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13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour, 1 artillery and 4 mech_infantrys moved from Anhwe to Kweichow
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Dutch New Guinea to New Guinea
                2 bombers moved from Malaya to New Guinea
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from India to Kweichow
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                2 tactical_bombers moved from Shantung to Hopei
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Hunan to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Soviet Far East
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 battleship moved from 5 Sea Zone to 3 Sea Zone

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour, 1 artillery and 4 mech_infantrys moved from Anhwe to Kweichow
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Dutch New Guinea to New Guinea
                2 bombers moved from Malaya to New Guinea
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from India to Kweichow
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                2 tactical_bombers moved from Shantung to Hopei
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Hunan to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Soviet Far East
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 battleship moved from 5 Sea Zone to 3 Sea Zone

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 cruiser; Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 3 tactical_bombers in 25 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 3 Sea Zone
                    Japanese attack with 1 battleship and 2 destroyers
                    Americans defend with 3 submarines
                        Americans roll dice for 3 submarines in 3 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship and 2 destroyers in 3 Sea Zone, round 2 :  3/3 hits
                        3 submarines owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 18
                    Casualties for Americans: 3 submarines
                Battle in Soviet Far East
                Battle in New Guinea
                    Japanese attack with 1 artillery and 2 bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 2 bombers in New Guinea, round 2 :  3/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea
                    Japanese win, taking Soviet Far East from Russians, taking New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Hopei
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  2/10 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 tactical_bomber moved from Hopei to Shantung
                1 tactical_bomber moved from Hopei to Shantung
                1 tactical_bomber moved from Kweichow to Shantung
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 cruisers moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                5 artilleries moved from Shan State to Yunnan
                2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                4 fighters moved from Amur to Japan
                2 fighters and 2 tactical_bombers moved from Jehol to Shantung
                2 bombers moved from New Guinea to Dutch New Guinea
                1 submarine moved from 81 Sea Zone to 95 Sea Zone

    Place Units - Japanese
                1 carrier and 2 submarines placed in 6 Sea Zone
                2 bombers and 1 fighter placed in Japan
                1 infantry placed in Japan
                1 artillery and 2 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 18 / 0
        Japanese : 67 / 78
        Americans : 53 / 75
        Chinese : 4 / 11
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Belgian Congo to Morocco

  • 21 19 18 17 16

    You’re going to see two sets of die rolls for the game combats.  I got carried away clicking done and skipped the non combat moves by accident.  The original die rolls were the destroyer attacking the submarine northwest of hawaii and winning.  If the combat doesn’t come out the same way, I’ll edit the game file to match the initial result.

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from Belgian Congo to Morocco

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                4 bombers moved from Eastern United States to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 bombers placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 artillery and 1 infantry
        Buryatia : 1 infantry and 1 mech_infantry
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 2 artilleries, 5 bombers and 2 infantry
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 18 / 0
        Japanese : 67 / 78
        Americans : 53 / 73
        Chinese : 4 / 11
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 fighter moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    retreated to Sikang
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 3 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 18 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 24 / 20
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.412
            Median : 3.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Chinese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.273
            Median : 5.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                2 fighters moved from United Kingdom to 111 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                2 fighters moved from United Kingdom to 111 Sea Zone

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 3 :  2/3 hits
                        1 submarine owned by the Germans lost in 111 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery moved from Kenya to Belgian Congo

    Place Units - British
                2 infantry placed in Union of South Africa
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 4 armour, 1 artillery and 5 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
        Morocco : 1 armour and 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag, 2 transports
        Eire : 1 flag
        111 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 18 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 24 / 24
        UK_Pacific : 0 / 0
        Italians : 26 / 39
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.560
            Median : 3.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 4.273
            Median : 5.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 mech_infantry moved from Smolensk to Rostov
                1 fighter moved from Ukraine to Rostov
                1 bomber moved from Southern Italy to Rostov
                2 fighters moved from Egypt to Alexandria
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
                    French defend with 3 infantry
                        Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Alexandria, round 2 :  2/6 hits
                        British roll dice for 3 infantry in Alexandria, round 2 :  0/3 hits
                        2 infantry owned by the French lost in Alexandria
                        Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Alexandria, round 3 :  3/6 hits
                        British roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        1 infantry owned by the French lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for French: 3 infantry
                Battle in Rostov
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Ukraine
                1 mech_infantry moved from Ukraine to Russia
                2 fighters moved from Alexandria to Egypt
                2 submarines moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from Southern Italy to Egypt

    Place Units - Italians
                3 mech_infantrys placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Italians collect 24 PUs (5 lost to blockades); end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 16 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber and 1 fighter moved from 46 Sea Zone to Queensland

    Place Units - ANZAC
                3 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 3 artilleries, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 16 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 flag

    Production/PUs Summary :

    Germans : 56 / 100
        Russians : 16 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour and 4 artilleries moved from Russia to Samara
                1 artillery moved from Vologda to Samara
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 artillery moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Ukraine to Tambov
                2 bombers moved from Smolensk to Tambov
                5 fighters and 2 tactical_bombers moved from Novgorod to Tambov
                1 fighter moved from Novgorod to Tambov
                3 tactical_bombers moved from Ukraine to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers in Tambov, round 2 :  6/14 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 12 armour and 5 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 12 armour and 5 artilleries in Samara, round 2 :  8/17 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 12 armour and 5 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Ukraine to Rostov
                2 artilleries moved from Smolensk to Vologda
                3 mech_infantrys moved from Novgorod to Vologda
                6 fighters and 5 tactical_bombers moved from Tambov to Ukraine
                2 bombers moved from Tambov to Ukraine
                1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                1 carrier moved from 115 Sea Zone to 113 Sea Zone
                1 aaGun moved from Russia to Samara
                9 mech_infantrys moved from Germany to Western Germany
                2 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                3 fighters placed in Western Germany
                1 factory_minor placed in Yugoslavia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 artillery and 6 infantry placed in Western Germany
                1 artillery placed in Novgorod

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 11 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                2 infantry moved from Novosibirsk to Tsinghai

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                2 infantry moved from Novosibirsk to Tsinghai

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Kansu : 1 infantry
        Tsinghai : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Volgograd : 2 artilleries, 1 factory_minor and 14 infantry

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 11 / 0
        Japanese : 66 / 78
        Americans : 53 / 73
        Chinese : 5 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                5 artilleries moved from Yunnan to Szechwan
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour and 1 mech_infantry moved from Kweichow to Tsinghai
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 armour moved from Northwest Persia to Trans-Jordan
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in Alaska
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win, taking Alaska from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Tsinghai
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Szechwan
                    Japanese attack with 5 artilleries
                    Chinese defend with 1 infantry
                        Japanese roll dice for 5 artilleries in Szechwan, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 5 artilleries remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Chahar to Jehol
                1 mech_infantry moved from Jehol to Manchuria
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                4 mech_infantrys moved from Kweichow to Tsinghai
                1 infantry moved from Shantung to 19 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 battleship and 2 destroyers moved from 3 Sea Zone to 5 Sea Zone
                2 bombers moved from Dutch New Guinea to Japan
                1 fighter moved from Japan to Philippines
                1 fighter moved from Japan to Philippines
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 cruisers moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from India to French Indo China
                2 bombers moved from 25 Sea Zone to Japan

    Place Units - Japanese
                1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                2 artilleries placed in Japan
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 73 / 84
        Americans : 51 / 73
        Chinese : 1 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Morocco to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                3 bombers moved from Morocco to 92 Sea Zone
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Morocco to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                3 bombers moved from Morocco to 92 Sea Zone
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 5 bombers and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 bombers in 92 Sea Zone, round 2 :  5/5 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 2 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to British Columbia
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                5 bombers moved from 92 Sea Zone to Algeria
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 bombers moved from Western United States to Algeria

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Western United States
                1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        British Columbia : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 artillery and 1 infantry
        Buryatia : 1 infantry and 1 mech_infantry
        25 Sea Zone : 2 destroyers
        17 Sea Zone : 1 flag
        2 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 4 artilleries and 4 infantry
        Algeria : 7 bombers
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 submarine
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 73 / 84
        Americans : 51 / 66
        Chinese : 1 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.824
            Median : 4.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 2 infantry
        Kansu : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.714
            Median : 3.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

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