No intercept
Suprise attack Allies +12 -VS- dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 6 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from France to Belarus
5 infantry moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Southern France to France
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to France
2 armour and 3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 armour and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 6 infantry
British defend with 4 infantry
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Battle in Romania
Germans attack with 1 bomber and 6 infantry
Russians defend with 3 infantry
Germans win, taking Romania from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
1 bomber moved from Romania to Poland
1 tactical_bomber moved from Belarus to PolandPlace Units - Germans
3 infantry placed in Novgorod
7 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Normandy Bordeaux
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 armour moved from Bryansk to Eastern Poland
1 fighter moved from Smolensk to Archangel
1 armour moved from Smolensk to Archangel
1 fighter moved from Smolensk to Belarus
1 armour moved from Smolensk to Archangel
1 infantry moved from Norway to Finland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 armour moved from Bryansk to Eastern Poland
1 fighter moved from Smolensk to Archangel
1 armour moved from Smolensk to Archangel
1 fighter moved from Smolensk to Belarus
1 armour moved from Smolensk to Belarus
1 infantry moved from Bessarabia to Eastern Poland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Smolensk to Belarus
1 armour moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 fighter moved from Smolensk to Belarus -
still have to battle
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Smolensk to Belarus
1 armour moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 fighter moved from Smolensk to Belarus -
Marti is having problems with me in all my games :x
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 armour moved from Smolensk to Belarus
1 armour moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 fighter moved from Smolensk to BelarusCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 2/6 hits
Germans roll dice for 2 armour in Archangel, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 3 infantry and 1 mech_infantry; Italians defend with 1 aaGun
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/7 hits
Germans roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits
1 aaGun owned by the Italians lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 3 : 4/7 hits
Germans roll dice for 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 1/4 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 fighter moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Russia to Western Ukraine
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Novosibirsk to SamaraPlace Units - Russians
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.415
Median : 3.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.692
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 1 artillery, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 2 infantry moved from Amur to Sakha
1 infantry moved from Anhwe to Jehol
1 armour moved from Amur to Jehol
4 infantry moved from Korea to Amur
6 infantry moved from Korea to Manchuria
3 infantry moved from Kiangsu to AnhweCombat - Japanese
-
3 different areas with subs. do they stay and battle? :evil:
-
They’ll stay and fight to the last man. . .oops I mean subs
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 1 artillery, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 2 infantry moved from Amur to Sakha
1 infantry moved from Anhwe to Jehol
1 armour moved from Amur to Jehol
4 infantry moved from Korea to Amur
6 infantry moved from Korea to Manchuria
3 infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 destroyer
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 2 infantry
Chinese win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Sakha
Japanese attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 7 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Jehol
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
ANZAC win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to KwangtungPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery, 2 infantry and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5
Japanese collect 33 PUs (7 lost to blockades); end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 bomber moved from Midway to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 bomber moved from Midway to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in Novgorod
Americans attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 armour owned by the Americans lost in Novgorod
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in Siberia
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Siberia, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Italians defend with 2 destroyers
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Denmark
Americans attack with 1 artillery and 1 infantry
Germans defend with 4 infantry
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits
Germans roll dice for 4 infantry in Denmark, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Denmark
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Denmark, round 3 : 1/3 hits
1 artillery owned by the Americans lost in Denmark
Germans win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits
Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Korea causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Korea to Soviet Far East
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 armour and 2 infantry placed in Western United States
1 armour, 1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.163
Median : 3.000
Variance : 1.646
Standard Deviation : 1.283
Total rolls : 49Null / Other
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 2/5 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.197
Median : 3.000
Variance : 1.169
Standard Deviation : 1.081
Total rolls : 66Null / Other
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Hunan
2 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour moved from West India to Burma
1 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 4 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from Finland to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Hunan
2 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour moved from West India to Burma
1 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 4 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from Finland to KareliaCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 8 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits
Germans roll dice for 8 infantry in Normandy Bordeaux, round 2 : 1/8 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 1/7 hits
Germans roll dice for 6 infantry in Normandy Bordeaux, round 3 : 4/6 hits
1 artillery owned by the British, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
2 fighters owned by the British retreated
British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits
Germans roll dice for 5 infantry in Normandy Bordeaux, round 4 : 2/5 hits
1 armour owned by the British lost in Normandy Bordeaux
Germans win with 5 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from Yunnan to HunanPlace Units - British
2 fighters and 3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 22 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.297
Median : 3.000
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 101Null / Other
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.414
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 29Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10





