@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
#3.LL14.G40 artofwar vs. dawgoneit (Allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 4 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries and 6 infantry moved from 92 Sea Zone to Morocco
4 fighters moved from Gibraltar to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Smolensk
Italians take Smolensk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 4 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries and 6 infantry moved from 92 Sea Zone to Morocco
4 fighters moved from Gibraltar to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in Morocco
Italians attack with 3 artilleries, 1 bomber, 4 fighters and 6 infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 4 artilleries and 5 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Italians roll dice for 3 artilleries, 1 bomber, 4 fighters and 6 infantry in Morocco, round 2 : 5/1 hits
Americans roll dice for 2 armour, 4 artilleries and 6 infantry in Morocco, round 2 : 4/1 hits
5 infantry owned by the Americans and 4 infantry owned by the Italians lost in Morocco
Italians roll dice for 3 artilleries, 1 bomber, 4 fighters and 2 infantry in Morocco, round 3 : 4/1 hits
Americans roll dice for 2 armour, 4 artilleries and 1 infantry in Morocco, round 3 : 2/1 hits
1 infantry owned by the British, 3 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 3 artilleries, 1 bomber and 4 fighters in Morocco, round 4 : 3/1 hits
Americans roll dice for 2 armour and 1 artillery in Morocco, round 4 : 1/1 hits
1 artillery owned by the Americans, 1 armour owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 24
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 artillery and 6 infantry
Casualties for Americans: 1 armour, 4 artilleries and 5 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Tunisia
2 fighters moved from Morocco to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Morocco to Tunisia
2 fighters moved from Tunisia to LibyaPlace Units - Italians
2 transports placed in 95 Sea Zone
5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Morocco : 1 flag, 2 artilleries
Algeria : 1 flag
Tunisia : 1 flag, 1 bomber
Tobruk : 1 armour, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 5 infantry
Libya : 2 fighters
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Smolensk : 1 flag, 1 mech_infantry
96 Sea Zone : 1 carrier and 2 fighters
95 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 cruiser, 2 destroyers and 5 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 51 / 62
Russians : 12 / 18
Japanese : 49 / 62
Americans : 52 / 73
Chinese : 11 / 11
British : 35 / 35
UK_Pacific : 22 / 20
Italians : 23 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
Turn Complete - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Rostov: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
New Zealand : 1 airfield and 1 harbour
Production/PUs Summary :
Germans : 51 / 62
Russians : 12 / 18
Japanese : 49 / 62
Americans : 52 / 73
Chinese : 11 / 11
British : 35 / 35
UK_Pacific : 22 / 20
Italians : 23 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Russia
11 armour, 13 artilleries, 3 bombers, 3 fighters, 16 infantry, 10 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
3 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Russia
11 armour, 13 artilleries, 3 bombers, 3 fighters, 16 infantry, 10 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
3 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Russia
Germans attack with 11 armour, 13 artilleries, 4 bombers, 3 fighters, 16 infantry, 11 mech_infantrys and 7 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 5 armour, 8 artilleries, 1 bomber, 1 factory_major, 6 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/1 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 11 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 11 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 25/1 hits
Russians roll dice for 1 aaGun, 5 armour, 8 artilleries, 1 bomber, 6 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/1 hits
1 bomber owned by the Russians, 23 infantry owned by the Russians, 16 infantry owned by the Germans, 9 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 11 armour, 13 artilleries, 4 bombers, 2 fighters, 2 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 18/1 hits
Russians roll dice for 5 armour, 8 artilleries, 6 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/1 hits
17 infantry owned by the Russians, 1 armour owned by the Germans, 1 mech_infantry owned by the Russians, 13 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 4 bombers, 2 fighters and 7 tactical_bombers in Russia, round 4 : 13/1 hits
Russians roll dice for 5 armour, 8 artilleries, 6 fighters, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 11/1 hits
2 armour owned by the Russians, 1 tactical_bomber owned by the Germans, 8 armour owned by the Germans, 8 artilleries owned by the Russians, 3 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Russia
Germans roll dice for 2 armour, 4 bombers and 6 tactical_bombers in Russia, round 5 : 7/0 hits
Russians roll dice for 3 armour, 6 fighters and 1 tactical_bomber in Russia, round 5 : 6/0 hits
1 tactical_bomber owned by the Russians, 3 armour owned by the Russians, 2 bombers owned by the Germans, 4 tactical_bombers owned by the Germans and 3 fighters owned by the Russians lost in Russia
Germans roll dice for 2 armour, 2 bombers and 2 tactical_bombers in Russia, round 6 : 4/1 hits
Russians roll dice for 3 fighters in Russia, round 6 : 2/0 hits
2 bombers owned by the Germans and 3 fighters owned by the Russians lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Germans: 9 armour, 13 artilleries, 4 bombers, 3 fighters, 16 infantry, 11 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 1 aaGun, 5 armour, 8 artilleries, 1 bomber, 6 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
1 infantry moved from Ukraine to Rostov
2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Finland to Novgorod
1 tactical_bomber moved from Western Germany to Tobruk
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Tobruk
2 tactical_bombers moved from Russia to RostovPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Southern France
4 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Germans :
Gibraltar : 2 aaGuns, 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Germany : 1 factory_major
Tobruk : 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Belarus : 1 flag, 1 aaGun
Karelia : 1 flag
Bryansk : 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys
Rostov : 1 aaGun, 1 infantry and 2 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 2 armour and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 destroyer and 2 submarines
125 Sea Zone : 1 flag
96 Sea Zone : 1 transport
Bulgaria : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports
Finland : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 55 / 88
Russians : 8 / 0
Japanese : 49 / 62
Americans : 52 / 73
Chinese : 11 / 11
British : 35 / 35
UK_Pacific : 22 / 20
Italians : 23 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from Olgiy to KansuTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
2 fighters moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Kwangtung to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
6 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Kwangtung to Hunan
1 mech_infantry moved from Urals to Samara
Japanese take Samara from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Shantung to Hopei
2 fighters moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Kwangtung to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 fighter moved from Anhwe to Hunan
6 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 artilleries, 2 fighters and 1 infantry moved from New South Wales to Queensland
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Kwangtung to Hunan
1 mech_infantry moved from Urals to Samara
Japanese take Samara from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 armour
Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 1/0 hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Hopei, round 2 : 2/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kweichow, round 2 : 1/0 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 2/0 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/1 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 7 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Kwangsi, round 2 : 2/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/1 hits
2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Sumatra
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/1 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Queensland
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Queensland, round 2 : 2/0 hits
Americans roll dice for 2 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Queensland
Japanese win, taking Queensland from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
2 fighters moved from Kwangtung to 36 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 fighter and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 2 tactical_bombers moved from Hunan to Kwangtung
1 infantry moved from Central Mongolia to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
2 fighters moved from Hopei to Chahar
2 tactical_bombers moved from Anhwe to Chahar
2 armour and 1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Anhwe to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Kweichow to Kwangtung
1 mech_infantry moved from Anhwe to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 tactical_bombers moved from Anhwe to Kwangtung
1 artillery and 2 infantry moved from Amur to Buyant-Uhaa
2 fighters moved from Queensland to New South Wales
1 infantry moved from New South Wales to QueenslandPlace Units - Japanese
1 artillery and 2 fighters placed in New South Wales
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,3,5,6,1,1,1,2,1,3,4,1,1,1,5
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 1 mech_infantry
Suiyuyan : 1 flag, 2 artilleries
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 armour
Hopei : 1 flag, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Queensland : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Victoria : 1 flag
New South Wales : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 4 submarines, 1 tactical_bomber and 5 transports
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Buyant-Uhaa : 1 flag, 1 artillery and 2 infantry
Ulaanbaatar : 1 flag
62 Sea Zone : 1 flag
Urals : 1 flag
Samara : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 67 / 75
Americans : 50 / 73
Chinese : 5 / 11
British : 35 / 35
UK_Pacific : 14 / 20
Italians : 23 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Italians defend with 2 artilleries
Americans roll dice for 2 battleships and 2 cruisers in Morocco, round 2 : 2/1 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 1/1 hits
2 artilleries owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 50 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from British Guiana to Mexico
1 bomber moved from Mexico to Western United StatesPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 destroyer, 6 fighters and 1 submarine
50 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Southeast Mexico : 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Morocco : 1 flag, 2 artilleries and 1 infantry
91 Sea Zone : 2 battleships, 2 carriers, 3 cruisers, 4 destroyers, 3 submarines and 7 transportsProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 67 / 75
Americans : 51 / 71
Chinese : 5 / 11
British : 35 / 35
UK_Pacific : 14 / 20
Italians : 22 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 2 artilleries and 1 infantry
Kweichow : 2 infantry
Hunan : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 65 / 75
Americans : 51 / 71
Chinese : 7 / 13
British : 35 / 35
UK_Pacific : 14 / 20
Italians : 22 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Hopei
1 mech_infantry moved from Shensi to Suiyuyan
1 armour moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
1 armour moved from Timguska to Kansu
1 armour moved from Shensi to Hopei
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Hopei
1 mech_infantry moved from Shensi to Suiyuyan
1 armour moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
1 armour moved from Timguska to Kansu
1 armour moved from Shensi to Hopei
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
AA fire in Kwangsi : 0/1 hits
British roll dice for 3 armour, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/1 hits
Japanese roll dice for 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Kwangsi, round 2 : 5/0 hits
5 infantry owned by the British, 5 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi
British roll dice for 3 armour, 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers in Kwangsi, round 3 : 5/1 hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Kwangsi, round 3 : 3/1 hits
3 infantry owned by the British, 3 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kwangsi
British roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 4 : 5/0 hits
Japanese roll dice for 2 armour and 2 artilleries in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the British, 2 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 aaGun, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Casualties for British: 9 infantry
Battle in Kansu
British attack with 1 armour and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Suiyuyan
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the British lost in Suiyuyan
British roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries in Suiyuyan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Suiyuyan
1 mech_infantry owned by the British retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Hopei
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
4 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
4 armour and 1 mech_infantry moved from Burma to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Persia to Burma
5 artilleries and 4 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
3 armour moved from West India to Persia
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,1,3,3,3,3,6,3,1,3,5,3,2,2,4,2,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantryTerritory Summary for British and UK_Pacific :
Formosa : 1 flag, 1 infantry
Kwangsi : 3 armour and 1 artillery
Siam : 1 flag
Shensi : 1 aaGun and 1 mech_infantry
Yunnan : 1 aaGun, 4 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Kansu : 1 armour
Hopei : 1 armour
Burma : 1 artillery, 4 infantry and 1 tactical_bomber
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
Timguska : 1 flag
Kazakhstan : 1 infantry
French Indo China : 1 flag
42 Sea Zone : 1 battleship and 1 cruiser
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 5 artilleries and 7 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 1 harbour, 1 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 artillery
106 Sea Zone : 1 flag
89 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 armour and 1 infantry
Persia : 1 flag, 5 armour, 1 factory_minor and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 88
Russians : 6 / 0
Japanese : 61 / 75
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 35
UK_Pacific : 15 / 13
Italians : 22 / 33
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 22 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.271
Median : 3.000
Variance : 2.029
Standard Deviation : 1.424
Total rolls : 70Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.172
Median : 3.000
Variance : 1.964
Standard Deviation : 1.402
Total rolls : 29Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.172
Median : 3.000
Variance : 1.964
Standard Deviation : 1.402
Total rolls : 29British Combat
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Northern Italy to 95 Sea Zone
5 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
5 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
2 fighters moved from Libya to Alexandria
1 bomber moved from Tunisia to Alexandria
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Northern Italy to 95 Sea Zone
5 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
5 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from 96 Sea Zone to Alexandria
2 fighters moved from Libya to Alexandria
1 bomber moved from Tunisia to Alexandria
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Smolensk to Novosibirsk
Italians take Novosibirsk from RussiansCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry
British defend with 5 artilleries and 7 infantry
Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 5/1 hits
British roll dice for 5 artilleries and 7 infantry in Alexandria, round 2 : 4/0 hits
5 infantry owned by the British and 4 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 3/1 hits
British roll dice for 5 artilleries and 2 infantry in Alexandria, round 3 : 3/1 hits
2 infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 bomber and 4 fighters in Alexandria, round 4 : 4/1 hits
British roll dice for 4 artilleries in Alexandria, round 4 : 1/1 hits
1 fighter owned by the Italians and 4 artilleries owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 9
Casualties for British: 5 artilleries and 7 infantry
Casualties for Italians: 1 fighter, 6 infantry and 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Alexandria to Tobruk
5 transports moved from 92 Sea Zone to 97 Sea ZonePlace Units - Italians
3 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour
Gibraltar : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 bomber and 1 fighter
Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Caucasus : 1 flag, 1 armour and 1 artillery
Smolensk : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 5 transports
92 Sea Zone : 2 destroyers
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 55 / 88
Russians : 3 / 0
Japanese : 61 / 75
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 35
UK_Pacific : 15 / 13
Italians : 25 / 35
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Egypt to AlexandriaCombat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 armour
French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 82 PUs;
Germans buy 2 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from UK_Pacific
2 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
4 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Tobruk to Alexandria





