Americans
                      UK_Pacific take Malaya from Americans
                      UK_Pacific take Borneo from Americans
                      UK_Pacific take Kwangtung from Americans
                1 infantry moved from Siam to Shan State
                5 fighters moved from French Indo China to 41 Sea Zone
                1 bomber moved from Burma to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery moved from 36 Sea Zone to Hainan
                1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 bomber moved from Korea to Hainan
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Hainan
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 fighter
                    Americans win, taking Hainan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber and 5 fighters
                    Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 fighters and 1 transport
                    Japanese win with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -14
                    Casualties for Japanese: 3 carriers
                    Casualties for Americans: 1 bomber and 5 fighters

    Non Combat Move - Americans
                1 bomber moved from Hainan to French Indo China
                2 armour and 1 mech_infantry moved from Burma to India
                1 armour and 1 mech_infantry moved from Burma to West India
                1 mech_infantry moved from Malaya to Burma
                1 artillery and 1 infantry moved from Shan State to Burma
                1 infantry moved from French Indo China to Siam
                1 artillery moved from French Indo China to Shan State
                1 armour moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 armour moved from Kwangtung to Yunnan
                1 armour moved from Korea to Buryatia
                1 artillery and 2 infantry moved from Korea to Amur

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Korea
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 10 Sea Zone
                Americans undo move 3.
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 infantry placed in Western United States
                1 armour and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                13 infantry moved from Anhwe to Hopei
                6 infantry moved from Yunnan to Burma
                4 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Sikang
                1 artillery and 1 infantry placed in Tsinghai
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

Suggested Topics

  • 45
  • 83
  • 57
  • 56
  • 134
  • 276
  • 207
  • 185
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.9k

Users

40.6k

Topics

1.8m

Posts