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16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch (x2)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Tambov
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Libya
                1 battleship moved from 98 Sea Zone to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                2 fighters moved from Trans-Jordan to Libya
                1 armour moved from Bryansk to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Libya
                    Italians attack with 2 fighters and 4 infantry
                    French defend with 3 infantry
                    Italians win, taking Libya from French with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in Malta

    Non Combat Move - Italians
                2 fighters moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                2 aaGuns and 1 artillery moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                2 armour, 2 artilleries and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                1 armour, 1 fighter and 1 infantry placed in Egypt
                1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • 19 17 16

    So if you could place 2 Italian inf on S France for me that would be great, thanks.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 43 Sea Zone to Celebes
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa
                Battle in Celebes
                    ANZAC attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 fighter and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 fighter and 1 infantry in Celebes, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Formosa from Japanese, taking Celebes from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to Szechwan
                1 fighter moved from Queensland to Shan State
                1 fighter moved from Celebes to 42 Sea Zone
                1 carrier moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 infantry
        Szechwan : 1 fighter
        Shan State : 1 fighter
        Borneo : 1 artillery
        Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 aaGun and 1 infantry
        42 Sea Zone : 1 flag, 1 carrier and 2 fighters
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        20 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 23 / 27
        Japanese : 18 / 27
        Americans : 56 / 79
        Chinese : 18 / 24
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 22 / 27
        ANZAC : 22 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                      French take 20 Sea Zone from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 destroyer
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 23 / 27
        Japanese : 18 / 27
        Americans : 56 / 79
        Chinese : 18 / 24
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 22 / 27
        ANZAC : 22 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • 19 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Vologda
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from Trans-Jordan to 92 Sea Zone
                2 carriers moved from 98 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                3 bombers moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria

  • 19 17 16

    Scramble in sz 92?

  • 17 16 13 12

    No scramble

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Vologda
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from Trans-Jordan to 92 Sea Zone
                2 carriers moved from 98 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                3 bombers moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 3 bombers, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                    Germans win with 3 bombers, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Vologda
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Rostov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Algeria

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
                1 bomber moved from Vologda to Ukraine
                1 armour moved from Ukraine to Bryansk
                2 armour moved from Novgorod to Bryansk
                2 infantry moved from Archangel to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Karelia
                1 mech_infantry moved from Novgorod to Bryansk
                3 infantry moved from Western Germany to Denmark
                3 mech_infantrys moved from Western Germany to Germany
                1 mech_infantry moved from Yugoslavia to Germany
                2 fighters moved from Western Germany to Germany
                3 bombers moved from 92 Sea Zone to Southern Italy
                2 infantry moved from Northern Italy to Western Germany
                1 artillery moved from France to Western Germany
                2 infantry moved from Southern France to France
                2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Germany
                1 aaGun moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from 92 Sea Zone to Southern France
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                1 fighter and 9 infantry placed in Germany
                1 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Iraq to Syria
                      Russians take Syria from Italians
                1 armour moved from Syria to Iraq
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                1 mech_infantry moved from Iraq to Northwest Persia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Syria : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 2 fighters, 72 infantry, 5 mech_infantrys and 1 tactical_bomber
        Vologda : 2 infantry
        Smolensk : 1 infantry
        Samara : 1 infantry
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 mech_infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 73
        Russians : 20 / 23
        Japanese : 18 / 27
        Americans : 56 / 79
        Chinese : 18 / 24
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 21 / 27
        ANZAC : 22 / 37
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Germans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Jehol to Anhwe
                1 bomber and 2 tactical_bombers moved from Manchuria to Anhwe
                1 armour moved from Manchuria to Anhwe
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                6 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 20 Sea Zone
                    Japanese attack with 6 fighters and 1 submarine
                    ANZAC defend with 1 transport; French defend with 1 destroyer
                    Japanese win, taking 20 Sea Zone from French with 6 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for French: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 3 aaGuns, 4 artilleries and 1 infantry; Chinese defend with 2 artilleries and 8 infantry
                    retreated to Anhwe
                    Chinese win with 6 artilleries and 8 infantry remaining. Battle score for attacker is -58
                    Casualties for Japanese: 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    Casualties for British: 3 aaGuns
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Anhwe to 6 Sea Zone
                1 bomber moved from Anhwe to Japan
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                2 artilleries and 3 infantry moved from Manchuria to Jehol
                6 fighters moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                Japanese collect 20 PUs; end with 20 PUs total

  • 17 16 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 3 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Norway to Finland
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                13 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
                5 bombers moved from Western United States to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 9 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone
                3 fighters moved from 112 Sea Zone to 119 Sea Zone
                3 fighters moved from Gibraltar to 96 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

  • 17 16 13 12

    Mathematically was it a good idea to attach the Chinese stack?

    Need kamikaze and scramble orders for sea zone 6. There is no point in targeting the carriers since most plans can land in  Iwo Jima.

  • 19 17 16

    Four on the battleship and two on one of the cruisers.

    And by all means scramble the fighters.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 3 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Norway to Finland
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                13 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
                5 bombers moved from Western United States to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 9 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                1 destroyer moved from 112 Sea Zone to 119 Sea Zone
                3 fighters moved from 112 Sea Zone to 119 Sea Zone
                3 fighters moved from Gibraltar to 96 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 4,1,1,5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 3,2
                Battle in 96 Sea Zone
                    Americans attack with 3 fighters
                    Italians defend with 1 battleship, 1 submarine and 3 transports
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 3 fighters in 96 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 96 Sea Zone, round 3 :  1/3 hits
                        Italians roll dice for 1 battleship and 3 transports in 96 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 96 Sea Zone
                        3 transports owned by the Italians lost in 96 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 31
                    Casualties for Italians: 1 battleship and 3 transports
                    Casualties for Americans: 1 fighter
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 6 bombers, 4 carriers, 1 cruiser, 5 destroyers, 14 fighters, 11 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 submarines
                        Americans roll dice for 11 submarines in 6 Sea Zone, round 2 :  3/11 hits
                    Units damaged: 3 carriers owned by the Japanese
                        Americans roll dice for 6 bombers, 4 carriers, 1 cruiser, 5 destroyers, 14 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  14/27 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 3 carriers owned by the Americans
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers and 11 fighters in 6 Sea Zone, round 2 :  11/24 hits
                        8 submarines owned by the Americans, 3 carriers owned by the Americans, 4 carriers owned by the Japanese and 7 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 6 bombers, 1 carrier, 1 cruiser, 5 destroyers, 14 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  14/27 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 5 destroyers and 11 fighters in 6 Sea Zone, round 3 :  8/20 hits
                        3 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 5 destroyers owned by the Japanese and 8 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 6 bombers, 1 cruiser, 2 destroyers, 14 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  11/24 hits
                        Japanese roll dice for 2 battleships and 3 fighters in 6 Sea Zone, round 4 :  3/5 hits
                        2 fighters owned by the Americans, 1 destroyer owned by the Americans, 3 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 138
                    Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 11 fighters and 7 submarines
                    Casualties for Americans: 4 carriers, 4 destroyers, 2 fighters and 11 submarines

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Anhwe
                5 bombers moved from 6 Sea Zone to Shantung
                12 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
                2 fighters moved from 96 Sea Zone to Cyprus
                3 fighters moved from 119 Sea Zone to 112 Sea Zone
                8 submarines moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                1 submarine placed in 101 Sea Zone
                5 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Shantung : 5 bombers, 12 fighters and 1 tactical_bomber
        Anhwe : 1 bomber
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        Cyprus : 2 fighters
        Norway : 1 flag, 1 factory_minor
        112 Sea Zone : 3 carriers, 1 cruiser, 3 fighters and 3 transports
        119 Sea Zone : 1 flag, 1 destroyer
        109 Sea Zone : 8 submarines
        101 Sea Zone : 2 submarines
        Finland : 1 flag, 1 armour, 2 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 19 / 23
        Japanese : 20 / 20
        Americans : 58 / 84
        Chinese : 17 / 24
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 21 / 27
        ANZAC : 22 / 37
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 30 times
                2 was rolled 18 times
                3 was rolled 30 times
                4 was rolled 26 times
                5 was rolled 36 times
                6 was rolled 27 times
            Average roll : 3.605
            Median : 4.000
            Variance : 1.090
            Standard Deviation : 1.044
            Total rolls : 167

    Japanese Combat
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 14 times
                6 was rolled 11 times
            Average roll : 3.629
            Median : 4.000
            Variance : 0.689
            Standard Deviation : 0.830
            Total rolls : 62

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 17 times
                2 was rolled 12 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 21 times
                6 was rolled 15 times
            Average roll : 3.578
            Median : 4.000
            Variance : 0.495
            Standard Deviation : 0.704
            Total rolls : 102

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 artilleries moved from Anhwe to Jehol
                7 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 2 artilleries and 8 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                        Chinese roll dice for 2 artilleries and 8 infantry in Jehol, round 2 :  0/10 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 :  2/5 hits
                        2 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 3 :  4/8 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 :  1/5 hits
                        3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Jehol
                        Chinese roll dice for 2 artilleries and 5 infantry in Jehol, round 4 :  1/7 hits
                        Japanese roll dice for 1 artillery in Jehol, round 4 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Kiangsi to Anhwe

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Jehol : 5 artilleries and 8 infantry
        Suiyuyan : 1 infantry
        Anhwe : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 19 / 23
        Japanese : 18 / 20
        Americans : 58 / 84
        Chinese : 19 / 25
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 21 / 27
        ANZAC : 22 / 37
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 35 times
                2 was rolled 24 times
                3 was rolled 37 times
                4 was rolled 33 times
                5 was rolled 43 times
                6 was rolled 31 times
            Average roll : 3.581
            Median : 4.000
            Variance : 1.015
            Standard Deviation : 1.007
            Total rolls : 203

    Japanese Combat
                1 was rolled 14 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 13 times
            Average roll : 3.603
            Median : 4.000
            Variance : 0.431
            Standard Deviation : 0.656
            Total rolls : 73

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.480
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    Americans Combat
                1 was rolled 17 times
                2 was rolled 12 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 21 times
                6 was rolled 15 times
            Average roll : 3.578
            Median : 4.000
            Variance : 0.495
            Standard Deviation : 0.704
            Total rolls : 102

  • 19 17 16

    @Omega1759:

    Mathematically was it a good idea to attach the Chinese stack?

    Probably not. But Japan’s on death’s door, so sometimes you just have to do a Hail Mary.

    In previous iterations of A&A Japan was always my favourite country to play. I absolutely hate playing Japan in this game. It just plain sucks.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Iraq to Novosibirsk
                1 mech_infantry moved from Shensi to Novosibirsk
                6 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
                4 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                4 infantry moved from 112 Sea Zone to Denmark
                3 fighters moved from 112 Sea Zone to Denmark

    Combat - British
                Battle in Denmark
                    British attack with 3 fighters and 4 infantry
                    Germans defend with 3 infantry
                        British roll dice for 3 fighters and 4 infantry in Denmark, round 2 :  2/7 hits
                        Germans roll dice for 3 infantry in Denmark, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Denmark
                        British roll dice for 3 fighters and 3 infantry in Denmark, round 3 :  1/6 hits
                        Germans roll dice for 1 infantry in Denmark, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Denmark
                    British win, taking Denmark from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    British attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Novosibirsk
                    British win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Trans-Jordan
                    British attack with 6 fighters, 4 mech_infantrys and 1 tactical_bomber
                    Italians defend with 4 infantry
                        British roll dice for 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  2/11 hits
                        Italians roll dice for 4 infantry in Trans-Jordan, round 2 :  1/4 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 6 fighters, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 :  3/10 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 4 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Trans-Jordan to Northwest Persia
                5 fighters moved from Trans-Jordan to Northwest Persia
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
                1 fighter moved from Trans-Jordan to Northwest Persia
                1 fighter moved from Persia to Russia
                1 bomber moved from Novosibirsk to Russia
                3 fighters moved from Denmark to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 126 Sea Zone
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                4 mech_infantrys moved from India to Eastern Persia
                4 artilleries and 1 infantry moved from Anhwe to Chahar
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Ethiopia to Belgian Congo
                1 mech_infantry moved from Kenya to Belgian Congo
                3 mech_infantrys moved from Tanganyika Territory to Belgian Congo
                1 armour moved from Tanganyika Territory to Belgian Congo
                1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                2 artilleries moved from Union of South Africa to Rhodesia

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 4 armour

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Chahar : 4 artilleries and 1 infantry
        India : 1 airfield, 4 armour, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        6 Sea Zone : 1 battleship
        Belgian Congo : 1 armour and 6 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 2 mech_infantrys
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Rhodesia : 2 artilleries and 1 infantry
        Norway : 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
        Denmark : 1 flag, 3 infantry
        Ethiopia : 1 flag
        Russia : 1 bomber and 1 fighter
        112 Sea Zone : 1 fighter and 2 transports
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 4 mech_infantrys
        71 Sea Zone : 1 destroyer
        Brazil : 1 flag
        Northwest Persia : 1 flag, 3 armour, 6 fighters, 3 mech_infantrys and 1 tactical_bomber
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        126 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 73
        Russians : 19 / 23
        Japanese : 18 / 20
        Americans : 58 / 84
        Chinese : 19 / 25
        British : 33 / 34
        UK_Pacific : 20 / 26
        Italians : 19 / 27
        ANZAC : 22 / 37
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 57 times
                2 was rolled 37 times
                3 was rolled 57 times
                4 was rolled 56 times
                5 was rolled 66 times
                6 was rolled 54 times
            Average roll : 3.609
            Median : 4.000
            Variance : 1.396
            Standard Deviation : 1.181
            Total rolls : 327

    Null / Other
                1 was rolled 14 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 17 times
                6 was rolled 13 times
            Average roll : 3.640
            Median : 4.000
            Variance : 0.635
            Standard Deviation : 0.797
            Total rolls : 75

    Japanese Combat
                1 was rolled 14 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 17 times
                6 was rolled 13 times
            Average roll : 3.640
            Median : 4.000
            Variance : 0.635
            Standard Deviation : 0.797
            Total rolls : 75

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.833
            Median : 4.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    British Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.257
            Standard Deviation : 1.121
            Total rolls : 36

    Italians Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.875
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.480
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    Americans Combat
                1 was rolled 17 times
                2 was rolled 12 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 21 times
                6 was rolled 15 times
            Average roll : 3.578
            Median : 4.000
            Variance : 0.495
            Standard Deviation : 0.704
            Total rolls : 102

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Egypt to Trans-Jordan
                2 fighters moved from Tobruk to Trans-Jordan
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                2 armour moved from Tambov to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Bryansk to Caucasus
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 3 fighters and 2 infantry
                    British defend with 2 mech_infantrys
                    Italians win, taking Trans-Jordan from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 infantry
                    British defend with 1 mech_infantry
                    1 infantry owned by the Italians retreated to Egypt
                    British win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                3 fighters moved from Trans-Jordan to Egypt
                2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 submarine moved from 96 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone

    Non Combat Move - ANZAC
                1 fighter moved from Szechwan to Russia
                1 fighter moved from Shan State to Eastern Persia
                2 fighters moved from 42 Sea Zone to Szechwan
                2 fighters moved from New South Wales to 42 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 aaGun and 1 infantry moved from 79 Sea Zone to West India

    Place Units - ANZAC
                1 bomber and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                ANZAC collect 21 PUs (1 lost to blockades); end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 infantry
        Szechwan : 2 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        Philippines : 1 fighter
        Celebes : 1 flag
        Java : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 submarine
        West India : 1 aaGun and 1 infantry
        Russia : 2 fighters
        Eastern Persia : 1 fighter
        79 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 73
        Russians : 17 / 23
        Japanese : 18 / 20
        Americans : 58 / 84
        Chinese : 19 / 25
        British : 32 / 34
        UK_Pacific : 20 / 26
        Italians : 23 / 33
        ANZAC : 22 / 36
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 73
        Russians : 17 / 23
        Japanese : 18 / 20
        Americans : 58 / 84
        Chinese : 19 / 25
        British : 32 / 34
        UK_Pacific : 20 / 26
        Italians : 23 / 33
        ANZAC : 22 / 36
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

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