Scramble 114?
16L G40 ME1945 (Allies+26) vs JuanSpain (Axis) Rematch 15L Playoff Quarterfinal
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Volgograd to Tambov
1 bomber moved from Caucasus to Tambov
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Caucasus to Smolensk
1 bomber moved from Caucasus to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 bomber moved from Caucasus to Vyborg
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Archangel
Germans take Archangel from Russians
1 bomber moved from Caucasus to Trans-Jordan
1 bomber moved from Caucasus to Tambov
1 bomber moved from Caucasus to Smolensk
1 bomber moved from Caucasus to Vyborg
1 bomber moved from Caucasus to KareliaCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Karelia
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Germans win, taking Trans-Jordan from British with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Vyborg
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Vyborg from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
9 mech_infantrys moved from Denmark to Germany
5 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Denmark
4 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
1 tactical_bomber moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Trans-Jordan to Persia
1 armour moved from Caucasus to Bryansk
2 bombers moved from Tambov to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Volgograd to Rostov
4 mech_infantrys moved from Novosibirsk to Volgograd
2 bombers moved from Smolensk to Bryansk
2 bombers moved from Vyborg to Novgorod
2 bombers moved from Karelia to NovgorodPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Persia
1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
Bringing this up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs totalTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 1 fighter, 57 infantry and 1 mech_infantry
Tambov : 1 infantry
Smolensk : 1 artillery and 1 infantry
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 80
Russians : 8 / 10
Japanese : 73 / 84
Americans : 58 / 84
Chinese : 0 / 3
British : 28 / 34
UK_Pacific : 0 / 0
Italians : 24 / 30
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m bringing this up.
Too long Juan, too long. Mañana? :-) -
jejeje, Japan will come today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 carriers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries, 3 infantry and 3 transports moved from 46 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Southern Italy to Tambov
1 bomber moved from Southern Italy to Smolensk
2 mech_infantrys moved from Novosibirsk to Smolensk
1 mech_infantry moved from Novosibirsk to TambovCombat - Japanese
Battle in Tambov
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Smolensk
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Johnston IslandNon Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to Japan
3 fighters moved from Philippines to 6 Sea Zone
9 fighters moved from 46 Sea Zone to 6 Sea Zone
2 battleships, 12 carriers, 1 cruiser, 3 destroyers, 10 fighters, 2 submarines and 5 tactical_bombers moved from 46 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Turkmenistan to Caucasus
2 infantry moved from Persia to Iraq
6 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Iraq
1 fighter moved from Iraq to India
8 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Szechwan to Kazakhstan
1 bomber moved from Tambov to Bryansk
1 bomber moved from Smolensk to Bryansk
1 mech_infantry moved from French Indo China to BurmaPlace Units - Japanese
4 carriers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
I forgot 1 sub and 15 planes attack to 54 (before landing them in 30). I will launch it in forum if you accept the edit (you can do it too if you wish), or you can continue with USA if you don´t accept it.
Cheers
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sz54 DD
Rolls: 1@2; Total Hits: 01@2: (3) -
Thx
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You got it Juan. Congratulation with your win. Good luck in your other games.
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Thx ME. Always an honour playing you.
Dice favoured me slightly in this game, and AXIS advantage is so big in 2nd edition, that the game looses interest. Overall you are better player than I am.
Pacific VC was on hand since round 6/7, I decided checking that even not using that path, Axis has advantage for a global win and decided building it slowly without taking any risk, almost impossible to revert too, but what´s the point of the game?
I will not start more games in 2nd edition, after the tests done in BM, I will move to it, I will not be Tier M next year as the last 2 leagues, because I am not good Allies player, but it will be more fun, which I think is the point of this…
As I said, my pleasure Sir.





