G40L 2014 captain walker (Allies +9) vs Entek (Axis)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries moved from Smolensk to Archangel
                2 mech_infantrys moved from Bryansk to Archangel
                1 artillery and 6 infantry moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Bryansk to Western Ukraine
                3 armour, 2 artilleries and 6 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Russia to Western Ukraine
                6 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Manchuria, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Archangel
                    Russians attack with 2 artilleries and 2 mech_infantrys
                    Germans defend with 1 aaGun, 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries and 2 mech_infantrys in Archangel, round 2 :  0/4 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                        Russians roll dice for 2 artilleries and 1 mech_infantry in Archangel, round 3 :  2/3 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Archangel, round 3 :  2/2 hits
                        1 infantry owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel
                        Russians roll dice for 1 artillery in Archangel, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Archangel, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Archangel, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Archangel, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Archangel, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Archangel, round 6 :  0/1 hits
                        Russians roll dice for 1 artillery in Archangel, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery in Archangel, round 7 :  1/1 hits
                        1 artillery owned by the Russians lost in Archangel
                    Germans win with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 2 artilleries and 2 mech_infantrys
                Battle in Western Ukraine
                    Russians attack with 3 armour, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
                    Germans defend with 6 armour, 4 infantry and 13 mech_infantrys
                        Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  7/21 hits
                        Germans roll dice for 6 armour, 4 infantry and 13 mech_infantrys in Western Ukraine, round 2 :  10/23 hits
                        10 infantry owned by the Russians , 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Western Ukraine
                    2 infantry owned by the Russians , 3 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Bryansk
                    Germans win with 6 armour and 10 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Germans: 4 infantry and 3 mech_infantrys
                    Casualties for Russians: 10 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                2 infantry moved from Rostov to Ukraine
                1 aaGun moved from Smolensk to Bryansk
                1 aaGun moved from Smolensk to Bryansk
                1 infantry moved from Russia to Smolensk
                7 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Bryansk to Caucasus

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Manchuria : 6 infantry
        Amur : 1 aaGun
        Bryansk : 3 aaGuns, 3 armour, 3 artilleries and 9 infantry
        Russia : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 5 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 mech_infantry
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 28 / 28
        Japanese : 48 / 63
        Americans : 52 / 72
        Chinese : 8 / 11
        British : 33 / 41
        UK_Pacific : 10 / 10
        Italians : 13 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    hey Matt,
    I forgot to move my aa gun in amur to manchuriia…would you edit that for me?
    thanks?

  • '20 '19 '18 '17 '16

    Sure no problem.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
                EDIT: Removing units owned by Russians from Amur: 1 aaGun
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 3 tactical_bombers moved from Korea to Manchuria
                3 bombers moved from Japan to Manchuria
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                1 battleship and 2 destroyers moved from 35 Sea Zone to 41 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun and 6 infantry
                        AA fire in Manchuria :  0/3 hits
                        Japanese roll dice for 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 :  5/10 hits
                        Chinese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 :  1/6 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
                        Japanese roll dice for 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 3 :  5/9 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 aaGun and 6 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 :  0/3 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 :  4/5 hits
                        Chinese roll dice for 2 artilleries in Yunnan, round 3 :  0/2 hits
                        2 artilleries owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Chinese: 2 artilleries and 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 battleship, 1 carrier and 1 fighter
                        Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 41 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the Japanese lost in 41 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 :  3/4 hits
                        Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 41 Sea Zone, round 3 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 fighter owned by the Americans , 1 battleship owned by the Americans and 1 carrier owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 battleship, 1 carrier and 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                2 carriers, 1 cruiser and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                3 bombers moved from Manchuria to Kwangsi
                2 fighters and 2 tactical_bombers moved from Manchuria to Japan
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 destroyers and 1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 3 bombers, 1 fighter and 1 tactical_bomber
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Yunnan : 1 flag, 1 armour and 2 mech_infantrys
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        19 Sea Zone : 1 transport
        6 Sea Zone : 3 destroyers, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 28 / 28
        Japanese : 52 / 52
        Americans : 52 / 72
        Chinese : 4 / 11
        British : 33 / 41
        UK_Pacific : 10 / 10
        Italians : 13 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    I forgot to attack with the guys in Shensi and the arty in Kansu, would you mind editing that?  The one for Shensi would require a roll for the guy in Kweichow, the arty would just go to Timguska.  Let me know if that’s okay and either I can repost an edited one or you can take care of it.  Don’t forget to add the 2 IPC to Japan if you do though please!

  • '23 '21 '20 '19 '17 '16 '15 '13

    I don’t know how to roll the forum dice server. If you know how to do an edit like that just go ahead and repost.

  • '20 '19 '18 '17 '16

    YOu can’t do that kind of edit, what has to happen is a die roll on the forum here.  I’d have to check to remember how to do them though.  It’s not something that comes up very often.

  • '20 '19 '18 '17 '16

    All right let’s give this a try

    This is just a test.  I need to see what’s attacking defending, and I want to make sure I’m doing this correctly.
    <:>dice 1d6<:>

  • '20 '19 '18 '17 '16

    I think I know what I did wrong.

    Attack round 1

    Inf hitting on 1
    DiceRolling 1d6:
    (1)

    Mech & Arty hitting on 2
    DiceRolling 2d6:
    (2, 3)

  • '20 '19 '18 '17 '16

    So the guys dead, let’s see if he hit someone

    Inf Kweichow return fire hitting on 2 or less
    DiceRolling 1d6:
    (6)

  • '20 '19 '18 '17 '16

    Missed.  So do those dice rolls work for you?

  • '23 '21 '20 '19 '17 '16 '15 '13

    yeah that’s good…can you go ahead and do the edits and repost?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
                EDIT: Removing units owned by Russians from Amur: 1 aaGun
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 3 tactical_bombers moved from Korea to Manchuria
                3 bombers moved from Japan to Manchuria
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                1 battleship and 2 destroyers moved from 35 Sea Zone to 41 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun and 6 infantry
                        AA fire in Manchuria :  0/3 hits
                        Japanese roll dice for 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 :  5/10 hits
                        Chinese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 :  1/6 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
                        Japanese roll dice for 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 3 :  5/9 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 aaGun and 6 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 :  0/3 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 :  4/5 hits
                        Chinese roll dice for 2 artilleries in Yunnan, round 3 :  0/2 hits
                        2 artilleries owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Chinese: 2 artilleries and 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 battleship, 1 carrier and 1 fighter
                        Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 41 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the Japanese lost in 41 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 :  3/4 hits
                        Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 41 Sea Zone, round 3 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 fighter owned by the Americans , 1 battleship owned by the Americans and 1 carrier owned by the Americans lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 battleship, 1 carrier and 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                2 carriers, 1 cruiser and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                3 bombers moved from Manchuria to Kwangsi
                2 fighters and 2 tactical_bombers moved from Manchuria to Japan
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 destroyers and 1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Turning on Edit Mode
                EDIT: Changing ownership of Timguska from Russians to Japanese
                EDIT: Removing units owned by Japanese from Kansu: 1 artillery
                EDIT: Adding units owned by Japanese to Timguska: 1 artillery
                EDIT: Removing units owned by Chinese from Kweichow: 1 infantry
                EDIT: Changing ownership of Kweichow from Chinese to Japanese
                EDIT: Adding units owned by Japanese to Kweichow: 1 artillery, 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Shensi: 1 artillery, 1 infantry and 1 mech_infantry
                EDIT: Changing PUs for Japanese from 52 to 54
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 3 bombers, 1 fighter and 1 tactical_bomber
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 armour and 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Timguska : 1 flag, 1 artillery
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 2 tactical_bombers and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        19 Sea Zone : 1 transport
        6 Sea Zone : 3 destroyers, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 27 / 28
        Japanese : 54 / 54
        Americans : 52 / 72
        Chinese : 3 / 11
        British : 33 / 41
        UK_Pacific : 10 / 10
        Italians : 13 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Done, sorry about that.

    Thank you for bearing with me!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer and 1 submarine
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  3/5 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians , 1 destroyer owned by the Americans , 1 submarine owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone
                    Americans win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 bomber and 1 destroyer
                Battle in Borneo
                Battle in Philippines

    Non Combat Move - Americans
                2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    India : 1 bomber
        Borneo : 2 infantry
        Queensland : 1 fighter
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield, 1 fighter and 2 infantry
        43 Sea Zone : 1 transport
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 destroyer and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 1 armour, 2 infantry and 1 mech_infantry
        Algeria : 1 armour, 2 infantry and 1 mech_infantry
        86 Sea Zone : 1 transport
        92 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
        101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        Brazil : 1 flag, 1 infantry
        91 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 27 / 28
        Japanese : 48 / 54
        Americans : 54 / 79
        Chinese : 3 / 11
        British : 33 / 41
        UK_Pacific : 14 / 10
        Italians : 13 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 4 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 2 mech_infantrys
                        Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 :  0/6 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 :  2/5 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 :  0/3 hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 4 :  1/5 hits
                        Japanese roll dice for 1 armour in Yunnan, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                1 infantry placed in Tsinghai
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Yunnan : 1 artillery and 2 infantry
        Tsinghai : 1 infantry
        Szechwan : 2 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 27 / 28
        Japanese : 47 / 54
        Americans : 54 / 79
        Chinese : 4 / 12
        British : 33 / 41
        UK_Pacific : 14 / 10
        Italians : 13 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Burma to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from Burma to French Indo China
                2 fighters and 1 tactical_bomber moved from India to French Indo China
                1 artillery and 2 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                        British roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 :  2/8 hits
                        Japanese roll dice for 3 mech_infantrys in French Indo China, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in French Indo China
                        British roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 :  3/7 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from French Indo China to Burma
                1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 artillery and 2 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to West India
                2 mech_infantrys moved from Persia to West India
                1 armour moved from Iraq to Egypt
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 artillery and 3 infantry moved from Iraq to Trans-Jordan
                1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 bomber and 1 fighter moved from Persia to Egypt
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria

    Place Units - British
                1 airfield placed in Gibraltar
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 mech_infantry
        Yunnan : 2 aaGuns, 1 artillery and 2 infantry
        Burma : 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Malaya : 1 harbour and 2 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
        West India : 1 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 artillery and 3 infantry
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Algeria : 1 armour and 1 infantry
        Tobruk : 1 flag, 1 artillery and 2 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 27 / 28
        Japanese : 44 / 54
        Americans : 54 / 79
        Chinese : 4 / 12
        British : 33 / 38
        UK_Pacific : 17 / 17
        Italians : 13 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 armour moved from Yugoslavia to Northern Italy
                1 infantry moved from Romania to Bessarabia
                1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya

    Place Units - Italians
                3 infantry placed in Southern France
                1 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 armour and 1 factory_major
        Libya : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Bessarabia : 1 infantry
        95 Sea Zone : 2 destroyers and 1 transport
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 27 / 28
        Japanese : 44 / 54
        Americans : 54 / 79
        Chinese : 4 / 12
        British : 33 / 38
        UK_Pacific : 17 / 17
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from Queensland to Philippines
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to Malaya

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Malaya : 1 fighter
        Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 artillery
        Philippines : 2 fighters
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        35 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 27 / 28
        Japanese : 44 / 54
        Americans : 54 / 79
        Chinese : 4 / 12
        British : 33 / 38
        UK_Pacific : 17 / 17
        Italians : 13 / 13
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 27 / 28
        Japanese : 44 / 54
        Americans : 54 / 79
        Chinese : 4 / 12
        British : 33 / 38
        UK_Pacific : 17 / 17
        Italians : 13 / 13
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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