Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs#3.LL14.G40 artofwar vs. dawgoneit (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Fiji to 50 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 50 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
2 infantry moved from 54 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Queensland
Battle in MoroccoNon Combat Move - Americans
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
5 transports placed in 10 Sea Zone
Americans undo move 1.
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 fighters moved from 91 Sea Zone to Algeria
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to Hunan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 91 Sea Zone to Algeria
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kweichow to Hunan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Algeria
British attack with 2 fighters
Italians defend with 1 artillery and 1 infantry
Italians win with no units remaining. Battle score for attacker is -13
Casualties for British: 2 fighters
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Iraq to Egypt
1 aaGun and 1 infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Shensi
2 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
3 armour moved from India to Yunnan
1 artillery and 2 infantry moved from Shan State to Yunnan
3 armour moved from West India to India
3 armour moved from Persia to West India
2 fighters and 1 tactical_bomber moved from Hunan to YunnanPlace Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 armour placed in Quebec
British undo move 3.
1 infantry placed in Quebec
1 armour and 1 tactical_bomber placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,6,5,3,3
UK_Pacific collect 20 PUs (2 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 4 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries and 6 infantry moved from 92 Sea Zone to Morocco
4 fighters moved from Gibraltar to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Smolensk
Italians take Smolensk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 4 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries and 6 infantry moved from 92 Sea Zone to Morocco
4 fighters moved from Gibraltar to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in Morocco
Italians attack with 3 artilleries, 1 bomber, 4 fighters and 6 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 4 artilleries and 5 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Italians roll dice for 3 artilleries, 1 bomber, 4 fighters and 6 infantry in Morocco, round 2 : 5/1 hits
Americans roll dice for 2 armour, 4 artilleries and 6 infantry in Morocco, round 2 : 4/1 hits
5 infantry owned by the Americans and 4 infantry owned by the Italians lost in Morocco
Italians roll dice for 3 artilleries, 1 bomber, 4 fighters and 2 infantry in Morocco, round 3 : 4/1 hits
Americans roll dice for 2 armour, 4 artilleries and 1 infantry in Morocco, round 3 : 2/1 hits
1 infantry owned by the British, 3 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 3 artilleries, 1 bomber and 4 fighters in Morocco, round 4 : 3/1 hits
Americans roll dice for 2 armour and 1 artillery in Morocco, round 4 : 1/1 hits
1 artillery owned by the Americans, 1 armour owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 artillery and 6 infantry
Casualties for Americans: 1 armour, 4 artilleries and 5 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Tunisia
2 fighters moved from Morocco to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Morocco to Tunisia
2 fighters moved from Tunisia to LibyaPlace Units - Italians
2 transports placed in 95 Sea Zone
5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Morocco : 1 flag, 2 artilleries
Algeria : 1 flag
Tunisia : 1 flag, 1 bomber
Tobruk : 1 armour, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 5 infantry
Libya : 2 fighters
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Smolensk : 1 flag, 1 mech_infantry
96 Sea Zone : 1 carrier and 2 fighters
95 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 cruiser, 2 destroyers and 5 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 51 / 62
Russians : 12 / 18
Japanese : 49 / 62
Americans : 52 / 73
Chinese : 11 / 11
British : 35 / 35
UK_Pacific : 22 / 20
Italians : 23 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
Turn Complete - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Rostov: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
New Zealand : 1 airfield and 1 harbour
Production/PUs Summary :
Germans : 51 / 62
Russians : 12 / 18
Japanese : 49 / 62
Americans : 52 / 73
Chinese : 11 / 11
British : 35 / 35
UK_Pacific : 22 / 20
Italians : 23 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Russia
11 armour, 13 artilleries, 3 bombers, 3 fighters, 16 infantry, 10 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
3 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Russia
11 armour, 13 artilleries, 3 bombers, 3 fighters, 16 infantry, 10 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
3 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Russia
Germans attack with 11 armour, 13 artilleries, 4 bombers, 3 fighters, 16 infantry, 11 mech_infantrys and 7 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 5 armour, 8 artilleries, 1 bomber, 1 factory_major, 6 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/1 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 11 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 11 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 25/1 hits
Russians roll dice for 1 aaGun, 5 armour, 8 artilleries, 1 bomber, 6 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/1 hits
1 bomber owned by the Russians, 23 infantry owned by the Russians, 16 infantry owned by the Germans, 9 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 11 armour, 13 artilleries, 4 bombers, 2 fighters, 2 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 18/1 hits
Russians roll dice for 5 armour, 8 artilleries, 6 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/1 hits
17 infantry owned by the Russians, 1 armour owned by the Germans, 1 mech_infantry owned by the Russians, 13 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 4 bombers, 2 fighters and 7 tactical_bombers in Russia, round 4 : 13/1 hits
Russians roll dice for 5 armour, 8 artilleries, 6 fighters, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 11/1 hits
2 armour owned by the Russians, 1 tactical_bomber owned by the Germans, 8 armour owned by the Germans, 8 artilleries owned by the Russians, 3 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Russia
Germans roll dice for 2 armour, 4 bombers and 6 tactical_bombers in Russia, round 5 : 7/0 hits
Russians roll dice for 3 armour, 6 fighters and 1 tactical_bomber in Russia, round 5 : 6/0 hits
1 tactical_bomber owned by the Russians, 3 armour owned by the Russians, 2 bombers owned by the Germans, 4 tactical_bombers owned by the Germans and 3 fighters owned by the Russians lost in Russia
Germans roll dice for 2 armour, 2 bombers and 2 tactical_bombers in Russia, round 6 : 4/1 hits
Russians roll dice for 3 fighters in Russia, round 6 : 2/0 hits
2 bombers owned by the Germans and 3 fighters owned by the Russians lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Germans: 9 armour, 13 artilleries, 4 bombers, 3 fighters, 16 infantry, 11 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 1 aaGun, 5 armour, 8 artilleries, 1 bomber, 6 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
1 infantry moved from Ukraine to Rostov
2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Finland to Novgorod
1 tactical_bomber moved from Western Germany to Tobruk
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Tobruk
2 tactical_bombers moved from Russia to RostovPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Southern France
4 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Germans :
Gibraltar : 2 aaGuns, 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Germany : 1 factory_major
Tobruk : 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Belarus : 1 flag, 1 aaGun
Karelia : 1 flag
Bryansk : 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys
Rostov : 1 aaGun, 1 infantry and 2 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 2 armour and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 destroyer and 2 submarines
125 Sea Zone : 1 flag
96 Sea Zone : 1 transport
Bulgaria : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports
Finland : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 55 / 88
Russians : 8 / 0
Japanese : 49 / 62
Americans : 52 / 73
Chinese : 11 / 11
British : 35 / 35
UK_Pacific : 22 / 20
Italians : 23 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from Olgiy to KansuTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
2 fighters moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Kwangtung to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
6 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Kwangtung to Hunan
1 mech_infantry moved from Urals to Samara
Japanese take Samara from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
2 fighters moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Kwangtung to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
6 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Kwangtung to Hunan
1 mech_infantry moved from Urals to Samara
Japanese take Samara from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 armour
Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 1/0 hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Hopei, round 2 : 2/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kweichow, round 2 : 1/0 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 2/0 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/1 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 7 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Kwangsi, round 2 : 2/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/1 hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Sumatra
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/1 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Queensland
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Queensland, round 2 : 2/0 hits
Americans roll dice for 2 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Queensland
Japanese win, taking Queensland from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
2 fighters moved from Kwangtung to 36 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 fighter and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 2 tactical_bombers moved from Hunan to Kwangtung
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
2 fighters moved from Hopei to Chahar
2 tactical_bombers moved from Anhwe to Chahar
2 armour and 1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Anhwe to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Kweichow to Kwangtung
1 mech_infantry moved from Anhwe to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 tactical_bombers moved from Anhwe to Kwangtung
1 artillery and 2 infantry moved from Amur to Buyant-Uhaa
2 fighters moved from Queensland to New South Wales
1 infantry moved from New South Wales to QueenslandPlace Units - Japanese
1 artillery and 2 fighters placed in New South Wales
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,3,5,6,1,1,1,2,1,3,4,1,1,1,5
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 1 mech_infantry
Suiyuyan : 1 flag, 2 artilleries
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 armour
Hopei : 1 flag, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Queensland : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Victoria : 1 flag
New South Wales : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Buyant-Uhaa : 1 flag, 1 artillery and 2 infantry
Ulaanbaatar : 1 flag
62 Sea Zone : 1 flag
Urals : 1 flag
Samara : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 67 / 75
Americans : 50 / 73
Chinese : 5 / 11
British : 35 / 35
UK_Pacific : 14 / 20
Italians : 23 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 artilleries
Americans roll dice for 2 battleships and 2 cruisers in Morocco, round 2 : 2/1 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 1/1 hits
2 artilleries owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 50 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from British Guiana to Mexico
1 bomber moved from Mexico to Western United StatesPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 1 submarine
50 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Southeast Mexico : 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Morocco : 1 flag, 2 artilleries and 1 infantry
91 Sea Zone : 2 battleships, 2 carriers, 3 cruisers, 4 destroyers, 3 submarines and 7 transportsProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 67 / 75
Americans : 51 / 71
Chinese : 5 / 11
British : 35 / 35
UK_Pacific : 14 / 20
Italians : 22 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 2 artilleries and 1 infantry
Kweichow : 2 infantry
Hunan : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 65 / 75
Americans : 51 / 71
Chinese : 7 / 13
British : 35 / 35
UK_Pacific : 14 / 20
Italians : 22 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Hopei
1 mech_infantry moved from Shensi to Suiyuyan
1 armour moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
1 armour moved from Timguska to Kansu
1 armour moved from Shensi to Hopei
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Hopei
1 mech_infantry moved from Shensi to Suiyuyan
1 armour moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
1 armour moved from Timguska to Kansu
1 armour moved from Shensi to Hopei
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
AA fire in Kwangsi : 0/1 hits
British roll dice for 3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/1 hits
Japanese roll dice for 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Kwangsi, round 2 : 5/0 hits
5 infantry owned by the British, 5 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi
British roll dice for 3 armour, 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers in Kwangsi, round 3 : 5/1 hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Kwangsi, round 3 : 3/1 hits
3 infantry owned by the British, 3 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kwangsi
British roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 4 : 5/0 hits
Japanese roll dice for 2 armour and 2 artilleries in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the British, 2 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Casualties for British: 9 infantry
Battle in Kansu
British attack with 1 armour and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Suiyuyan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the British lost in Suiyuyan
British roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries in Suiyuyan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Suiyuyan
1 mech_infantry owned by the British retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Hopei
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
4 armour and 1 mech_infantry moved from Burma to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Persia to Burma
5 artilleries and 4 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
3 armour moved from West India to Persia
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,1,3,3,3,3,6,3,1,3,5,3,2,2,4,2,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantryTerritory Summary for British and UK_Pacific :
Formosa : 1 flag, 1 infantry
Kwangsi : 3 armour and 1 artillery
Siam : 1 flag
Shensi : 1 aaGun and 1 mech_infantry
Yunnan : 1 aaGun, 4 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Kansu : 1 armour
Hopei : 1 armour
Burma : 1 artillery, 4 infantry and 1 tactical_bomber
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
Timguska : 1 flag
Kazakhstan : 1 infantry
French Indo China : 1 flag
42 Sea Zone : 1 battleship and 1 cruiser
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 5 artilleries and 7 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 1 harbour, 1 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 artillery
106 Sea Zone : 1 flag
89 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 armour and 1 infantry
Persia : 1 flag, 5 armour, 1 factory_minor and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 61 / 75
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 35
UK_Pacific : 15 / 13
Italians : 22 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 22 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.271
Median : 3.000
Variance : 2.029
Standard Deviation : 1.424
Total rolls : 70Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.172
Median : 3.000
Variance : 1.964
Standard Deviation : 1.402
Total rolls : 29Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.172
Median : 3.000
Variance : 1.964
Standard Deviation : 1.402
Total rolls : 29British Combat
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1