@Tyzoq likewise, enjoy the holiday! Go Buckeyes!
Whackamatt (Axis) vs. dawgoneit (Allies +15)
-
yes bring them in to battle
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 10 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 43 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
5 fighters moved from Japan to 37 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 fighters and 1 submarine
ANZAC defend with 1 fighter; British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 97
Casualties for Japanese: 1 carrier, 3 fighters and 1 submarine
Casualties for ANZAC: 1 fighter
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Hainan
1 fighter moved from 19 Sea Zone to Japan
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 aaGun and 2 fighters placed in India
Japanese undo move 1.
1 aaGun and 2 fighters placed in India
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,6,2,5,2,3,2,3,1
Japanese collect 9 PUs (8 lost to blockades); end with 19 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Burma to West India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to Burma
3 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 artillery moved from Siam to Shan State
1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to Shan State
2 armour moved from Korea to Buryatia
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Korea
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Korea to French Indo China
3 fighters moved from Korea to French Indo China
1 infantry moved from Central United States to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Burma to West India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to Burma
3 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
1 artillery moved from Siam to Shan State
1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to Shan State
2 armour moved from Korea to Buryatia
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Korea
1 fighter moved from Eastern United States to Iceland
2 fighters moved from Korea to French Indo China
3 fighters moved from Korea to French Indo China
1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in West India
Americans attack with 1 bomber
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 aaGuns, 3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Western United States to Central United States
2 aaGuns, 3 armour and 1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,2,3,1,5,6
Americans collect 69 PUs (7 lost to blockades); end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Sikang
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Jehol to Anhwe
10 infantry moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Sikang
2 infantry placed in Tsinghai
2 infantry placed in Kansu
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Scotland to 110 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Iraq to Northwest Persia
1 armour and 1 fighter moved from Eastern Persia to India
UK_Pacific take West India from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Scotland to 110 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Iraq to Northwest Persia
1 armour and 1 fighter moved from Eastern Persia to India
UK_Pacific take West India from JapaneseCombat - British
Battle in 110 Sea Zone
British attack with 2 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports
Germans defend with 1 destroyer
British win with 2 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 armour and 1 fighter
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 1 fighter
Casualties for British: 1 armour and 1 fighter
Battle in Northwest Persia
British attack with 2 armour
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 armour moved from Iraq to Egypt
3 fighters moved from 110 Sea Zone to Scotland
3 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,3,5,4,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to AlexandriaCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from 98 Sea Zone to AlexandriaPlace Units - Italians
2 armour and 1 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I am sorry its taking me so long to do my turns. I have been very busy. I will get to our game later today
-
Not a problem, dawg. That’s why I have so many games going at once. :wink:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 1 destroyer, 5 infantry and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
6 armour and 1 mech_infantry moved from Russia to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 fighters and 1 tactical_bomber moved from Volgograd to Romania
4 fighters and 4 tactical_bombers moved from Samara to Romania
1 infantry moved from Smolensk to Russia
6 infantry moved from Belarus to Bryansk
4 artilleries moved from Russia to Bryansk
4 infantry moved from Denmark to Western Germany
2 tactical_bombers moved from 113 Sea Zone to Western GermanyCombat - Germans
Battle in Northwest Persia
Germans attack with 3 armour
British defend with 1 armour
Germans win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - Germans
2 aaGuns moved from Volgograd to Caucasus
1 aaGun moved from Rostov to CaucasusPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 artilleries and 5 infantry
EDIT: Adding units owned by Germans to Southern France: 2 artilleries and 5 infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 aaGuns and 2 fighters
EDIT: Adding units owned by Germans to Southern France: 3 aaGuns and 2 fighters
EDIT: Turning off Edit Mode
3 transports placed in 93 Sea Zone
1 carrier, 1 destroyer and 6 transports placed in 100 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 100 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 airfield placed in Romania
2 infantry placed in Romania
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Kansu to Timguska
1 infantry moved from Evenkiyskiy to Timguska
1 aaGun and 5 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Jehol to ChaharTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 harbour; Remaining resources: 0 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 54 Sea Zone
1 fighter moved from Hainan to 45 Sea Zone
1 carrier moved from 43 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from India to 41 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 fighters and 1 transport moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Americans with 2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 infantry and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry and 1 transportNon Combat Move - Japanese
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to HainanPlace Units - Japanese
1 harbour placed in SumatraTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,5,2,3,1,3,2,5,4,5,2,4,6,5,4,3,3,4
Japanese collect 7 PUs (8 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from Americans
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
UK_Pacific take Kwangtung from Americans
1 infantry moved from Siam to Shan State
5 fighters moved from French Indo China to 41 Sea Zone
1 bomber moved from Burma to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Hainan
1 cruiser moved from 109 Sea Zone to 91 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from Americans
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
UK_Pacific take Kwangtung from Americans
1 infantry moved from Siam to Shan State
5 fighters moved from French Indo China to 41 Sea Zone
1 bomber moved from Burma to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Hainan
1 cruiser moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Hainan
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 fighter
Americans win, taking Hainan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 fighters and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 armour moved from Eastern United States to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from Americans
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
UK_Pacific take Kwangtung from Americans
1 infantry moved from Siam to Shan State
5 fighters moved from French Indo China to 41 Sea Zone
1 bomber moved from Burma to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Hainan
1 cruiser moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Hainan
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 fighter
Americans win, taking Hainan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 fighters and 1 transport
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -14
Casualties for Japanese: 3 carriers
Casualties for Americans: 1 bomber and 5 fightersNon Combat Move - Americans
1 bomber moved from Hainan to French Indo China
2 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Shan State
1 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Yunnan
1 armour moved from Korea to Buryatia
1 artillery and 2 infantry moved from Korea to AmurPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 transport placed in 10 Sea Zone
Americans undo move 3.
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Western United States
1 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
13 infantry moved from Anhwe to Hopei
6 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 1 infantry placed in Sikang
1 artillery and 1 infantry placed in Tsinghai
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





