16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch (x2)
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Midway to 20 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
9 submarines moved from 91 Sea Zone to 112 Sea Zone
3 carriers, 1 cruiser and 6 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 9 submarines and 3 transports
Germans defend with 1 cruiser, 1 destroyer and 4 submarines
Americans roll dice for 9 submarines in 112 Sea Zone, round 2 : 4/9 hits
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 112 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 4 submarines in 112 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 cruiser owned by the Germans, 1 destroyer owned by the Germans and 4 submarines owned by the Germans lost in 112 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 8 submarines and 3 transports remaining. Battle score for attacker is 38
Casualties for Germans: 1 cruiser, 1 destroyer and 4 submarines
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in NorwayNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Philippines
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to MidwayPlace Units - Americans
5 bombers and 1 fighter placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 13 fighters and 1 tactical_bomber
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 10 submarines
25 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine
17 Sea Zone : 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 fighters
Norway : 1 flag, 1 armour, 2 artilleries and 3 infantry
112 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 8 submarines and 3 transports
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 64
Russians : 24 / 27
Japanese : 26 / 27
Americans : 56 / 79
Chinese : 14 / 22
British : 28 / 31
UK_Pacific : 20 / 19
Italians : 21 / 32
ANZAC : 14 / 25
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.822
Median : 4.000
Variance : 1.614
Standard Deviation : 1.270
Total rolls : 45Null / Other
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.885
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 artillery and 1 infantry
Chahar : 1 infantry
Anhwe : 2 artilleries and 8 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 24 / 27
Japanese : 22 / 27
Americans : 56 / 79
Chinese : 18 / 24
British : 28 / 31
UK_Pacific : 20 / 19
Italians : 21 / 32
ANZAC : 14 / 25
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.771
Median : 4.000
Variance : 1.660
Standard Deviation : 1.288
Total rolls : 48Null / Other
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.885
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Non Combat Move - British
1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 armour and 1 mech_infantry moved from Persia to Iraq
4 fighters and 1 tactical_bomber moved from Persia to Iraq
5 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from India to Iraq
1 bomber moved from Persia to Iraq
4 artilleries and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Kenya to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Kenya
3 mech_infantrys moved from Union of South Africa to Tanganyika TerritoryPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shensi : 1 mech_infantry
Anhwe : 3 aaGuns, 4 artilleries and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
26 Sea Zone : 1 battleship
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Tanganyika Territory : 1 armour and 3 mech_infantrys
French Equatorial Africa : 1 mech_infantry
Norway : 1 artillery, 2 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
112 Sea Zone : 1 destroyer, 3 fighters and 2 transports
76 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 2 armour, 1 bomber, 6 fighters, 6 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 24 / 27
Japanese : 22 / 27
Americans : 56 / 79
Chinese : 18 / 24
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 20 / 32
ANZAC : 14 / 25
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.771
Median : 4.000
Variance : 1.660
Standard Deviation : 1.288
Total rolls : 48Null / Other
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.885
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Trans-Jordan to Libya
1 armour moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 2 fighters and 4 infantry
French defend with 3 infantry
Italians win, taking Libya from French with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantry
Battle in MaltaNon Combat Move - Italians
2 fighters moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
2 aaGuns and 1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 armour, 2 artilleries and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Egypt
1 armour, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
So if you could place 2 Italian inf on S France for me that would be great, thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in Formosa
Battle in Celebes
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 fighter and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 infantry in Celebes, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Formosa from Japanese, taking Celebes from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Szechwan
1 fighter moved from Queensland to Shan State
1 fighter moved from Celebes to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 infantry
Szechwan : 1 fighter
Shan State : 1 fighter
Borneo : 1 artillery
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 flag, 1 carrier and 2 fighters
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer
Russia : 1 fighterProduction/PUs Summary :
Germans : 50 / 64
Russians : 23 / 27
Japanese : 18 / 27
Americans : 56 / 79
Chinese : 18 / 24
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 22 / 27
ANZAC : 22 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
French take 20 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 23 / 27
Japanese : 18 / 27
Americans : 56 / 79
Chinese : 18 / 24
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 22 / 27
ANZAC : 22 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Ukraine to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Trans-Jordan to 92 Sea Zone
2 carriers moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
3 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria -
Scramble in sz 92?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Ukraine to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Trans-Jordan to 92 Sea Zone
2 carriers moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
3 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to AlgeriaCombat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Germans win with 3 bombers, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in AlgeriaNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Vologda to Ukraine
1 armour moved from Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
2 infantry moved from Archangel to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Karelia
1 mech_infantry moved from Novgorod to Bryansk
3 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Yugoslavia to Germany
2 fighters moved from Western Germany to Germany
3 bombers moved from 92 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from France to Western Germany
2 infantry moved from Southern France to France
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Germany
1 aaGun moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 fighter and 9 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Iraq
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 2 fighters, 72 infantry, 5 mech_infantrys and 1 tactical_bomber
Vologda : 2 infantry
Smolensk : 1 infantry
Samara : 1 infantry
Iraq : 1 flag, 1 armour
Northwest Persia : 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 73
Russians : 20 / 23
Japanese : 18 / 27
Americans : 56 / 79
Chinese : 18 / 24
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 21 / 27
ANZAC : 22 / 37
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Germans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Jehol to Anhwe
1 bomber and 2 tactical_bombers moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
1 submarine moved from 6 Sea Zone to 20 Sea Zone
6 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 20 Sea Zone
Japanese attack with 6 fighters and 1 submarine
ANZAC defend with 1 transport; French defend with 1 destroyer
Japanese win, taking 20 Sea Zone from French with 6 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in Anhwe
Japanese attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns, 4 artilleries and 1 infantry; Chinese defend with 2 artilleries and 8 infantry
retreated to Anhwe
Chinese win with 6 artilleries and 8 infantry remaining. Battle score for attacker is -58
Casualties for Japanese: 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for British: 3 aaGuns
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to 6 Sea Zone
1 bomber moved from Anhwe to Japan
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
2 artilleries and 3 infantry moved from Manchuria to Jehol
6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 20 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Norway to Finland
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
13 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
3 fighters moved from 112 Sea Zone to 119 Sea Zone
3 fighters moved from Gibraltar to 96 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone -
Mathematically was it a good idea to attach the Chinese stack?
Need kamikaze and scramble orders for sea zone 6. There is no point in targeting the carriers since most plans can land in Iwo Jima.
-
Four on the battleship and two on one of the cruisers.
And by all means scramble the fighters.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Norway to Finland
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
13 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
3 fighters moved from 112 Sea Zone to 119 Sea Zone
3 fighters moved from Gibraltar to 96 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 4,1,1,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2
Battle in 96 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 battleship, 1 submarine and 3 transports
1 submarine owned by the Italians Submerged
Americans roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 96 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 96 Sea Zone
3 transports owned by the Italians lost in 96 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 31
Casualties for Italians: 1 battleship and 3 transports
Casualties for Americans: 1 fighter
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 6 bombers, 4 carriers, 1 cruiser, 5 destroyers, 14 fighters, 11 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 submarines
Americans roll dice for 11 submarines in 6 Sea Zone, round 2 : 3/11 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 6 bombers, 4 carriers, 1 cruiser, 5 destroyers, 14 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 14/27 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers and 11 fighters in 6 Sea Zone, round 2 : 11/24 hits
8 submarines owned by the Americans, 3 carriers owned by the Americans, 4 carriers owned by the Japanese and 7 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 6 bombers, 1 carrier, 1 cruiser, 5 destroyers, 14 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 14/27 hits
Japanese roll dice for 2 battleships, 2 cruisers, 5 destroyers and 11 fighters in 6 Sea Zone, round 3 : 8/20 hits
3 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 5 destroyers owned by the Japanese and 8 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 6 bombers, 1 cruiser, 2 destroyers, 14 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 11/24 hits
Japanese roll dice for 2 battleships and 3 fighters in 6 Sea Zone, round 4 : 3/5 hits
2 fighters owned by the Americans, 1 destroyer owned by the Americans, 3 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 138
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 submarines
Casualties for Americans: 4 carriers, 4 destroyers, 2 fighters and 11 submarinesNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Anhwe
5 bombers moved from 6 Sea Zone to Shantung
12 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
2 fighters moved from 96 Sea Zone to Cyprus
3 fighters moved from 119 Sea Zone to 112 Sea Zone
8 submarines moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
1 submarine placed in 101 Sea Zone
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Shantung : 5 bombers, 12 fighters and 1 tactical_bomber
Anhwe : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Cyprus : 2 fighters
Norway : 1 flag, 1 factory_minor
112 Sea Zone : 3 carriers, 1 cruiser, 3 fighters and 3 transports
119 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 8 submarines
101 Sea Zone : 2 submarines
Finland : 1 flag, 1 armour, 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 53 / 73
Russians : 19 / 23
Japanese : 20 / 20
Americans : 58 / 84
Chinese : 17 / 24
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 21 / 27
ANZAC : 22 / 37
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 30 times
2 was rolled 18 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 36 times
6 was rolled 27 times
Average roll : 3.605
Median : 4.000
Variance : 1.090
Standard Deviation : 1.044
Total rolls : 167Japanese Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.629
Median : 4.000
Variance : 0.689
Standard Deviation : 0.830
Total rolls : 62Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 21 times
6 was rolled 15 times
Average roll : 3.578
Median : 4.000
Variance : 0.495
Standard Deviation : 0.704
Total rolls : 102 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries moved from Anhwe to Jehol
7 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Jehol, round 2 : 0/10 hits
Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 2/5 hits
2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 3 : 4/8 hits
Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 : 1/5 hits
3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Jehol
Chinese roll dice for 2 artilleries and 5 infantry in Jehol, round 4 : 1/7 hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsi to AnhwePlace Units - Chinese
3 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Jehol : 5 artilleries and 8 infantry
Suiyuyan : 1 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 53 / 73
Russians : 19 / 23
Japanese : 18 / 20
Americans : 58 / 84
Chinese : 19 / 25
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 21 / 27
ANZAC : 22 / 37
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 24 times
3 was rolled 37 times
4 was rolled 33 times
5 was rolled 43 times
6 was rolled 31 times
Average roll : 3.581
Median : 4.000
Variance : 1.015
Standard Deviation : 1.007
Total rolls : 203Japanese Combat
1 was rolled 14 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.603
Median : 4.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 73Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.480
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25Americans Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 21 times
6 was rolled 15 times
Average roll : 3.578
Median : 4.000
Variance : 0.495
Standard Deviation : 0.704
Total rolls : 102 -
Mathematically was it a good idea to attach the Chinese stack?
Probably not. But Japan’s on death’s door, so sometimes you just have to do a Hail Mary.
In previous iterations of A&A Japan was always my favourite country to play. I absolutely hate playing Japan in this game. It just plain sucks.





