13L G40 NT Arathorn (Axis) vs. Infrastructure (Allies +13)


  • You cannot expect to be able to change a DOW decision in the middle of your opponent’s next turn.  A 6 hour delay is a long time.  It would only be considered quick if you both had been making a move every 2-3 days or so.

    I ruled the Arathorn had no obligation to allow the retroactive DOW, so there should be nothing to discuss regarding that any more and it should not be called cheap.


  • I never asked for a ruling from you gamerman.  Arathorn is well wihin the rules of the site.  I have never accused him of cheating.  My entire strategy in the pacific was obvious.  A declaration of war by france was an obvious part of that strategy.  I would have pointed that out to my opponent if it was me.  I definitely would have offered to redo my german turn after it if he had caught his slip up that quickly and I had somehow been the type of player to have capitalized on it.  Competition in this format is different.  That slip wouldn’t have happened in face to face which is the purest form of the game and which is what I strive to emulate.  I believe 90% of the players in this league would have done the same as I stated above, including you gamerman.  It was my obvious INTENT.  I have let players redo their german turn after a fluke failing to take paris on g1 and then lost the game. I have pointed several flaws that would cost an opponent an early game loss because of oversite.  I have no regrets for any that because the games that followed were well played and fun.  Going from that knowledge I do believe if he wins this game it will be a cheap win.  My intent was obvious.  That is my stance and will be moving forward.

  • '19 '18

    Sorry if I’m bouncing in as an outsider here, but I want to give my 2 cents as well.

    I understand what you mean Infra. And I am also a player who is very open to edits made from my opponents.

    However, as you said, Arathorn was well within the rules here. I agree with you that most players would have agreed to the edit, as it is a form of courtesy. But he is not obliged to do so. Continuing to insult him for that since weeks now isn’t courteous either. Deciding to not allow that edit, even if that is some kind of unfriendly behaviour, does not give you the right to insult him.
    Just make a mental note not to play against him in the future.

    On the other hand this game could have been over already, since he was able to bump you 3 times so far. You could have said thank you for that, but decided not to do it.


  • You are all correct.  I apologize for insulting you arathorn in any way out side of being a player that likes a cheap win.  I do not know you enough to state anything outside of that.
    I will be giving scramble orders in the next couple minutes.


  • For the record he brought it up again on this last salvo.  I had made my desire to play the game clear twice.
    I am very content to play it out with only necessary communication from here on out.


  • In do not scramble.

  • '19 '13

    @Infrastructure:

    You are all correct.  I apologize for insulting you arathorn in any way out side of being a player that likes a cheap win.  I do not know you enough to state anything outside of that.
    I will be giving scramble orders in the next couple minutes.

    I accept your apology. And I understand we have different definitions of cheap wins, and I can live with that.

    If I have offended you in any way outside game decisions, I offer my apologies as well.

  • '19 '13

    The UK battle went very well for me.

    After 4 battle calcs, the average TUV swing should be 65,5 - 66,5. The actual battle was 89 which is 22,5 - 23,5 better than the average of 8000 battles run. That means that the reroll option is not available for this battle.

    I just wanted to point it out.

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 1 artillery, 10 infantry and 3 mech_infantrys moved from Scotland to United Kingdom
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                9 transports moved from 111 Sea Zone to 112 Sea Zone
                6 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                4 infantry moved from Norway to 112 Sea Zone
                6 armour, 3 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 11 armour, 5 artilleries, 20 infantry, 3 mech_infantrys and 1 tactical_bomber
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
                    Germans captures 27PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 11 armour, 5 artilleries, 11 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 89
                    Casualties for Germans: 9 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 3 artilleries, 2 fighters, 13 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 111 Sea Zone to Slovakia Hungary
                1 fighter moved from Western Germany to Slovakia Hungary
                2 fighters moved from Holland Belgium to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary
                2 aaGuns moved from Holland Belgium to Western Germany
                3 bombers moved from 110 Sea Zone to Western Germany
                1 aaGun moved from Scotland to United Kingdom
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                10 artilleries placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Germans collect 52 PUs; end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs

  • '19 '13

    Letting you know that I am getting married tomorrow, and I will take a two week vacation from posting in my games. So go ahead and do Russia when you have time, and within the next two weeks, I will be back and playing.

    Now you know why I won’t be on :)

    Have a great weekend.

  • '12

    congratulations arathorn.  wish i could have been there to give a toast.

  • '19 '13

    @Boldfresh:

    congratulations arathorn.  wish i could have been there to give a toast.

    Thank you Bold. It would have been great to have you there.
    It was a wonderful day!

  • '19 '13

    Infrastructure,

    I am still waiting for your move.

  • '19 '13

    @Cmdr:

    2012 Axis and Allies Global 1940 League Rules.

    5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game

    I am going to use the 9 day rule and call the game. The game was over anyway.

    I suggest that you use the same rule in your other games against snake11eyes, stalingradski and seththenewbie, if you don’t want to have to wait anymore. That way you can end those games quickly and retain your tier 1 before the 2013 season is over.


  • you say you are gone for 2 weeks and then you claim a win?

  • '19 '13

    I told you by PM and by thread post that I was waiting for your move, two days before I claimed it. You have posted several times in other games, and I’ve seen you’ve been online several times as well. And yet you have said nothing nor recognised my post/PM that I was waiting for your move.
    The fact that you had me waiting even before I was letting you know I would be gone, did not strengthen my patience.


  • @arathorn:

    @Cmdr:

    2012 Axis and Allies Global 1940 League Rules.

    5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game

    I am going to use the 9 day rule and call the game. The game was over anyway.

    I suggest that you use the same rule in your other games against snake11eyes, stalingradski and seththenewbie, if you don’t want to have to wait anymore. That way you can end those games quickly and retain your tier 1 before the 2013 season is over.

    I think he should refrain from doing that. If he regains his tier 1 status and if you get the win in this game, then you would retroactively get more points. As such it would be better if he waited till after this season is over and then use the 9 day rule, provided they haven´t resurfaced by then. This would end up giving you less points and having 2/3 wins to start the new season as a bonus.

  • '19 '13

    I am surprised by your strange remarks, as they are very shortsighted.

    He should of course do whatever he wants, but he is still tier 1 for now, since adjustments have not been made. I don’t even care about my 1 extra point, so that is not the deal. I don’t know why you even mention such a trivial point as I have nothing to gain/lose by him doing it.

    I don’t think you understand how much impact it would have for Infrastructure and others should he choose to not do it though.

    If he chooses to not claim some of those wins this season, he’ll be adjusted to tier 2, which will cause a whole range of players (18 games in total which would have 1 point less) to fall in value - this could cause his year end position to fall even further, since some of his opponents might be adjusted down as well if they’re right around the tipping point.

    Just 1 example of this is his friend Stalingradski - he would lose 3 points and fall under 3,5 and would also be relegated to tier 2 - that means that all players who played Stalingradski will lose also 1 point per game there also - which is 19 games total.

    This comes right back at Infra, causing him to lose 3 more points against Stalingradski and he will fall even further.

    Almost everybody in the league would feel the fall in rankings, which will have an effect in a chain reaction.

    Do you really think that is the smartest thing to do? I don’t care - But 2013 would’t look as pretty for a whole bunch of players.


  • OK, I have now received PM’s from both Arathorn and Infrastructure and have reached a binding decision that I believe is a fair and reasonable compromise.

    This game will continue with the following set of facts/rules:

    We will assume that 3 72 hour bumps have been properly claimed against Infrastructure.  This means that Arathorn can not call the game using league rule 5 unless and until there is 1 more 72 hour period of no game decisions (moves) made by Infrastructure.

    Infrastructure has 72 hours from October 21 at 8:00 PM Central to post at least the Russian move or be declared a forfeit.
    This time is chosen because this is approximately when Infrastructure came on to protest Arathorn claiming the win.

    So Infrastructure has until 8:00 PM Central time October 24 to post the Russian move.  After that, you are operating with 3 properly executed bumps, so you have 72 hours after each Arathorn move to make your next move.
    Under the circumstances, I ask that you post each move in a timely manner.  It is unsportsmanlike to deliberately delay moves, especially if the opponent is waiting only for a casualty choice or scramble decision.


  • Thanks Gamerman.

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