Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from United Kingdom to French West Africa
3 fighters moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from United Kingdom to French West Africa
3 fighters moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Battle in Northwest Persia
British attack with 1 artillery and 1 mech_infantry
Germans defend with 2 armour
Germans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns
British win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Holland Belgium
Non Combat Move - British
Place Units - British
3 armour placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,1,5,1,2,3
British collect 34 PUs (3 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
2 armour moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
1 fighter moved from Alexandria to Turkey
2 fighters moved from 98 Sea Zone to Turkey
2 armour, 4 artilleries and 10 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
Combat - Italians
Battle in Turkey
Italians attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 1 armour and 3 fighters remaining. Battle score for attacker is 5
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Egypt
Italians attack with 2 armour, 4 artilleries and 10 infantry
ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 5 armour, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
British win with 5 armour and 1 artillery remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 4 artilleries and 10 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from Turkey to 98 Sea Zone
1 fighter moved from Turkey to Northwest Persia
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Malaya to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
6 armour moved from Rostov to 100 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern France to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 transport moved from 100 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
5 armour and 5 transports moved from 100 Sea Zone to 98 Sea Zone
5 armour moved from 98 Sea Zone to Egypt
2 armour and 1 mech_infantry moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from Romania to Egypt
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
4 artilleries and 6 infantry moved from Bryansk to Russia
3 fighters and 2 tactical_bombers moved from Romania to 113 Sea Zone
Combat - Germans
Battle in Iraq
Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans win, taking Iraq from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Trans-Jordan
Battle in Syria
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Trans-Jordan from British, taking Syria from French, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Germans attack with 5 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 5 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Egypt from British with 4 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 5 armour and 1 artillery
Non Combat Move - Germans
1 carrier and 1 destroyer moved from 100 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
3 aaGuns moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
2 tactical_bombers moved from Egypt to Alexandria
3 aaGuns moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in France
2 armour, 5 infantry and 3 mech_infantrys placed in Western Germany
3 armour placed in Volgograd
3 fighters placed in Romania
Turn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Chahar to Central Mongolia
Russians take Central Mongolia from Mongolians
1 infantry moved from Chahar to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Timguska to Olgiy
Russians take Olgiy from Mongolians
1 infantry moved from Yakut S.S.R. to Dzavhan
Russians take Dzavhan from Mongolians
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
1 aaGun and 3 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Chahar to Central Mongolia
Turn Complete - Russians
Territory Summary for Russians :
Korea : 1 aaGun
Olgiy : 1 flag, 3 infantry
Dzavhan : 1 flag, 1 aaGun and 5 infantry
Central Mongolia : 1 flag, 3 infantry
Buyant-Uhaa : 1 flag, 3 infantry
Ulaanbaatar : 1 flag, 2 infantry
Novosibirsk : 1 infantry
112 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 78 / 109
Russians : 11 / 0
Japanese : 12 / 21
Americans : 65 / 90
Chinese : 23 / 29
British : 25 / 34
UK_Pacific : 20 / 25
Italians : 15 / 26
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 21 PUs;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier and 2 fighters moved from 55 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Java
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,3,5,1,4,6,2,1,3,6,3,6,1,2,5
Japanese collect 8 PUs (8 lost to blockades); end with 29 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship, 1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship, 1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
Combat - Americans
Battle in Sumatra
Battle in Eastern Persia
Americans attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 armour
Americans win, taking Sumatra from Japanese, taking Eastern Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Eastern Persia to India
1 armour moved from West India to Afghanistan
Americans take Afghanistan from Neutral_True
2 armour moved from India to Afghanistan
1 armour moved from Yunnan to Sikang
1 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
1 armour moved from Burma to West India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from French Indo China to Siam
1 artillery moved from Shan State to Burma
1 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 armour moved from Buryatia to Dzavhan
1 artillery and 2 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Korea to Amur
1 armour moved from Korea to Buryatia
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Iceland to 91 Sea Zone
1 fighter moved from 91 Sea Zone to French Guiana
1 armour moved from Western United States to Southeast Mexico
1 artillery and 4 infantry moved from Western United States to Mexico
2 aaGuns and 3 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Korea
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
10 infantry moved from Burma to Yunnan
4 infantry moved from Szechwan to Sikang
13 infantry moved from Hopei to Shensi
Place Units - Chinese
1 artillery placed in Kansu
2 infantry placed in Kansu
4 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_upgrade and 1 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Non Combat Move - British
1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to French West Africa
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 87 Sea Zone
2 aaGuns and 2 infantry moved from 87 Sea Zone to French West Africa
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
7 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Place Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor and 3 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour moved from Turkey to Iraq
2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Northwest Persia to 80 Sea Zone
2 destroyers moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 3 fighters
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Casualties for Italians: 2 fighters
Battle in 81 Sea Zone
Italians attack with 1 carrier and 3 destroyers
French defend with 1 destroyer
Units damaged: 1 carrier owned by the Italians
Italians win with 1 carrier and 3 destroyers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 80 Sea Zone to Iraq
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
3 transports moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 factory_minor placed in Turkey
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
I believe that’s game, dawg. Germany got enough VCs to win, and I don’t see any way for ANZAC / FRANCE to steal one back.
nice game :wink:

