holy moly… shockingly bad dice lol
G12 Karl(axis) v. Axisp (allies+5) 1aGermany
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Italy
by
ftr, infamr in tob blitz alx
cm
nita(arm,art)
4inf, 4ftr from sitacau(mech)
mech from vol
inf,art from rostam(inf)
inf,art from ros
arm from volcc
nita
A
Rolls: 4@1 4@3; Total Hits: 24@1: (3, 5, 3, 5)4@3: (4, 3, 5, 2)
D
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
cau
A
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
tam
A
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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all cleared with loss of inf in nita
ncm
air in nita to sitaplace inf, ftr in sita
collect 15+1 save=16
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Anzac 9
Buy:
tr (7)
dd (8 )
inf (3)
save 1CM
sz44 (tr)
ss sz55NCM
2fgt sz55 > Ind
all units sz55 > sz49
2fgt Nte > sz49
fgt Nte > Que
4inf, 2AAgun Nsw > QuePlace units:
tr, dd sz62
inf NswCollect : 19 + 1 saved = 20 IPC
No move for France
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I will admit I am a little stumped by your move of your fleet to 49… surprise move that I don’t see? :|
Germany coming up
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I will admit I am a little stumped by your move of your fleet to 49… surprise move that I don’t see? :|
Germany coming up
lol….much more simple than that : there is no other place my planes from Wus can reach to cover my fleet. Staying in sz54 costs blockers. From sz49, i can reach sz54, Haw, Car next round.
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ok, see what 49 is all about…. :wink:
Germany
buy
repair damage 13 to wgr
17 inf
2artcm
rus(2inf,2art)
6inf,2ftr,2tacb from brybul(inf)
3inf from rom
tacb from brynor(inf,mech)
inf from fin
2tacb from nov
bomb from eplcc
rus
A
Rolls: 6@1 2@3 2@4; Total Hits: 26@1: (6, 6, 3, 2, 5, 5)2@3: (6, 6)2@4: (3, 3)
d
Rolls: 4@2; Total Hits: 14@2: (6, 3, 6, 2)
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rus cont
A
Rolls: 5@1 2@3 2@4; Total Hits: 25@1: (4, 4, 2, 4, 3)2@3: (4, 3)2@4: (5, 2)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5)
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rus twolo inf – 14 to germany! Hitler tours Kremlin! :evil:
bul
A
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 4, 6)1@3: (2)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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bul twlo inf
nor
A
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (2, 3)1@4: (6)
D
Rolls: 2@2; Total Hits: 02@2: (3, 5)
just dont get 2 hits!
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yay! nor twol
ncm
bomb in nor to wgr
tacb in nor to ger
air in epl to wgr
air in rus and bry to tam, except ftr to cau
army in bry to tam, except mech to cau, aa to rus
3arm in suk to cau
3arm in vol to cau
2inf from kar to fin
inf from nov to kar
2inf from bel to smo
3arm from nukr to tam
inf from hol to wgr
units in france to wgrplace
2art, 8inf in wgr
inf in vol
8inf in gercollect 85+14=99
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Oh, UK forgot CVD on 80
Rolls: 2@3; Total Hits: 12@3: (5, 2)
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UK at 45.
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okay, i’m going to resign.
Looking at the position, it’s very discouraging. For every move i can think of, i see too many easy counter for axis…Well played Karl7.
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Thanks Axisplaya… that’s one for you, one for me… I think the Axis are advantaged in Alpha3.9. The allies can’t stop both of the axis, and have to play a very tricky game of beating down on one as fast they can while trying as best they can to contain the other. Very hard to do unless the Axis make some stupid moves.