13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • Forgot to check until now

    I collected 2 IPC’s for the home island?!  Woohoo!  Was counting on 0.


  • @Infrastructure:

    What is up with american aircraft sculPt in SZ102?

    Ah

    That is a tactical bomber when you get “heavy bombers”

    Don’t worry, they do not have any increased ability.  In accordance with the rules, only STRAT bombers roll 2 dice and select the best one.  For some reason, they took the time to make cool looking tactical bombers for each nation when you get heavy bombers.

    You should see the German and Japanese ones.

    Have never seen UK or Russia’s yet.


  • should be interesting playing you.  I have VERY limited exposure to tech in G40!


  • If you haven’t played much tech yet, you are in for a treat.

    I have seen every tech except LRA

    Techs with changed graphics are:

    1. Super subs
    2. Jet power (very cool)
    3. Radar (very cool)
    4. Heavy bombers (very cool)
    5. Rockets
    6. Increased production (VERY cool)

  • @Infrastructure:

    should be interesting playing you.  I have VERY limited exposure to tech in G40!

    Whoa - you were brave to play it with someone who’s kind of used to it, then.

    I mean, it’s a different game to have to be a little prepared for the opponent to get a tech without warning.

    Playing without tokens anymore actually isn’t bad.  Although you won’t get as many fun techs, your opponent won’t get as many techs that could destroy your game either.


  • Just made the engine show me LRA

    It just puts white stripes on the wings
    This is like super subs where you get 2 white stripes on the nose


  • Hehe

    British tacs with heavy bombers are cool, I see

    I’ll have to upload this game file for everyone once I get a bunch of techs on it



  • neat.

    important italian turn… …player or puppet?

    fortis Fortūna adiuvat!


  • I hope this battle goes better than syria…

    OOL SZ98?
    I got 4 hits.


  • 1 hit to BB
    1 Cruiser
    2 DD


  • only 2 hits second round.  you got 4.  not great… …fortune is unfavorable for the bold.


  • Amazing - we both got average 1st round rolls

    Looking…


  • Both to carrier


  • You got all 5hits.
    Where would you like your ftr to land.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 artilleries and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 1 :  1/4 hits
                        British roll dice for 2 artilleries and 1 infantry in Syria, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 2 :  0/3 hits
                        British roll dice for 2 artilleries in Syria, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Syria
                        Italians roll dice for 1 armour and 1 artillery in Syria, round 3 :  1/2 hits
                        British roll dice for 2 artilleries in Syria, round 3 :  1/2 hits
                        1 artillery owned by the Italians and 1 artillery owned by the British lost in Syria
                        Italians roll dice for 1 armour in Syria, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Syria, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Syria, round 5 :  0/1 hits
                        British roll dice for 1 artillery in Syria, round 5 :  0/1 hits
                        Italians roll dice for 1 armour in Syria, round 6 :  0/1 hits
                        British roll dice for 1 artillery in Syria, round 6 :  0/1 hits
                        Italians roll dice for 1 armour in Syria, round 7 :  1/1 hits
                        British roll dice for 1 artillery in Syria, round 7 :  1/1 hits
                        1 artillery owned by the British and 1 armour owned by the Italians lost in Syria
                    British win with no units remaining. Battle score for attacker is -5
                    Casualties for British: 2 artilleries and 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 2 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 submarine
                    British defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 3 fighters in 98 Sea Zone, round 1 :  4/7 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 98 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 cruiser owned by the British , 2 fighters owned by the Italians , 1 submarine owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 98 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports in 98 Sea Zone, round 2 :  5/5 hits
                        1 fighter owned by the Italians , 1 battleship owned by the Italians , 2 cruisers owned by the Italians , 1 carrier owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
                    British win with 1 battleship, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is -48
                    Casualties for British: 1 carrier, 1 cruiser and 2 destroyers
                    Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 submarine
                    1 fighter owned by the British forced to land in Egypt

    Non Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Libya to Alexandria
                1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
                1 armour moved from Southern France to Southern Italy
                1 aaGun moved from Yugoslavia to Romania
                1 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total


  • you can move the ftr to syria or trans if you like before your next go.  Another good potential game destroyed by insane dice.  Oh well, now I get to be the underdog even more than before.


  • Brilliant luck there
    I was overdue

    I like winning  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Shan State to Malaya
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 fighter moved from Shan State to India
                2 fighters moved from Java to India
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 fighter moved from Gibraltar to United Kingdom
                1 destroyer moved from 71 Sea Zone to 78 Sea Zone

    Turn Complete - French

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