@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Should be Kwangsi, not Kiangsi for the Japanese bid inf
No drama!
Going to say that I want to fire all, so 113, 114 and Normandy.
Intercept in Japan?
Did you mean to move the Japanese TT off Brazil? I didn’t notice that you didn’t move it but perhaps you want to move it now. Otherwise I want to sink it.
Not happy with this move, but it’s done.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Korea to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 bombers and 3 fighters moved from Korea to Japan
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Americans attack with 1 armour and 1 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 carrier, 3 destroyers and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
1 artillery moved from Shantung to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Hopei
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 bomber and 1 fighter moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,1,1,4
Americans collect 57 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 10 infantry moved from Suiyuyan to Kansu
6 artilleries moved from Kiangsu to Anhwe
Place Units - Chinese
3 artilleries and 6 infantry placed in Tsinghai
Chinese undo move 1.
3 artilleries and 6 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries and 3 infantry placed in Kwangsi
1 artillery and 3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
EDIT: 2 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
EDIT: 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
EDIT: 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
EDIT: British undo move 13.
EDIT: 1 artillery moved from Gibraltar to 91 Sea Zone
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Normandy Bordeaux
Battle in Java
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British win, taking Normandy Bordeaux from Germans, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
2 artilleries and 9 infantry moved from Kweichow to Shensi
3 aaGuns moved from Shensi to Tsinghai
1 armour, 4 artilleries and 2 infantry moved from Kansu to Tsinghai
1 fighter moved from Turkmenistan to Russia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 artilleries moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
2 fighters and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Iraq to Persia
1 armour and 1 artillery moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Tobruk to 94 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in Bryansk
Italians attack with 1 armour and 1 artillery
Russians defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for Russians: 1 artillery and 1 infantry
Battle in Persia
Italians attack with 1 artillery
British defend with 1 infantry
Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 52 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 85 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
3 armour moved from Iraq to Caucasus
1 aaGun moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 carrier and 4 submarines placed in 95 Sea Zone
1 artillery and 1 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4
Italians collect 26 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Intercept in Japan?
Actually, I’m going to assume no.
You assumed right on this one.
Did you mean to move the Japanese TT off Brazil? I didn’t notice that you didn’t move it but perhaps you want to move it now. Otherwise I want to sink it.
Not happy with this move, but it’s done.
Yeah, I wanted to move it but forgot about it.
Thank you for letting me moving it.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Finland to 109 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
4 armour and 3 mech_infantrys moved from Archangel to Smolensk
Germans take Smolensk from Russians
4 armour and 3 mech_infantrys moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 armour and 10 artilleries moved from Ukraine to Bryansk
11 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Scramble in sz 109/110??
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Finland to 109 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
4 armour and 3 mech_infantrys moved from Archangel to Smolensk
Germans take Smolensk from Russians
4 armour and 3 mech_infantrys moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 armour and 10 artilleries moved from Ukraine to Bryansk
11 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer and 3 transports
Battle in 109 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 4 bombers
British defend with 1 destroyer and 1 transport
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from 109 Sea Zone to Holland Belgium
3 bombers moved from 110 Sea Zone to Western Germany
2 aaGuns moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Iraq to Bryansk
2 artilleries moved from France to Western Germany
2 aaGuns moved from Ukraine to Bryansk
1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Germans
2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
1 mech_infantry placed in Novgorod
2 infantry placed in Volgograd
1 fighter and 2 transports placed in 113 Sea Zone
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 27 PUs;
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 3 SuicideAttackTokens; 41 PUs;
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 3 SuicideAttackTokens; 41 PUs;
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 1 artillery and 2 fighters
British defend with 1 airfield, 2 fighters, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 2 fighters in India, round 2 : 2/3 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in India, round 2 : 2/3 hits
2 fighters owned by the Japanese, 2 fighters owned by the British and 1 infantry owned by the British lost in India
Japanese captures 23PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 fighters and 1 infantry
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
1 fighter moved from Queensland to 39 Sea Zone
3 carriers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Northern Territory to South Australia
1 infantry moved from Queensland to South Australia
1 transport moved from 52 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 36 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Hi simon33,
I assumed no scramble and went for max. Def for you in Calcutta.
Let me know if you think diffrent about it and want to Change that.
Also made a minor NCM edit.
Hope that is ok with you.
Seems ok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 fighter; Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 artilleries and 1 infantry moved from Jehol to Chahar
1 bomber moved from Korea to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 25 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 25 Sea Zone to 30 Sea Zone
2 armour and 1 mech_infantry moved from Hopei to Tsinghai
1 artillery moved from Anhwe to Hopei
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec
1 infantry moved from Norway to Finland
Place Units - Americans
1 factory_minor placed in Norway
3 armour placed in Korea
2 destroyers and 1 transport placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,6,6,5,6,3,2,2,6,2,6,1,6,5,1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Americans collect 59 PUs (4 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Kwangsi to Kwangtung
Non Combat Move - Chinese
6 artilleries moved from Anhwe to Hopei
Place Units - Chinese
9 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total