@Jacob16 No scramble
Whackamatt (Axis) vs. Bjergmose (Allies +10) L w/ Tech tokens!
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Had to reload a couple of times so the tech failed as scripted.
Dunno why it keeps crashing when I roll dice, but now I save before dicerolls. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians repair 2 damage on 2 factory_minors; Remaining resources: 12 PUs; 2 techTokens;
Italians buy 4 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from 95 Sea Zone to Holland Belgium
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 armour moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Cyprus from British, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in France
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
ANZAC spend 0 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 bomber moved from Shan State to TimguskaCombat - ANZAC
Battle in Timguska
ANZAC attack with 1 bomber
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to South Australia
1 submarine moved from 43 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Germans
Germans repair 6 damage on 6 airfields; Remaining resources: 37 PUs; 0 techTokens;
Germans buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Scotland does 6 damage to airfield owned by British
Rockets in Western Germany roll: 6
1 armour moved from Eastern Poland to Bryansk
4 armour, 8 artilleries and 7 infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 5 armour, 8 artilleries, 1 bomber and 7 infantry
Russians defend with 1 aaGun, 3 armour, 1 artillery and 18 infantry
Germans win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 4 armour, 8 artilleries and 7 infantry
Casualties for Russians: 1 aaGun, 3 armour, 1 artillery and 18 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Baltic States
2 artilleries and 3 infantry moved from Poland to Baltic States
2 artilleries and 2 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Germany
1 bomber moved from Bryansk to UkrainePlace Units - Germans
1 airfield placed in Germany
2 artilleries and 2 infantry placed in Germany
2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 40 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour moved from Novosibirsk to Urals
1 tactical_bomber moved from Novgorod to UralsCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 7 infantry
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Urals to Russia
1 infantry moved from Trans-Jordan to EgyptPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 1 damage on 1 factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens; 0 techTokens;
Japanese buy 2 airfields, 1 armour, 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
6 fighters and 3 tactical_bombers moved from Kiangsi to Hunan
1 bomber, 1 fighter and 2 tactical_bombers moved from Kwangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Timguska to Evenkiyskiy
1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber, 7 fighters and 5 tactical_bombers
Chinese defend with 2 artilleries, 1 fighter and 6 infantry
Japanese win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 fighters
Casualties for Chinese: 2 artilleries, 1 fighter and 6 infantryNon Combat Move - Japanese
3 fighters moved from Hunan to Formosa
3 tactical_bombers moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Formosa
1 tactical_bomber moved from Hunan to Formosa
1 bomber moved from Hunan to Kwangtung
1 aaGun moved from Buyant-Uhaa to ChaharPlace Units - Japanese
3 destroyers placed in 20 Sea Zone
1 airfield placed in Formosa
1 airfield placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,3,1
Japanese collect 49 PUs (5 lost to blockades); end with 49 PUs total
Japanese collect 5 PUs from War Bonds; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 airfield, 1 carrier, 4 fighters and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Shensi to 42 Sea Zone
1 bomber moved from Guam to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 mech_infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in Philippines
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 3 bombers, 1 cruiser and 1 destroyer
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -56
Casualties for Americans: 3 bombers, 1 cruiser and 1 destroyer
Battle in KoreaNon Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 fighter moved from Gibraltar to Norway
2 fighters moved from Holland Belgium to 113 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Algeria to Morocco
2 bombers moved from Western United States to Iwo Jima
1 battleship and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 16 Sea Zone to 18 Sea Zone
2 fighters moved from Western United States to Gibraltar
1 mech_infantry moved from Norway to KareliaPlace Units - Americans
1 carrier and 1 transport placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
1 airfield placed in Norway
3 fighters placed in Western United States
Americans undo move 4.
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Americans undo move 2.
1 fighter placed in NorwayTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
3 artilleries and 2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British repair 4 damage on 4 airfields; Remaining resources: 40 PUs; 1 techTokens;
British buy 1 armour, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Rocket attack in Western Germany does 5 damage to airfield owned by Germans
Rockets in Scotland roll: 5
Rocket attack in Southern Italy does 4 damage to factory_minor owned by Italians
Rockets in Gibraltar roll: 5
Rocket attack in France does 1 damage to factory_minor owned by Italians
Rockets in United Kingdom roll: 1
Rocket attack in Kwangtung does 3 damage to factory_minor owned by Japanese
Rockets in India roll: 3
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Norway to Normandy Bordeaux
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 submarine moved from 41 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
2 fighters moved from India to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 5 fighters and 2 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 42 Sea Zone
British attack with 3 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -36
Casualties for British: 3 fighters and 1 submarineNon Combat Move - British
1 mech_infantry moved from Yunnan to India
2 aaGuns and 7 infantry moved from Yunnan to Kwangsi
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 armour moved from Volgograd to Sikang
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 fighters moved from 112 Sea Zone to NorwayPlace Units - British
1 transport placed in 110 Sea Zone
1 armour and 2 infantry placed in United Kingdom
1 transport placed in 81 Sea Zone
1 fighter placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs total
British collect 3 PUs from War Bonds; end with 39 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Italians
Italians spend 5 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Rockets AdvanceActivate Technology - Italians
Italians activating Rockets AdvancePurchase Units - Italians
Turning on Edit Mode
EDIT: Removing Technology Rockets Advance for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Turning off Edit Mode
Italians repair 1 damage on 1 factory_minor; Remaining resources: 12 PUs; 0 techTokens;
Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
Turning on Edit Mode
EDIT: Italians takes Northwest Persia from British
EDIT: Italians takes Alexandria from British
EDIT: Turning off Edit Mode
1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 carrier and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
EDIT: 2 infantry moved from Southern Italy to TunisiaCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 3 infantry
Americans defend with 1 armour
Italians win, taking Tunisia from Americans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 fighter moved from Ukraine to 94 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in FranceTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs -
Sorry about all the tech rolls. I got airborne forces the first time, but it’s kind of buggy. So I had to reload until I got a tech again, then edit it to airborne, then take my turn for about a third time. lol. FINALLY got it. Note the edit CM: I should be able to paratroop into Africa, as it is only 3 spaces away from the airbase, but it’s the water that throws off the airborne move. And by that point, i couldn’t edit the units into combat, hence the restart.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - ANZAC
ANZAC spend 0 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 20 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 2 carriers, 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 destroyer, 3 fighters and 1 submarine
Battle in CelebesNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans repair 11 damage on 5 airfields and 6 factory_majors; Remaining resources: 36 PUs; 0 techTokens;
Germans buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to factory_major owned by British
Rockets in Western Germany roll: 4
Rocket attack in Norway does 5 damage to factory_minor owned by Americans
Rockets in Germany roll: 5
1 battleship, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Baltic States to Novgorod
1 bomber and 1 fighter moved from Ukraine to Novgorod
1 fighter moved from Germany to Novgorod
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 carrier, 2 fighters and 1 transport
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Novgorod
Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery, 2 fighters and 2 infantry
Casualties for Russians: 1 aaGun, 1 armour, 2 fighters and 4 infantry
Battle in ScotlandNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun moved from Baltic States to Novgorod
1 bomber moved from Novgorod to Germany
2 artilleries and 2 infantry moved from Poland to Baltic StatesPlace Units - Germans
2 armour placed in Germany
4 infantry placed in Ukraine
1 bomber placed in Germany
Germans undo move 2.
2 infantry placed in Ukraine
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
mailed russian move
but it seems it is possible on forum once more -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 56 PUs; 6 SuicideAttackTokens; 0 techTokens;
Japanese buy 3 carriers, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from Formosa to 16 Sea Zone
1 bomber moved from Kwangtung to 16 Sea Zone
3 destroyers moved from 20 Sea Zone to 21 Sea Zone
3 destroyers moved from 21 Sea Zone to 18 Sea Zone
3 destroyers moved from 18 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Chahar to Kweichow
Japanese take Hopei from Chinese
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Chahar to Kiangsi
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 4 submarines
4 submarines owned by the Americans Submerged
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 1 fighter
Battle in 35 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 transport
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Americans with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Korea from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 3 destroyers
Americans defend with 1 submarine and 1 transport
Japanese win, taking 6 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transportNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
1 fighter moved from Kwangtung to 6 Sea Zone
1 aaGun moved from Chahar to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter and 2 tactical_bombers moved from Kwangtung to JapanPlace Units - Japanese
3 carriers and 2 transports placed in 6 Sea Zone
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 48 PUs (6 lost to blockades); end with 49 PUs total
Japanese collect 2 PUs from War Bonds; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans repair 5 damage on 5 factory_minors; Remaining resources: 77 PUs; 2 techTokens;
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 submarine moved from 18 Sea Zone to 35 Sea Zone
2 bombers moved from Iwo Jima to 44 Sea Zone
1 fighter moved from Eastern United States to 119 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Karelia to Baltic States
1 carrier moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from 113 Sea Zone to Baltic States
1 armour moved from Norway to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Baltic States
1 carrier moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Baltic StatesCombat - Americans
Battle in 44 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 battleship and 1 transport
Casualties for Americans: 1 bomber
Battle in Denmark
Battle in 119 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 destroyer and 1 transport
Germans win, taking Denmark from Germans with 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Baltic States
Americans attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry
Americans win, taking Baltic States from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 17
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Dutch New Guinea
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Gibraltar
2 fighters moved from Baltic States to 115 Sea Zone
1 fighter moved from Baltic States to Novgorod
3 fighters moved from 112 Sea Zone to Norway
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 16 Sea Zone to 15 Sea Zone
1 submarine moved from 16 Sea Zone to 24 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Norway
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 artilleries and 3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 37 PUs; 1 techTokens;
British buy 3 artilleries, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
Rocket attack in Southern France does 1 damage to factory_minor owned by Germans
Rockets in Gibraltar roll: 1
Rocket attack in Western Germany does 1 damage to airfield owned by Germans
Rockets in United Kingdom roll: 1
1 armour and 1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 119 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Kwangsi to Hunan
1 fighter moved from Norway to Normandy Bordeaux
1 fighter moved from Norway to Normandy BordeauxCombat - British
Battle in Scotland
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Hunan
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in Greece
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Holland Belgium from Germans, taking Greece from Italians, taking Normandy Bordeaux from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Kiangsi
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 119 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 119 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 armour moved from Sikang to Kansu
1 armour and 1 mech_infantry moved from India to YunnanPlace Units - British
1 submarine placed in 81 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
British collect 1 PU from War Bonds; end with 41 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 13 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer