13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                2 fighters moved from United Kingdom to 111 Sea Zone

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 3 :  2/3 hits
                        1 submarine owned by the Germans lost in 111 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery moved from Kenya to Belgian Congo

    Place Units - British
                2 infantry placed in Union of South Africa
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 4 armour, 1 artillery and 5 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
        Morocco : 1 armour and 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag, 2 transports
        Eire : 1 flag
        111 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 18 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 24 / 24
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.560
            Median : 3.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.273
            Median : 5.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 mech_infantry moved from Smolensk to Rostov
                1 fighter moved from Ukraine to Rostov
                1 bomber moved from Southern Italy to Rostov
                2 fighters moved from Egypt to Alexandria
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
                    French defend with 3 infantry
                        Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Alexandria, round 2 :  2/6 hits
                        British roll dice for 3 infantry in Alexandria, round 2 :  0/3 hits
                        2 infantry owned by the French lost in Alexandria
                        Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Alexandria, round 3 :  3/6 hits
                        British roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        1 infantry owned by the French lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for French: 3 infantry
                Battle in Rostov
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Ukraine
                1 mech_infantry moved from Ukraine to Russia
                2 fighters moved from Alexandria to Egypt
                2 submarines moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from Southern Italy to Egypt

    Place Units - Italians
                3 mech_infantrys placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Italians collect 24 PUs (5 lost to blockades); end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 16 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber and 1 fighter moved from 46 Sea Zone to Queensland

    Place Units - ANZAC
                3 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 3 artilleries, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 16 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 flag

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 16 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour and 4 artilleries moved from Russia to Samara
                1 artillery moved from Vologda to Samara
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 artillery moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Ukraine to Tambov
                2 bombers moved from Smolensk to Tambov
                5 fighters and 2 tactical_bombers moved from Novgorod to Tambov
                1 fighter moved from Novgorod to Tambov
                3 tactical_bombers moved from Ukraine to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers in Tambov, round 2 :  6/14 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 12 armour and 5 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 12 armour and 5 artilleries in Samara, round 2 :  8/17 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 12 armour and 5 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Ukraine to Rostov
                2 artilleries moved from Smolensk to Vologda
                3 mech_infantrys moved from Novgorod to Vologda
                6 fighters and 5 tactical_bombers moved from Tambov to Ukraine
                2 bombers moved from Tambov to Ukraine
                1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                1 carrier moved from 115 Sea Zone to 113 Sea Zone
                1 aaGun moved from Russia to Samara
                9 mech_infantrys moved from Germany to Western Germany
                2 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                3 fighters placed in Western Germany
                1 factory_minor placed in Yugoslavia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 artillery and 6 infantry placed in Western Germany
                1 artillery placed in Novgorod

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 11 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                2 infantry moved from Novosibirsk to Tsinghai

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                2 infantry moved from Novosibirsk to Tsinghai

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Kansu : 1 infantry
        Tsinghai : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Volgograd : 2 artilleries, 1 factory_minor and 14 infantry

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 11 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                5 artilleries moved from Yunnan to Szechwan
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour and 1 mech_infantry moved from Kweichow to Tsinghai
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 armour moved from Northwest Persia to Trans-Jordan
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in Alaska
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Alaska from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Tsinghai
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Szechwan
                    Japanese attack with 5 artilleries
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 artilleries in Szechwan, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 5 artilleries remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Chahar to Jehol
                1 mech_infantry moved from Jehol to Manchuria
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                4 mech_infantrys moved from Kweichow to Tsinghai
                1 infantry moved from Shantung to 19 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 battleship and 2 destroyers moved from 3 Sea Zone to 5 Sea Zone
                2 bombers moved from Dutch New Guinea to Japan
                1 fighter moved from Japan to Philippines
                1 fighter moved from Japan to Philippines
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 cruisers moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from India to French Indo China
                2 bombers moved from 25 Sea Zone to Japan

    Place Units - Japanese
                1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                2 artilleries placed in Japan
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 73 / 84
        Americans : 51 / 73
        Chinese : 1 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Morocco to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                3 bombers moved from Morocco to 92 Sea Zone
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Morocco to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                3 bombers moved from Morocco to 92 Sea Zone
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 5 bombers and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 bombers in 92 Sea Zone, round 2 :  5/5 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 2 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to British Columbia
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                5 bombers moved from 92 Sea Zone to Algeria
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 bombers moved from Western United States to Algeria

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Western United States
                1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        British Columbia : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 artillery and 1 infantry
        Buryatia : 1 infantry and 1 mech_infantry
        25 Sea Zone : 2 destroyers
        17 Sea Zone : 1 flag
        2 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 4 artilleries and 4 infantry
        Algeria : 7 bombers
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 submarine
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 73 / 84
        Americans : 51 / 66
        Chinese : 1 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.824
            Median : 4.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 2 infantry
        Kansu : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.714
            Median : 3.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 111 Sea Zone to 124 Sea Zone
                1 fighter moved from United Kingdom to 124 Sea Zone
                2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 armour moved from French Equatorial Africa to Nigeria
                      British take Nigeria from Italians
                1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Belgian Congo to Kenya
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 111 Sea Zone to 124 Sea Zone
                1 fighter moved from United Kingdom to 124 Sea Zone
                2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 armour moved from French Equatorial Africa to Nigeria
                      British take Nigeria from Italians
                1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Belgian Congo to Kenya
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in 124 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 5 :  1/2 hits
                        1 submarine owned by the Germans lost in 124 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Kenya
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Kenya, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from 124 Sea Zone to Scotland
                2 fighters moved from United Kingdom to Gibraltar
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria

    Place Units - British
                2 destroyers placed in 109 Sea Zone
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 2 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 2 fighters, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 1 fighter
        Nigeria : 1 armour
        Kenya : 1 armour and 2 mech_infantrys
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
        Anglo Egyptian Sudan : 1 artillery
        French Equatorial Africa : 1 flag
        Algeria : 1 armour and 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        124 Sea Zone : 1 destroyer
        80 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 2 destroyers
        71 Sea Zone : 1 transport
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.128
            Standard Deviation : 1.062
            Total rolls : 40

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 fighters and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 bomber moved from Ukraine to Volgograd
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                5 fighters moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Volgograd
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys
                    Russians defend with 2 artilleries, 1 factory_minor and 14 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Volgograd, round 2 :  3/12 hits
                        Russians roll dice for 2 artilleries and 14 infantry in Volgograd, round 2 :  5/16 hits
                        3 infantry owned by the Russians and 5 infantry owned by the Italians lost in Volgograd
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys in Volgograd, round 3 :  2/7 hits
                        Russians roll dice for 2 artilleries and 11 infantry in Volgograd, round 3 :  3/13 hits
                        2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Volgograd
                        Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Volgograd, round 4 :  1/4 hits
                        Russians roll dice for 2 artilleries and 9 infantry in Volgograd, round 4 :  3/11 hits
                        1 infantry owned by the Russians , 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Volgograd
                    retreated to Volgograd
                    Russians win with 2 artilleries and 8 infantry remaining. Battle score for attacker is -23
                    Casualties for Russians: 6 infantry
                    Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
                Battle in Anglo Egyptian Sudan
                    Italians attack with 5 fighters and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 5 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  3/6 hits
                        British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with 5 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                5 fighters moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Ukraine to Trans-Jordan
                3 mech_infantrys moved from Iraq to Egypt
                1 artillery, 1 infantry and 2 mech_infantrys moved from Alexandria to Egypt
                1 bomber moved from Volgograd to Russia
                2 aaGuns, 3 artilleries and 6 infantry moved from Northern Italy to Southern Italy
                2 submarines moved from 97 Sea Zone to 81 Sea Zone

    Place Units - Italians
                3 infantry placed in Egypt
                3 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Italians collect 22 PUs (3 lost to blockades); end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 40
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries moved from New South Wales to Queensland
                1 artillery moved from New South Wales to South Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 flag

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 40
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 destroyers and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Rostov to Volgograd
                1 mech_infantry moved from Tambov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                12 armour and 5 artilleries moved from Samara to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                2 artilleries moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                3 mech_infantrys moved from Vologda to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 12 armour, 7 artilleries and 10 mech_infantrys
                    Russians defend with 2 artilleries, 1 factory_minor and 8 infantry
                        Germans roll dice for 12 armour, 7 artilleries and 10 mech_infantrys in Volgograd, round 2 :  12/29 hits
                        Russians roll dice for 2 artilleries and 8 infantry in Volgograd, round 2 :  5/10 hits
                        8 infantry owned by the Russians , 2 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 12 armour, 7 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for Russians: 2 artilleries and 8 infantry

    Non Combat Move - Germans
                1 armour and 11 mech_infantrys moved from Western Germany to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                2 bombers, 6 fighters and 5 tactical_bombers moved from Ukraine to Egypt
                2 infantry moved from Western Germany to France
                1 carrier moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Samara to Volgograd
                3 fighters moved from Western Germany to Southern Italy

    Place Units - Germans
                1 destroyer placed in 97 Sea Zone
                1 destroyer placed in 110 Sea Zone
                5 armour and 5 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Yugoslavia
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 6 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 40
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    You probably realize already, but just in case, the Allies have 1 turn to take away an Axis VC in Europe.

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