@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
            ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Queensland to Malaya
            1 infantry moved from Northern Territory to Western Australia
            2 infantry moved from Queensland to Northern Territory
            1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
            1 fighter placed in Queensland
            3 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Libya to Tobruk
Turn Complete - French
There’s no Italians on the board (UK took the rest of them out). so I went with anz. and fr.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
            Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 119 Sea Zone
                  Germans take 119 Sea Zone from British
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from Germany to Slovakia Hungary
Dang, sorry about that. I wanted to attack Finland also. No dice were rolled so it not like any battles were fought
Sorry again
S.A.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
            Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            2 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from Germany to Slovakia Hungary
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Karelia to Finland
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 119 Sea Zone
                  Germans take 119 Sea Zone from British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
            Germans buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            2 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from Germany to Slovakia Hungary
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Karelia to Finland
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 119 Sea Zone
                  Germans take 119 Sea Zone from British
Combat - Germans
            Battle in Finland
                Germans attack with 3 infantry
                Russians defend with 1 armour
                    Germans roll dice for 3 infantry in Finland, round 2 :  0/3 hits
                    Russians roll dice for 1 armour in Finland, round 2 :  1/1 hits
                    1 infantry owned by the Germans lost in Finland
                    Germans roll dice for 2 infantry in Finland, round 3 :  1/2 hits
                    Russians roll dice for 1 armour in Finland, round 3 :  1/1 hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 aaGun, 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 :  0/4 hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 2 :  1/2 hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 :  0/3 hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 3 :  1/2 hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 :  1/2 hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Slovakia Hungary, round 4 :  1/2 hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
                1 artillery owned by the Germans retreated to Greater Southern Germany
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun
Non Combat Move - Germans
            2 infantry moved from Western Germany to Greater Southern Germany
            1 armour moved from Western Germany to Germany
            3 infantry moved from Denmark to Western Germany
            1 artillery moved from Western Germany to Germany
Place Units - Germans
            1 armour, 1 artillery and 5 infantry placed in Germany
            3 infantry placed in Western Germany
            2 infantry placed in France
            1 infantry placed in Western Germany
Turn Complete - Germans
            Germans collect 29 PUs; end with 29 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Dice Statistics:
Total
            1 was rolled 4 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.231
        Median : 3.000
        Variance : 1.120
        Standard Deviation : 1.058
        Total rolls : 26
Germans Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.471
        Median : 3.000
        Variance : 0.812
        Standard Deviation : 0.901
        Total rolls : 17
Russians Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 3 times
            6 was rolled 1 times
        Average roll : 2.750
        Median : 2.500
        Variance : 1.429
        Standard Deviation : 1.195
        Total rolls : 8
Americans Combat
            3 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Urals to Evenkiyskiy
            1 artillery moved from Urals to Timguska
            1 infantry moved from Urals to Timguska
            2 infantry moved from Novosibirsk to Kansu
            1 armour moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Finland
            1 infantry moved from Romania to Yugoslavia
                  Russians take Yugoslavia from Italians
            1 artillery and 4 infantry moved from Eastern Poland to Poland
            1 fighter moved from Bessarabia to Poland
            1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 artillery and 2 infantry moved from Bessarabia to Romania
            3 infantry moved from Baltic States to Poland
            1 fighter moved from Baltic States to Poland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Urals to Evenkiyskiy
            1 artillery moved from Urals to Timguska
            1 infantry moved from Urals to Timguska
            2 infantry moved from Novosibirsk to Kansu
            1 armour moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Finland
            1 infantry moved from Romania to Yugoslavia
                  Russians take Yugoslavia from Italians
            1 artillery and 4 infantry moved from Eastern Poland to Poland
            1 fighter moved from Bessarabia to Poland
            1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 artillery and 2 infantry moved from Bessarabia to Romania
            3 infantry moved from Baltic States to Poland
            1 fighter moved from Baltic States to Poland
Combat - Russians
            Battle in Timguska
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                Russians win, taking Timguska from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Finland
                Russians attack with 1 armour
                Germans defend with 1 infantry
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour
Non Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Vyborg
            2 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 infantry moved from Volgograd to Kazakhstan
            1 armour moved from Russia to Urals
            1 mech_infantry moved from Russia to Novosibirsk
            1 armour moved from Russia to Western Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Smolensk to Belarus
Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            1 artillery and 1 infantry placed in Ukraine
            1 mech_infantry placed in Volgograd
            1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 2 armour, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from 30 Sea Zone to 10 Sea Zone
            1 carrier moved from 30 Sea Zone to 12 Sea Zone
                  Japanese take 26 Sea Zone from Americans
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 destroyers moved from 2 Sea Zone to 10 Sea Zone
                  Japanese take 1 Sea Zone from Americans
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 armour moved from Shantung to Chahar
            1 armour moved from Anhwe to Hopei
            1 armour moved from Anhwe to Kweichow
            1 armour moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Hunan
            1 armour moved from Kiangsi to Hunan
            1 armour moved from Kiangsi to French Indo China
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kiangsu to Hopei
            1 tactical_bomber moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Kiangsu to Hunan
            1 bomber moved from Kiangsu to Chahar
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 2 armour, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from 30 Sea Zone to 10 Sea Zone
            1 carrier moved from 30 Sea Zone to 12 Sea Zone
                  Japanese take 26 Sea Zone from Americans
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 destroyers moved from 2 Sea Zone to 10 Sea Zone
                  Japanese take 1 Sea Zone from Americans
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 armour moved from Shantung to Chahar
            1 armour moved from Anhwe to Hopei
            1 armour moved from Anhwe to Kweichow
            1 armour moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Hunan
            1 armour moved from Kiangsi to Hunan
            1 armour moved from Kiangsi to French Indo China
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kiangsu to Hopei
            1 tactical_bomber moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Kiangsu to Hunan
            1 bomber moved from Kiangsu to Chahar
Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  3/4 hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 :  2/3 hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  0/3 hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 :  2/3 hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 10 Sea Zone
                Japanese attack with 2 destroyers, 2 fighters and 1 submarine
                Americans defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 2 destroyers and 2 fighters in 10 Sea Zone, round 2 :  2/4 hits
                    Americans roll dice for 1 cruiser, 2 destroyers and 1 transport in 10 Sea Zone, round 2 :  2/3 hits
                    1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 3 :  0/3 hits
                    Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 4 :  2/3 hits
                    Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 4 :  0/1 hits
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
                Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
            Battle in Kweichow
                Japanese attack with 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  1/6 hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  5/7 hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Japanese
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from Kiangsu to 36 Sea Zone
            1 tactical_bomber moved from Hunan to Kiangsu
            1 tactical_bomber moved from Kweichow to Kiangsu
            1 tactical_bomber moved from French Indo China to Hainan
            1 tactical_bomber moved from Hopei to Kiangsu
            1 bomber moved from Chahar to Kiangsu
            2 fighters moved from 10 Sea Zone to 12 Sea Zone
Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs total
Dice Statistics:
Total
            1 was rolled 7 times
            2 was rolled 12 times
            3 was rolled 8 times
            4 was rolled 7 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.646
        Standard Deviation : 0.804
        Total rolls : 49
Japanese Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 8 times
            4 was rolled 5 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.324
        Median : 3.000
        Variance : 0.528
        Standard Deviation : 0.726
        Total rolls : 37
UK_Pacific Combat
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            1 was rolled 1 times
            2 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
Chinese Combat
            2 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.600
        Median : 4.000
        Variance : 2.250
        Standard Deviation : 1.500
        Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
            Americans buy 12 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 10 Sea Zone
            6 transports moved from 92 Sea Zone to 89 Sea Zone
            9 armour moved from Northern Italy to Western Germany
            3 artilleries moved from Northern Italy to Western Germany
            3 armour moved from Southern Italy to Western Germany
            1 infantry moved from Southern France to France
            2 artilleries moved from Southern France to France
            1 artillery moved from Normandy Bordeaux to France
            3 armour moved from Normandy Bordeaux to France
            1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
            Americans buy 12 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 10 Sea Zone
            6 transports moved from 92 Sea Zone to 89 Sea Zone
            9 armour moved from Northern Italy to Western Germany
            3 artilleries moved from Northern Italy to Western Germany
            3 armour moved from Southern Italy to Western Germany
            1 infantry moved from Southern France to France
            2 artilleries moved from Southern France to France
            1 artillery moved from Normandy Bordeaux to France
            3 armour moved from Normandy Bordeaux to France
            1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
Combat - Americans
            Battle in 10 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 destroyer
                Americans win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in France
                Americans attack with 3 armour, 3 artilleries and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 5 infantry
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 3 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 5 infantry
                Casualties for Americans: 2 artilleries and 1 infantry
            Battle in Western Germany
                Americans attack with 12 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
                Germans defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 12 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Germans: 4 aaGuns, 1 artillery and 9 infantry
                Casualties for Americans: 3 artilleries
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
            1 armour, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 infantry moved from Albania to Yugoslavia
            1 infantry moved from Bulgaria to Yugoslavia
            1 battleship, 4 carriers, 4 cruisers and 1 submarine moved from 79 Sea Zone to 38 Sea Zone
            1 fighter moved from 10 Sea Zone to Western United States
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
            1 bomber moved from Western Germany to Gibraltar
Place Units - Americans
            3 armour placed in Northern Italy
            3 armour placed in Southern Italy
            6 armour, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,6,4
            Americans collect 65 PUs (1 lost to blockades); end with 65 PUs total
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Good game bro not taking France kinda just killed me from the start
I’ll post it
S.A.
another?
But of course Watson, what would you expect.
Ron, Jeff,and Sean might be up for gaming this weekend, Scot cant make it and I’m taking this weekend off so call around you might find one and then there is General Dicenhower and his group
S.A.
you want me to be the axis this time?
Go for it!!!
Been busy lately its the holiday season
Tanks
S.A.