@oysteilo Not the best…
16L G40 AetV (Axis) vs simon33 (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to 5 Sea Zone
1 bomber moved from Japan to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
2 infantry moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Anhwe to Kwangsi
Japanese take Hunan from Chinese
1 fighter moved from Kiangsi to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters moved from 35 Sea Zone to Kwangsi
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Queensland to 52 Sea Zone
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZACCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 fighter and 6 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for British: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 4 infantry
Battle in 5 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 52 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 52 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 5 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from Kwangsi to Hainan
1 aaGun moved from French Indo China to KwangsiPlace Units - Japanese
2 carriers and 1 submarine placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
Bother. I didn’t want to take France, just weaken it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from 93 Sea Zone to Southern France
1 fighter moved from United Kingdom to France
2 bombers moved from United Kingdom to France
2 fighters moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in France
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans win, taking France from Germans, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 1 fighter
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 bombers moved from France to United Kingdom
2 fighters moved from France to Normandy Bordeaux
1 fighter moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
4 fighters moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
3 armour and 1 artillery placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 51 PUs (3 lost to blockades); end with 52 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 5 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 aaGun, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry -
2 hits in Kwangsi. Lose AAA?
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Yes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 5 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 aaGun, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
3 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 aaGun and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
French take French Indo China from Japanese
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 artilleries, 3 infantry and 2 mech_infantrys moved from Belgian Congo to Kenya
1 mech_infantry moved from Shan State to Malaya
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 2 artilleries, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Kenya from Italians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 harbour
British win, taking Malaya from Japanese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
3 aaGuns, 4 artilleries and 4 infantry moved from Shan State to Yunnan
1 armour moved from India to Yunnan
7 infantry moved from India to Burma
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
2 artilleries and 2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery, 2 fighters and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 4 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour and 1 artillery
Italians win, taking Southern France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Tunisia to Libya
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun and 1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Romania to UkrainePlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,5,6,6,6,3
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
3 fighters and 1 infantry moved from Shan State to YunnanNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
4 infantry moved from France to Southern FranceCombat - French
Battle in Southern France
French attack with 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
French win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 destroyer moved from 43 Sea Zone to 38 Sea ZoneTurn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,6,2,4,6,4,2,4,3
French collect 16 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_minor, 2 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Western Germany to France
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to 93 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Poland to France
1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Northwest Persia to Caucasus
2 bombers moved from Poland to Caucasus
1 fighter moved from Vyborg to Smolensk
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 bomber moved from Poland to Holland Belgium
1 bomber moved from Poland to Southern FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 bombers, 3 infantry and 1 mech_infantry
Russians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
French defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 3 infantry
Battle in France
Germans attack with 1 artillery, 1 bomber and 2 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery
Germans captures 16PUs while taking French capital
Germans win, taking France from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 93 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 4 fighters and 2 submarines
British defend with 1 fighter and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter -
Bother. I didn’t want to take France, just weaken it!
Strafing can be very tricky sometimes.
Sea battle in sz93.
I scored two hits in first round.
What are you taking as casualties?Ool?
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sub and cruiser.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_minor, 2 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Western Germany to France
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to 93 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Poland to France
1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Northwest Persia to Caucasus
2 bombers moved from Poland to Caucasus
1 fighter moved from Vyborg to Smolensk
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 bomber moved from Poland to Holland Belgium
1 bomber moved from Poland to Southern FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 bombers, 3 infantry and 1 mech_infantry
Russians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
French defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 3 infantry
Battle in France
Germans attack with 1 artillery, 1 bomber and 2 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery
Germans captures 16PUs while taking French capital
Germans win, taking France from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 93 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 4 fighters and 2 submarines
British defend with 1 fighter and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Germans
1 carrier owned by the Germans retreated to 95 Sea Zone
Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer, 1 fighter and 2 submarines
Casualties for British: 1 submarine
Casualties for Americans: 1 cruiserNon Combat Move - Germans
2 fighters moved from 93 Sea Zone to Western Germany
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from France to Western Germany
1 bomber moved from Southern France to Western Germany
1 fighter moved from Smolensk to Bryansk
2 bombers moved from Caucasus to Bryansk
2 armour, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 2 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
1 aaGun moved from Poland to Germany
2 aaGuns, 2 artilleries and 22 infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
1 aaGun moved from Karelia to Novgorod
1 armour moved from Karelia to Novgorod
1 fighter and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Western Germany to France
1 artillery and 1 infantry moved from Persia to Northwest PersiaPlace Units - Germans
1 factory_minor placed in Iraq
3 artilleries placed in Ukraine
1 fighter and 2 mech_infantrys placed in Novgorod
1 submarine placed in 112 Sea Zone
3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Egypt
Germans undo move 6.
2 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 artillery and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,4,2,1
Germans collect 63 PUs (3 lost to blockades); end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
Hard return in sz93!
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@aequitas:
Hard return in sz93!
Thought I had enough to bloody your forces at least - although at 80%, you seem a bit unlucky here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
2 artilleries and 2 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
1 artillery and 3 infantry moved from Vologda to RussiaPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Kiangsu to Chahar
1 bomber moved from Hainan to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 carrier moved from 54 Sea Zone to 43 Sea Zone
1 battleship moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Japan to Korea
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from Victoria to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 3 transports
British defend with 1 transport
Japanese win, taking 43 Sea Zone from French with 1 battleship, 1 carrier, 1 fighter and 3 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Japanese win, taking Korea from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Northern TerritoryNon Combat Move - Japanese
1 fighter moved from New South Wales to Queensland
2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Kwangsi to Anhwe
1 bomber moved from Korea to Japan
1 bomber moved from 33 Sea Zone to Paulau IslandPlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in Japan
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
Oh f***.
I intended to move the soviet far east force into Korea to defend that. That would obviously affect the Japanese turn. Is it too late for a retroactive action? It’s a pretty game changing move.