Yeah, full scramble.
16L G40 AetV (Axis) vs simon33 (Allies+18)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
6 artilleries and 8 infantry moved from Burma to Shan State -
Scramble SZ36? I imagine 2ftrs 1TB?
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Correct. Full scale scramble with 2x Ftrs and 1x TacB…
Please post a file of 1st Round of Combat so that I can give you an Ool.
Thank you. -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
6 artilleries and 8 infantry moved from Burma to Shan StateCombat - British
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese -
@aequitas:
Correct. Full scale scramble with 2x Ftrs and 1x TacB…
Please post a file of 1st Round of Combat so that I can give you an Ool.
Thank you.Done.
Subs hit once so I assumed denting the carrier. You had a naval base and airbase so it didn’t seem a difficult decision.
3 hits after that. Remaining:
CV (hit)
DD
Sub
2TBs
3Ftrs. -
Lose SS, DD and 1x TacB…
Roll very good for me :-D.
After that loose CV and go max. Def.
Ftrs last. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
6 artilleries and 8 infantry moved from Burma to Shan StateCombat - British
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombersNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
3 aaGuns moved from Burma to Shan State
3 infantry moved from West India to India
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 infantry and 1 mech_infantry moved from French West Africa to Nigeria
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Karelia to Russia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
2 fighters moved from 110 Sea Zone to Karelia
1 fighter moved from United Kingdom to KareliaPlace Units - British
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 armour, 4 infantry and 1 mech_infantry -
@aequitas:
Roll very good for me :-D.
Actually it was about average.
4 hits (counting the subs) from 3 5/6 average.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 fighter moved from Southern Italy to Southern France
1 infantry and 1 mech_infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Persia
Battle in Southern France
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Persia from British, taking Southern France from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 armour moved from Northern Italy to Romania
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Trans-Jordan to EgyptPlace Units - Italians
1 destroyer placed in 95 Sea Zone
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,3,1,5,6,6
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from South Australia to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 aaGun moved from South Australia to Western Australia
3 fighters and 1 infantry moved from Burma to Shan State
1 transport moved from 30 Sea Zone to 52 Sea ZoneTurn Complete - ANZAC
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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French attacked a Japanese TT.
I can’t believe Sydney has fallen. Never seen that before.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 69 PUs;
Germans buy 3 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour, 1 artillery and 10 infantry moved from Finland to Karelia
3 fighters moved from Western Germany to Karelia
5 bombers moved from Eastern Poland to Karelia
2 armour moved from Eastern Poland to Novgorod
2 infantry moved from Belarus to Novgorod
1 armour moved from Iraq to Caucasus
Germans take Northwest Persia from Russians
Germans take Caucasus from RussiansCombat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 artillery, 5 bombers, 3 fighters and 10 infantry
British defend with 3 fighters; Russians defend with 2 artilleries and 10 infantry
Germans win, taking Karelia from Russians with 1 armour, 5 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 2 fighters and 10 infantry
Casualties for British: 3 fighters
Casualties for Russians: 2 artilleries and 10 infantry
Battle in Novgorod
Germans attack with 2 armour and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Finland to Karelia
1 fighter moved from Karelia to Vyborg
5 bombers moved from Karelia to Poland
1 aaGun moved from Germany to Poland
2 mech_infantrys moved from Germany to Poland
1 infantry moved from Eastern Poland to Western Ukraine
1 armour, 1 artillery and 4 infantry moved from Western Germany to France
1 infantry moved from Archangel to Belarus
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 98 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Ukraine to Western UkrainePlace Units - Germans
2 mech_infantrys placed in Egypt
3 artilleries placed in Ukraine
2 fighters and 2 infantry placed in Western Germany
1 infantry placed in France
1 fighter placed in Egypt
1 mech_infantry placed in Western Germany
2 infantry placed in France
Germans undo move 7.
2 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 artillery
EDIT: Removing units owned by Germans from France: 1 armour and 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour, 2 artilleries and 1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to CaucasusCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 artilleries and 3 infantry moved from Tambov to Volgograd
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to RostovPlace Units - Russians
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to 5 Sea Zone
1 bomber moved from Japan to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 infantry moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Anhwe to Kwangsi
Japanese take Hunan from Chinese
1 fighter moved from Kiangsi to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters moved from 35 Sea Zone to Kwangsi
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Queensland to 52 Sea Zone
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZACCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 fighter and 6 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for British: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 4 infantry
Battle in 5 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 52 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 52 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 5 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from Kwangsi to Hainan
1 aaGun moved from French Indo China to KwangsiPlace Units - Japanese
2 carriers and 1 submarine placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
Bother. I didn’t want to take France, just weaken it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from United Kingdom to France
2 bombers moved from United Kingdom to France
2 fighters moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in France
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 1 fighter
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 bombers moved from France to United Kingdom
2 fighters moved from France to Normandy Bordeaux
1 fighter moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
4 fighters moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
3 armour and 1 artillery placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 51 PUs (3 lost to blockades); end with 52 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 5 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 aaGun, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry -
2 hits in Kwangsi. Lose AAA?
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Yes.