14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL–Match 3


  • I do not think you can edit a change of possession for New Zealand. When I ran the simulation, the presence of a Japanese submarine, even if it submerges to avoid combat with the US subs, prevents the US land units from disembarking onto NZ. This is why the program did not allow you to land the US units, and you had to edit it in.

    You might want to check this with a moderator. If the moderator agrees with me, you might want to consider moving the transport and 2 land units out of SZ 63.


  • ok ill see whats goin on


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                EDIT: 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 29 Sea Zone
                EDIT: 1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
                1 armour moved from New South Wales to South Australia
                      ANZAC take South Australia from Japanese
                1 armour moved from South Australia to New South Wales

    Combat - ANZAC

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of New Zealand from ANZAC to Japanese
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,2,5
                ANZAC collect 1 PU (3 lost to blockades); end with 3 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New Britain : 1 artillery
        New South Wales : 5 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        43 Sea Zone : 1 submarine
        6 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 2 / 0
        Japanese : 79 / 87
        Americans : 54 / 76
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 26 / 18
        ANZAC : 4 / 3
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 112 Sea Zone to Norway

    Turn Complete - French

    Territory Summary for French :

    Norway : 2 infantry
        Iraq : 1 fighter

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 2 / 0
        Japanese : 79 / 87
        Americans : 54 / 76
        Chinese : 5 / 6
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 26 / 18
        ANZAC : 4 / 3
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Finland to Norway
                3 bombers moved from Novgorod to Norway
                2 fighters moved from Western Germany to Norway
                1 bomber moved from Western Germany to Norway
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
                4 infantry moved from Vologda to Urals
                1 tactical_bomber moved from Volgograd to Urals


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Finland to Norway
                3 bombers moved from Novgorod to Norway
                2 fighters moved from Western Germany to Norway
                1 bomber moved from Western Germany to Norway
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
                4 infantry moved from Vologda to Urals
                1 tactical_bomber moved from Volgograd to Urals

    Combat - Germans
                Battle in Norway
                    Germans attack with 4 armour, 7 artilleries, 4 bombers, 2 fighters, 8 infantry and 6 mech_infantrys
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 harbour, 12 infantry and 1 mech_infantry; Americans defend with 1 artillery and 1 infantry
                        AA fire in Norway :  1/0 hits
                        1 fighter owned by the Germans lost in Norway
                        Germans roll dice for 4 armour, 7 artilleries, 4 bombers, 1 fighter, 8 infantry and 6 mech_infantrys in Norway, round 2 :  11/0 hits
                        British roll dice for 5 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry in Norway, round 2 :  5/1 hits
                        6 infantry owned by the British, 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in Norway
                        Germans roll dice for 4 armour, 7 artilleries, 4 bombers, 1 fighter, 3 infantry and 6 mech_infantrys in Norway, round 3 :  10/1 hits
                        British roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Norway, round 3 :  4/1 hits
                        6 infantry owned by the British, 2 infantry owned by the French, 3 infantry owned by the Germans, 1 mech_infantry owned by the British, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
                        Germans roll dice for 4 armour, 7 artilleries, 4 bombers, 1 fighter and 5 mech_infantrys in Norway, round 4 :  9/1 hits
                        British roll dice for 1 artillery in Norway, round 4 :  1/1 hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
                    Germans win, taking Norway from British with 4 armour, 7 artilleries, 4 bombers, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 fighter, 8 infantry and 2 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 12 infantry and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Urals
                    Germans attack with 4 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 4 infantry and 1 tactical_bomber in Urals, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Urals, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Urals
                    Germans win, taking Urals from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Urals to Novosibirsk
                1 aaGun, 5 artilleries and 14 infantry moved from Samara to Novosibirsk
                3 mech_infantrys moved from Ukraine to Caucasus
                5 armour, 3 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
                1 fighter moved from Norway to Western Germany
                4 bombers moved from Norway to Western Germany
                1 fighter moved from Volgograd to Novosibirsk
                2 carriers and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,3,1,5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs

    Territory Summary for Germans :

    62 Sea Zone : 2 carriers, 1 destroyer and 1 submarine
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 4 bombers, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 3 mech_infantrys
        Germany : 1 factory_major
        Norway : 4 armour, 7 artilleries, 1 harbour and 4 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Urals : 1 flag, 4 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Novosibirsk : 1 aaGun, 5 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 5 armour, 3 artilleries, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
        Smolensk : 1 flag
        80 Sea Zone : 1 flag
        113 Sea Zone : 2 destroyers, 3 submarines and 2 transports
        Bulgaria : 1 flag
        Persia : 1 aaGun and 1 armour
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 1 / 0
        Japanese : 79 / 87
        Americans : 54 / 76
        Chinese : 5 / 6
        British : 31 / 39
        UK_Pacific : 0 / 0
        Italians : 26 / 18
        ANZAC : 4 / 3
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.909
            Median : 5.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians
                1 mech_infantry moved from Dzavhan to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                6 armour, 3 fighters and 1 tactical_bomber moved from Kansu to Yenisey

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 6 armour, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 6 armour, 3 fighters and 1 tactical_bomber in Yenisey, round 2 :  6/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 :  0/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yenisey
                    Russians win, taking Yenisey from Japanese with 6 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Yenisey to Dzavhan

    Turn Complete - Russians

    Territory Summary for Russians :

    Kansu : 2 aaGuns
        Yenisey : 6 armour
        Yakut S.S.R. : 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag, 3 fighters and 1 tactical_bomber
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 3 / 0
        Japanese : 77 / 87
        Americans : 54 / 76
        Chinese : 5 / 6
        British : 31 / 39
        UK_Pacific : 0 / 0
        Italians : 26 / 18
        ANZAC : 4 / 3
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 6 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from South Australia to New South Wales
                1 artillery, 2 bombers, 14 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Queensland to New South Wales
                1 fighter moved from 56 Sea Zone to New South Wales
                3 bombers moved from Malaya to New South Wales
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                4 armour, 2 artilleries, 1 fighter and 10 mech_infantrys moved from Shensi to Kansu
                1 armour moved from Tsinghai to Kansu
                1 armour moved from Suiyuyan to Kansu
                3 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 6 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from South Australia to New South Wales
                1 artillery, 2 bombers, 14 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Queensland to New South Wales
                1 fighter moved from 56 Sea Zone to New South Wales
                3 bombers moved from Malaya to New South Wales
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                4 armour, 2 artilleries, 1 fighter and 10 mech_infantrys moved from Shensi to Kansu
                1 armour moved from Tsinghai to Kansu
                1 armour moved from Suiyuyan to Kansu
                3 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 63 Sea Zone
                Battle in New South Wales
                    Japanese attack with 1 armour, 1 artillery, 5 bombers, 15 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers
                    ANZAC defend with 5 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Americans defend with 12 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                        AA fire in New South Wales :  3/1 hits
                        3 fighters owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 armour, 1 artillery, 5 bombers, 12 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers in New South Wales, round 2 :  15/1 hits
                        ANZAC roll dice for 5 aaGuns, 2 armour, 3 artilleries, 12 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 2 :  11/1 hits
                        5 infantry owned by the Japanese, 5 aaGuns owned by the ANZAC, 10 bombers owned by the Americans, 3 fighters owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 armour, 5 bombers, 9 fighters and 5 tactical_bombers in New South Wales, round 3 :  11/1 hits
                        ANZAC roll dice for 2 armour, 3 artilleries, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 3 :  9/1 hits
                        3 infantry owned by the ANZAC, 1 armour owned by the Japanese, 4 bombers owned by the Japanese, 2 bombers owned by the Americans, 2 infantry owned by the Americans, 3 artilleries owned by the ANZAC, 1 mech_infantry owned by the ANZAC and 4 fighters owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in New South Wales, round 4 :  6/1 hits
                        ANZAC roll dice for 2 armour, 6 fighters and 1 tactical_bomber in New South Wales, round 4 :  6/1 hits
                        1 bomber owned by the Japanese, 2 armour owned by the ANZAC, 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in New South Wales, round 5 :  2/1 hits
                        ANZAC roll dice for 3 fighters in New South Wales, round 5 :  2/0 hits
                        1 fighter owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in New South Wales, round 6 :  1/1 hits
                        ANZAC roll dice for 1 fighter in New South Wales, round 6 :  0/1 hits
                        1 fighter owned by the Americans lost in New South Wales
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 armour, 1 artillery, 5 bombers, 14 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Casualties for ANZAC: 5 aaGuns, 2 armour, 3 artilleries, 4 fighters, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 12 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                Battle in 6 Sea Zone
                    Japanese attack with 3 carriers and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 3 carriers and 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from ANZAC with 3 carriers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kansu
                    Japanese attack with 6 armour, 2 artilleries, 1 fighter and 10 mech_infantrys
                    Russians defend with 2 aaGuns; Chinese defend with 2 artilleries, 1 fighter and 7 infantry
                        AA fire in Kansu :  0/1 hits
                        Japanese roll dice for 6 armour, 2 artilleries, 1 fighter and 10 mech_infantrys in Kansu, round 2 :  6/1 hits
                        Chinese roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 7 infantry in Kansu, round 2 :  4/1 hits
                        4 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Japanese lost in Kansu
                        Japanese roll dice for 6 armour, 2 artilleries, 1 fighter and 6 mech_infantrys in Kansu, round 3 :  6/1 hits
                        Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kansu, round 3 :  2/1 hits
                        1 fighter owned by the Chinese, 2 artilleries owned by the Chinese, 3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 6 armour, 2 artilleries, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 25
                    Casualties for Japanese: 6 mech_infantrys
                    Casualties for Russians: 2 aaGuns
                    Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry

    Non Combat Move - Japanese
                3 infantry moved from Buryatia to Sakha
                1 aaGun moved from Shensi to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                3 mech_infantrys moved from Kiangsu to Hopei
                1 fighter moved from Kansu to Hopei
                2 mech_infantrys moved from Eastern Persia to Persia
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 56 Sea Zone to 62 Sea Zone
                2 tactical_bombers moved from New South Wales to Queensland
                1 fighter moved from New South Wales to 62 Sea Zone
                1 submarine moved from 63 Sea Zone to 62 Sea Zone

    Place Units - Japanese
                3 fighters placed in Queensland
                2 fighters and 1 mech_infantry placed in Kiangsu
                1 fighter placed in Malaya
                Japanese undo move 2.
                1 fighter and 2 mech_infantrys placed in Kiangsu
                Japanese undo move 2.
                2 fighters placed in Malaya
                3 mech_infantrys placed in India
                1 mech_infantry placed in Kwangtung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,3,6,3,1,1,3,1,1,1,2,5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
                Japanese collect 78 PUs (4 lost to blockades); end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to New South Wales: 1 armour
                EDIT: Changing ownership of New South Wales from ANZAC to Japanese
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 6 armour, 2 artilleries and 4 mech_infantrys
        Hopei : 1 flag, 1 aaGun, 1 fighter and 4 mech_infantrys
        Tsinghai : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Queensland : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 tactical_bombers
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        South Australia : 1 flag
        Western Australia : 1 flag
        Solomon Islands : 1 flag, 1 airfield
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 3 infantry
        Evenkiyskiy : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        39 Sea Zone : 1 flag
        6 Sea Zone : 3 carriers and 1 destroyer
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        54 Sea Zone : 1 flag
        62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines
        West India : 1 flag
        Persia : 7 mech_infantrys

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 3 / 0
        Japanese : 84 / 88
        Americans : 54 / 76
        Chinese : 1 / 6
        British : 31 / 39
        UK_Pacific : 0 / 0
        Italians : 26 / 18
        ANZAC : 1 / 3
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.154
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 52

    Null / Other
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.882
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.882
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17


  • U were better

    congrats I resign

    please post the game result


  • Interesting game; finally won one.

    My understanding is that you need to post the results.


  • U can post as well. my pc is runing slow, so sometimes i have problems with copy/paste but if u insist i ll do it


  • congrats U deserved to win :)

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