0% for April

16L G40 ArtofWar1947 (Axis) vs. JWW (Allies + 22) Rematch

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947:

    After the poor showing in SZ 111 on G1, the poor defense of the Med by the Italians on UK2, and the woeful attack on Egypt on IT3, the Axis had to do something dramatic.

    I did not roll for an air battle over India, because at 7:4 odds, I figured you would decline to intercept. I can roll an air battle on the Forum if you wish though. Given the luck of your AA, it might almost be worth it. :)

    I guess the dice gods are blessing me after the pain they inflicted on me during our first game. Just like the gods! Spiteful creatures. I couldn’t believe all the hits I scored on D this last turn but I will take it. This game, your tactics, have been quite different from what I have come to expect and offered some unique challenges/opportunities.  It has been quite interesting.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Western United States to 5 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Western United States to 5 Sea Zone

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour and 1 mech_infantry moved from Western United States to Eastern United States
                1 bomber moved from 5 Sea Zone to Buryatia
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
                2 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 3 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Buryatia : 1 bomber
        10 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 2 transports
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 2 infantry
        Southeast Mexico : 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Gibraltar : 3 fighters
        Morocco : 1 artillery and 1 infantry
        89 Sea Zone : 1 transport
        101 Sea Zone : 2 submarines and 2 transports
        91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 34 / 40
        Japanese : 61 / 67
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 32 / 31
        UK_Pacific : 6 / 26
        Italians : 13 / 13
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 2 infantry
        Tsinghai : 1 fighter and 8 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 34 / 40
        Japanese : 59 / 67
        Americans : 50 / 70
        Chinese : 6 / 7
        British : 32 / 31
        UK_Pacific : 6 / 26
        Italians : 13 / 13
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                2 fighters moved from United Kingdom to 111 Sea Zone
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 bomber moved from Egypt to Alexandria
                1 mech_infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
                1 fighter moved from India to 41 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 8 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to 111 Sea Zone
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 bomber moved from Egypt to Alexandria
                1 mech_infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
                1 fighter moved from India to 41 Sea Zone

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 111 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Alexandria
                    British attack with 1 armour, 1 bomber and 3 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Alexandria from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                    Italians defend with 2 armour
                    British win, taking Trans-Jordan from Italians with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - British
                4 fighters and 2 tactical_bombers moved from Trans-Jordan to Eastern Persia
                2 mech_infantrys moved from Eastern Persia to India
                1 fighter moved from 41 Sea Zone to India
                1 battleship, 1 cruiser and 2 destroyers moved from 71 Sea Zone to 79 Sea Zone
                1 bomber moved from Alexandria to Gibraltar
                2 fighters moved from Gibraltar to Scotland
                1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 fighter moved from 92 Sea Zone to Scotland
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - British
                1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 2 artilleries and 1 fighter
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Eastern United States: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 27 infantry and 2 mech_infantrys
        Eastern United States : 1 artillery and 1 infantry
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Alexandria : 1 armour and 2 mech_infantrys
        Gibraltar : 1 airfield, 1 bomber and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 3 fighters
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
        Anglo Egyptian Sudan : 2 infantry
        Morocco : 1 aaGun, 1 armour and 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 cruiser
        Eastern Persia : 1 flag, 4 fighters and 2 tactical_bombers
        79 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        Persia : 1 flag
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        111 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 34 / 40
        Japanese : 59 / 67
        Americans : 50 / 70
        Chinese : 6 / 7
        British : 33 / 38
        UK_Pacific : 6 / 11
        Italians : 12 / 13
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Romania to Western Ukraine
                1 armour and 1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Romania to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Eastern Poland to Romania
                1 fighter moved from Romania to Southern Italy
                1 fighter moved from Western Ukraine to Eastern Poland
                2 mech_infantrys moved from Southern Italy to France

    Place Units - Italians
                1 artillery and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

    Territory Summary for Italians :

    France : 1 infantry and 2 mech_infantrys
        Romania : 1 artillery and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        Eastern Poland : 1 flag, 1 fighter
        Western Ukraine : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 32 / 40
        Japanese : 59 / 67
        Americans : 50 / 70
        Chinese : 6 / 7
        British : 33 / 38
        UK_Pacific : 6 / 11
        Italians : 14 / 15
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 armour and 2 mech_infantrys moved from New South Wales to Queensland
                1 artillery and 2 infantry moved from South Australia to Queensland
                2 aaGuns moved from South Australia to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from India to Eastern Persia

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 cruiser, 1 fighter and 2 transports
        62 Sea Zone : 1 carrier
        Eastern Persia : 1 fighter

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 32 / 40
        Japanese : 59 / 67
        Americans : 50 / 70
        Chinese : 6 / 7
        British : 33 / 38
        UK_Pacific : 6 / 11
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to United Kingdom
                3 infantry moved from Tunisia to Libya
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Iraq to Persia
                1 destroyer moved from 71 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Libya : 3 infantry
        79 Sea Zone : 1 destroyer
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 32 / 40
        Japanese : 59 / 67
        Americans : 50 / 70
        Chinese : 6 / 7
        British : 33 / 38
        UK_Pacific : 6 / 11
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Novgorod
                6 armour, 2 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
                1 fighter and 1 tactical_bomber moved from Romania to Novgorod
                2 bombers moved from Eastern Poland to Russia
                2 submarines moved from 97 Sea Zone to 92 Sea Zone

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in Novgorod
                    Germans attack with 7 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 7 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 :  7/13 hits
                        Russians roll dice for 3 infantry in Novgorod, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 7 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in 92 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 cruiser
                        Germans roll dice for 2 submarines in 92 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the British lost in 92 Sea Zone
                    Germans win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Germans
                3 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
                1 infantry moved from Eastern Poland to Belarus
                1 carrier and 1 destroyer moved from 126 Sea Zone to 127 Sea Zone
                1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
                2 aaGuns, 1 armour, 5 artilleries, 20 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Romania to Eastern Poland
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 bombers moved from Russia to Western Ukraine
                2 bombers moved from Western Ukraine to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                6 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Slovakia Hungary : 3 mech_infantrys
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major and 2 mech_infantrys
        Belarus : 1 flag, 1 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 aaGun, 1 armour, 2 bombers and 9 mech_infantrys
        Bessarabia : 1 flag
        Western Ukraine : 2 aaGuns, 1 armour, 5 artilleries, 20 infantry and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        92 Sea Zone : 2 submarines
        127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 29 / 40
        Japanese : 59 / 67
        Americans : 50 / 70
        Chinese : 6 / 7
        British : 33 / 38
        UK_Pacific : 6 / 11
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 34 PUs;
                Russians buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 34 PUs;
                Russians buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans

    Combat - Russians
                Russians creates battle in territory 93 Sea Zone
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking 93 Sea Zone from Italians, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                1 artillery and 8 infantry moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Vologda to Bryansk
                1 infantry moved from Karelia to Vyborg
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Northwest Persia to Caucasus
                4 infantry moved from Rostov to Bryansk
                1 infantry moved from Ukraine to Bryansk
                6 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 fighter moved from India to Novosibirsk

    Place Units - Russians
                3 artilleries and 1 fighter placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs

    Territory Summary for Russians :

    Egypt : 1 mech_infantry
        Belarus : 2 infantry
        Karelia : 1 infantry
        Bryansk : 2 aaGuns, 3 armour, 6 artilleries, 1 fighter, 29 infantry, 5 mech_infantrys and 1 tactical_bomber
        Vyborg : 1 infantry
        Russia : 1 airfield, 3 artilleries, 1 factory_major and 1 fighter
        Ukraine : 1 factory_minor
        Novosibirsk : 2 aaGuns, 1 fighter and 12 infantry
        Vologda : 6 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Caucasus : 1 infantry
        113 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 32 / 35
        Japanese : 59 / 67
        Americans : 50 / 70
        Chinese : 6 / 7
        British : 33 / 38
        UK_Pacific : 6 / 11
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 factory_minors, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to India
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                2 fighters moved from Yunnan to Shensi
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 6 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/3 hits
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in India causes 13 damage total.  Damaged units is as follows: factory_major = 4, airfield = 4, harbour = 5
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from French Indo China to Malaya
                1 mech_infantry moved from Yunnan to Malaya
                1 fighter and 1 tactical_bomber moved from Szechwan to Malaya
                1 fighter moved from Yunnan to Malaya
                2 fighters moved from Shensi to Yunnan
                3 fighters and 2 tactical_bombers moved from India to Yunnan
                1 bomber moved from India to Malaya
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from Kiangsu to Chahar
                1 aaGun and 1 mech_infantry moved from Kweichow to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 mech_infantrys moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kiangsu to Hunan
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 factory_minor placed in Malaya
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 1 aaGun, 5 artilleries, 5 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers
        Kweichow : 1 flag
        Hunan : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Chahar : 1 flag, 2 mech_infantrys
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 infantry
        Siberia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 submarine
        35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 tactical_bombers and 2 transports
        6 Sea Zone : 3 destroyers, 1 submarine and 2 transports
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 30 / 35
        Japanese : 63 / 68
        Americans : 50 / 70
        Chinese : 5 / 7
        British : 33 / 38
        UK_Pacific : 5 / 11
        Italians : 14 / 15
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    just did a trial run of my allied turn/strategy and your dice were incredible….I am changing plans

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Hey Art, when you bomb multiple facilities like you just did in India you are supposed to say dice 1 is for the bomber and the second two dice are for the tac’s. it’s one of the limitations of triple a. I guess you are not supposed to be able to choose your aa casualty. Just an FYI….

  • 25 24 23 22 21 20 19 18 16 15 14 13

    My recollection was that Marti rolled the AA for each facility separately, but perhaps not. Now that I think about, I checked the box in the set up for choice of AA causalities. As it turned out, it did not matter; the rolls were 4s or 5s.

    If the rules require, the first roller for Bomber 1, the second roll for Tac 1, and the third roll for Tac 2 (or whatever the composition of the SBR, I will certainly do so. It seems strange to have an option in the set up that is contrary to the rules.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947:

    My recollection was that Marti rolled the AA for each facility separately, but perhaps not. Now that I think about, I checked the box in the set up for choice of AA causalities. As it turned out, it did not matter; the rolls were 4s or 5s.

    If the rules require, the first roller for Bomber 1, the second roll for Tac 1, and the third roll for Tac 2 (or whatever the composition of the SBR, I will certainly do so. It seems strange to have an option in the set up that is contrary to the rules.

    perhaps this has been remedied in the latest version and I am not aware?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 destroyers and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                5 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 55 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 fighter and 2 infantry moved from Tsinghai to Shensi

T-shirts, Hats, and More

Suggested Topics

  • 74
  • 26
  • 42
  • 45
  • 59
  • 25
  • 170
  • 300
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

18.1k

Users

40.9k

Topics

1.8m

Posts