14L - G40 BOLD (axis) vs. JWW (allies +15), No tech, 1 unit per territory


  • @Boldfresh:

    oh wow you won in trj!  that’s a big help for you…  gonna have to make some major adjustments to the plan.

    yeah, I really don’t follow what you are doing but figured, what the hell, it must be for a purpose so I went for it.

    This entire, attack the neutral strat, is beyond my ability to conceptualize. I mean, I understand the added ipc’s….and perhaps the ability to take GIB and perhaps take the middle east…but do you really need to attack the neutrals to achieve that? hmmmmmmmmmmmm

  • '12

    @JWW:

    @Boldfresh:

    oh wow you won in trj!�  that’s a big help for you…�  gonna have to make some major adjustments to the plan.

    yeah, I really don’t follow what you are doing but figured, what the hell, it must be for a purpose so I went for it.

    This entire, attack the neutral strat, is beyond my ability to conceptualize. I mean, I understand the added ipc’s….and perhaps the ability to take GIB and perhaps take the middle east…but do you really need to attack the neutrals to achieve that? hmmmmmmmmmmmm

    when they can all be taken out with highly superior firepower it becomes viable.  no other way can you get german in iraq on G3 right?  odds were i should have lost only 3 infantry in turkey - losing 6 total units probably made the whole thing a loss for the axis but i think it will still work out ok.


  • that was a neat trick in Iraq


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Bessarabia to Eastern Poland
                2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
                2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Eastern Poland
                2 aaGuns moved from Western Ukraine to Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Bryansk to Ukraine
                5 infantry moved from Russia to Bryansk
                2 infantry moved from Caucasus to Volgograd
                2 armour and 2 mech_infantrys moved from Rostov to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
                Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Amur : 2 aaGuns and 17 infantry
        Bryansk : 5 infantry
        Eastern Poland : 2 aaGuns, 3 artilleries and 23 infantry
        Russia : 1 airfield, 1 factory_major and 2 infantry
        Ukraine : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 7 infantry and 2 mech_infantrys
        Western Ukraine : 3 infantry
        Volgograd : 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
        Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 40 / 39
        Japanese : 29 / 43
        Americans : 52 / 53
        Chinese : 6 / 6
        British : 29 / 30
        UK_Pacific : 25 / 25
        Italians : 11 / 17
        ANZAC : 13 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 11 / 0


  • moving this to the top

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Manchuria to Korea
                1 artillery moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Kweichow
                1 bomber moved from Japan to Korea
                3 artilleries and 7 infantry moved from Hopei to Shensi
                1 bomber moved from Kwangsi to Kansu
                1 mech_infantry moved from Hopei to Shensi
                1 bomber moved from Kwangsi to Kansu
                4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
                4 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 artilleries, 7 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 7 infantry moved from Kwangsi to Yunnan
                4 transports moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                5 transports moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 aaGun and 4 infantry moved from Manchuria to Jehol
                1 bomber moved from Korea to Anhwe
                4 fighters and 4 tactical_bombers moved from Szechwan to Anhwe
                2 bombers moved from Kansu to Chahar
                1 armour moved from Jehol to Kweichow
                2 fighters moved from Kweichow to Kwangsi
                2 fighters and 4 tactical_bombers moved from Kweichow to Anhwe
                3 fighters moved from Manchuria to Anhwe

    Place Units - Japanese
                1 artillery and 9 infantry placed in Japan
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea Zone
                1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone
                Americans undo move 2.
                1 infantry placed in Eastern United States
                1 fighter placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                Americans undo move 4.
                Americans undo move 3.
                1 infantry placed in Eastern United States
                1 fighter placed in 101 Sea Zone
                Americans undo move 4.
                Americans undo move 3.
                Americans undo move 2.
                Americans undo move 1.
                1 submarine and 2 transports placed in 101 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone
                Americans undo move 2.
                1 submarine placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 submarine and 1 transport
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        102 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports
        101 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 37 / 39
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 6
        British : 29 / 30
        UK_Pacific : 25 / 25
        Italians : 11 / 17
        ANZAC : 13 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 11 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Sikang to Szechwan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    retreated to Szechwan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Sikang : 1 fighter and 9 infantry

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 37 / 39
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 2
        British : 29 / 30
        UK_Pacific : 25 / 25
        Italians : 11 / 17
        ANZAC : 13 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 14

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Chinese Combat
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.625
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - British
                1 bomber moved from Egypt to Turkey
                1 fighter moved from Egypt to Iraq
                1 fighter moved from 81 Sea Zone to Iraq
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Persia to Iraq
                1 tactical_bomber moved from 81 Sea Zone to Iraq
                2 fighters moved from India to Iraq
                2 armour and 1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Libya to Tunisia
                      British take Tunisia from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to Turkey
                1 fighter moved from Egypt to Iraq
                1 fighter moved from 81 Sea Zone to Iraq
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Persia to Iraq
                1 tactical_bomber moved from 81 Sea Zone to Iraq
                2 fighters moved from India to Iraq
                2 armour and 1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Libya to Tunisia
                      British take Tunisia from Italians

    Combat - British
                Battle in Iraq
                    British attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 armour and 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 :  1/2 hits
                        British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  3/8 hits
                        Germans roll dice for 3 armour and 3 infantry in Iraq, round 2 :  3/6 hits
                        2 infantry owned by the British , 3 infantry owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the British lost in Iraq
                        British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 :  3/5 hits
                        Germans roll dice for 2 armour in Iraq, round 3 :  2/2 hits
                        2 armour owned by the Germans and 2 fighters owned by the British lost in Iraq
                    British win, taking Iraq from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 armour and 3 infantry
                    Casualties for British: 3 fighters and 2 infantry
                Battle in Trans-Jordan
                    British attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                        British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Turkey
                    British attack with 1 bomber
                    Germans defend with 1 artillery
                        British roll dice for 1 bomber in Turkey, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Turkey, round 2 :  0/1 hits
                        British roll dice for 1 bomber in Turkey, round 3 :  1/1 hits
                        Germans roll dice for 1 artillery in Turkey, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Turkey
                    British win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Kenya
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Kenya, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 carrier and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from India to West India
                2 infantry moved from Burma to India
                1 infantry moved from India to West India
                1 bomber moved from Turkey to Eastern Persia
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,5,2,5
                British collect 31 PUs (3 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 19 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Java : 1 flag
        Sumatra : 1 flag
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 armour, 1 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Kenya : 1 artillery and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Tunisia : 1 flag, 1 artillery
        Tobruk : 1 flag
        Libya : 1 flag
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        106 Sea Zone : 1 destroyer and 2 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 infantry
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 1 bomber and 1 infantry
        71 Sea Zone : 1 transport
        79 Sea Zone : 1 transport
        Persia : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 37 / 39
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 2
        British : 34 / 35
        UK_Pacific : 25 / 30
        Italians : 9 / 17
        ANZAC : 13 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 3.796
            Median : 4.000
            Variance : 1.479
            Standard Deviation : 1.216
            Total rolls : 49

    Null / Other
                2 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.818
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    British Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.417
            Median : 3.000
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 24

    Italians Combat
                2 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7


  • your scared of me now huh?

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Greece to Iraq
                1 armour moved from Greece to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 bomber and 1 fighter moved from Greece to Iraq
                1 bomber moved from Southern Italy to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 armour, 2 bombers and 1 fighter
                    British defend with 1 infantry
                    Italians win, taking Iraq from British with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Iraq to Southern Italy
                1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Iraq to Turkey
                1 bomber moved from Iraq to Turkey
                1 bomber and 1 fighter moved from Turkey to Greece
                2 infantry moved from Spain to Gibraltar
                2 aaGuns, 2 artilleries and 3 infantry moved from Romania to Slovakia Hungary
                1 aaGun moved from Northern Italy to Southern France
                1 infantry moved from British Somaliland to Ethiopia

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,3,1,6,2,2
                Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        New Guinea : 2 infantry
        Celebes : 1 flag
        Dutch New Guinea : 1 flag
        46 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 2 destroyers
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 37 / 39
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 2
        British : 32 / 35
        UK_Pacific : 25 / 30
        Italians : 11 / 23
        ANZAC : 13 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry
        79 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 37 / 39
        Japanese : 36 / 46
        Americans : 52 / 77
        Chinese : 2 / 2
        British : 32 / 35
        UK_Pacific : 25 / 30
        Italians : 11 / 23
        ANZAC : 13 / 23
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 11 / 0


  • your ducking me again?  :lol:

  • '12

    nope just insanely busy


  • @Boldfresh:

    nope just insanely busy

    yeah no worries, just screwing around

  • '12

    rolled it - just need noncom

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 17 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 bombers moved from Greece to Eastern Persia
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria

    Combat - Germans
                Battle in Syria
                Battle in Eastern Persia
                    Germans attack with 5 bombers
                    British defend with 1 bomber and 1 infantry
                    Germans win, taking Syria from French with 4 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 bomber and 1 infantry

    Non Combat Move - Germans
                4 bombers moved from Eastern Persia to Turkey
                2 fighters moved from Greece to Western Germany
                1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from Greece to 99 Sea Zone
                1 fighter moved from 99 Sea Zone to Turkey
                1 tactical_bomber moved from 98 Sea Zone to Turkey
                3 armour moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 mech_infantrys moved from Southern France to Yugoslavia
                3 aaGuns, 1 artillery and 1 mech_infantry moved from Southern France to Spain
                3 aaGuns and 3 infantry moved from Normandy Bordeaux to Spain
                3 armour and 3 mech_infantrys moved from Gibraltar to Spain
                1 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Germany to Poland
                4 artilleries and 2 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                10 mech_infantrys placed in Germany
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

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