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16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch (x2)

  • 17 16 13 12

    @StuckTojo:

    I clicked too fast and didn’t place my last 2 inf. on N. Italy.  Is there any way we can put them on?

    Yes, we can edit that (after you place them on your next turn, we can move them up to one space away). I don’t plan on attacking North Italy anyway.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Archangel to Vologda
                1 mech_infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 artillery and 1 mech_infantry moved from Ukraine to Rostov
                1 bomber moved from Western Germany to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Ukraine
                1 artillery moved from Ukraine to Bryansk
                3 aaGuns, 10 armour, 8 artilleries, 32 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                8 infantry moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                2 infantry moved from Archangel to Vologda
                3 infantry moved from Archangel to Smolensk
                1 transport moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Archangel
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from 93 Sea Zone to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                2 carriers and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
                3 bombers moved from Western Germany to Southern Italy
                1 infantry moved from France to Southern France

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                2 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
                1 infantry placed in Southern France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Rostov
                2 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                2 infantry moved from Volgograd to Rostov
                1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour and 2 mech_infantrys
                    Italians defend with 2 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 :  1/3 hits
                        Italians roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Iraq
                        Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Iraq, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Iraq
                        Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 :  1/2 hits
                        Italians roll dice for 1 infantry in Iraq, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Iraq
                    Russians win, taking Iraq from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry; Italians defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 :  2/5 hits
                        Italians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 :  1/4 hits
                        Italians roll dice for 1 mech_infantry in Vologda, round 3 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Vologda
                    Russians win, taking Vologda from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 tactical_bomber moved from Vologda to Russia
                2 mech_infantrys moved from Samara to Russia
                1 infantry moved from Volgograd to Tambov
                1 fighter moved from Rostov to Russia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 2 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 2 fighters, 69 infantry, 5 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 24 / 27
        Japanese : 25 / 32
        Americans : 52 / 77
        Chinese : 16 / 22
        British : 28 / 31
        UK_Pacific : 20 / 19
        Italians : 21 / 32
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3.931
            Median : 4.000
            Variance : 2.036
            Standard Deviation : 1.427
            Total rolls : 29

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.700
            Median : 3.500
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

    Italians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 8

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                3 fighters and 2 tactical_bombers moved from Shantung to Kiangsi
                1 bomber moved from Japan to Kiangsi
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Kiangsi to Jehol
                1 bomber moved from Kiangsi to Manchuria
                1 infantry moved from Manchuria to Amur
                2 infantry moved from Manchuria to Jehol
                1 armour and 1 mech_infantry moved from Korea to Jehol
                1 aaGun and 2 artilleries moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                2 submarines moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour and 2 infantry placed in Manchuria
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 27 PUs total

  • 17 16 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 5 bombers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Midway to 20 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                9 submarines moved from 91 Sea Zone to 112 Sea Zone
                3 carriers, 1 cruiser and 6 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway

  • 17 16 13 12

    Scramble 112?

  • 19 17 16

    No thanks.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 5 bombers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Midway to 20 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                9 submarines moved from 91 Sea Zone to 112 Sea Zone
                3 carriers, 1 cruiser and 6 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Battle in 112 Sea Zone
                    British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 9 submarines and 3 transports
                    Germans defend with 1 cruiser, 1 destroyer and 4 submarines
                        Americans roll dice for 9 submarines in 112 Sea Zone, round 2 :  4/9 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 112 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 4 submarines in 112 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans, 1 cruiser owned by the Germans, 1 destroyer owned by the Germans and 4 submarines owned by the Germans lost in 112 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 8 submarines and 3 transports remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 cruiser, 1 destroyer and 4 submarines
                    Casualties for Americans: 1 submarine
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Norway

    Non Combat Move - Americans
                1 bomber moved from 20 Sea Zone to Philippines
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to Midway

    Place Units - Americans
                5 bombers and 1 fighter placed in Western United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 13 fighters and 1 tactical_bomber
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 10 submarines
        25 Sea Zone : 1 destroyer
        19 Sea Zone : 1 submarine
        17 Sea Zone : 2 transports
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 3 fighters
        Norway : 1 flag, 1 armour, 2 artilleries and 3 infantry
        112 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 8 submarines and 3 transports
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 24 / 27
        Japanese : 26 / 27
        Americans : 56 / 79
        Chinese : 14 / 22
        British : 28 / 31
        UK_Pacific : 20 / 19
        Italians : 21 / 32
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 13 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.822
            Median : 4.000
            Variance : 1.614
            Standard Deviation : 1.270
            Total rolls : 45

    Null / Other
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.885
            Median : 4.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 1 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsi : 1 artillery and 1 infantry
        Chahar : 1 infantry
        Anhwe : 2 artilleries and 8 infantry

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 24 / 27
        Japanese : 22 / 27
        Americans : 56 / 79
        Chinese : 18 / 24
        British : 28 / 31
        UK_Pacific : 20 / 19
        Italians : 21 / 32
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.771
            Median : 4.000
            Variance : 1.660
            Standard Deviation : 1.288
            Total rolls : 48

    Null / Other
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.885
            Median : 4.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 16 PUs;
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians

    Combat - British

    Non Combat Move - British
                1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                2 armour and 1 mech_infantry moved from Persia to Iraq
                4 fighters and 1 tactical_bomber moved from Persia to Iraq
                5 mech_infantrys moved from Eastern Persia to Iraq
                2 fighters moved from India to Iraq
                1 bomber moved from Persia to Iraq
                4 artilleries and 1 infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Anhwe to Shensi
                1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                1 armour moved from Kenya to Tanganyika Territory
                1 mech_infantry moved from Belgian Congo to Kenya
                3 mech_infantrys moved from Union of South Africa to Tanganyika Territory

    Place Units - British
                2 artilleries and 1 infantry placed in Union of South Africa
                1 armour, 1 fighter and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 4 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Shensi : 1 mech_infantry
        Anhwe : 3 aaGuns, 4 artilleries and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        26 Sea Zone : 1 battleship
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Kenya : 1 mech_infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Tanganyika Territory : 1 armour and 3 mech_infantrys
        French Equatorial Africa : 1 mech_infantry
        Norway : 1 artillery, 2 infantry and 1 mech_infantry
        Ethiopia : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 destroyer, 3 fighters and 2 transports
        76 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Iraq : 2 armour, 1 bomber, 6 fighters, 6 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 24 / 27
        Japanese : 22 / 27
        Americans : 56 / 79
        Chinese : 18 / 24
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 20 / 32
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 4 times
                6 was rolled 10 times
            Average roll : 3.771
            Median : 4.000
            Variance : 1.660
            Standard Deviation : 1.288
            Total rolls : 48

    Null / Other
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.885
            Median : 4.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Tambov
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Libya
                1 battleship moved from 98 Sea Zone to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                2 fighters moved from Trans-Jordan to Libya
                1 armour moved from Bryansk to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Libya
                    Italians attack with 2 fighters and 4 infantry
                    French defend with 3 infantry
                    Italians win, taking Libya from French with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in Malta

    Non Combat Move - Italians
                2 fighters moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                2 aaGuns and 1 artillery moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                2 armour, 2 artilleries and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                1 armour, 1 fighter and 1 infantry placed in Egypt
                1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • 19 17 16

    So if you could place 2 Italian inf on S France for me that would be great, thanks.

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 43 Sea Zone to Celebes
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa
                Battle in Celebes
                    ANZAC attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 fighter and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 fighter and 1 infantry in Celebes, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Formosa from Japanese, taking Celebes from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to Szechwan
                1 fighter moved from Queensland to Shan State
                1 fighter moved from Celebes to 42 Sea Zone
                1 carrier moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 infantry
        Szechwan : 1 fighter
        Shan State : 1 fighter
        Borneo : 1 artillery
        Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 aaGun and 1 infantry
        42 Sea Zone : 1 flag, 1 carrier and 2 fighters
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        20 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 23 / 27
        Japanese : 18 / 27
        Americans : 56 / 79
        Chinese : 18 / 24
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 22 / 27
        ANZAC : 22 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone
                      French take 20 Sea Zone from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 destroyer
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 23 / 27
        Japanese : 18 / 27
        Americans : 56 / 79
        Chinese : 18 / 24
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 22 / 27
        ANZAC : 22 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • 19 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Vologda
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from Trans-Jordan to 92 Sea Zone
                2 carriers moved from 98 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                3 bombers moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria

  • 19 17 16

    Scramble in sz 92?

  • 17 16 13 12

    No scramble

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Vologda
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from Trans-Jordan to 92 Sea Zone
                2 carriers moved from 98 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                3 bombers moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 3 bombers, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                    Germans win with 3 bombers, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Vologda
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Rostov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Algeria

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
                1 bomber moved from Vologda to Ukraine
                1 armour moved from Ukraine to Bryansk
                2 armour moved from Novgorod to Bryansk
                2 infantry moved from Archangel to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Karelia
                1 mech_infantry moved from Novgorod to Bryansk
                3 infantry moved from Western Germany to Denmark
                3 mech_infantrys moved from Western Germany to Germany
                1 mech_infantry moved from Yugoslavia to Germany
                2 fighters moved from Western Germany to Germany
                3 bombers moved from 92 Sea Zone to Southern Italy
                2 infantry moved from Northern Italy to Western Germany
                1 artillery moved from France to Western Germany
                2 infantry moved from Southern France to France
                2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Germany
                1 aaGun moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from 92 Sea Zone to Southern France
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                1 fighter and 9 infantry placed in Germany
                1 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Iraq to Syria
                      Russians take Syria from Italians
                1 armour moved from Syria to Iraq
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                1 mech_infantry moved from Iraq to Northwest Persia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Syria : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 11 artilleries, 1 factory_major, 2 fighters, 72 infantry, 5 mech_infantrys and 1 tactical_bomber
        Vologda : 2 infantry
        Smolensk : 1 infantry
        Samara : 1 infantry
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 mech_infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 73
        Russians : 20 / 23
        Japanese : 18 / 27
        Americans : 56 / 79
        Chinese : 18 / 24
        British : 29 / 29
        UK_Pacific : 20 / 25
        Italians : 21 / 27
        ANZAC : 22 / 37
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Germans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Jehol to Anhwe
                1 bomber and 2 tactical_bombers moved from Manchuria to Anhwe
                1 armour moved from Manchuria to Anhwe
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                6 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 20 Sea Zone
                    Japanese attack with 6 fighters and 1 submarine
                    ANZAC defend with 1 transport; French defend with 1 destroyer
                    Japanese win, taking 20 Sea Zone from French with 6 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for French: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 3 aaGuns, 4 artilleries and 1 infantry; Chinese defend with 2 artilleries and 8 infantry
                    retreated to Anhwe
                    Chinese win with 6 artilleries and 8 infantry remaining. Battle score for attacker is -58
                    Casualties for Japanese: 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    Casualties for British: 3 aaGuns
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Anhwe to 6 Sea Zone
                1 bomber moved from Anhwe to Japan
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                2 artilleries and 3 infantry moved from Manchuria to Jehol
                6 fighters moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                Japanese collect 20 PUs; end with 20 PUs total

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