like you said, let’s change it up!
13L G40 wheatbeer (Axis) vs Degrasse (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea ZoneCombat - British
Battle in 111 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 111 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Kenya to Belgian CongoPlace Units - British
2 infantry placed in Union of South Africa
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 4 armour, 1 artillery and 5 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
Morocco : 1 armour and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 2 transports
Eire : 1 flag
111 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 100
Russians : 18 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 24 / 24
UK_Pacific : 0 / 0
Italians : 26 / 39
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.560
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.273
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Smolensk to Rostov
1 fighter moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
French defend with 3 infantry
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 2/6 hits
British roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits
2 infantry owned by the French lost in Alexandria
Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Alexandria, round 3 : 3/6 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the French lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for French: 3 infantry
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 mech_infantry moved from Ukraine to Russia
2 fighters moved from Alexandria to Egypt
2 submarines moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to EgyptPlace Units - Italians
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Italians collect 24 PUs (5 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 56 / 100
Russians : 16 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 artilleries, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 56 / 100
Russians : 16 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Libya : 1 flag
Production/PUs Summary :
Germans : 56 / 100
Russians : 16 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour and 4 artilleries moved from Russia to Samara
1 artillery moved from Vologda to Samara
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Ukraine to Tambov
2 bombers moved from Smolensk to Tambov
5 fighters and 2 tactical_bombers moved from Novgorod to Tambov
1 fighter moved from Novgorod to Tambov
3 tactical_bombers moved from Ukraine to TambovCombat - Germans
Battle in Tambov
Germans attack with 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers in Tambov, round 2 : 6/14 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 12 armour and 5 artilleries
Russians defend with 1 infantry
Germans roll dice for 12 armour and 5 artilleries in Samara, round 2 : 8/17 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 12 armour and 5 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Ukraine to Rostov
2 artilleries moved from Smolensk to Vologda
3 mech_infantrys moved from Novgorod to Vologda
6 fighters and 5 tactical_bombers moved from Tambov to Ukraine
2 bombers moved from Tambov to Ukraine
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Russia to Samara
9 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 fighters placed in Western Germany
1 factory_minor placed in Yugoslavia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 6 infantry placed in Western Germany
1 artillery placed in NovgorodTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 61 / 86
Russians : 11 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Timguska to Kansu
2 infantry moved from Novosibirsk to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Timguska to Kansu
2 infantry moved from Novosibirsk to TsinghaiNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 1 infantry
Tsinghai : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Volgograd : 2 artilleries, 1 factory_minor and 14 infantryProduction/PUs Summary :
Germans : 61 / 86
Russians : 11 / 0
Japanese : 66 / 78
Americans : 53 / 73
Chinese : 5 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
5 artilleries moved from Yunnan to Szechwan
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Northwest Persia to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour moved from Northwest Persia to Trans-Jordan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Alaska from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 5 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Anhwe to Kweichow
4 mech_infantrys moved from Kweichow to Tsinghai
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 battleship and 2 destroyers moved from 3 Sea Zone to 5 Sea Zone
2 bombers moved from Dutch New Guinea to Japan
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from India to French Indo China
2 bombers moved from 25 Sea Zone to JapanPlace Units - Japanese
1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 61 / 86
Russians : 10 / 0
Japanese : 73 / 84
Americans : 51 / 73
Chinese : 1 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from Morocco to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 bombers moved from Morocco to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 5 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 bombers in 92 Sea Zone, round 2 : 5/5 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to British Columbia
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
5 bombers moved from 92 Sea Zone to Algeria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Western United States to AlgeriaPlace Units - Americans
1 armour and 2 mech_infantrys placed in Western United States
1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
British Columbia : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sakha : 1 artillery and 1 infantry
Buryatia : 1 infantry and 1 mech_infantry
25 Sea Zone : 2 destroyers
17 Sea Zone : 1 flag
2 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Gibraltar : 1 artillery and 1 infantry
Morocco : 4 artilleries and 4 infantry
Algeria : 7 bombers
93 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 61 / 86
Russians : 10 / 0
Japanese : 73 / 84
Americans : 51 / 66
Chinese : 1 / 7
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 2 infantry
Kansu : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 61 / 86
Russians : 10 / 0
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 3 / 4
British : 23 / 24
UK_Pacific : 0 / 0
Italians : 29 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.714
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 111 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 111 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from 124 Sea Zone to Scotland
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to AlgeriaPlace Units - British
2 destroyers placed in 109 Sea Zone
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield and 1 fighter
Nigeria : 1 armour
Kenya : 1 armour and 2 mech_infantrys
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Anglo Egyptian Sudan : 1 artillery
French Equatorial Africa : 1 flag
Algeria : 1 armour and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
124 Sea Zone : 1 destroyer
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 2 destroyers
71 Sea Zone : 1 transport
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 61 / 86
Russians : 10 / 0
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 3 / 4
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 25 / 41
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.600
Median : 3.000
Variance : 1.128
Standard Deviation : 1.062
Total rolls : 40Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Italians Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Ukraine to Volgograd
1 infantry moved from Egypt to Anglo Egyptian Sudan
5 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Volgograd
Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 14 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/12 hits
Russians roll dice for 2 artilleries and 14 infantry in Volgograd, round 2 : 5/16 hits
3 infantry owned by the Russians and 5 infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys in Volgograd, round 3 : 2/7 hits
Russians roll dice for 2 artilleries and 11 infantry in Volgograd, round 3 : 3/13 hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Volgograd
Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Volgograd, round 4 : 1/4 hits
Russians roll dice for 2 artilleries and 9 infantry in Volgograd, round 4 : 3/11 hits
1 infantry owned by the Russians , 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Volgograd
retreated to Volgograd
Russians win with 2 artilleries and 8 infantry remaining. Battle score for attacker is -23
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Battle in Anglo Egyptian Sudan
Italians attack with 5 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 5 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 5 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
5 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Ukraine to Trans-Jordan
3 mech_infantrys moved from Iraq to Egypt
1 artillery, 1 infantry and 2 mech_infantrys moved from Alexandria to Egypt
1 bomber moved from Volgograd to Russia
2 aaGuns, 3 artilleries and 6 infantry moved from Northern Italy to Southern Italy
2 submarines moved from 97 Sea Zone to 81 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
3 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 22 PUs (3 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 61 / 86
Russians : 10 / 0
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 3 / 4
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries moved from New South Wales to Queensland
1 artillery moved from New South Wales to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Libya : 1 flag
Production/PUs Summary :
Germans : 61 / 86
Russians : 10 / 0
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 3 / 4
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 destroyers and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Rostov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
12 armour and 5 artilleries moved from Samara to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
2 artilleries moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 mech_infantrys moved from Vologda to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 12 armour, 7 artilleries and 10 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 8 infantry
Germans roll dice for 12 armour, 7 artilleries and 10 mech_infantrys in Volgograd, round 2 : 12/29 hits
Russians roll dice for 2 artilleries and 8 infantry in Volgograd, round 2 : 5/10 hits
8 infantry owned by the Russians , 2 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 12 armour, 7 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 2 artilleries and 8 infantryNon Combat Move - Germans
1 armour and 11 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 bombers, 6 fighters and 5 tactical_bombers moved from Ukraine to Egypt
2 infantry moved from Western Germany to France
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Samara to Volgograd
3 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 110 Sea Zone
5 armour and 5 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Yugoslavia
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 66 / 92
Russians : 6 / 0
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 3 / 4
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 40
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You probably realize already, but just in case, the Allies have 1 turn to take away an Axis VC in Europe.





