gonna be away most of the day playing ultimate stratego with some friends. will resume later tonight.
G40L14 Mallery Allies 16 vs Karl7 Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
5 bombers moved from United Kingdom to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
5 destroyers moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
4 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 bomber, 7 fighters and 3 tactical_bombers moved from Belgian Congo to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
British creates battle in territory 106 Sea Zone
Battle in Trans-Jordan
British attack with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 bomber, 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber, 7 fighters and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 aaGun, 1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Novosibirsk to Timguska
Italians take Timguska from RussiansCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking 97 Sea Zone from Americans, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
2 aaGuns and 2 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
4 submarines moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from New South Wales to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 80 PUs;
Germans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Evenkiyskiy from Russians to Germans
EDIT: Changing ownership of Yenisey from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Urals: 1 armour
EDIT: Adding units owned by Germans to Yenisey: 1 armour
EDIT: Turning off Edit Mode
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from 113 Sea Zone to 125 Sea Zone
3 mech_infantrys moved from Caucasus to Persia
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
Germans take Eastern Persia from British
1 bomber moved from Western Germany to Persia
1 bomber moved from Western Germany to PersiaCombat - Germans
Battle in Persia
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 artillery
Germans win, taking Persia from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 fighters moved from 125 Sea Zone to Western Germany
2 fighters moved from Western Germany to 113 Sea Zone
3 aaGuns and 1 infantry moved from Caucasus to Northwest Persia
2 bombers moved from Persia to Iraq
36 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Germany to Western Germany
4 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
1 carrier, 1 destroyer and 2 fighters placed in 113 Sea Zone
4 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Tanganyika Territory to Belgian CongoNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 5 destroyers, 2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
12 armour and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Soviet Far East to Siberia
2 artilleries moved from Manchuria to Korea
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 12 armour, 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 12 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 6 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 carrier, 5 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi
2 fighters moved from Japan to Kwangsi
5 tactical_bombers moved from Jehol to Kwangsi
7 artilleries, 6 infantry and 5 mech_infantrys moved from West India to India
1 fighter and 1 tactical_bomber moved from Hopei to AnhwePlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 destroyers and 1 submarine placed in 20 Sea Zone
1 airfield placed in Kwangsi
2 infantry placed in Japan
1 artillery and 2 infantry placed in Malaya
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
I apologize for the time delays and that isn’t fair to you. I only have a week left, and Egypt is in a bad position, along with the US in Hawaii. While I could drag this on and make a valiant attempt at saving both, my eminent departure from land and my long working hours are preventing me from fighting till the bitter 8/6 city victory. Great game by the way….probably my best defeat against you so far! (if that makes any sense).
-
GG
:-)
-
It’s a Mallarassacre!