@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
16L G40 Balanced mod ABH (Axis) vs Axis-Dominion (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to 44 Sea ZoneCombat - British
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scramble?
note that i will also be walking into tobruk
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No thanks… no need to ask for these overwhelming attacks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to 44 Sea ZoneCombat - British
Battle in 44 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 marine
British win, taking Yunnan from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Denmark
Battle in Norway
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Denmark from Germans, taking Norway from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Norway to 112 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
3 aaGuns, 2 artilleries and 14 infantry moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from India to Burma
2 armour and 1 mech_infantry moved from India to West India
1 destroyer moved from 79 Sea Zone to 80 Sea ZonePlace Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Adding units owned by British to Tobruk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 39 PUs totalPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 marines and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from France to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
1 mech_infantry moved from France to DenmarkCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Denmark
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Denmark from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 2 armour
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine
4 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 4 infantry moved from Morocco to Algeria
1 bomber moved from 91 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Denmark to Western Germany
1 fighter moved from Denmark to Western Germany
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 battleship, 2 cruisers, 2 destroyers and 2 submarines moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 marines placed in Southern Italy
3 mech_infantrys placed in Ukraine
Italians undo move 1.
1 marine placed in Northern Italy
1 fighter and 2 marines placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 infantry
EDIT: Adding units owned by Italians to Bessarabia: 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs -
man i completely drew a blank on denmark and didn’t even think about your mechs in france. would u be willing to give me a noncom adjustment of my 4 subs back in 112 (just like i gave u a second chance with your aa in bryansk)? of course that would likely influence your ita turn, so feel free to adjust or even redo as necessary.
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Sigh, that was my main hope to come back in this game was some good dice rolling in SZ112 next round. It is only fair that I give you the opportunity to move those subs, but don’t blame me if I get incredible luck next round.
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@Arthur:
Sigh, that was my main hope to come back in this game was some good dice rolling in SZ112 next round. It is only fair that I give you the opportunity to move those subs, but don’t blame me if I get incredible luck next round.
ok i appreciate it. well if u get lucky then u get lucky, not much i can do about it. :|
so do u want me to move the subs and play anz, or did u wanna redo or change your ita turn in some way?
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Go ahead and move the subs and do ANZAC.
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@Arthur:
Go ahead and move the subs and do ANZAC.
and btw u are not losing…looks more like i’m losing actually
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 2 fighters, 2 marines, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
18 armour moved from Caucasus to Persia
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
2 bombers moved from Western Germany to Volgograd
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Smolensk
4 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Smolensk
2 fighters and 1 tactical_bomber moved from Western Germany to NorwayCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Persia
Germans attack with 18 armour
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 18 armour remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber, 4 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
2 bombers moved from Bryansk to Novgorod
9 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
9 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Norway to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers, 2 fighters and 2 marines placed in Western Germany
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
the bad luck is really getting to me. i’m missing on everything now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 20 artilleries and 18 infantry moved from Samara to Tambov
5 infantry moved from Russia to Tambov
2 armour and 5 mech_infantrys moved from Vologda to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
2 infantry moved from Vologda to Samara
6 artilleries moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 aaGun moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 20 artilleries and 18 infantry moved from Samara to Tambov
5 infantry moved from Russia to Tambov
2 armour and 5 mech_infantrys moved from Vologda to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
2 infantry moved from Vologda to Samara
6 artilleries moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 aaGun moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 20 artilleries and 18 infantry moved from Samara to Tambov
5 infantry moved from Russia to Tambov
2 armour and 5 mech_infantrys moved from Vologda to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
2 infantry moved from Vologda to Samara
6 artilleries moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 aaGun moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 armour and 5 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Chahar to Kweichow
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to 41 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Shensi
1 fighter moved from Jehol to Kansu
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from 35 Sea Zone to YunnanCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Sumatra from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour moved from Hopei to Sikang
2 bombers moved from Shensi to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 armour, 1 infantry and 3 marines moved from Philippines to 35 Sea Zone
1 armour, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 3 marines, 8 submarines and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 3 marines moved from 36 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
4 fighters moved from Japan to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Kansu to Tsinghai
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea ZonePlace Units - Japanese
1 bomber and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
i don’t know what to make of your luck……it’s absolutely crazy how ur hitting everything and i’m mostly missing everything. is this for real happening to me all in one game?
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Yeah, makes up for the crazy bad Japanese luck to start with. I think there is also a general perception bias in Axis and Allies that it seems that the opponent always has better dice rolls. I swear that I have been below average during my times playing, but know that by now the law of averages must have made things relatively balanced.
I still don’t see how the Axis will win, but I haven’t played enough Balanced games. It just seems like the Allied income is still so high.





