13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Morocco to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                3 bombers moved from Morocco to 92 Sea Zone
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 5 bombers and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 bombers in 92 Sea Zone, round 2 :  5/5 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 2 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to British Columbia
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                5 bombers moved from 92 Sea Zone to Algeria
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 bombers moved from Western United States to Algeria

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Western United States
                1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        British Columbia : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 artillery and 1 infantry
        Buryatia : 1 infantry and 1 mech_infantry
        25 Sea Zone : 2 destroyers
        17 Sea Zone : 1 flag
        2 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 4 artilleries and 4 infantry
        Algeria : 7 bombers
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 submarine
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 73 / 84
        Americans : 51 / 66
        Chinese : 1 / 7
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.824
            Median : 4.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 2 infantry
        Kansu : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 23 / 24
        UK_Pacific : 0 / 0
        Italians : 29 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.714
            Median : 3.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 111 Sea Zone to 124 Sea Zone
                1 fighter moved from United Kingdom to 124 Sea Zone
                2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 armour moved from French Equatorial Africa to Nigeria
                      British take Nigeria from Italians
                1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Belgian Congo to Kenya
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 111 Sea Zone to 124 Sea Zone
                1 fighter moved from United Kingdom to 124 Sea Zone
                2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 armour moved from French Equatorial Africa to Nigeria
                      British take Nigeria from Italians
                1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Belgian Congo to Kenya
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in 124 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 5 :  1/2 hits
                        1 submarine owned by the Germans lost in 124 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Kenya
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Kenya, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from 124 Sea Zone to Scotland
                2 fighters moved from United Kingdom to Gibraltar
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria

    Place Units - British
                2 destroyers placed in 109 Sea Zone
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 2 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 2 fighters, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 1 fighter
        Nigeria : 1 armour
        Kenya : 1 armour and 2 mech_infantrys
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
        Anglo Egyptian Sudan : 1 artillery
        French Equatorial Africa : 1 flag
        Algeria : 1 armour and 1 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        124 Sea Zone : 1 destroyer
        80 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 2 destroyers
        71 Sea Zone : 1 transport
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 41
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.128
            Standard Deviation : 1.062
            Total rolls : 40

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 fighters and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 bomber moved from Ukraine to Volgograd
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                5 fighters moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Volgograd
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys
                    Russians defend with 2 artilleries, 1 factory_minor and 14 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Volgograd, round 2 :  3/12 hits
                        Russians roll dice for 2 artilleries and 14 infantry in Volgograd, round 2 :  5/16 hits
                        3 infantry owned by the Russians and 5 infantry owned by the Italians lost in Volgograd
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys in Volgograd, round 3 :  2/7 hits
                        Russians roll dice for 2 artilleries and 11 infantry in Volgograd, round 3 :  3/13 hits
                        2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Volgograd
                        Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Volgograd, round 4 :  1/4 hits
                        Russians roll dice for 2 artilleries and 9 infantry in Volgograd, round 4 :  3/11 hits
                        1 infantry owned by the Russians , 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Volgograd
                    retreated to Volgograd
                    Russians win with 2 artilleries and 8 infantry remaining. Battle score for attacker is -23
                    Casualties for Russians: 6 infantry
                    Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
                Battle in Anglo Egyptian Sudan
                    Italians attack with 5 fighters and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 5 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  3/6 hits
                        British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with 5 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                5 fighters moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Ukraine to Trans-Jordan
                3 mech_infantrys moved from Iraq to Egypt
                1 artillery, 1 infantry and 2 mech_infantrys moved from Alexandria to Egypt
                1 bomber moved from Volgograd to Russia
                2 aaGuns, 3 artilleries and 6 infantry moved from Northern Italy to Southern Italy
                2 submarines moved from 97 Sea Zone to 81 Sea Zone

    Place Units - Italians
                3 infantry placed in Egypt
                3 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Italians collect 22 PUs (3 lost to blockades); end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 40
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries moved from New South Wales to Queensland
                1 artillery moved from New South Wales to South Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Libya : 1 flag

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 10 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 40
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 destroyers and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries moved from Rostov to Volgograd
                1 mech_infantry moved from Tambov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                12 armour and 5 artilleries moved from Samara to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                2 artilleries moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                3 mech_infantrys moved from Vologda to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 12 armour, 7 artilleries and 10 mech_infantrys
                    Russians defend with 2 artilleries, 1 factory_minor and 8 infantry
                        Germans roll dice for 12 armour, 7 artilleries and 10 mech_infantrys in Volgograd, round 2 :  12/29 hits
                        Russians roll dice for 2 artilleries and 8 infantry in Volgograd, round 2 :  5/10 hits
                        8 infantry owned by the Russians , 2 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 12 armour, 7 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for Russians: 2 artilleries and 8 infantry

    Non Combat Move - Germans
                1 armour and 11 mech_infantrys moved from Western Germany to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                2 bombers, 6 fighters and 5 tactical_bombers moved from Ukraine to Egypt
                2 infantry moved from Western Germany to France
                1 carrier moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Samara to Volgograd
                3 fighters moved from Western Germany to Southern Italy

    Place Units - Germans
                1 destroyer placed in 97 Sea Zone
                1 destroyer placed in 110 Sea Zone
                5 armour and 5 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Yugoslavia
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 6 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 40
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    You probably realize already, but just in case, the Allies have 1 turn to take away an Axis VC in Europe.

  • 21 19 18 17 16

    Yes, and I probably won’t be able to keep stealing VC territories back like I’ve been doing to Karl7.

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Kansu : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 6 / 0
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 3 / 4
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 40
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    I see you blocked a couple of my favorite sneak attacks.  :)  No matter, I’ll go for the straight ahead attacks and hope for the best during the US and UK turns.  Maybe the dice server will decide it likes me.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 84 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kazakhstan to Timguska
                      Japanese take Timguska from Russians
                1 armour and 6 mech_infantrys moved from Tsinghai to Shensi
                2 artilleries and 4 infantry moved from Kweichow to Shensi
                5 artilleries moved from Szechwan to Shensi
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry moved from Manchuria to Siberia
                      Japanese take Siberia from Russians

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 7 artilleries, 4 infantry and 6 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 7 artilleries, 4 infantry and 6 mech_infantrys in Shensi, round 2 :  3/18 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 7 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Iwo Jima

    Non Combat Move - Japanese
                2 armour moved from Trans-Jordan to Egypt

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 159 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 164 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 169 PUs

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 4 / 0
        Japanese : 75 / 169
        Americans : 50 / 66
        Chinese : 2 / 4
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 40
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Rome and Cairo look impregnable to me.

    Once I lost a game because I overlooked the fact that Poland’s a VC though  :lol:

  • 17

    If needed:
    No scramble SZ95
    Scramble SZ981

    Max defense OOL for any battles

  • 17

    @wheatbeer:

    Scramble SZ981

    *Scramble SZ81

    1000 SZs is wishful thinking

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 bombers moved from Algeria to Southern Italy
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from British Columbia to Alaska
                1 armour and 2 mech_infantrys moved from Western United States to Alaska
                1 destroyer moved from 2 Sea Zone to 10 Sea Zone
                2 fighters moved from 91 Sea Zone to Algeria

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 bombers moved from Algeria to Southern Italy
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from British Columbia to Alaska
                1 armour and 2 mech_infantrys moved from Western United States to Alaska
                1 destroyer moved from 2 Sea Zone to 10 Sea Zone
                2 fighters moved from 91 Sea Zone to Algeria

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 destroyer in 97 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 destroyer in 97 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 submarines
                Battle in Alaska
                    Americans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Alaska, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Alaska, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                    Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 95 Sea Zone
                    Americans attack with 3 destroyers and 5 transports
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 destroyers and 5 transports in 95 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 95 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 3 destroyers and 5 transports in 95 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Japanese lost in 95 Sea Zone
                    Americans win with 3 destroyers and 5 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Southern Italy
                    Americans attack with 5 artilleries, 7 bombers and 5 infantry
                    Germans defend with 1 armour, 3 fighters, 2 infantry and 11 mech_infantrys; Italians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry
                        AA fire in Southern Italy :  3/7 hits
                        3 bombers owned by the Americans lost in Southern Italy
                        Americans roll dice for 5 artilleries, 4 bombers and 5 infantry in Southern Italy, round 2 :  5/14 hits
                        Italians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 6 fighters, 15 infantry and 11 mech_infantrys in Southern Italy, round 2 :  14/36 hits
                        4 aaGuns owned by the Italians , 5 artilleries owned by the Americans , 5 infantry owned by the Americans , 4 bombers owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Italians win with 1 armour, 3 artilleries, 6 fighters, 14 infantry and 11 mech_infantrys remaining. Battle score for attacker is -96
                    Casualties for Italians: 4 aaGuns and 1 infantry
                    Casualties for Americans: 5 artilleries, 7 bombers and 5 infantry

    Non Combat Move - Americans

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 artilleries, 1 fighter and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 armour, 1 artillery and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Sakha : 1 artillery and 1 infantry
        Buryatia : 1 infantry and 1 mech_infantry
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer
        17 Sea Zone : 1 flag, 1 destroyer
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Algeria : 2 fighters
        95 Sea Zone : 3 destroyers and 5 transports
        93 Sea Zone : 1 flag
        101 Sea Zone : 6 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 66 / 92
        Russians : 4 / 0
        Japanese : 73 / 169
        Americans : 52 / 72
        Chinese : 2 / 4
        British : 26 / 28
        UK_Pacific : 0 / 0
        Italians : 25 / 40
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 17 times
            Average roll : 3.544
            Median : 3.000
            Variance : 0.705
            Standard Deviation : 0.840
            Total rolls : 79

    Japanese Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.419
            Median : 3.000
            Variance : 0.643
            Standard Deviation : 0.802
            Total rolls : 43

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 10 times
            Average roll : 3.867
            Median : 4.000
            Variance : 1.310
            Standard Deviation : 1.145
            Total rolls : 30

  • 21 19 18 17 16

    That wasn’t even close, and the AA fire was just icing on the cake.  Oh well, I’ll post the results and on to the next game.

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