L14 Steveo (axis) v JWW(allies +10) no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

    Combat - Americans

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 48 Sea Zone to 54 Sea Zone
                1 destroyer moved from 48 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from Guam to 54 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber and 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
        54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        106 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        86 Sea Zone : 1 transport
        Brazil : 1 flag, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 44 / 44
        Americans : 52 / 72
        Chinese : 5 / 15
        British : 28 / 35
        UK_Pacific : 17 / 20
        Italians : 18 / 20
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 9 infantry
        Suiyuyan : 2 infantry
        Kweichow : 2 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 41 / 44
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 28 / 35
        UK_Pacific : 17 / 20
        Italians : 18 / 20
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 1 times
            Average roll : 1.857
            Median : 2.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Combat Move - British
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 fighter, 2 infantry and 1 tactical_bomber moved from Persia to Iraq
                1 fighter moved from India to Iraq
                1 artillery and 2 infantry moved from Egypt to Alexandria
                1 fighter moved from Malta to Alexandria
                1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Gibraltar to Alexandria
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 mech_infantry moved from Egypt to Alexandria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 fighter, 2 infantry and 1 tactical_bomber moved from Persia to Iraq
                1 fighter moved from India to Iraq
                1 artillery and 2 infantry moved from Egypt to Alexandria
                1 fighter moved from Malta to Alexandria
                1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Gibraltar to Alexandria
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 mech_infantry moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 :  2/2 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Alexandria, round 2 :  1/9 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 :  1/6 hits
                        1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Alexandria, round 3 :  3/8 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 :  3/3 hits
                        3 infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for British: 4 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        1 infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Iraq
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 :  1/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 :  2/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to Egypt
                2 fighters moved from Gibraltar to 98 Sea Zone
                2 fighters moved from Alexandria to Egypt
                1 bomber moved from Alexandria to Egypt
                1 fighter moved from Iraq to Egypt
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Burma to India
                1 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from United Kingdom to 106 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 airfield and 1 factory_minor placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 fighter, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 fighter, 2 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Malaya : 1 harbour
        Celebes : 1 flag, 1 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Alexandria : 1 artillery and 1 mech_infantry
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 1 artillery and 1 infantry
        Tanganyika Territory : 1 infantry
        76 Sea Zone : 1 battleship
        106 Sea Zone : 1 fighter
        Iraq : 1 flag, 1 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Persia : 1 flag, 1 fighter and 1 tactical_bomber
        98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 41 / 44
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 31 / 31
        UK_Pacific : 17 / 17
        Italians : 17 / 20
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 12 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 8 times
            Average roll : 3.765
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 51

    Neutral_Axis Combat
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.912
            Median : 4.000
            Variance : 1.212
            Standard Deviation : 1.101
            Total rolls : 34

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 armour moved from Yugoslavia to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers and 2 transports
                    British defend with 1 destroyer
                    Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 2 infantry
                    Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 harbour and 1 infantry
                    Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Morocco
                Battle in Bessarabia
                    Italians attack with 2 armour and 1 fighter
                    Russians defend with 1 infantry
                    Italians win, taking Morocco from French, taking Bessarabia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Bessarabia to Romania
                1 bomber moved from Algeria to Southern Italy
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Malaya to 41 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Malaya to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to India
                2 fighters moved from Java to Queensland
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 destroyer and 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 41 / 44
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 31 / 31
        UK_Pacific : 17 / 17
        Italians : 19 / 24
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 88 Sea Zone to 101 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        101 Sea Zone : 1 cruiser
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 41 / 44
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 31 / 31
        UK_Pacific : 17 / 17
        Italians : 19 / 24
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 7 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom


  • Need intercept orders


  • i was a bit concerned about this possibility……

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 7 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 16 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
                3 aaGuns, 3 armour, 5 artilleries and 19 infantry moved from Romania to Bessarabia
                1 infantry moved from Holland Belgium to Western Germany
                5 infantry moved from Finland to Norway
                1 fighter moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                1 infantry moved from Normandy Bordeaux to France
                2 aaGuns moved from Greater Southern Germany to Northern Italy
                3 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany
                4 infantry moved from Greece to Bulgaria
                3 armour moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                1 artillery moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to Western Germany
                1 armour moved from Germany to Western Germany

    Place Units - Germans
                7 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 42 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • Yeah too much airpower committed to Egypt left London wide open:)


  • Small edit sorry forgot to non combat move my tanks from Germany to Romania, if you can do that for me thanks.


  • @Steveo:

    Small edit sorry forgot to non combat move my tanks from Germany to Romania, if you can do that for me thanks.

    done


  • 16 damage on London with 2 bmb’s….really?


  • Ya that one was a lucky roll for me.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 submarine moved from 109 Sea Zone to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 submarine moved from 109 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Eastern Poland, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 2 infantry in Eastern Poland, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 5 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 5 :  0/1 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 6 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 6 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    1 infantry owned by the Russians retreated to Belarus
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                6 infantry moved from Russia to Bryansk
                1 aaGun, 1 artillery and 8 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Baltic States
                1 artillery and 3 infantry moved from Novgorod to Vyborg
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                2 fighters and 1 tactical_bomber moved from Novgorod to Scotland
                2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                1 artillery and 3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Vyborg
                2 aaGuns and 17 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 artilleries and 6 infantry placed in Russia
                Russians undo move 1.
                4 artilleries and 6 infantry placed in Russia
                1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Scotland : 2 fighters and 1 tactical_bomber
        Belarus : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 3 aaGuns, 2 armour, 4 artilleries, 33 infantry and 2 mech_infantrys
        Vyborg : 1 artillery and 5 infantry
        Russia : 1 airfield, 4 artilleries, 1 factory_major and 6 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        113 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 36 / 41
        Japanese : 41 / 44
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 31 / 31
        UK_Pacific : 17 / 17
        Italians : 19 / 24
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 16

    Germans Combat
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.600
            Median : 3.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Russians Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.545
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

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