@discalced please play 2nd map with
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
16L G40 ME1945 (Allies+26) vs JuanSpain (Axis) Rematch 15L Playoff Quarterfinal
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No problem Sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 2 mech_infantrys
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits
Italians roll dice for 1 aaGun and 2 mech_infantrys in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
Italians roll dice for 1 aaGun and 2 mech_infantrys in Samara, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Samara
1 artillery owned by the Russians retreated to Russia
Italians win with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 infantry moved from Russia to Smolensk
1 artillery moved from Vologda to Russia
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 armour and 3 artilleries placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
Belarus : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 16 artilleries, 1 factory_major, 1 fighter, 55 infantry and 1 mech_infantry
Vologda : 1 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 69
Russians : 14 / 14
Japanese : 73 / 83
Americans : 58 / 79
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 bombers, 2 carriers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
9 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
8 fighters moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 17 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 17 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
17 fighters and 5 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 6 carriers, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from Volgograd to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Eastern Persia to Persia
6 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Kansu to Novosibirsk
2 mech_infantrys moved from Tsinghai to Novosibirsk
2 mech_infantrys moved from Sikang to Novosibirsk
2 bombers moved from Volgograd to Southern Italy
3 mech_infantrys moved from French Indo China to Szechwan
1 fighter moved from Celebes to 46 Sea Zone
1 fighter moved from Malaya to 46 Sea Zone
1 fighter moved from Malaya to 20 Sea Zone
3 fighters moved from Japan to Philippines
3 mech_infantrys moved from Yunnan to India
5 mech_infantrys moved from Burma to IndiaPlace Units - Japanese
2 carriers placed in 20 Sea Zone
1 fighter placed in 20 Sea Zone
3 bombers placed in India
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 3 fighters; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 battleship, 9 carriers, 2 cruisers, 1 fighter, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Algeria
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Norway to Finland
1 fighter moved from 126 Sea Zone to Finland
2 carriers, 1 destroyer, 3 fighters and 2 transports moved from 126 Sea Zone to 125 Sea Zone
1 fighter moved from 125 Sea Zone to Norway
6 bombers moved from Norway to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
4 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
2 infantry moved from Scotland to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to NorwayPlace Units - Americans
1 airfield placed in Algeria
1 factory_minor placed in Finland
2 armour and 1 artillery placed in Norway
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Queensland : 1 aaGun, 5 fighters, 2 infantry and 2 tactical_bombers
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 3 aaGuns, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 10 carriers, 2 cruisers, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 6 bombers and 1 fighter
Algeria : 1 flag, 1 airfield and 1 bomber
Tunisia : 1 flag
Norway : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
Libya : 1 flag
Karelia : 1 infantry
Vyborg : 1 mech_infantry
125 Sea Zone : 2 carriers, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 submarine
71 Sea Zone : 1 carrier and 1 transport
Finland : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 4 infantryProduction/PUs Summary :
Germans : 50 / 69
Russians : 15 / 14
Japanese : 73 / 84
Americans : 58 / 84
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 transport moved from 126 Sea Zone to 125 Sea Zone
1 destroyer moved from 126 Sea Zone to 125 Sea Zone
2 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
2 fighters moved from Norway to Russia
2 fighters moved from 81 Sea Zone to Egypt
2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 transports moved from 81 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Algeria
3 fighters moved from Norway to Finland
2 fighters moved from 125 Sea Zone to FinlandPlace Units - British
1 aaGun, 1 armour and 1 fighter placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Queensland : 1 armour and 1 artillery
Hawaiian Islands : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Algeria : 1 fighter and 1 tactical_bomber
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 armour and 2 fighters
125 Sea Zone : 1 destroyer and 1 transport
80 Sea Zone : 1 submarine
Eire : 1 flag
99 Sea Zone : 1 flag
71 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer and 4 transports
Finland : 1 aaGun, 5 fighters and 2 infantryProduction/PUs Summary :
Germans : 50 / 69
Russians : 15 / 14
Japanese : 73 / 84
Americans : 58 / 84
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
4 fighters moved from Southern Italy to 93 Sea Zone
2 fighters moved from Western Germany to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Samara to Vologda
1 bomber moved from Volgograd to VologdaCombat - Italians
Battle in Belarus
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Vologda
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
4 fighters moved from 93 Sea Zone to Western Germany
2 artilleries moved from Greater Southern Germany to Western Germany
5 infantry moved from Greater Southern Germany to Western Germany
8 mech_infantrys moved from Denmark to Germany
2 fighters moved from Belarus to Bryansk
1 bomber moved from Vologda to Bryansk
1 fighter moved from Southern Italy to BryanskPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Russia to Tambov
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Tambov
ANZAC attack with 1 infantry
Germans defend with 1 infantry
ANZAC roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
ANZAC win, taking Tambov from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 fighter moved from 71 Sea Zone to Trans-Jordan
1 fighter moved from 71 Sea Zone to Egypt
1 infantry moved from Norway to Finland
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
42 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
54 Sea Zone : 1 destroyer
Trans-Jordan : 1 fighter
Egypt : 1 fighter
Russia : 1 armour and 1 infantry
Tambov : 1 infantry
Brazil : 1 flag
Finland : 1 infantryProduction/PUs Summary :
Germans : 50 / 69
Russians : 14 / 14
Japanese : 73 / 84
Americans : 58 / 84
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 24 / 30
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Volgograd to Tambov
1 bomber moved from Caucasus to Tambov
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Caucasus to Smolensk
1 bomber moved from Caucasus to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 bomber moved from Caucasus to Vyborg
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Archangel
Germans take Archangel from Russians
1 bomber moved from Caucasus to Trans-Jordan
1 bomber moved from Caucasus to Tambov
1 bomber moved from Caucasus to Smolensk
1 bomber moved from Caucasus to Vyborg
1 bomber moved from Caucasus to KareliaCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Karelia
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Germans win, taking Trans-Jordan from British with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Vyborg
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Vyborg from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
9 mech_infantrys moved from Denmark to Germany
5 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Denmark
4 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
1 tactical_bomber moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Trans-Jordan to Persia
1 armour moved from Caucasus to Bryansk
2 bombers moved from Tambov to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Volgograd to Rostov
4 mech_infantrys moved from Novosibirsk to Volgograd
2 bombers moved from Smolensk to Bryansk
2 bombers moved from Vyborg to Novgorod
2 bombers moved from Karelia to NovgorodPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Persia
1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
Bringing this up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs totalTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 1 fighter, 57 infantry and 1 mech_infantry
Tambov : 1 infantry
Smolensk : 1 artillery and 1 infantry
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 80
Russians : 8 / 10
Japanese : 73 / 84
Americans : 58 / 84
Chinese : 0 / 3
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 24 / 30
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m bringing this up.
Too long Juan, too long. Mañana? :-) -
jejeje, Japan will come today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 carriers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries, 3 infantry and 3 transports moved from 46 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Southern Italy to Tambov
1 bomber moved from Southern Italy to Smolensk
2 mech_infantrys moved from Novosibirsk to Smolensk
1 mech_infantry moved from Novosibirsk to TambovCombat - Japanese
Battle in Tambov
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Johnston IslandNon Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to Japan
3 fighters moved from Philippines to 6 Sea Zone
9 fighters moved from 46 Sea Zone to 6 Sea Zone
2 battleships, 12 carriers, 1 cruiser, 3 destroyers, 10 fighters, 2 submarines and 5 tactical_bombers moved from 46 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Turkmenistan to Caucasus
2 infantry moved from Persia to Iraq
6 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Iraq
1 fighter moved from Iraq to India
8 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Szechwan to Kazakhstan
1 bomber moved from Tambov to Bryansk
1 bomber moved from Smolensk to Bryansk
1 mech_infantry moved from French Indo China to BurmaPlace Units - Japanese
4 carriers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
I forgot 1 sub and 15 planes attack to 54 (before landing them in 30). I will launch it in forum if you accept the edit (you can do it too if you wish), or you can continue with USA if you don´t accept it.
Cheers
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sz54 DD
Rolls: 1@2; Total Hits: 01@2: (3) -
Thx
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You got it Juan. Congratulation with your win. Good luck in your other games.
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Thx ME. Always an honour playing you.
Dice favoured me slightly in this game, and AXIS advantage is so big in 2nd edition, that the game looses interest. Overall you are better player than I am.
Pacific VC was on hand since round 6/7, I decided checking that even not using that path, Axis has advantage for a global win and decided building it slowly without taking any risk, almost impossible to revert too, but what´s the point of the game?
I will not start more games in 2nd edition, after the tests done in BM, I will move to it, I will not be Tier M next year as the last 2 leagues, because I am not good Allies player, but it will be more fun, which I think is the point of this…
As I said, my pleasure Sir.





