@crockett36 no scrmables
16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch (x2)
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I clicked too fast and didn’t place my last 2 inf. on N. Italy. Is there any way we can put them on?
Yes, we can edit that (after you place them on your next turn, we can move them up to one space away). I don’t plan on attacking North Italy anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Ukraine
1 artillery moved from Ukraine to Bryansk
3 aaGuns, 10 armour, 8 artilleries, 32 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
8 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Archangel to Vologda
3 infantry moved from Archangel to Smolensk
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 93 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
2 carriers and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Southern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
3 bombers moved from Western Germany to Southern Italy
1 infantry moved from France to Southern FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Rostov
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 2 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Iraq
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits
Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
2 mech_infantrys moved from Samara to Russia
1 infantry moved from Volgograd to Tambov
1 fighter moved from Rostov to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 2 fighters, 69 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor
Iraq : 1 flag, 1 armour and 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 64
Russians : 24 / 27
Japanese : 25 / 32
Americans : 52 / 77
Chinese : 16 / 22
British : 28 / 31
UK_Pacific : 20 / 19
Italians : 21 / 32
ANZAC : 14 / 25
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.931
Median : 4.000
Variance : 2.036
Standard Deviation : 1.427
Total rolls : 29Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Italians Combat
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
3 fighters and 2 tactical_bombers moved from Shantung to Kiangsi
1 bomber moved from Japan to Kiangsi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Kiangsi to Jehol
1 bomber moved from Kiangsi to Manchuria
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Korea to Jehol
1 aaGun and 2 artilleries moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Midway to 20 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
9 submarines moved from 91 Sea Zone to 112 Sea Zone
3 carriers, 1 cruiser and 6 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway -
Scramble 112?
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Midway to 20 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
9 submarines moved from 91 Sea Zone to 112 Sea Zone
3 carriers, 1 cruiser and 6 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 9 submarines and 3 transports
Germans defend with 1 cruiser, 1 destroyer and 4 submarines
Americans roll dice for 9 submarines in 112 Sea Zone, round 2 : 4/9 hits
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 112 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 4 submarines in 112 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 cruiser owned by the Germans, 1 destroyer owned by the Germans and 4 submarines owned by the Germans lost in 112 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 8 submarines and 3 transports remaining. Battle score for attacker is 38
Casualties for Germans: 1 cruiser, 1 destroyer and 4 submarines
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in NorwayNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Philippines
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to MidwayPlace Units - Americans
5 bombers and 1 fighter placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 13 fighters and 1 tactical_bomber
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 10 submarines
25 Sea Zone : 1 destroyer
19 Sea Zone : 1 submarine
17 Sea Zone : 2 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 fighters
Norway : 1 flag, 1 armour, 2 artilleries and 3 infantry
112 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 8 submarines and 3 transports
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 64
Russians : 24 / 27
Japanese : 26 / 27
Americans : 56 / 79
Chinese : 14 / 22
British : 28 / 31
UK_Pacific : 20 / 19
Italians : 21 / 32
ANZAC : 14 / 25
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.822
Median : 4.000
Variance : 1.614
Standard Deviation : 1.270
Total rolls : 45Null / Other
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.885
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 artillery and 1 infantry
Chahar : 1 infantry
Anhwe : 2 artilleries and 8 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 24 / 27
Japanese : 22 / 27
Americans : 56 / 79
Chinese : 18 / 24
British : 28 / 31
UK_Pacific : 20 / 19
Italians : 21 / 32
ANZAC : 14 / 25
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.771
Median : 4.000
Variance : 1.660
Standard Deviation : 1.288
Total rolls : 48Null / Other
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.885
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Non Combat Move - British
1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 armour and 1 mech_infantry moved from Persia to Iraq
4 fighters and 1 tactical_bomber moved from Persia to Iraq
5 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from India to Iraq
1 bomber moved from Persia to Iraq
4 artilleries and 1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Kenya to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Kenya
3 mech_infantrys moved from Union of South Africa to Tanganyika TerritoryPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shensi : 1 mech_infantry
Anhwe : 3 aaGuns, 4 artilleries and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
26 Sea Zone : 1 battleship
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Tanganyika Territory : 1 armour and 3 mech_infantrys
French Equatorial Africa : 1 mech_infantry
Norway : 1 artillery, 2 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
112 Sea Zone : 1 destroyer, 3 fighters and 2 transports
76 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 2 armour, 1 bomber, 6 fighters, 6 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 24 / 27
Japanese : 22 / 27
Americans : 56 / 79
Chinese : 18 / 24
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 20 / 32
ANZAC : 14 / 25
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.771
Median : 4.000
Variance : 1.660
Standard Deviation : 1.288
Total rolls : 48Null / Other
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.885
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Libya
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Trans-Jordan to Libya
1 armour moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 2 fighters and 4 infantry
French defend with 3 infantry
Italians win, taking Libya from French with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantry
Battle in MaltaNon Combat Move - Italians
2 fighters moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
2 aaGuns and 1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 armour, 2 artilleries and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Egypt
1 armour, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
So if you could place 2 Italian inf on S France for me that would be great, thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in Formosa
Battle in Celebes
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 fighter and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 infantry in Celebes, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Formosa from Japanese, taking Celebes from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Szechwan
1 fighter moved from Queensland to Shan State
1 fighter moved from Celebes to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 infantry
Szechwan : 1 fighter
Shan State : 1 fighter
Borneo : 1 artillery
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 flag, 1 carrier and 2 fighters
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer
Russia : 1 fighterProduction/PUs Summary :
Germans : 50 / 64
Russians : 23 / 27
Japanese : 18 / 27
Americans : 56 / 79
Chinese : 18 / 24
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 22 / 27
ANZAC : 22 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
French take 20 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 23 / 27
Japanese : 18 / 27
Americans : 56 / 79
Chinese : 18 / 24
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 22 / 27
ANZAC : 22 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Ukraine to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Trans-Jordan to 92 Sea Zone
2 carriers moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
3 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria -
Scramble in sz 92?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Ukraine to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Trans-Jordan to 92 Sea Zone
2 carriers moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
3 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to AlgeriaCombat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Germans win with 3 bombers, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in AlgeriaNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Vologda to Ukraine
1 armour moved from Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
2 infantry moved from Archangel to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Karelia
1 mech_infantry moved from Novgorod to Bryansk
3 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Yugoslavia to Germany
2 fighters moved from Western Germany to Germany
3 bombers moved from 92 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from France to Western Germany
2 infantry moved from Southern France to France
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Germany
1 aaGun moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 fighter and 9 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Iraq
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 2 fighters, 72 infantry, 5 mech_infantrys and 1 tactical_bomber
Vologda : 2 infantry
Smolensk : 1 infantry
Samara : 1 infantry
Iraq : 1 flag, 1 armour
Northwest Persia : 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 73
Russians : 20 / 23
Japanese : 18 / 27
Americans : 56 / 79
Chinese : 18 / 24
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 21 / 27
ANZAC : 22 / 37
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Germans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Jehol to Anhwe
1 bomber and 2 tactical_bombers moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
1 submarine moved from 6 Sea Zone to 20 Sea Zone
6 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 20 Sea Zone
Japanese attack with 6 fighters and 1 submarine
ANZAC defend with 1 transport; French defend with 1 destroyer
Japanese win, taking 20 Sea Zone from French with 6 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in Anhwe
Japanese attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns, 4 artilleries and 1 infantry; Chinese defend with 2 artilleries and 8 infantry
retreated to Anhwe
Chinese win with 6 artilleries and 8 infantry remaining. Battle score for attacker is -58
Casualties for Japanese: 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for British: 3 aaGuns
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to 6 Sea Zone
1 bomber moved from Anhwe to Japan
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
2 artilleries and 3 infantry moved from Manchuria to Jehol
6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 20 PUs; end with 20 PUs total





