@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
16L G40 Bal Mod 2.0 ArtofWar1947 (Axis) vs. -Pete (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 7 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
4 mech_infantrys moved from Hopei to Kansu
1 mech_infantry moved from Chahar to Kansu
1 bomber moved from Japan to Kansu
2 bombers moved from Yunnan to Kansu
1 fighter moved from Philippines to 33 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from India to PersiaCombat - Japanese
Battle in Kansu
Japanese attack with 3 bombers and 8 mech_infantrys
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 3 bombers and 8 mech_infantrys in Kansu, round 2 : 5/11 hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits
5 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 3 bombers and 6 mech_infantrys in Kansu, round 3 : 0/9 hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 3 bombers and 5 mech_infantrys in Kansu, round 4 : 2/8 hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 bombers and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 1 fighter and 5 infantry
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to Paulau Island
1 armour moved from Malaya to Burma
2 fighters and 1 tactical_bomber moved from India to Kweichow
1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Persia to India
4 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Manchuria
2 bombers moved from Kansu to Kweichow
1 bomber moved from Kansu to Shensi
1 fighter and 2 tactical_bombers moved from Yunnan to Kweichow
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kweichow
3 artilleries moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 9 destroyers, 1 infantry, 4 submarines and 4 transports moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 9 destroyers, 3 infantry, 4 submarines and 4 transports moved from 44 Sea Zone to 35 Sea Zone
3 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 airfield placed in Kweichow
3 mech_infantrys placed in Malaya
1 destroyer and 2 submarines placed in 20 Sea Zone
2 submarines placed in 19 Sea Zone
2 mech_infantrys placed in Kiangsu
Japanese undo move 4.
1 submarine placed in 19 Sea Zone
1 submarine placed in 19 Sea Zone
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery
EDIT: Adding units owned by Japanese to Philippines: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Paulau Island : 1 fighter
Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 armour and 1 mech_infantry
Shensi : 1 flag, 1 bomber
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 airfield, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 5 mech_infantrys
Hopei : 1 flag, 1 armour
Tsinghai : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 armour
Sikang : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 armour and 5 mech_infantrys
India : 1 aaGun, 2 armour, 6 artilleries, 1 bomber, 4 fighters, 25 mech_infantrys and 4 tactical_bombers
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 5 artilleries, 1 harbour and 5 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 harbour and 4 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 10 destroyers, 5 submarines and 5 transports
39 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 destroyer and 2 submarines
19 Sea Zone : 2 submarines
6 Sea Zone : 1 submarine
78 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 51
Russians : 38 / 52
Japanese : 68 / 79
Americans : 53 / 88
Chinese : 0 / 1
British : 39 / 46
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 fighters, 2 infantry, 5 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo JimaNon Combat Move - Americans
3 carriers moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from Hawaiian Islands to 16 Sea Zone
3 destroyers moved from 26 Sea Zone to 7 Sea Zone
5 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 2 Sea Zone to 7 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 28 Sea Zone to 26 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 64 Sea Zone to 10 Sea Zone
3 carriers and 10 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 7 Sea Zone
3 fighters moved from 26 Sea Zone to 7 Sea Zone
3 fighters moved from 26 Sea Zone to Midway
1 cruiser, 9 submarines and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Trans-Jordan to Eastern PersiaPlace Units - Americans
1 transport placed in 2 Sea Zone
Americans undo move 1.
2 fighters and 1 tactical_bomber placed in Alaska
2 infantry and 4 tactical_bombers placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 fighters, 2 infantry, 5 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo JimaNon Combat Move - Americans
3 carriers moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from Hawaiian Islands to 16 Sea Zone
3 destroyers moved from 26 Sea Zone to 7 Sea Zone
5 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 2 Sea Zone to 7 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 28 Sea Zone to 26 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 64 Sea Zone to 10 Sea Zone
3 carriers and 10 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 7 Sea Zone
3 fighters moved from 26 Sea Zone to 7 Sea Zone
3 fighters moved from 26 Sea Zone to Midway
1 cruiser, 9 submarines and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Trans-Jordan to Eastern PersiaPlace Units - Americans
1 transport placed in 2 Sea Zone
Americans undo move 1.
2 fighters and 1 tactical_bomber placed in Alaska
2 infantry and 4 tactical_bombers placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 40 PUs;
British buy 1 airfield, 3 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Germans
1 armour moved from West India to Eastern PersiaCombat - British
Battle in GreeceNon Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from Eastern Persia to 80 Sea Zone
3 artilleries and 3 infantry moved from Eastern Persia to 80 Sea Zone
3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 marine and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
4 fighters moved from 81 Sea Zone to Trans-Jordan
1 battleship and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
3 fighters moved from Trans-Jordan to Syria
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Syria
3 fighters moved from Trans-Jordan to Syria
3 fighters moved from Gibraltar to Sicily
2 armour and 1 mech_infantry moved from Persia to Eastern PersiaPlace Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 airfield placed in Syria
2 artilleries and 1 infantry placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Germany to NovgorodCombat - Italians
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Novgorod to Germany
3 fighters moved from Slovakia Hungary to Southern Italy
1 aaGun, 1 artillery and 9 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,2,4,3,6,1
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs totalTerritory Summary for Italians :
Malta : 1 flag, 2 infantry
Slovakia Hungary : 2 armour and 2 mech_infantrys
Germany : 1 bomber
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 7 fighters, 1 harbour and 16 infantryProduction/PUs Summary :
Germans : 43 / 51
Russians : 38 / 52
Japanese : 67 / 79
Americans : 54 / 79
Chinese : 0 / 1
British : 41 / 47
UK_Pacific : 2 / 0
Italians : 8 / 2
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in MarianasNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns, 4 armour, 8 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Romania
1 infantry moved from India to West India
Germans take West India from UK_Pacific
1 armour and 1 mech_infantry moved from Amur to Buryatia
Germans take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Western Germany to RomaniaCombat - Germans
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Romania to Southern Italy
1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Poland to Slovakia Hungary
2 aaGuns, 7 artilleries and 3 mech_infantrys moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Germany
6 infantry moved from Holland Belgium to France
10 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Tsinghai to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Sikang to KansuPlace Units - Germans
3 infantry placed in India
10 infantry placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,3,5,4,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Kansu : 1 armour and 3 mech_infantrys
India : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Buryatia : 1 flag
West India : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 19 infantry
Slovakia Hungary : 5 aaGuns, 1 armour, 17 artilleries, 3 fighters, 30 infantry, 44 mech_infantrys and 3 tactical_bombers
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Romania : 2 infantry
Poland : 2 infantry
Germany : 1 factory_major and 12 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 10 infantry and 11 mech_infantrysProduction/PUs Summary :
Germans : 52 / 52
Russians : 31 / 52
Japanese : 67 / 79
Americans : 54 / 79
Chinese : 0 / 1
British : 41 / 47
UK_Pacific : 0 / 0
Italians : 8 / 2
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Romania
1 infantry moved from India to West India
Germans take West India from UK_Pacific
1 armour and 1 mech_infantry moved from Amur to Buryatia
Germans take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Western Germany to RomaniaCombat - Germans
Battle in Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Romania to Southern Italy
1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Poland to Slovakia Hungary
2 aaGuns, 7 artilleries and 3 mech_infantrys moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Germany
6 infantry moved from Holland Belgium to France
10 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Normandy Bordeaux to France
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Tsinghai to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Sikang to KansuPlace Units - Germans
3 infantry placed in India
10 infantry placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,3,5,4,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kansu: 1 mech_infantry
EDIT: Adding units owned by Germans to Timguska: 1 mech_infantry
EDIT: Changing ownership of Timguska from Russians to Germans
EDIT: Changing PUs for Germans from 52 to 53
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kansu : 1 armour and 2 mech_infantrys
India : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 4 mech_infantrys
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Timguska : 1 flag, 1 mech_infantry
Buryatia : 1 flag
West India : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 19 infantry
Slovakia Hungary : 5 aaGuns, 1 armour, 17 artilleries, 3 fighters, 30 infantry, 44 mech_infantrys and 3 tactical_bombers
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Romania : 2 infantry
Poland : 2 infantry
Germany : 1 factory_major and 12 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 10 infantry and 11 mech_infantrysProduction/PUs Summary :
Germans : 53 / 53
Russians : 30 / 52
Japanese : 67 / 79
Americans : 54 / 79
Chinese : 0 / 1
British : 41 / 47
UK_Pacific : 0 / 0
Italians : 8 / 2
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 49 PUs;
Russians buy 3 armour, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
5 artilleries, 4 infantry and 1 marine moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
9 mech_infantrys moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
5 armour moved from Belarus to Novgorod
2 mech_infantrys moved from Volgograd to Ukraine
1 artillery moved from Samara to Vologda
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
2 mech_infantrys moved from Novosibirsk to Vologda
2 mech_infantrys moved from Russia to Archangel
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Urals to Vologda
1 mech_infantry moved from Urals to Vologda
1 aaGun moved from Novosibirsk to Vologda
3 armour and 1 mech_infantry moved from Eastern Poland to NovgorodPlace Units - Russians
3 infantry placed in Ukraine
3 armour placed in Novgorod
2 tactical_bombers placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
you must have posted this as I was working on the original germ turn… Shall we just go ahead and redo russia? I’ll post a new R.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 49 PUs;
Russians buy 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 armour and 2 infantry moved from Novosibirsk to TimguskaCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Timguska from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Novosibirsk to Timguska
1 fighter moved from Romania to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
3 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 armour and 1 mech_infantry moved from Ukraine to Belarus
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Russia to Belarus
2 mech_infantrys moved from Belarus to Eastern PolandPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 armour and 3 mech_infantrys placed in Russia
3 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 13 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 mech_infantrys moved from Kansu to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
2 bombers and 2 tactical_bombers moved from Kweichow to Novosibirsk
1 bomber moved from India to Persia
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Paulau Island to 22 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Novosibirsk
Japanese attack with 3 bombers, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery, 1 infantry and 3 mech_infantrys
AA fire in Novosibirsk : 0/3 hits
Japanese roll dice for 3 bombers, 5 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 : 4/10 hits
Russians roll dice for 1 aaGun, 1 artillery, 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 5/5 hits
1 infantry owned by the Russians, 1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Japanese lost in Novosibirsk
Japanese roll dice for 3 bombers, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 3/5 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 1 artillery, 1 infantry and 3 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
8 fighters and 3 tactical_bombers moved from Kweichow to 6 Sea Zone
8 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 armour and 1 mech_infantry moved from Manchuria to Sakha
1 mech_infantry moved from Shantung to Manchuria
1 armour moved from Chahar to Kansu
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Novosibirsk to Kansu
3 bombers moved from Novosibirsk to Kweichow
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter and 3 tactical_bombers moved from India to Kweichow
1 transport moved from 35 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Malaya to Burma
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Persia to IndiaPlace Units - Japanese
10 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
2 submarines placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kweichow: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 11 fighters, 1 harbour, 14 infantry and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 mech_infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 armour
Kweichow : 1 flag, 1 airfield, 3 bombers, 1 fighter, 1 infantry and 4 tactical_bombers
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 armour and 1 tactical_bomber
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 1 artillery, 1 infantry and 3 mech_infantrys
India : 1 aaGun, 3 armour, 6 artilleries, 1 bomber, 3 fighters and 28 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 5 artilleries, 1 harbour and 5 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 2 armour and 1 mech_infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 harbour and 4 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 11 destroyers, 1 fighter, 9 submarines and 4 transports
39 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 2 submarines
19 Sea Zone : 1 submarine
Novosibirsk : 1 flag, 1 mech_infantry
78 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 53
Russians : 35 / 49
Japanese : 68 / 76
Americans : 54 / 79
Chinese : 0 / 1
British : 41 / 47
UK_Pacific : 0 / 0
Italians : 8 / 2
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 carriers, 1 harbour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 10 Sea Zone to 3 Sea Zone
5 artilleries and 7 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Soviet Far East
Battle in New GuineaNon Combat Move - Americans
3 carriers, 3 destroyers, 5 fighters, 13 submarines and 1 tactical_bomber moved from 7 Sea Zone to 17 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 infantry, 9 submarines and 1 transport moved from 16 Sea Zone to 17 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 26 Sea Zone to 17 Sea Zone
6 artilleries and 6 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters moved from Midway to Iwo Jima
2 bombers moved from Midway to Iwo Jima
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
4 tactical_bombers moved from Western United States to Wake Island
2 fighters and 1 tactical_bomber moved from Alaska to Aleutian Islands
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
1 armour and 2 infantry placed in Alaska
1 airfield and 1 harbour placed in Iwo Jima
1 mech_infantry placed in Western United States
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 42 PUs;
British buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Eastern Persia to West India
1 bomber moved from Syria to West India
1 cruiser and 1 marine moved from 81 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Sicily to Malta
1 battleship moved from 99 Sea Zone to 96 Sea ZoneCombat - British
Battle in West India
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Malta
British attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Italians defend with 2 infantry
British win, taking Malta from Italians with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
4 artilleries moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
5 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 5 artilleries, 2 carriers, 2 destroyers, 6 infantry and 6 transports moved from 81 Sea Zone to 99 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 99 Sea Zone to Greece
4 fighters moved from Syria to 99 Sea Zone
1 fighter moved from Sicily to Syria
1 bomber moved from West India to Persia
2 artilleries, 1 bomber and 1 infantry moved from Persia to Eastern Persia
1 carrier moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from 99 Sea Zone to SyriaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 destroyer and 1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Albania
Italians take Albania from British
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 bomber moved from Germany to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 2/3 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Bulgaria to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,3,3,6,4,1
Italians collect 1 PU (8 lost to blockades); end with 3 PUs totalTerritory Summary for Italians :
Slovakia Hungary : 1 armour
Albania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 7 fighters, 1 harbour and 16 infantry
Bulgaria : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 46 / 53
Russians : 36 / 49
Japanese : 67 / 76
Americans : 54 / 80
Chinese : 0 / 1
British : 41 / 55
UK_Pacific : 0 / 0
Italians : 9 / 3
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Bump.
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Bump 2.
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Sorry, Bump 3.
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hey Art I apologize for the abrupt hiatus. Had some difficulties for a while. I wish I had given my opponents on here a heads up. Would you still care to continue for fun? If you have posted the win I’m happy for you to keep it and continue, if you are willing.
cheers,
Pete





